--- deliantra/server/random_maps/treasure.C 2008/05/08 11:39:24 1.39 +++ deliantra/server/random_maps/treasure.C 2008/09/25 04:35:50 1.42 @@ -54,14 +54,8 @@ gen_key (const shstr &keycode) { /* get a key and set its keycode */ - object *key = archetype::get (shstr_key2); - + object *key = archetype::get (shstr_key_random_map); key->slaying = keycode; - key->stats.food = 100; - key->speed_left = -1.f; - key->flag [FLAG_IS_USED_UP] = true; - key->set_speed (1.f / 300.f); - return key; } @@ -81,6 +75,7 @@ int i, j; int kx = 0, ky = 0; object *the_keymaster; /* the monster that gets the key. */ + object *the_key = gen_key (keycode); if (door_flag == PASS_DOORS) { @@ -105,7 +100,7 @@ { kx = rmg_rndm (RP->Xsize - 2) + 1; ky = rmg_rndm (RP->Ysize - 2) + 1; - freeindex = find_free_spot (gen_key (keycode), map, kx, ky, 1, SIZEOFFREE1 + 1); + freeindex = find_free_spot (the_key, map, kx, ky, 1, SIZEOFFREE1 + 1); } // can freeindex ever be < 0? @@ -123,7 +118,10 @@ if (n_keys == 1) { if (wall_blocked (map, x, y)) - return 0; + { + the_key->destroy (); + return 0; + } the_keymaster = find_monster_in_room (map, x, y, RP); if (!the_keymaster) /* if fail, find a spot to drop the key. */ @@ -147,12 +145,11 @@ keyplace (map, x - 1, y - 1, keycode, NO_PASS_DOORS, 1, RP); } + the_key->destroy (); return 1; } } - object *the_key = gen_key (keycode); - if (the_keymaster) the_keymaster->head_ ()->insert (the_key); else @@ -827,7 +824,7 @@ { for (i = 0, door = doorlist[0]; doorlist[i] != NULL; i++) { - object *new_door = get_archetype ("locked_door1"); + object *new_door = get_archetype (shstr_locked_door1); door = doorlist[i]; new_door->face = door->face;