--- deliantra/server/random_maps/treasure.C 2008/09/29 09:04:51 1.43 +++ deliantra/server/random_maps/treasure.C 2008/09/29 10:32:50 1.44 @@ -119,7 +119,7 @@ { if (wall_blocked (map, x, y)) { - the_key->destroy (true); + the_key->destroy (); return 0; } @@ -145,7 +145,7 @@ keyplace (map, x - 1, y - 1, keycode, NO_PASS_DOORS, 1, RP); } - the_key->destroy (true); + the_key->destroy (); return 1; } } @@ -333,7 +333,7 @@ int i = find_first_free_spot (the_chest, map, x, y); // this call uses the main rng if (i == -1) { - the_chest->destroy (true); + the_chest->destroy (); return NULL; } @@ -676,7 +676,7 @@ object *next = tmp->above; if (tmp->flag [FLAG_ALIVE]) - tmp->head_ ()->destroy (true); + tmp->head_ ()->destroy (); tmp = next; } @@ -826,7 +826,7 @@ new_door->face = door->face; new_door->x = door->x; new_door->y = door->y; - door->destroy (true); + door->destroy (); doorlist[i] = new_door; insert_ob_in_map (new_door, map, NULL, 0); new_door->slaying = format ("RMG-%d-%d", (int)rmg_rndm (1000000000), (int)rmg_rndm (1000000000)); @@ -852,7 +852,7 @@ door->face = wallface->face; - wallface->destroy (true); + wallface->destroy (); } } }