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41 | #define LAST_OPTION 64 /* set this to the last real option, for random */ |
41 | #define LAST_OPTION 64 /* set this to the last real option, for random */ |
42 | |
42 | |
43 | #define NO_PASS_DOORS 0 |
43 | #define NO_PASS_DOORS 0 |
44 | #define PASS_DOORS 1 |
44 | #define PASS_DOORS 1 |
45 | |
45 | |
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46 | static object *find_closest_monster (maptile *map, int x, int y, random_map_params *RP); |
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47 | static object *find_monster_in_room (maptile *map, int x, int y, random_map_params *RP); |
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48 | static void find_spot_in_room_recursive (char **layout, int x, int y, random_map_params *RP); |
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49 | static void find_spot_in_room (maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP); |
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50 | static object *place_chest (int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP); |
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51 | static object **find_doors_in_room (maptile *map, int x, int y, random_map_params *RP); |
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52 | static void lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP); |
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53 | static void find_enclosed_spot (maptile *map, int *cx, int *cy, random_map_params *RP); |
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54 | static object **surround_by_doors (maptile *map, char **layout, int x, int y, int opts); |
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55 | |
46 | /* a macro to get a strongly centered random distribution, |
56 | /* a macro to get a strongly centered random distribution, |
47 | from 0 to x, centered at x/2 */ |
57 | from 0 to x, centered at x/2 */ |
48 | static int |
58 | static int |
49 | bc_random (int x) |
59 | bc_random (int x) |
50 | { |
60 | { |
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410 | the_chest->y = yl; |
420 | the_chest->y = yl; |
411 | insert_ob_in_map (the_chest, map, NULL, 0); |
421 | insert_ob_in_map (the_chest, map, NULL, 0); |
412 | return the_chest; |
422 | return the_chest; |
413 | } |
423 | } |
414 | |
424 | |
415 | |
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416 | /* finds the closest monster and returns him, regardless of doors |
425 | /* finds the closest monster and returns him, regardless of doors or walls */ |
417 | or walls */ |
426 | static object * |
418 | object * |
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419 | find_closest_monster (maptile *map, int x, int y, random_map_params *RP) |
427 | find_closest_monster (maptile *map, int x, int y, random_map_params *RP) |
420 | { |
428 | { |
421 | int i; |
429 | int i; |
422 | |
430 | |
423 | for (i = 0; i < SIZEOFFREE; i++) |
431 | for (i = 0; i < SIZEOFFREE; i++) |
… | |
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441 | return NULL; |
449 | return NULL; |
442 | } |
450 | } |
443 | |
451 | |
444 | /* both find_monster_in_room routines need to have access to this. */ |
452 | /* both find_monster_in_room routines need to have access to this. */ |
445 | |
453 | |
446 | object *theMonsterToFind; |
454 | static object *theMonsterToFind; |
447 | |
455 | |
448 | /* a recursive routine which will return a monster, eventually,if there is one. |
456 | /* a recursive routine which will return a monster, eventually,if there is one. |
449 | it does a check-off on the layout, converting 0's to 1's */ |
457 | it does a check-off on the layout, converting 0's to 1's */ |
450 | |
458 | static object * |
451 | object * |
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452 | find_monster_in_room_recursive (char **layout, maptile *map, int x, int y, random_map_params *RP) |
459 | find_monster_in_room_recursive (char **layout, maptile *map, int x, int y, random_map_params *RP) |
453 | { |
460 | { |
454 | int i, j; |
461 | int i, j; |
455 | |
462 | |
456 | /* if we've found a monster already, leave */ |
463 | /* if we've found a monster already, leave */ |
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514 | |
521 | |
515 | return theMonsterToFind; |
522 | return theMonsterToFind; |
516 | } |
523 | } |
517 | |
524 | |
518 | /* a datastructure needed by find_spot_in_room and find_spot_in_room_recursive */ |
525 | /* a datastructure needed by find_spot_in_room and find_spot_in_room_recursive */ |
519 | int *room_free_spots_x; |
526 | static int *room_free_spots_x; |
520 | int *room_free_spots_y; |
527 | static int *room_free_spots_y; |
521 | int number_of_free_spots_in_room; |
528 | static int number_of_free_spots_in_room; |
522 | |
529 | |
523 | /* the workhorse routine, which finds the free spots in a room: |
530 | /* the workhorse routine, which finds the free spots in a room: |
524 | a datastructure of free points is set up, and a position chosen from |
531 | a datastructure of free points is set up, and a position chosen from |
525 | that datastructure. */ |
532 | that datastructure. */ |
526 | void |
533 | static void |
527 | find_spot_in_room_recursive (char **layout, int x, int y, random_map_params *RP) |
534 | find_spot_in_room_recursive (char **layout, int x, int y, random_map_params *RP) |
528 | { |
535 | { |
529 | int i, j; |
536 | int i, j; |
530 | |
537 | |
531 | /* bounds check x and y */ |
538 | /* bounds check x and y */ |
… | |
… | |
549 | find_spot_in_room_recursive (layout, x + freearr_x[i % 8 + 1], y + freearr_y[i % 8 + 1], RP); |
556 | find_spot_in_room_recursive (layout, x + freearr_x[i % 8 + 1], y + freearr_y[i % 8 + 1], RP); |
550 | |
557 | |
551 | } |
558 | } |
552 | |
559 | |
553 | /* find a random non-blocked spot in this room to drop a key. */ |
560 | /* find a random non-blocked spot in this room to drop a key. */ |
554 | void |
561 | static void |
555 | find_spot_in_room (maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP) |
562 | find_spot_in_room (maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP) |
556 | { |
563 | { |
557 | char **layout2; |
564 | char **layout2; |
558 | int i, j; |
565 | int i, j; |
559 | |
566 | |
… | |
… | |
592 | |
599 | |
593 | |
600 | |
594 | /* searches the map for a spot with walls around it. The more |
601 | /* searches the map for a spot with walls around it. The more |
595 | walls the better, but it'll settle for 1 wall, or even 0, but |
602 | walls the better, but it'll settle for 1 wall, or even 0, but |
596 | it'll return 0 if no FREE spots are found.*/ |
603 | it'll return 0 if no FREE spots are found.*/ |
597 | void |
604 | static void |
598 | find_enclosed_spot (maptile *map, int *cx, int *cy, random_map_params *RP) |
605 | find_enclosed_spot (maptile *map, int *cx, int *cy, random_map_params *RP) |
599 | { |
606 | { |
600 | int x, y; |
607 | int x, y; |
601 | int i; |
608 | int i; |
602 | |
609 | |
… | |
… | |
684 | } |
691 | } |
685 | |
692 | |
686 | /* surrounds the point x,y by doors, so as to enclose something, like |
693 | /* surrounds the point x,y by doors, so as to enclose something, like |
687 | a chest. It only goes as far as the 8 squares surrounding, and |
694 | a chest. It only goes as far as the 8 squares surrounding, and |
688 | it'll remove any monsters it finds.*/ |
695 | it'll remove any monsters it finds.*/ |
689 | object ** |
696 | static object ** |
690 | surround_by_doors (maptile *map, char **layout, int x, int y, int opts) |
697 | surround_by_doors (maptile *map, char **layout, int x, int y, int opts) |
691 | { |
698 | { |
692 | int i; |
699 | int i; |
693 | const char *doors[2]; |
700 | const char *doors[2]; |
694 | object **doorlist; |
701 | object **doorlist; |
… | |
… | |
724 | } |
731 | } |
725 | |
732 | |
726 | return doorlist; |
733 | return doorlist; |
727 | } |
734 | } |
728 | |
735 | |
729 | |
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730 | /* returns the first door in this square, or NULL if there isn't a door. */ |
736 | /* returns the first door in this square, or NULL if there isn't a door. */ |
731 | object * |
737 | static object * |
732 | door_in_square (maptile *map, int x, int y) |
738 | door_in_square (maptile *map, int x, int y) |
733 | { |
739 | { |
734 | object *tmp; |
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735 | |
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736 | for (tmp = GET_MAP_OB (map, x, y); tmp != NULL; tmp = tmp->above) |
740 | for (object *tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
737 | if (tmp->type == DOOR || tmp->type == LOCKED_DOOR) |
741 | if (tmp->type == DOOR || tmp->type == LOCKED_DOOR) |
738 | return tmp; |
742 | return tmp; |
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743 | |
739 | return NULL; |
744 | return NULL; |
740 | } |
745 | } |
741 | |
746 | |
742 | /* the workhorse routine, which finds the doors in a room */ |
747 | /* the workhorse routine, which finds the doors in a room */ |
743 | void |
748 | static void |
744 | find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP) |
749 | find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP) |
745 | { |
750 | { |
746 | int i, j; |
751 | int i, j; |
747 | object *door; |
752 | object *door; |
748 | |
753 | |
… | |
… | |
783 | doorlist, ndoors, RP); |
788 | doorlist, ndoors, RP); |
784 | } |
789 | } |
785 | } |
790 | } |
786 | |
791 | |
787 | /* find a random non-blocked spot in this room to drop a key. */ |
792 | /* find a random non-blocked spot in this room to drop a key. */ |
788 | object ** |
793 | static object ** |
789 | find_doors_in_room (maptile *map, int x, int y, random_map_params *RP) |
794 | find_doors_in_room (maptile *map, int x, int y, random_map_params *RP) |
790 | { |
795 | { |
791 | int i, j; |
796 | int i, j; |
792 | int ndoors = 0; |
797 | int ndoors = 0; |
793 | |
798 | |
… | |
… | |
807 | return doorlist; |
812 | return doorlist; |
808 | } |
813 | } |
809 | |
814 | |
810 | /* locks and/or hides all the doors in doorlist, or does nothing if |
815 | /* locks and/or hides all the doors in doorlist, or does nothing if |
811 | opts doesn't say to lock/hide doors. */ |
816 | opts doesn't say to lock/hide doors. */ |
812 | void |
817 | static void |
813 | lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP) |
818 | lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP) |
814 | { |
819 | { |
815 | object *door; |
820 | object *door; |
816 | int i; |
821 | int i; |
817 | |
822 | |