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/cvs/deliantra/server/random_maps/treasure.C
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Comparing deliantra/server/random_maps/treasure.C (file contents):
Revision 1.48 by root, Sun Nov 29 17:41:07 2009 UTC vs.
Revision 1.53 by root, Tue Apr 13 02:39:53 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
109 freeindex = -1; 109 freeindex = -1;
110 for (tries = 0; tries < 15 && freeindex == -1; tries++) 110 for (tries = 0; tries < 15 && freeindex == -1; tries++)
111 { 111 {
112 kx = rmg_rndm (RP->Xsize - 2) + 1; 112 kx = rmg_rndm (RP->Xsize - 2) + 1;
113 ky = rmg_rndm (RP->Ysize - 2) + 1; 113 ky = rmg_rndm (RP->Ysize - 2) + 1;
114 freeindex = find_free_spot (the_key, map, kx, ky, 1, SIZEOFFREE1 + 1); 114 freeindex = rmg_find_free_spot (the_key, map, kx, ky, 1, SIZEOFFREE1 + 1);
115 } 115 }
116 116
117 // can freeindex ever be < 0? 117 // can freeindex ever be < 0?
118 if (freeindex >= 0) 118 if (freeindex >= 0)
119 { 119 {
194treasureoptions (may be 0 for random choices or positive) 194treasureoptions (may be 0 for random choices or positive)
195*/ 195*/
196void 196void
197place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP) 197place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP)
198{ 198{
199 char styledirname[1024];
200 char stylefilepath[1024];
201 maptile *style_map = 0;
202 int num_treasures; 199 int num_treasures;
203 200
204 /* bail out if treasure isn't wanted. */ 201 /* bail out if treasure isn't wanted. */
205 if (treasure_style) 202 if (treasure_style)
206 if (!strcmp (treasure_style, "none")) 203 if (!strcmp (treasure_style, "none"))
228 225
229 if (num_treasures <= 0) 226 if (num_treasures <= 0)
230 return; 227 return;
231 228
232 /* get the style map */ 229 /* get the style map */
233 sprintf (styledirname, "%s", "/styles/treasurestyles"); 230 maptile *style_map = find_style ("/styles/treasurestyles", treasure_style, RP->difficulty);
234 sprintf (stylefilepath, "%s/%s", styledirname, treasure_style);
235 style_map = find_style (styledirname, treasure_style, -1);
236 231
237 if (!style_map) 232 if (!style_map)
238 { 233 {
239 LOG (llevError, "unable to load style map %s %s.\n", styledirname, treasure_style); 234 LOG (llevError, "unable to load style map %s %s.\n", "/styles/treasurestyles", treasure_style);
240 return; 235 return;
241 } 236 }
242 237
243 /* all the treasure at one spot in the map. */ 238 /* all the treasure at one spot in the map. */
244 if (treasureoptions & CONCENTRATED) 239 if (treasureoptions & CONCENTRATED)
384 } 379 }
385 380
386 /* stick a trap in the chest if required */ 381 /* stick a trap in the chest if required */
387 if (treasureoptions & TRAPPED) 382 if (treasureoptions & TRAPPED)
388 { 383 {
389 maptile *trap_map = find_style ("/styles/trapstyles", "traps", -1); 384 maptile *trap_map = find_style ("/styles/trapstyles", "traps", RP->difficulty);
390 385
391 if (trap_map) 386 if (trap_map)
392 { 387 {
393 object *the_trap = trap_map->pick_random_object (rmg_rndm); 388 object *the_trap = trap_map->pick_random_object (rmg_rndm);
394 389
439 /* don't bother searching this square unless the map says life exists. */ 434 /* don't bother searching this square unless the map says life exists. */
440 if (GET_MAP_FLAGS (map, lx, ly) & P_IS_ALIVE) 435 if (GET_MAP_FLAGS (map, lx, ly) & P_IS_ALIVE)
441 { 436 {
442 object *the_monster = GET_MAP_OB (map, lx, ly); 437 object *the_monster = GET_MAP_OB (map, lx, ly);
443 438
444 for (; the_monster != NULL && (!QUERY_FLAG (the_monster, FLAG_MONSTER)); the_monster = the_monster->above); 439 for (; the_monster != NULL && (!the_monster->flag [FLAG_MONSTER]); the_monster = the_monster->above);
445 if (the_monster && QUERY_FLAG (the_monster, FLAG_MONSTER)) 440 if (the_monster && the_monster->flag [FLAG_MONSTER])
446 return the_monster; 441 return the_monster;
447 } 442 }
448 } 443 }
449 return NULL; 444 return NULL;
450} 445}
478 if (GET_MAP_FLAGS (map, x, y) & P_IS_ALIVE) 473 if (GET_MAP_FLAGS (map, x, y) & P_IS_ALIVE)
479 { 474 {
480 object *the_monster = GET_MAP_OB (map, x, y); 475 object *the_monster = GET_MAP_OB (map, x, y);
481 476
482 /* check off this point */ 477 /* check off this point */
483 for (; the_monster != NULL && (!QUERY_FLAG (the_monster, FLAG_ALIVE)); the_monster = the_monster->above); 478 for (; the_monster != NULL && (!the_monster->flag [FLAG_ALIVE]); the_monster = the_monster->above);
484 if (the_monster && QUERY_FLAG (the_monster, FLAG_ALIVE)) 479 if (the_monster && the_monster->flag [FLAG_ALIVE])
485 { 480 {
486 theMonsterToFind = the_monster; 481 theMonsterToFind = the_monster;
487 return theMonsterToFind; 482 return theMonsterToFind;
488 } 483 }
489 } 484 }
659 *cy = ly; 654 *cy = ly;
660 return; 655 return;
661 } 656 }
662 } 657 }
663 /* give up and return the closest free spot. */ 658 /* give up and return the closest free spot. */
664 i = find_free_spot (archetype::find (shstr_chest), map, x, y, 1, SIZEOFFREE1 + 1); 659 i = rmg_find_free_spot (archetype::find (shstr_chest), map, x, y, 1, SIZEOFFREE1 + 1);
665 660
666 if (i != -1) 661 if (i != -1)
667 { 662 {
668 *cx = x + freearr_x[i]; 663 *cx = x + freearr_x[i];
669 *cy = y + freearr_y[i]; 664 *cy = y + freearr_y[i];

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