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/cvs/deliantra/server/random_maps/treasure.C
(Generate patch)

Comparing deliantra/server/random_maps/treasure.C (file contents):
Revision 1.60 by root, Sat Apr 23 04:56:54 2011 UTC vs.
Revision 1.61 by root, Sun May 1 16:58:16 2011 UTC

688 688
689 if (!wall_blocked (map, x1, y1) && maze[x1][y1] == '>') 689 if (!wall_blocked (map, x1, y1) && maze[x1][y1] == '>')
690 { /* place a door */ 690 { /* place a door */
691 remove_monsters (x1, y1, map); 691 remove_monsters (x1, y1, map);
692 692
693 object *new_door = get_archetype (freearr_x[i] == 0 ? doors[1] : doors[0]); 693 object *new_door = archetype::get (freearr_x[i] == 0 ? doors[1] : doors[0]);
694 map->insert (new_door, x1, y1); 694 map->insert (new_door, x1, y1);
695 doorlist[ndoors_made] = new_door; 695 doorlist[ndoors_made] = new_door;
696 ndoors_made++; 696 ndoors_made++;
697 } 697 }
698 } 698 }
791 791
792 if (opts & DOORED) 792 if (opts & DOORED)
793 { 793 {
794 for (i = 0, door = doorlist[0]; doorlist[i]; i++) 794 for (i = 0, door = doorlist[0]; doorlist[i]; i++)
795 { 795 {
796 object *new_door = get_archetype (shstr_locked_door1); 796 object *new_door = archetype::get (shstr_locked_door1);
797 797
798 door = doorlist[i]; 798 door = doorlist[i];
799 new_door->face = door->face; 799 new_door->face = door->face;
800 new_door->x = door->x; 800 new_door->x = door->x;
801 new_door->y = door->y; 801 new_door->y = door->y;

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