--- deliantra/server/random_maps/treasure.C 2010/07/04 22:12:26 1.58
+++ deliantra/server/random_maps/treasure.C 2016/11/16 23:42:02 1.64
@@ -1,31 +1,31 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
/* placing treasure in maps, where appropriate. */
#include
-#include
+#include
#include
/* some defines for various options which can be set. */
@@ -690,7 +690,7 @@
{ /* place a door */
remove_monsters (x1, y1, map);
- object *new_door = get_archetype (freearr_x[i] == 0 ? doors[1] : doors[0]);
+ object *new_door = archetype::get (freearr_x[i] == 0 ? doors[1] : doors[0]);
map->insert (new_door, x1, y1);
doorlist[ndoors_made] = new_door;
ndoors_made++;
@@ -793,7 +793,7 @@
{
for (i = 0, door = doorlist[0]; doorlist[i]; i++)
{
- object *new_door = get_archetype (shstr_locked_door1);
+ object *new_door = archetype::get (shstr_locked_door1);
door = doorlist[i];
new_door->face = door->face;