ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/treasure.C
(Generate patch)

Comparing deliantra/server/random_maps/treasure.C (file contents):
Revision 1.64 by root, Wed Nov 16 23:42:02 2016 UTC vs.
Revision 1.65 by root, Sun Jan 29 02:47:05 2017 UTC

67 object *key = archetype::get (shstr_key_random_map); 67 object *key = archetype::get (shstr_key_random_map);
68 key->slaying = keycode; 68 key->slaying = keycode;
69 return key; 69 return key;
70} 70}
71 71
72/* places keys in the map, preferably in something alive. 72/* places keys in the map, preferably in something alive.
73 keycode is the key's code, 73 keycode is the key's code,
74 door_flag is either PASS_DOORS or NO_PASS_DOORS. 74 door_flag is either PASS_DOORS or NO_PASS_DOORS.
75 NO_PASS_DOORS won't cross doors or walls to keyplace, PASS_DOORS will. 75 NO_PASS_DOORS won't cross doors or walls to keyplace, PASS_DOORS will.
76 if n_keys is 1, it will place 1 key. if n_keys >1, it will place 2-4 keys: 76 if n_keys is 1, it will place 1 key. if n_keys >1, it will place 2-4 keys:
77 it will place 2-4 keys regardless of what nkeys is provided nkeys > 1. 77 it will place 2-4 keys regardless of what nkeys is provided nkeys > 1.
184 184
185 m->at (x, y).update (); 185 m->at (x, y).update ();
186 return GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_WALK; 186 return GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_WALK;
187} 187}
188 188
189/* place treasures in the map, given the 189/* place treasures in the map, given the
190map, (required) 190map, (required)
191maze, (required) 191maze, (required)
192treasure style (may be empty or NULL, or "none" to cause no treasure.) 192treasure style (may be empty or NULL, or "none" to cause no treasure.)
193treasureoptions (may be 0 for random choices or positive) 193treasureoptions (may be 0 for random choices or positive)
194*/ 194*/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines