| 1 |
elmex |
1.1 |
/* |
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* static char *rcsid_wall_c = |
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root |
1.2 |
* "$Id: wall.C,v 1.1 2006-08-13 17:16:03 elmex Exp $"; |
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elmex |
1.1 |
*/ |
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/* |
| 7 |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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| 33 |
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/* Put in the walls and autojoin them. */ |
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/* given a layout and a coordinate, tell me which squares up/down/right/left |
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root |
1.2 |
are occupied. */ |
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elmex |
1.1 |
|
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int surround_flag(char **layout,int i,int j,RMParms *RP){ |
| 40 |
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/* 1 = wall to left, |
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root |
1.2 |
2 = wall to right, |
| 42 |
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4 = wall above |
| 43 |
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8 = wall below */ |
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elmex |
1.1 |
int surround_index = 0; |
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if((i > 0) && layout[i-1][j]!=0) surround_index |=1; |
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if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2; |
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if((j > 0) && layout[i][j-1]!=0) surround_index |=4; |
| 48 |
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if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8; |
| 49 |
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return surround_index; |
| 50 |
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} |
| 51 |
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| 52 |
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| 53 |
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/* like surround_flag, but only walls count. |
| 54 |
root |
1.2 |
*/ |
| 55 |
elmex |
1.1 |
|
| 56 |
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int surround_flag2(char **layout,int i,int j,RMParms *RP){ |
| 57 |
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/* 1 = wall to left, |
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root |
1.2 |
2 = wall to right, |
| 59 |
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4 = wall above |
| 60 |
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8 = wall below */ |
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elmex |
1.1 |
int surround_index = 0; |
| 62 |
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if((i > 0) && layout[i-1][j]=='#') surround_index |=1; |
| 63 |
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if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2; |
| 64 |
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if((j > 0) && layout[i][j-1]=='#') surround_index |=4; |
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if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8; |
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return surround_index; |
| 67 |
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} |
| 68 |
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| 69 |
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| 70 |
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/* like surround_flag, except it checks a map, not a layout. |
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* Since this is part of the random map code, presumption |
| 72 |
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* is that this is not a tiled map. |
| 73 |
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* What is considered blocking and not is somewhat hard coded. |
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*/ |
| 75 |
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int surround_flag3(mapstruct *map,sint16 i,sint16 j,RMParms *RP){ |
| 76 |
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/* |
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* 1 = blocked to left, |
| 78 |
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* 2 = blocked to right, |
| 79 |
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* 4 = blocked above |
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* 8 = blocked below |
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*/ |
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int surround_index = 0; |
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| 85 |
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if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT)) |
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root |
1.2 |
surround_index |=1; |
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elmex |
1.1 |
if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT)) |
| 88 |
root |
1.2 |
surround_index |=2; |
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elmex |
1.1 |
if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT)) |
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root |
1.2 |
surround_index |=4; |
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elmex |
1.1 |
if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT)) |
| 92 |
root |
1.2 |
surround_index |=8; |
| 93 |
elmex |
1.1 |
|
| 94 |
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return surround_index; |
| 95 |
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} |
| 96 |
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| 97 |
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/* like surround_flag2, except it checks a map, not a layout. */ |
| 98 |
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| 99 |
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int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){ |
| 100 |
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/* 1 = blocked to left, |
| 101 |
root |
1.2 |
2 = blocked to right, |
| 102 |
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4 = blocked above |
| 103 |
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8 = blocked below */ |
| 104 |
elmex |
1.1 |
int surround_index = 0; |
| 105 |
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| 106 |
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if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1; |
| 107 |
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if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2; |
| 108 |
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if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4; |
| 109 |
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if((j < RP->Ysize-1) && wall_blocked(map,i,j+1)) surround_index |=8; |
| 110 |
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| 111 |
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return surround_index; |
| 112 |
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} |
| 113 |
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| 114 |
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/* takes a map and a layout, and puts walls in the map (picked from |
| 115 |
root |
1.2 |
w_style) at '#' marks. */ |
| 116 |
elmex |
1.1 |
|
| 117 |
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void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) { |
| 118 |
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char styledirname[256]; |
| 119 |
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char stylefilepath[256]; |
| 120 |
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mapstruct *style_map=0; |
| 121 |
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object *the_wall; |
| 122 |
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| 123 |
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/* get the style map */ |
| 124 |
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if(!strcmp(w_style,"none")) return; |
| 125 |
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sprintf(styledirname,"%s","/styles/wallstyles"); |
| 126 |
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sprintf(stylefilepath,"%s/%s",styledirname,w_style); |
| 127 |
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style_map = find_style(styledirname,w_style,-1); |
| 128 |
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if(style_map == 0) return; |
| 129 |
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| 130 |
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/* fill up the map with the given floor style */ |
| 131 |
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if((the_wall=pick_random_object(style_map))!=NULL) { |
| 132 |
root |
1.2 |
int i,j; |
| 133 |
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char *cp; |
| 134 |
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int joinedwalls=0; |
| 135 |
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object *thiswall; |
| 136 |
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| 137 |
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sprintf(RP->wall_name,"%s",the_wall->arch->name); |
| 138 |
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if ((cp=strchr(RP->wall_name,'_'))!=NULL) { |
| 139 |
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*cp=0; |
| 140 |
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joinedwalls=1; |
| 141 |
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} |
| 142 |
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| 143 |
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for(i=0;i<RP->Xsize;i++) |
| 144 |
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for(j=0;j<RP->Ysize;j++) { |
| 145 |
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if(layout[i][j]=='#') { |
| 146 |
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if(joinedwalls) |
| 147 |
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thiswall=pick_joined_wall(the_wall,layout,i,j,RP); |
| 148 |
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else |
| 149 |
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thiswall=arch_to_object(the_wall->arch); |
| 150 |
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thiswall->x = i; |
| 151 |
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thiswall->y = j; |
| 152 |
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thiswall->move_block = MOVE_ALL; |
| 153 |
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insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON); |
| 154 |
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} |
| 155 |
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} |
| 156 |
elmex |
1.1 |
} |
| 157 |
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} |
| 158 |
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| 159 |
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| 160 |
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/* picks the right wall type for this square, to make it look nice, |
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root |
1.2 |
and have everything nicely joined. It uses the layout. */ |
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elmex |
1.1 |
|
| 163 |
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object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) { |
| 164 |
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/* 1 = wall to left, |
| 165 |
root |
1.2 |
2 = wall to right, |
| 166 |
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4 = wall above |
| 167 |
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8 = wall below */ |
| 168 |
elmex |
1.1 |
int surround_index=0; |
| 169 |
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int l; |
| 170 |
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char wall_name[64]; |
| 171 |
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archetype *wall_arch=0; |
| 172 |
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| 173 |
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strcpy(wall_name,the_wall->arch->name); |
| 174 |
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| 175 |
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/* conventionally, walls are named like this: |
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root |
1.2 |
wallname_wallcode, where wallcode indicates |
| 177 |
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a joinedness, and wallname is the wall. |
| 178 |
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this code depends on the convention for |
| 179 |
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finding the right wall. */ |
| 180 |
elmex |
1.1 |
|
| 181 |
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/* extract the wall name, which is the text up to the leading _ */ |
| 182 |
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for(l=0;l<64;l++) { |
| 183 |
root |
1.2 |
if(wall_name[l]=='_') { |
| 184 |
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wall_name[l] = 0; |
| 185 |
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break; |
| 186 |
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} |
| 187 |
elmex |
1.1 |
} |
| 188 |
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| 189 |
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surround_index = surround_flag2(layout,i,j,RP); |
| 190 |
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| 191 |
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switch(surround_index) { |
| 192 |
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case 0: |
| 193 |
root |
1.2 |
strcat(wall_name,"_0"); |
| 194 |
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break; |
| 195 |
elmex |
1.1 |
case 1: |
| 196 |
root |
1.2 |
strcat(wall_name,"_1_3"); |
| 197 |
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break; |
| 198 |
elmex |
1.1 |
case 2: |
| 199 |
root |
1.2 |
strcat(wall_name,"_1_4"); |
| 200 |
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break; |
| 201 |
elmex |
1.1 |
case 3: |
| 202 |
root |
1.2 |
strcat(wall_name,"_2_1_2"); |
| 203 |
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break; |
| 204 |
elmex |
1.1 |
case 4: |
| 205 |
root |
1.2 |
strcat(wall_name,"_1_2"); |
| 206 |
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break; |
| 207 |
elmex |
1.1 |
case 5: |
| 208 |
root |
1.2 |
strcat(wall_name,"_2_2_4"); |
| 209 |
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break; |
| 210 |
elmex |
1.1 |
case 6: |
| 211 |
root |
1.2 |
strcat(wall_name,"_2_2_1"); |
| 212 |
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break; |
| 213 |
elmex |
1.1 |
case 7: |
| 214 |
root |
1.2 |
strcat(wall_name,"_3_1"); |
| 215 |
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break; |
| 216 |
elmex |
1.1 |
case 8: |
| 217 |
root |
1.2 |
strcat(wall_name,"_1_1"); |
| 218 |
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break; |
| 219 |
elmex |
1.1 |
case 9: |
| 220 |
root |
1.2 |
strcat(wall_name,"_2_2_3"); |
| 221 |
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break; |
| 222 |
elmex |
1.1 |
case 10: |
| 223 |
root |
1.2 |
strcat(wall_name,"_2_2_2"); |
| 224 |
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break; |
| 225 |
elmex |
1.1 |
case 11: |
| 226 |
root |
1.2 |
strcat(wall_name,"_3_3"); |
| 227 |
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break; |
| 228 |
elmex |
1.1 |
case 12: |
| 229 |
root |
1.2 |
strcat(wall_name,"_2_1_1"); |
| 230 |
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break; |
| 231 |
elmex |
1.1 |
case 13: |
| 232 |
root |
1.2 |
strcat(wall_name,"_3_4"); |
| 233 |
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break; |
| 234 |
elmex |
1.1 |
case 14: |
| 235 |
root |
1.2 |
strcat(wall_name,"_3_2"); |
| 236 |
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break; |
| 237 |
elmex |
1.1 |
case 15: |
| 238 |
root |
1.2 |
strcat(wall_name,"_4"); |
| 239 |
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break; |
| 240 |
elmex |
1.1 |
} |
| 241 |
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wall_arch = find_archetype(wall_name); |
| 242 |
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if(wall_arch) return arch_to_object(wall_arch); |
| 243 |
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else { |
| 244 |
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nroferrors--; |
| 245 |
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return arch_to_object(the_wall->arch); |
| 246 |
|
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} |
| 247 |
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| 248 |
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| 249 |
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} |
| 250 |
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| 251 |
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| 252 |
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/* this takes a map, and changes an existing wall to match what's blocked |
| 253 |
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* around it, counting only doors and walls as blocked. If insert_flag is |
| 254 |
|
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* 1, it will go ahead and insert the wall into the map. If not, it |
| 255 |
|
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* will only return the wall which would belong there, and doesn't |
| 256 |
|
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* remove anything. It depends on the |
| 257 |
|
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* global, previously-set variable, "wall_name" |
| 258 |
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*/ |
| 259 |
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| 260 |
|
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object * retrofit_joined_wall(mapstruct *the_map,int i,int j,int insert_flag,RMParms *RP) { |
| 261 |
|
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/* 1 = wall to left, |
| 262 |
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* 2 = wall to right, |
| 263 |
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* 4 = wall above |
| 264 |
|
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* 8 = wall below |
| 265 |
|
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*/ |
| 266 |
|
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int surround_index=0; |
| 267 |
|
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int l; |
| 268 |
|
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object *the_wall=0; |
| 269 |
|
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object *new_wall=0; |
| 270 |
|
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archetype * wall_arch=0; |
| 271 |
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| 272 |
|
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/* first find the wall */ |
| 273 |
|
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for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above) |
| 274 |
root |
1.2 |
if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER) |
| 275 |
|
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break; |
| 276 |
elmex |
1.1 |
|
| 277 |
|
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|
| 278 |
|
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/* if what we found is a door, don't remove it, set the_wall to NULL to |
| 279 |
|
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* signal that later. |
| 280 |
|
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*/ |
| 281 |
|
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if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) { |
| 282 |
root |
1.2 |
the_wall=NULL; |
| 283 |
|
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/* if we're not supposed to insert a new wall where there wasn't one, |
| 284 |
|
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* we've gotta leave. |
| 285 |
|
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*/ |
| 286 |
|
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if(insert_flag==0) return 0; |
| 287 |
elmex |
1.1 |
} |
| 288 |
|
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else if(the_wall==NULL) return NULL; |
| 289 |
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| 290 |
|
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/* canonicalize the wall name */ |
| 291 |
|
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for(l=0;l<64;l++) { |
| 292 |
root |
1.2 |
if(RP->wall_name[l]=='_') { |
| 293 |
|
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RP->wall_name[l] = 0; |
| 294 |
|
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break; |
| 295 |
|
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} |
| 296 |
elmex |
1.1 |
} |
| 297 |
|
|
|
| 298 |
|
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surround_index = surround_flag4(the_map,i,j,RP); |
| 299 |
|
|
/* This would be a lot cleaner to just us a lookup table, |
| 300 |
|
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* eg, wall_suffix[surround_index] |
| 301 |
|
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*/ |
| 302 |
|
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switch(surround_index) { |
| 303 |
root |
1.2 |
case 0: |
| 304 |
|
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strcat(RP->wall_name,"_0"); |
| 305 |
|
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break; |
| 306 |
|
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case 1: |
| 307 |
|
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strcat(RP->wall_name,"_1_3"); |
| 308 |
|
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break; |
| 309 |
|
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case 2: |
| 310 |
|
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strcat(RP->wall_name,"_1_4"); |
| 311 |
|
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break; |
| 312 |
|
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case 3: |
| 313 |
|
|
strcat(RP->wall_name,"_2_1_2"); |
| 314 |
|
|
break; |
| 315 |
|
|
case 4: |
| 316 |
|
|
strcat(RP->wall_name,"_1_2"); |
| 317 |
|
|
break; |
| 318 |
|
|
case 5: |
| 319 |
|
|
strcat(RP->wall_name,"_2_2_4"); |
| 320 |
|
|
break; |
| 321 |
|
|
case 6: |
| 322 |
|
|
strcat(RP->wall_name,"_2_2_1"); |
| 323 |
|
|
break; |
| 324 |
|
|
case 7: |
| 325 |
|
|
strcat(RP->wall_name,"_3_1"); |
| 326 |
|
|
break; |
| 327 |
|
|
case 8: |
| 328 |
|
|
strcat(RP->wall_name,"_1_1"); |
| 329 |
|
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break; |
| 330 |
|
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case 9: |
| 331 |
|
|
strcat(RP->wall_name,"_2_2_3"); |
| 332 |
|
|
break; |
| 333 |
|
|
case 10: |
| 334 |
|
|
strcat(RP->wall_name,"_2_2_2"); |
| 335 |
|
|
break; |
| 336 |
|
|
case 11: |
| 337 |
|
|
strcat(RP->wall_name,"_3_3"); |
| 338 |
|
|
break; |
| 339 |
|
|
case 12: |
| 340 |
|
|
strcat(RP->wall_name,"_2_1_1"); |
| 341 |
|
|
break; |
| 342 |
|
|
case 13: |
| 343 |
|
|
strcat(RP->wall_name,"_3_4"); |
| 344 |
|
|
break; |
| 345 |
|
|
case 14: |
| 346 |
|
|
strcat(RP->wall_name,"_3_2"); |
| 347 |
|
|
break; |
| 348 |
|
|
case 15: |
| 349 |
|
|
strcat(RP->wall_name,"_4"); |
| 350 |
|
|
break; |
| 351 |
elmex |
1.1 |
} |
| 352 |
|
|
wall_arch = find_archetype(RP->wall_name); |
| 353 |
|
|
if(wall_arch!=NULL) { |
| 354 |
root |
1.2 |
new_wall=arch_to_object(wall_arch); |
| 355 |
|
|
new_wall->x = i; |
| 356 |
|
|
new_wall->y = j; |
| 357 |
|
|
if(the_wall && the_wall->map) { |
| 358 |
|
|
remove_ob(the_wall); |
| 359 |
|
|
free_object(the_wall); |
| 360 |
|
|
} |
| 361 |
|
|
the_wall->move_block = MOVE_ALL; |
| 362 |
|
|
insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON); |
| 363 |
elmex |
1.1 |
} |
| 364 |
|
|
else |
| 365 |
root |
1.2 |
nroferrors--; /* it's OK not to find an arch. */ |
| 366 |
elmex |
1.1 |
return new_wall; |
| 367 |
|
|
} |
| 368 |
|
|
|
| 369 |
|
|
|