1 |
elmex |
1.1 |
/* |
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* static char *rcsid_wall_c = |
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root |
1.3 |
* "$Id: wall.C,v 1.2 2006-08-29 08:01:36 root Exp $"; |
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elmex |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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33 |
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/* Put in the walls and autojoin them. */ |
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36 |
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/* given a layout and a coordinate, tell me which squares up/down/right/left |
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root |
1.2 |
are occupied. */ |
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elmex |
1.1 |
|
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int surround_flag(char **layout,int i,int j,RMParms *RP){ |
40 |
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/* 1 = wall to left, |
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root |
1.2 |
2 = wall to right, |
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4 = wall above |
43 |
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8 = wall below */ |
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elmex |
1.1 |
int surround_index = 0; |
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if((i > 0) && layout[i-1][j]!=0) surround_index |=1; |
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if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2; |
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if((j > 0) && layout[i][j-1]!=0) surround_index |=4; |
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if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8; |
49 |
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return surround_index; |
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} |
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53 |
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/* like surround_flag, but only walls count. |
54 |
root |
1.2 |
*/ |
55 |
elmex |
1.1 |
|
56 |
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int surround_flag2(char **layout,int i,int j,RMParms *RP){ |
57 |
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/* 1 = wall to left, |
58 |
root |
1.2 |
2 = wall to right, |
59 |
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4 = wall above |
60 |
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8 = wall below */ |
61 |
elmex |
1.1 |
int surround_index = 0; |
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if((i > 0) && layout[i-1][j]=='#') surround_index |=1; |
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if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2; |
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if((j > 0) && layout[i][j-1]=='#') surround_index |=4; |
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if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8; |
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return surround_index; |
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} |
68 |
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/* like surround_flag, except it checks a map, not a layout. |
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* Since this is part of the random map code, presumption |
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* is that this is not a tiled map. |
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* What is considered blocking and not is somewhat hard coded. |
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*/ |
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int surround_flag3(mapstruct *map,sint16 i,sint16 j,RMParms *RP){ |
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/* |
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* 1 = blocked to left, |
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* 2 = blocked to right, |
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* 4 = blocked above |
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* 8 = blocked below |
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*/ |
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int surround_index = 0; |
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if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT)) |
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root |
1.2 |
surround_index |=1; |
87 |
elmex |
1.1 |
if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT)) |
88 |
root |
1.2 |
surround_index |=2; |
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elmex |
1.1 |
if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT)) |
90 |
root |
1.2 |
surround_index |=4; |
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elmex |
1.1 |
if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT)) |
92 |
root |
1.2 |
surround_index |=8; |
93 |
elmex |
1.1 |
|
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return surround_index; |
95 |
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} |
96 |
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/* like surround_flag2, except it checks a map, not a layout. */ |
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99 |
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int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){ |
100 |
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/* 1 = blocked to left, |
101 |
root |
1.2 |
2 = blocked to right, |
102 |
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4 = blocked above |
103 |
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8 = blocked below */ |
104 |
elmex |
1.1 |
int surround_index = 0; |
105 |
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106 |
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if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1; |
107 |
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if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2; |
108 |
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if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4; |
109 |
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if((j < RP->Ysize-1) && wall_blocked(map,i,j+1)) surround_index |=8; |
110 |
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111 |
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return surround_index; |
112 |
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} |
113 |
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114 |
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/* takes a map and a layout, and puts walls in the map (picked from |
115 |
root |
1.2 |
w_style) at '#' marks. */ |
116 |
elmex |
1.1 |
|
117 |
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void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) { |
118 |
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char styledirname[256]; |
119 |
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char stylefilepath[256]; |
120 |
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mapstruct *style_map=0; |
121 |
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object *the_wall; |
122 |
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123 |
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/* get the style map */ |
124 |
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if(!strcmp(w_style,"none")) return; |
125 |
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sprintf(styledirname,"%s","/styles/wallstyles"); |
126 |
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sprintf(stylefilepath,"%s/%s",styledirname,w_style); |
127 |
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style_map = find_style(styledirname,w_style,-1); |
128 |
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if(style_map == 0) return; |
129 |
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130 |
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/* fill up the map with the given floor style */ |
131 |
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if((the_wall=pick_random_object(style_map))!=NULL) { |
132 |
root |
1.2 |
int i,j; |
133 |
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char *cp; |
134 |
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int joinedwalls=0; |
135 |
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object *thiswall; |
136 |
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137 |
root |
1.3 |
sprintf(RP->wall_name,"%s", &the_wall->arch->name); |
138 |
root |
1.2 |
if ((cp=strchr(RP->wall_name,'_'))!=NULL) { |
139 |
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*cp=0; |
140 |
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joinedwalls=1; |
141 |
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} |
142 |
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143 |
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for(i=0;i<RP->Xsize;i++) |
144 |
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for(j=0;j<RP->Ysize;j++) { |
145 |
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if(layout[i][j]=='#') { |
146 |
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if(joinedwalls) |
147 |
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thiswall=pick_joined_wall(the_wall,layout,i,j,RP); |
148 |
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else |
149 |
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thiswall=arch_to_object(the_wall->arch); |
150 |
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thiswall->x = i; |
151 |
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thiswall->y = j; |
152 |
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thiswall->move_block = MOVE_ALL; |
153 |
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insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON); |
154 |
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} |
155 |
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} |
156 |
elmex |
1.1 |
} |
157 |
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} |
158 |
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159 |
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160 |
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/* picks the right wall type for this square, to make it look nice, |
161 |
root |
1.2 |
and have everything nicely joined. It uses the layout. */ |
162 |
elmex |
1.1 |
|
163 |
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object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) { |
164 |
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/* 1 = wall to left, |
165 |
root |
1.2 |
2 = wall to right, |
166 |
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4 = wall above |
167 |
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8 = wall below */ |
168 |
elmex |
1.1 |
int surround_index=0; |
169 |
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int l; |
170 |
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char wall_name[64]; |
171 |
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archetype *wall_arch=0; |
172 |
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173 |
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strcpy(wall_name,the_wall->arch->name); |
174 |
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175 |
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/* conventionally, walls are named like this: |
176 |
root |
1.2 |
wallname_wallcode, where wallcode indicates |
177 |
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a joinedness, and wallname is the wall. |
178 |
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this code depends on the convention for |
179 |
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finding the right wall. */ |
180 |
elmex |
1.1 |
|
181 |
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/* extract the wall name, which is the text up to the leading _ */ |
182 |
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for(l=0;l<64;l++) { |
183 |
root |
1.2 |
if(wall_name[l]=='_') { |
184 |
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wall_name[l] = 0; |
185 |
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break; |
186 |
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} |
187 |
elmex |
1.1 |
} |
188 |
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189 |
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surround_index = surround_flag2(layout,i,j,RP); |
190 |
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191 |
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switch(surround_index) { |
192 |
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case 0: |
193 |
root |
1.2 |
strcat(wall_name,"_0"); |
194 |
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break; |
195 |
elmex |
1.1 |
case 1: |
196 |
root |
1.2 |
strcat(wall_name,"_1_3"); |
197 |
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break; |
198 |
elmex |
1.1 |
case 2: |
199 |
root |
1.2 |
strcat(wall_name,"_1_4"); |
200 |
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break; |
201 |
elmex |
1.1 |
case 3: |
202 |
root |
1.2 |
strcat(wall_name,"_2_1_2"); |
203 |
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break; |
204 |
elmex |
1.1 |
case 4: |
205 |
root |
1.2 |
strcat(wall_name,"_1_2"); |
206 |
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break; |
207 |
elmex |
1.1 |
case 5: |
208 |
root |
1.2 |
strcat(wall_name,"_2_2_4"); |
209 |
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break; |
210 |
elmex |
1.1 |
case 6: |
211 |
root |
1.2 |
strcat(wall_name,"_2_2_1"); |
212 |
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break; |
213 |
elmex |
1.1 |
case 7: |
214 |
root |
1.2 |
strcat(wall_name,"_3_1"); |
215 |
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break; |
216 |
elmex |
1.1 |
case 8: |
217 |
root |
1.2 |
strcat(wall_name,"_1_1"); |
218 |
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break; |
219 |
elmex |
1.1 |
case 9: |
220 |
root |
1.2 |
strcat(wall_name,"_2_2_3"); |
221 |
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break; |
222 |
elmex |
1.1 |
case 10: |
223 |
root |
1.2 |
strcat(wall_name,"_2_2_2"); |
224 |
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break; |
225 |
elmex |
1.1 |
case 11: |
226 |
root |
1.2 |
strcat(wall_name,"_3_3"); |
227 |
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break; |
228 |
elmex |
1.1 |
case 12: |
229 |
root |
1.2 |
strcat(wall_name,"_2_1_1"); |
230 |
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break; |
231 |
elmex |
1.1 |
case 13: |
232 |
root |
1.2 |
strcat(wall_name,"_3_4"); |
233 |
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break; |
234 |
elmex |
1.1 |
case 14: |
235 |
root |
1.2 |
strcat(wall_name,"_3_2"); |
236 |
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break; |
237 |
elmex |
1.1 |
case 15: |
238 |
root |
1.2 |
strcat(wall_name,"_4"); |
239 |
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break; |
240 |
elmex |
1.1 |
} |
241 |
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wall_arch = find_archetype(wall_name); |
242 |
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if(wall_arch) return arch_to_object(wall_arch); |
243 |
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else { |
244 |
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nroferrors--; |
245 |
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return arch_to_object(the_wall->arch); |
246 |
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} |
247 |
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248 |
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249 |
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} |
250 |
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251 |
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252 |
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/* this takes a map, and changes an existing wall to match what's blocked |
253 |
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* around it, counting only doors and walls as blocked. If insert_flag is |
254 |
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* 1, it will go ahead and insert the wall into the map. If not, it |
255 |
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* will only return the wall which would belong there, and doesn't |
256 |
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* remove anything. It depends on the |
257 |
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* global, previously-set variable, "wall_name" |
258 |
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*/ |
259 |
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260 |
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object * retrofit_joined_wall(mapstruct *the_map,int i,int j,int insert_flag,RMParms *RP) { |
261 |
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/* 1 = wall to left, |
262 |
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* 2 = wall to right, |
263 |
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* 4 = wall above |
264 |
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* 8 = wall below |
265 |
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*/ |
266 |
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int surround_index=0; |
267 |
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int l; |
268 |
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object *the_wall=0; |
269 |
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object *new_wall=0; |
270 |
|
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archetype * wall_arch=0; |
271 |
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272 |
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/* first find the wall */ |
273 |
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for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above) |
274 |
root |
1.2 |
if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER) |
275 |
|
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break; |
276 |
elmex |
1.1 |
|
277 |
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|
278 |
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/* if what we found is a door, don't remove it, set the_wall to NULL to |
279 |
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* signal that later. |
280 |
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*/ |
281 |
|
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if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) { |
282 |
root |
1.2 |
the_wall=NULL; |
283 |
|
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/* if we're not supposed to insert a new wall where there wasn't one, |
284 |
|
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* we've gotta leave. |
285 |
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*/ |
286 |
|
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if(insert_flag==0) return 0; |
287 |
elmex |
1.1 |
} |
288 |
|
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else if(the_wall==NULL) return NULL; |
289 |
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290 |
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/* canonicalize the wall name */ |
291 |
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for(l=0;l<64;l++) { |
292 |
root |
1.2 |
if(RP->wall_name[l]=='_') { |
293 |
|
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RP->wall_name[l] = 0; |
294 |
|
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break; |
295 |
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} |
296 |
elmex |
1.1 |
} |
297 |
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|
298 |
|
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surround_index = surround_flag4(the_map,i,j,RP); |
299 |
|
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/* This would be a lot cleaner to just us a lookup table, |
300 |
|
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* eg, wall_suffix[surround_index] |
301 |
|
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*/ |
302 |
|
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switch(surround_index) { |
303 |
root |
1.2 |
case 0: |
304 |
|
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strcat(RP->wall_name,"_0"); |
305 |
|
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break; |
306 |
|
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case 1: |
307 |
|
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strcat(RP->wall_name,"_1_3"); |
308 |
|
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break; |
309 |
|
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case 2: |
310 |
|
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strcat(RP->wall_name,"_1_4"); |
311 |
|
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break; |
312 |
|
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case 3: |
313 |
|
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strcat(RP->wall_name,"_2_1_2"); |
314 |
|
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break; |
315 |
|
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case 4: |
316 |
|
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strcat(RP->wall_name,"_1_2"); |
317 |
|
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break; |
318 |
|
|
case 5: |
319 |
|
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strcat(RP->wall_name,"_2_2_4"); |
320 |
|
|
break; |
321 |
|
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case 6: |
322 |
|
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strcat(RP->wall_name,"_2_2_1"); |
323 |
|
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break; |
324 |
|
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case 7: |
325 |
|
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strcat(RP->wall_name,"_3_1"); |
326 |
|
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break; |
327 |
|
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case 8: |
328 |
|
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strcat(RP->wall_name,"_1_1"); |
329 |
|
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break; |
330 |
|
|
case 9: |
331 |
|
|
strcat(RP->wall_name,"_2_2_3"); |
332 |
|
|
break; |
333 |
|
|
case 10: |
334 |
|
|
strcat(RP->wall_name,"_2_2_2"); |
335 |
|
|
break; |
336 |
|
|
case 11: |
337 |
|
|
strcat(RP->wall_name,"_3_3"); |
338 |
|
|
break; |
339 |
|
|
case 12: |
340 |
|
|
strcat(RP->wall_name,"_2_1_1"); |
341 |
|
|
break; |
342 |
|
|
case 13: |
343 |
|
|
strcat(RP->wall_name,"_3_4"); |
344 |
|
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break; |
345 |
|
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case 14: |
346 |
|
|
strcat(RP->wall_name,"_3_2"); |
347 |
|
|
break; |
348 |
|
|
case 15: |
349 |
|
|
strcat(RP->wall_name,"_4"); |
350 |
|
|
break; |
351 |
elmex |
1.1 |
} |
352 |
|
|
wall_arch = find_archetype(RP->wall_name); |
353 |
|
|
if(wall_arch!=NULL) { |
354 |
root |
1.2 |
new_wall=arch_to_object(wall_arch); |
355 |
|
|
new_wall->x = i; |
356 |
|
|
new_wall->y = j; |
357 |
|
|
if(the_wall && the_wall->map) { |
358 |
|
|
remove_ob(the_wall); |
359 |
|
|
free_object(the_wall); |
360 |
|
|
} |
361 |
|
|
the_wall->move_block = MOVE_ALL; |
362 |
|
|
insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON); |
363 |
elmex |
1.1 |
} |
364 |
|
|
else |
365 |
root |
1.2 |
nroferrors--; /* it's OK not to find an arch. */ |
366 |
elmex |
1.1 |
return new_wall; |
367 |
|
|
} |
368 |
|
|
|
369 |
|
|
|