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/cvs/deliantra/server/random_maps/wall.C
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Comparing deliantra/server/random_maps/wall.C (file contents):
Revision 1.29 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.30 by root, Fri Nov 6 12:49:19 2009 UTC

131 surround_index |= 8; 131 surround_index |= 8;
132 132
133 return surround_index; 133 return surround_index;
134} 134}
135 135
136/* picks the right wall type for this square, to make it look nice,
137 and have everything nicely joined. It uses the layout. */
138object *
139pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
140{
141 /* 1 = wall to left,
142 2 = wall to right,
143 4 = wall above
144 8 = wall below */
145 int surround_index = 0;
146 int l;
147 char wall_name[1024];
148 archetype *wall_arch = 0;
149
150 assign (wall_name, the_wall->arch->archname);
151
152 /* conventionally, walls are named like this:
153 wallname_wallcode, where wallcode indicates
154 a joinedness, and wallname is the wall.
155 this code depends on the convention for
156 finding the right wall. */
157
158 /* extract the wall name, which is the text up to the leading _ */
159 for (l = 0; l < 64; l++)
160 {
161 if (wall_name[l] == '_')
162 {
163 wall_name[l] = 0;
164 break;
165 }
166 }
167
168 surround_index = surround_flag2 (layout, i, j, RP);
169
170 switch (surround_index)
171 {
172 case 0:
173 strcat (wall_name, "_0");
174 break;
175 case 1:
176 strcat (wall_name, "_1_3");
177 break;
178 case 2:
179 strcat (wall_name, "_1_4");
180 break;
181 case 3:
182 strcat (wall_name, "_2_1_2");
183 break;
184 case 4:
185 strcat (wall_name, "_1_2");
186 break;
187 case 5:
188 strcat (wall_name, "_2_2_4");
189 break;
190 case 6:
191 strcat (wall_name, "_2_2_1");
192 break;
193 case 7:
194 strcat (wall_name, "_3_1");
195 break;
196 case 8:
197 strcat (wall_name, "_1_1");
198 break;
199 case 9:
200 strcat (wall_name, "_2_2_3");
201 break;
202 case 10:
203 strcat (wall_name, "_2_2_2");
204 break;
205 case 11:
206 strcat (wall_name, "_3_3");
207 break;
208 case 12:
209 strcat (wall_name, "_2_1_1");
210 break;
211 case 13:
212 strcat (wall_name, "_3_4");
213 break;
214 case 14:
215 strcat (wall_name, "_3_2");
216 break;
217 case 15:
218 strcat (wall_name, "_4");
219 break;
220 }
221 wall_arch = archetype::find (wall_name);
222
223 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
224}
225
136/* takes a map and a layout, and puts walls in the map (picked from 226/* takes a map and a layout, and puts walls in the map (picked from
137 w_style) at '#' marks. */ 227 w_style) at '#' marks. */
138
139void 228void
140make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) 229make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
141{ 230{
142 char styledirname[1024]; 231 char styledirname[1024];
143 char stylefilepath[1024]; 232 char stylefilepath[1024];
175 { 264 {
176 if (joinedwalls) 265 if (joinedwalls)
177 thiswall = pick_joined_wall (the_wall, layout, i, j, RP); 266 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
178 else 267 else
179 thiswall = arch_to_object (the_wall->arch); 268 thiswall = arch_to_object (the_wall->arch);
269
180 thiswall->x = i; 270 thiswall->x = i;
181 thiswall->y = j; 271 thiswall->y = j;
182 thiswall->move_block = MOVE_ALL; 272 thiswall->move_block = MOVE_ALL;
183 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); 273 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
184 } 274 }
185 } 275 }
186 } 276 }
187} 277}
188
189
190/* picks the right wall type for this square, to make it look nice,
191 and have everything nicely joined. It uses the layout. */
192
193object *
194pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
195{
196 /* 1 = wall to left,
197 2 = wall to right,
198 4 = wall above
199 8 = wall below */
200 int surround_index = 0;
201 int l;
202 char wall_name[1024];
203 archetype *wall_arch = 0;
204
205 assign (wall_name, the_wall->arch->archname);
206
207 /* conventionally, walls are named like this:
208 wallname_wallcode, where wallcode indicates
209 a joinedness, and wallname is the wall.
210 this code depends on the convention for
211 finding the right wall. */
212
213 /* extract the wall name, which is the text up to the leading _ */
214 for (l = 0; l < 64; l++)
215 {
216 if (wall_name[l] == '_')
217 {
218 wall_name[l] = 0;
219 break;
220 }
221 }
222
223 surround_index = surround_flag2 (layout, i, j, RP);
224
225 switch (surround_index)
226 {
227 case 0:
228 strcat (wall_name, "_0");
229 break;
230 case 1:
231 strcat (wall_name, "_1_3");
232 break;
233 case 2:
234 strcat (wall_name, "_1_4");
235 break;
236 case 3:
237 strcat (wall_name, "_2_1_2");
238 break;
239 case 4:
240 strcat (wall_name, "_1_2");
241 break;
242 case 5:
243 strcat (wall_name, "_2_2_4");
244 break;
245 case 6:
246 strcat (wall_name, "_2_2_1");
247 break;
248 case 7:
249 strcat (wall_name, "_3_1");
250 break;
251 case 8:
252 strcat (wall_name, "_1_1");
253 break;
254 case 9:
255 strcat (wall_name, "_2_2_3");
256 break;
257 case 10:
258 strcat (wall_name, "_2_2_2");
259 break;
260 case 11:
261 strcat (wall_name, "_3_3");
262 break;
263 case 12:
264 strcat (wall_name, "_2_1_1");
265 break;
266 case 13:
267 strcat (wall_name, "_3_4");
268 break;
269 case 14:
270 strcat (wall_name, "_3_2");
271 break;
272 case 15:
273 strcat (wall_name, "_4");
274 break;
275 }
276 wall_arch = archetype::find (wall_name);
277
278 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
279}
280
281 278
282/* this takes a map, and changes an existing wall to match what's blocked 279/* this takes a map, and changes an existing wall to match what's blocked
283 * around it, counting only doors and walls as blocked. If insert_flag is 280 * around it, counting only doors and walls as blocked. If insert_flag is
284 * 1, it will go ahead and insert the wall into the map. If not, it 281 * 1, it will go ahead and insert the wall into the map. If not, it
285 * will only return the wall which would belong there, and doesn't 282 * will only return the wall which would belong there, and doesn't
286 * remove anything. It depends on the 283 * remove anything. It depends on the
287 * global, previously-set variable, "wall_name" 284 * global, previously-set variable, "wall_name"
288 */ 285 */
289
290object * 286object *
291retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) 287retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
292{ 288{
293 /* 1 = wall to left, 289 /* 1 = wall to left,
294 * 2 = wall to right, 290 * 2 = wall to right,

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