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/cvs/deliantra/server/random_maps/wall.C
Revision: 1.4
Committed: Sun Sep 10 16:06:37 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +290 -244 lines
Log Message:
indent

File Contents

# Content
1
2 /*
3 * static char *rcsid_wall_c =
4 * "$Id: wall.C,v 1.3 2006-09-03 00:18:42 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 #include <global.h>
31 #include <random_map.h>
32 #include <rproto.h>
33
34 /* Put in the walls and autojoin them. */
35
36
37 /* given a layout and a coordinate, tell me which squares up/down/right/left
38 are occupied. */
39
40 int
41 surround_flag (char **layout, int i, int j, RMParms * RP)
42 {
43 /* 1 = wall to left,
44 2 = wall to right,
45 4 = wall above
46 8 = wall below */
47 int surround_index = 0;
48
49 if ((i > 0) && layout[i - 1][j] != 0)
50 surround_index |= 1;
51 if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0)
52 surround_index |= 2;
53 if ((j > 0) && layout[i][j - 1] != 0)
54 surround_index |= 4;
55 if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0)
56 surround_index |= 8;
57 return surround_index;
58 }
59
60
61 /* like surround_flag, but only walls count.
62 */
63
64 int
65 surround_flag2 (char **layout, int i, int j, RMParms * RP)
66 {
67 /* 1 = wall to left,
68 2 = wall to right,
69 4 = wall above
70 8 = wall below */
71 int surround_index = 0;
72
73 if ((i > 0) && layout[i - 1][j] == '#')
74 surround_index |= 1;
75 if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#')
76 surround_index |= 2;
77 if ((j > 0) && layout[i][j - 1] == '#')
78 surround_index |= 4;
79 if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#')
80 surround_index |= 8;
81 return surround_index;
82 }
83
84
85 /* like surround_flag, except it checks a map, not a layout.
86 * Since this is part of the random map code, presumption
87 * is that this is not a tiled map.
88 * What is considered blocking and not is somewhat hard coded.
89 */
90 int
91 surround_flag3 (mapstruct *map, sint16 i, sint16 j, RMParms * RP)
92 {
93 /*
94 * 1 = blocked to left,
95 * 2 = blocked to right,
96 * 4 = blocked above
97 * 8 = blocked below
98 */
99
100 int surround_index = 0;
101
102 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT))
103 surround_index |= 1;
104 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT))
105 surround_index |= 2;
106 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT))
107 surround_index |= 4;
108 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT))
109 surround_index |= 8;
110
111 return surround_index;
112 }
113
114 /* like surround_flag2, except it checks a map, not a layout. */
115
116 int
117 surround_flag4 (mapstruct *map, int i, int j, RMParms * RP)
118 {
119 /* 1 = blocked to left,
120 2 = blocked to right,
121 4 = blocked above
122 8 = blocked below */
123 int surround_index = 0;
124
125 if ((i > 0) && wall_blocked (map, i - 1, j))
126 surround_index |= 1;
127 if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j))
128 surround_index |= 2;
129 if ((j > 0) && wall_blocked (map, i, j - 1))
130 surround_index |= 4;
131 if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1))
132 surround_index |= 8;
133
134 return surround_index;
135 }
136
137 /* takes a map and a layout, and puts walls in the map (picked from
138 w_style) at '#' marks. */
139
140 void
141 make_map_walls (mapstruct *map, char **layout, char *w_style, RMParms * RP)
142 {
143 char styledirname[256];
144 char stylefilepath[256];
145 mapstruct *style_map = 0;
146 object *the_wall;
147
148 /* get the style map */
149 if (!strcmp (w_style, "none"))
150 return;
151 sprintf (styledirname, "%s", "/styles/wallstyles");
152 sprintf (stylefilepath, "%s/%s", styledirname, w_style);
153 style_map = find_style (styledirname, w_style, -1);
154 if (style_map == 0)
155 return;
156
157 /* fill up the map with the given floor style */
158 if ((the_wall = pick_random_object (style_map)) != NULL)
159 {
160 int i, j;
161 char *cp;
162 int joinedwalls = 0;
163 object *thiswall;
164
165 sprintf (RP->wall_name, "%s", &the_wall->arch->name);
166 if ((cp = strchr (RP->wall_name, '_')) != NULL)
167 {
168 *cp = 0;
169 joinedwalls = 1;
170 }
171
172 for (i = 0; i < RP->Xsize; i++)
173 for (j = 0; j < RP->Ysize; j++)
174 {
175 if (layout[i][j] == '#')
176 {
177 if (joinedwalls)
178 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
179 else
180 thiswall = arch_to_object (the_wall->arch);
181 thiswall->x = i;
182 thiswall->y = j;
183 thiswall->move_block = MOVE_ALL;
184 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
185 }
186 }
187 }
188 }
189
190
191 /* picks the right wall type for this square, to make it look nice,
192 and have everything nicely joined. It uses the layout. */
193
194 object *
195 pick_joined_wall (object *the_wall, char **layout, int i, int j, RMParms * RP)
196 {
197 /* 1 = wall to left,
198 2 = wall to right,
199 4 = wall above
200 8 = wall below */
201 int surround_index = 0;
202 int l;
203 char wall_name[64];
204 archetype *wall_arch = 0;
205
206 strcpy (wall_name, the_wall->arch->name);
207
208 /* conventionally, walls are named like this:
209 wallname_wallcode, where wallcode indicates
210 a joinedness, and wallname is the wall.
211 this code depends on the convention for
212 finding the right wall. */
213
214 /* extract the wall name, which is the text up to the leading _ */
215 for (l = 0; l < 64; l++)
216 {
217 if (wall_name[l] == '_')
218 {
219 wall_name[l] = 0;
220 break;
221 }
222 }
223
224 surround_index = surround_flag2 (layout, i, j, RP);
225
226 switch (surround_index)
227 {
228 case 0:
229 strcat (wall_name, "_0");
230 break;
231 case 1:
232 strcat (wall_name, "_1_3");
233 break;
234 case 2:
235 strcat (wall_name, "_1_4");
236 break;
237 case 3:
238 strcat (wall_name, "_2_1_2");
239 break;
240 case 4:
241 strcat (wall_name, "_1_2");
242 break;
243 case 5:
244 strcat (wall_name, "_2_2_4");
245 break;
246 case 6:
247 strcat (wall_name, "_2_2_1");
248 break;
249 case 7:
250 strcat (wall_name, "_3_1");
251 break;
252 case 8:
253 strcat (wall_name, "_1_1");
254 break;
255 case 9:
256 strcat (wall_name, "_2_2_3");
257 break;
258 case 10:
259 strcat (wall_name, "_2_2_2");
260 break;
261 case 11:
262 strcat (wall_name, "_3_3");
263 break;
264 case 12:
265 strcat (wall_name, "_2_1_1");
266 break;
267 case 13:
268 strcat (wall_name, "_3_4");
269 break;
270 case 14:
271 strcat (wall_name, "_3_2");
272 break;
273 case 15:
274 strcat (wall_name, "_4");
275 break;
276 }
277 wall_arch = find_archetype (wall_name);
278 if (wall_arch)
279 return arch_to_object (wall_arch);
280 else
281 {
282 nroferrors--;
283 return arch_to_object (the_wall->arch);
284 }
285
286
287 }
288
289
290 /* this takes a map, and changes an existing wall to match what's blocked
291 * around it, counting only doors and walls as blocked. If insert_flag is
292 * 1, it will go ahead and insert the wall into the map. If not, it
293 * will only return the wall which would belong there, and doesn't
294 * remove anything. It depends on the
295 * global, previously-set variable, "wall_name"
296 */
297
298 object *
299 retrofit_joined_wall (mapstruct *the_map, int i, int j, int insert_flag, RMParms * RP)
300 {
301 /* 1 = wall to left,
302 * 2 = wall to right,
303 * 4 = wall above
304 * 8 = wall below
305 */
306 int surround_index = 0;
307 int l;
308 object *the_wall = 0;
309 object *new_wall = 0;
310 archetype *wall_arch = 0;
311
312 /* first find the wall */
313 for (the_wall = get_map_ob (the_map, i, j); the_wall != NULL; the_wall = the_wall->above)
314 if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER)
315 break;
316
317
318 /* if what we found is a door, don't remove it, set the_wall to NULL to
319 * signal that later.
320 */
321 if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR))
322 {
323 the_wall = NULL;
324 /* if we're not supposed to insert a new wall where there wasn't one,
325 * we've gotta leave.
326 */
327 if (insert_flag == 0)
328 return 0;
329 }
330 else if (the_wall == NULL)
331 return NULL;
332
333 /* canonicalize the wall name */
334 for (l = 0; l < 64; l++)
335 {
336 if (RP->wall_name[l] == '_')
337 {
338 RP->wall_name[l] = 0;
339 break;
340 }
341 }
342
343 surround_index = surround_flag4 (the_map, i, j, RP);
344 /* This would be a lot cleaner to just us a lookup table,
345 * eg, wall_suffix[surround_index]
346 */
347 switch (surround_index)
348 {
349 case 0:
350 strcat (RP->wall_name, "_0");
351 break;
352 case 1:
353 strcat (RP->wall_name, "_1_3");
354 break;
355 case 2:
356 strcat (RP->wall_name, "_1_4");
357 break;
358 case 3:
359 strcat (RP->wall_name, "_2_1_2");
360 break;
361 case 4:
362 strcat (RP->wall_name, "_1_2");
363 break;
364 case 5:
365 strcat (RP->wall_name, "_2_2_4");
366 break;
367 case 6:
368 strcat (RP->wall_name, "_2_2_1");
369 break;
370 case 7:
371 strcat (RP->wall_name, "_3_1");
372 break;
373 case 8:
374 strcat (RP->wall_name, "_1_1");
375 break;
376 case 9:
377 strcat (RP->wall_name, "_2_2_3");
378 break;
379 case 10:
380 strcat (RP->wall_name, "_2_2_2");
381 break;
382 case 11:
383 strcat (RP->wall_name, "_3_3");
384 break;
385 case 12:
386 strcat (RP->wall_name, "_2_1_1");
387 break;
388 case 13:
389 strcat (RP->wall_name, "_3_4");
390 break;
391 case 14:
392 strcat (RP->wall_name, "_3_2");
393 break;
394 case 15:
395 strcat (RP->wall_name, "_4");
396 break;
397 }
398 wall_arch = find_archetype (RP->wall_name);
399 if (wall_arch != NULL)
400 {
401 new_wall = arch_to_object (wall_arch);
402 new_wall->x = i;
403 new_wall->y = j;
404 if (the_wall && the_wall->map)
405 {
406 remove_ob (the_wall);
407 free_object (the_wall);
408 }
409 the_wall->move_block = MOVE_ALL;
410 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
411 }
412 else
413 nroferrors--; /* it's OK not to find an arch. */
414 return new_wall;
415 }