ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/wall.C
(Generate patch)

Comparing deliantra/server/random_maps/wall.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:03 2006 UTC vs.
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC

1/* 1/*
2 * static char *rcsid_wall_c = 2 * static char *rcsid_wall_c =
3 * "$Id: wall.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; 3 * "$Id: wall.C,v 1.2 2006/08/29 08:01:36 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
32 32
33/* Put in the walls and autojoin them. */ 33/* Put in the walls and autojoin them. */
34 34
35 35
36/* given a layout and a coordinate, tell me which squares up/down/right/left 36/* given a layout and a coordinate, tell me which squares up/down/right/left
37 are occupied. */ 37 are occupied. */
38 38
39int surround_flag(char **layout,int i,int j,RMParms *RP){ 39int surround_flag(char **layout,int i,int j,RMParms *RP){
40 /* 1 = wall to left, 40 /* 1 = wall to left,
41 2 = wall to right, 41 2 = wall to right,
42 4 = wall above 42 4 = wall above
43 8 = wall below */ 43 8 = wall below */
44 int surround_index = 0; 44 int surround_index = 0;
45 if((i > 0) && layout[i-1][j]!=0) surround_index |=1; 45 if((i > 0) && layout[i-1][j]!=0) surround_index |=1;
46 if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2; 46 if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2;
47 if((j > 0) && layout[i][j-1]!=0) surround_index |=4; 47 if((j > 0) && layout[i][j-1]!=0) surround_index |=4;
48 if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8; 48 if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8;
49 return surround_index; 49 return surround_index;
50} 50}
51 51
52 52
53/* like surround_flag, but only walls count. 53/* like surround_flag, but only walls count.
54 */ 54 */
55 55
56int surround_flag2(char **layout,int i,int j,RMParms *RP){ 56int surround_flag2(char **layout,int i,int j,RMParms *RP){
57 /* 1 = wall to left, 57 /* 1 = wall to left,
58 2 = wall to right, 58 2 = wall to right,
59 4 = wall above 59 4 = wall above
60 8 = wall below */ 60 8 = wall below */
61 int surround_index = 0; 61 int surround_index = 0;
62 if((i > 0) && layout[i-1][j]=='#') surround_index |=1; 62 if((i > 0) && layout[i-1][j]=='#') surround_index |=1;
63 if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2; 63 if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2;
64 if((j > 0) && layout[i][j-1]=='#') surround_index |=4; 64 if((j > 0) && layout[i][j-1]=='#') surround_index |=4;
65 if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8; 65 if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8;
81 */ 81 */
82 82
83 int surround_index = 0; 83 int surround_index = 0;
84 84
85 if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT)) 85 if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT))
86 surround_index |=1; 86 surround_index |=1;
87 if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT)) 87 if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT))
88 surround_index |=2; 88 surround_index |=2;
89 if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT)) 89 if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT))
90 surround_index |=4; 90 surround_index |=4;
91 if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT)) 91 if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT))
92 surround_index |=8; 92 surround_index |=8;
93 93
94 return surround_index; 94 return surround_index;
95} 95}
96 96
97/* like surround_flag2, except it checks a map, not a layout. */ 97/* like surround_flag2, except it checks a map, not a layout. */
98 98
99int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){ 99int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){
100 /* 1 = blocked to left, 100 /* 1 = blocked to left,
101 2 = blocked to right, 101 2 = blocked to right,
102 4 = blocked above 102 4 = blocked above
103 8 = blocked below */ 103 8 = blocked below */
104 int surround_index = 0; 104 int surround_index = 0;
105 105
106 if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1; 106 if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1;
107 if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2; 107 if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2;
108 if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4; 108 if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4;
110 110
111 return surround_index; 111 return surround_index;
112} 112}
113 113
114/* takes a map and a layout, and puts walls in the map (picked from 114/* takes a map and a layout, and puts walls in the map (picked from
115 w_style) at '#' marks. */ 115 w_style) at '#' marks. */
116 116
117void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) { 117void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) {
118 char styledirname[256]; 118 char styledirname[256];
119 char stylefilepath[256]; 119 char stylefilepath[256];
120 mapstruct *style_map=0; 120 mapstruct *style_map=0;
127 style_map = find_style(styledirname,w_style,-1); 127 style_map = find_style(styledirname,w_style,-1);
128 if(style_map == 0) return; 128 if(style_map == 0) return;
129 129
130 /* fill up the map with the given floor style */ 130 /* fill up the map with the given floor style */
131 if((the_wall=pick_random_object(style_map))!=NULL) { 131 if((the_wall=pick_random_object(style_map))!=NULL) {
132 int i,j; 132 int i,j;
133 char *cp; 133 char *cp;
134 int joinedwalls=0; 134 int joinedwalls=0;
135 object *thiswall; 135 object *thiswall;
136 136
137 sprintf(RP->wall_name,"%s",the_wall->arch->name); 137 sprintf(RP->wall_name,"%s",the_wall->arch->name);
138 if ((cp=strchr(RP->wall_name,'_'))!=NULL) { 138 if ((cp=strchr(RP->wall_name,'_'))!=NULL) {
139 *cp=0; 139 *cp=0;
140 joinedwalls=1; 140 joinedwalls=1;
141 } 141 }
142 142
143 for(i=0;i<RP->Xsize;i++) 143 for(i=0;i<RP->Xsize;i++)
144 for(j=0;j<RP->Ysize;j++) { 144 for(j=0;j<RP->Ysize;j++) {
145 if(layout[i][j]=='#') { 145 if(layout[i][j]=='#') {
146 if(joinedwalls) 146 if(joinedwalls)
147 thiswall=pick_joined_wall(the_wall,layout,i,j,RP); 147 thiswall=pick_joined_wall(the_wall,layout,i,j,RP);
148 else 148 else
149 thiswall=arch_to_object(the_wall->arch); 149 thiswall=arch_to_object(the_wall->arch);
150 thiswall->x = i; 150 thiswall->x = i;
151 thiswall->y = j; 151 thiswall->y = j;
152 thiswall->move_block = MOVE_ALL; 152 thiswall->move_block = MOVE_ALL;
153 insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON); 153 insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON);
154 } 154 }
155 } 155 }
156 } 156 }
157} 157}
158 158
159 159
160/* picks the right wall type for this square, to make it look nice, 160/* picks the right wall type for this square, to make it look nice,
161 and have everything nicely joined. It uses the layout. */ 161 and have everything nicely joined. It uses the layout. */
162 162
163object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) { 163object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) {
164 /* 1 = wall to left, 164 /* 1 = wall to left,
165 2 = wall to right, 165 2 = wall to right,
166 4 = wall above 166 4 = wall above
167 8 = wall below */ 167 8 = wall below */
168 int surround_index=0; 168 int surround_index=0;
169 int l; 169 int l;
170 char wall_name[64]; 170 char wall_name[64];
171 archetype *wall_arch=0; 171 archetype *wall_arch=0;
172 172
173 strcpy(wall_name,the_wall->arch->name); 173 strcpy(wall_name,the_wall->arch->name);
174 174
175 /* conventionally, walls are named like this: 175 /* conventionally, walls are named like this:
176 wallname_wallcode, where wallcode indicates 176 wallname_wallcode, where wallcode indicates
177 a joinedness, and wallname is the wall. 177 a joinedness, and wallname is the wall.
178 this code depends on the convention for 178 this code depends on the convention for
179 finding the right wall. */ 179 finding the right wall. */
180 180
181 /* extract the wall name, which is the text up to the leading _ */ 181 /* extract the wall name, which is the text up to the leading _ */
182 for(l=0;l<64;l++) { 182 for(l=0;l<64;l++) {
183 if(wall_name[l]=='_') { 183 if(wall_name[l]=='_') {
184 wall_name[l] = 0; 184 wall_name[l] = 0;
185 break; 185 break;
186 } 186 }
187 } 187 }
188 188
189 surround_index = surround_flag2(layout,i,j,RP); 189 surround_index = surround_flag2(layout,i,j,RP);
190 190
191 switch(surround_index) { 191 switch(surround_index) {
192 case 0: 192 case 0:
193 strcat(wall_name,"_0"); 193 strcat(wall_name,"_0");
194 break; 194 break;
195 case 1: 195 case 1:
196 strcat(wall_name,"_1_3"); 196 strcat(wall_name,"_1_3");
197 break; 197 break;
198 case 2: 198 case 2:
199 strcat(wall_name,"_1_4"); 199 strcat(wall_name,"_1_4");
200 break; 200 break;
201 case 3: 201 case 3:
202 strcat(wall_name,"_2_1_2"); 202 strcat(wall_name,"_2_1_2");
203 break; 203 break;
204 case 4: 204 case 4:
205 strcat(wall_name,"_1_2"); 205 strcat(wall_name,"_1_2");
206 break; 206 break;
207 case 5: 207 case 5:
208 strcat(wall_name,"_2_2_4"); 208 strcat(wall_name,"_2_2_4");
209 break; 209 break;
210 case 6: 210 case 6:
211 strcat(wall_name,"_2_2_1"); 211 strcat(wall_name,"_2_2_1");
212 break; 212 break;
213 case 7: 213 case 7:
214 strcat(wall_name,"_3_1"); 214 strcat(wall_name,"_3_1");
215 break; 215 break;
216 case 8: 216 case 8:
217 strcat(wall_name,"_1_1"); 217 strcat(wall_name,"_1_1");
218 break; 218 break;
219 case 9: 219 case 9:
220 strcat(wall_name,"_2_2_3"); 220 strcat(wall_name,"_2_2_3");
221 break; 221 break;
222 case 10: 222 case 10:
223 strcat(wall_name,"_2_2_2"); 223 strcat(wall_name,"_2_2_2");
224 break; 224 break;
225 case 11: 225 case 11:
226 strcat(wall_name,"_3_3"); 226 strcat(wall_name,"_3_3");
227 break; 227 break;
228 case 12: 228 case 12:
229 strcat(wall_name,"_2_1_1"); 229 strcat(wall_name,"_2_1_1");
230 break; 230 break;
231 case 13: 231 case 13:
232 strcat(wall_name,"_3_4"); 232 strcat(wall_name,"_3_4");
233 break; 233 break;
234 case 14: 234 case 14:
235 strcat(wall_name,"_3_2"); 235 strcat(wall_name,"_3_2");
236 break; 236 break;
237 case 15: 237 case 15:
238 strcat(wall_name,"_4"); 238 strcat(wall_name,"_4");
239 break; 239 break;
240 } 240 }
241 wall_arch = find_archetype(wall_name); 241 wall_arch = find_archetype(wall_name);
242 if(wall_arch) return arch_to_object(wall_arch); 242 if(wall_arch) return arch_to_object(wall_arch);
243 else { 243 else {
244 nroferrors--; 244 nroferrors--;
269 object *new_wall=0; 269 object *new_wall=0;
270 archetype * wall_arch=0; 270 archetype * wall_arch=0;
271 271
272 /* first find the wall */ 272 /* first find the wall */
273 for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above) 273 for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above)
274 if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER) 274 if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER)
275 break; 275 break;
276 276
277 277
278 /* if what we found is a door, don't remove it, set the_wall to NULL to 278 /* if what we found is a door, don't remove it, set the_wall to NULL to
279 * signal that later. 279 * signal that later.
280 */ 280 */
281 if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) { 281 if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) {
282 the_wall=NULL; 282 the_wall=NULL;
283 /* if we're not supposed to insert a new wall where there wasn't one, 283 /* if we're not supposed to insert a new wall where there wasn't one,
284 * we've gotta leave. 284 * we've gotta leave.
285 */ 285 */
286 if(insert_flag==0) return 0; 286 if(insert_flag==0) return 0;
287 } 287 }
288 else if(the_wall==NULL) return NULL; 288 else if(the_wall==NULL) return NULL;
289 289
290 /* canonicalize the wall name */ 290 /* canonicalize the wall name */
291 for(l=0;l<64;l++) { 291 for(l=0;l<64;l++) {
292 if(RP->wall_name[l]=='_') { 292 if(RP->wall_name[l]=='_') {
293 RP->wall_name[l] = 0; 293 RP->wall_name[l] = 0;
294 break; 294 break;
295 } 295 }
296 } 296 }
297 297
298 surround_index = surround_flag4(the_map,i,j,RP); 298 surround_index = surround_flag4(the_map,i,j,RP);
299 /* This would be a lot cleaner to just us a lookup table, 299 /* This would be a lot cleaner to just us a lookup table,
300 * eg, wall_suffix[surround_index] 300 * eg, wall_suffix[surround_index]
301 */ 301 */
302 switch(surround_index) { 302 switch(surround_index) {
303 case 0: 303 case 0:
304 strcat(RP->wall_name,"_0"); 304 strcat(RP->wall_name,"_0");
305 break; 305 break;
306 case 1: 306 case 1:
307 strcat(RP->wall_name,"_1_3"); 307 strcat(RP->wall_name,"_1_3");
308 break; 308 break;
309 case 2: 309 case 2:
310 strcat(RP->wall_name,"_1_4"); 310 strcat(RP->wall_name,"_1_4");
311 break; 311 break;
312 case 3: 312 case 3:
313 strcat(RP->wall_name,"_2_1_2"); 313 strcat(RP->wall_name,"_2_1_2");
314 break; 314 break;
315 case 4: 315 case 4:
316 strcat(RP->wall_name,"_1_2"); 316 strcat(RP->wall_name,"_1_2");
317 break; 317 break;
318 case 5: 318 case 5:
319 strcat(RP->wall_name,"_2_2_4"); 319 strcat(RP->wall_name,"_2_2_4");
320 break; 320 break;
321 case 6: 321 case 6:
322 strcat(RP->wall_name,"_2_2_1"); 322 strcat(RP->wall_name,"_2_2_1");
323 break; 323 break;
324 case 7: 324 case 7:
325 strcat(RP->wall_name,"_3_1"); 325 strcat(RP->wall_name,"_3_1");
326 break; 326 break;
327 case 8: 327 case 8:
328 strcat(RP->wall_name,"_1_1"); 328 strcat(RP->wall_name,"_1_1");
329 break; 329 break;
330 case 9: 330 case 9:
331 strcat(RP->wall_name,"_2_2_3"); 331 strcat(RP->wall_name,"_2_2_3");
332 break; 332 break;
333 case 10: 333 case 10:
334 strcat(RP->wall_name,"_2_2_2"); 334 strcat(RP->wall_name,"_2_2_2");
335 break; 335 break;
336 case 11: 336 case 11:
337 strcat(RP->wall_name,"_3_3"); 337 strcat(RP->wall_name,"_3_3");
338 break; 338 break;
339 case 12: 339 case 12:
340 strcat(RP->wall_name,"_2_1_1"); 340 strcat(RP->wall_name,"_2_1_1");
341 break; 341 break;
342 case 13: 342 case 13:
343 strcat(RP->wall_name,"_3_4"); 343 strcat(RP->wall_name,"_3_4");
344 break; 344 break;
345 case 14: 345 case 14:
346 strcat(RP->wall_name,"_3_2"); 346 strcat(RP->wall_name,"_3_2");
347 break; 347 break;
348 case 15: 348 case 15:
349 strcat(RP->wall_name,"_4"); 349 strcat(RP->wall_name,"_4");
350 break; 350 break;
351 } 351 }
352 wall_arch = find_archetype(RP->wall_name); 352 wall_arch = find_archetype(RP->wall_name);
353 if(wall_arch!=NULL) { 353 if(wall_arch!=NULL) {
354 new_wall=arch_to_object(wall_arch); 354 new_wall=arch_to_object(wall_arch);
355 new_wall->x = i; 355 new_wall->x = i;
356 new_wall->y = j; 356 new_wall->y = j;
357 if(the_wall && the_wall->map) { 357 if(the_wall && the_wall->map) {
358 remove_ob(the_wall); 358 remove_ob(the_wall);
359 free_object(the_wall); 359 free_object(the_wall);
360 } 360 }
361 the_wall->move_block = MOVE_ALL; 361 the_wall->move_block = MOVE_ALL;
362 insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON); 362 insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON);
363 } 363 }
364 else 364 else
365 nroferrors--; /* it's OK not to find an arch. */ 365 nroferrors--; /* it's OK not to find an arch. */
366 return new_wall; 366 return new_wall;
367} 367}
368 368
369 369

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines