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/cvs/deliantra/server/random_maps/wall.C
Revision: 1.15
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.14: +1 -0 lines
Log Message:
added some copyrights

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
6 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
7 Copyright (C) 1992 Frank Tore Johansen
8
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or
12 (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22
23 The authors can be reached via e-mail at <crossfire@schmorp.de>
24 */
25
26 #include <global.h>
27 #include <random_map.h>
28 #include <rproto.h>
29
30 /* Put in the walls and autojoin them. */
31
32
33 /* given a layout and a coordinate, tell me which squares up/down/right/left
34 are occupied. */
35
36 int
37 surround_flag (char **layout, int i, int j, random_map_params *RP)
38 {
39 /* 1 = wall to left,
40 2 = wall to right,
41 4 = wall above
42 8 = wall below */
43 int surround_index = 0;
44
45 if ((i > 0) && layout[i - 1][j] != 0)
46 surround_index |= 1;
47 if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0)
48 surround_index |= 2;
49 if ((j > 0) && layout[i][j - 1] != 0)
50 surround_index |= 4;
51 if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0)
52 surround_index |= 8;
53 return surround_index;
54 }
55
56
57 /* like surround_flag, but only walls count.
58 */
59
60 int
61 surround_flag2 (char **layout, int i, int j, random_map_params *RP)
62 {
63 /* 1 = wall to left,
64 2 = wall to right,
65 4 = wall above
66 8 = wall below */
67 int surround_index = 0;
68
69 if ((i > 0) && layout[i - 1][j] == '#')
70 surround_index |= 1;
71 if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#')
72 surround_index |= 2;
73 if ((j > 0) && layout[i][j - 1] == '#')
74 surround_index |= 4;
75 if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#')
76 surround_index |= 8;
77 return surround_index;
78 }
79
80
81 /* like surround_flag, except it checks a map, not a layout.
82 * Since this is part of the random map code, presumption
83 * is that this is not a tiled map.
84 * What is considered blocking and not is somewhat hard coded.
85 */
86 int
87 surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
88 {
89 /*
90 * 1 = blocked to left,
91 * 2 = blocked to right,
92 * 4 = blocked above
93 * 8 = blocked below
94 */
95
96 int surround_index = 0;
97
98 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT))
99 surround_index |= 1;
100 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT))
101 surround_index |= 2;
102 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT))
103 surround_index |= 4;
104 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT))
105 surround_index |= 8;
106
107 return surround_index;
108 }
109
110 /* like surround_flag2, except it checks a map, not a layout. */
111
112 int
113 surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
114 {
115 /* 1 = blocked to left,
116 2 = blocked to right,
117 4 = blocked above
118 8 = blocked below */
119 int surround_index = 0;
120
121 if ((i > 0) && wall_blocked (map, i - 1, j))
122 surround_index |= 1;
123 if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j))
124 surround_index |= 2;
125 if ((j > 0) && wall_blocked (map, i, j - 1))
126 surround_index |= 4;
127 if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1))
128 surround_index |= 8;
129
130 return surround_index;
131 }
132
133 /* takes a map and a layout, and puts walls in the map (picked from
134 w_style) at '#' marks. */
135
136 void
137 make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
138 {
139 char styledirname[1024];
140 char stylefilepath[1024];
141 maptile *style_map = 0;
142 object *the_wall;
143
144 /* get the style map */
145 if (!strcmp (w_style, "none"))
146 return;
147 sprintf (styledirname, "%s", "/styles/wallstyles");
148 sprintf (stylefilepath, "%s/%s", styledirname, w_style);
149 style_map = find_style (styledirname, w_style, -1);
150 if (style_map == 0)
151 return;
152
153 /* fill up the map with the given floor style */
154 if ((the_wall = pick_random_object (style_map)) != NULL)
155 {
156 int i, j;
157 char *cp;
158 int joinedwalls = 0;
159 object *thiswall;
160
161 sprintf (RP->wall_name, "%s", &the_wall->arch->name);
162 if ((cp = strchr (RP->wall_name, '_')) != NULL)
163 {
164 *cp = 0;
165 joinedwalls = 1;
166 }
167
168 for (i = 0; i < RP->Xsize; i++)
169 for (j = 0; j < RP->Ysize; j++)
170 {
171 if (layout[i][j] == '#')
172 {
173 if (joinedwalls)
174 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
175 else
176 thiswall = arch_to_object (the_wall->arch);
177 thiswall->x = i;
178 thiswall->y = j;
179 thiswall->move_block = MOVE_ALL;
180 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
181 }
182 }
183 }
184 }
185
186
187 /* picks the right wall type for this square, to make it look nice,
188 and have everything nicely joined. It uses the layout. */
189
190 object *
191 pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
192 {
193 /* 1 = wall to left,
194 2 = wall to right,
195 4 = wall above
196 8 = wall below */
197 int surround_index = 0;
198 int l;
199 char wall_name[1024];
200 archetype *wall_arch = 0;
201
202 strcpy (wall_name, the_wall->arch->name);
203
204 /* conventionally, walls are named like this:
205 wallname_wallcode, where wallcode indicates
206 a joinedness, and wallname is the wall.
207 this code depends on the convention for
208 finding the right wall. */
209
210 /* extract the wall name, which is the text up to the leading _ */
211 for (l = 0; l < 64; l++)
212 {
213 if (wall_name[l] == '_')
214 {
215 wall_name[l] = 0;
216 break;
217 }
218 }
219
220 surround_index = surround_flag2 (layout, i, j, RP);
221
222 switch (surround_index)
223 {
224 case 0:
225 strcat (wall_name, "_0");
226 break;
227 case 1:
228 strcat (wall_name, "_1_3");
229 break;
230 case 2:
231 strcat (wall_name, "_1_4");
232 break;
233 case 3:
234 strcat (wall_name, "_2_1_2");
235 break;
236 case 4:
237 strcat (wall_name, "_1_2");
238 break;
239 case 5:
240 strcat (wall_name, "_2_2_4");
241 break;
242 case 6:
243 strcat (wall_name, "_2_2_1");
244 break;
245 case 7:
246 strcat (wall_name, "_3_1");
247 break;
248 case 8:
249 strcat (wall_name, "_1_1");
250 break;
251 case 9:
252 strcat (wall_name, "_2_2_3");
253 break;
254 case 10:
255 strcat (wall_name, "_2_2_2");
256 break;
257 case 11:
258 strcat (wall_name, "_3_3");
259 break;
260 case 12:
261 strcat (wall_name, "_2_1_1");
262 break;
263 case 13:
264 strcat (wall_name, "_3_4");
265 break;
266 case 14:
267 strcat (wall_name, "_3_2");
268 break;
269 case 15:
270 strcat (wall_name, "_4");
271 break;
272 }
273 wall_arch = archetype::find (wall_name);
274
275 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
276 }
277
278
279 /* this takes a map, and changes an existing wall to match what's blocked
280 * around it, counting only doors and walls as blocked. If insert_flag is
281 * 1, it will go ahead and insert the wall into the map. If not, it
282 * will only return the wall which would belong there, and doesn't
283 * remove anything. It depends on the
284 * global, previously-set variable, "wall_name"
285 */
286
287 object *
288 retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
289 {
290 /* 1 = wall to left,
291 * 2 = wall to right,
292 * 4 = wall above
293 * 8 = wall below
294 */
295 int surround_index = 0;
296 int l;
297 object *the_wall = 0;
298 object *new_wall = 0;
299 archetype *wall_arch = 0;
300
301 /* first find the wall */
302 for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above)
303 if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER)
304 break;
305
306
307 /* if what we found is a door, don't remove it, set the_wall to NULL to
308 * signal that later.
309 */
310 if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR))
311 {
312 the_wall = NULL;
313 /* if we're not supposed to insert a new wall where there wasn't one,
314 * we've gotta leave.
315 */
316 if (insert_flag == 0)
317 return 0;
318 }
319 else if (the_wall == NULL)
320 return NULL;
321
322 /* canonicalize the wall name */
323 for (l = 0; l < 64; l++)
324 {
325 if (RP->wall_name[l] == '_')
326 {
327 RP->wall_name[l] = 0;
328 break;
329 }
330 }
331
332 surround_index = surround_flag4 (the_map, i, j, RP);
333 /* This would be a lot cleaner to just us a lookup table,
334 * eg, wall_suffix[surround_index]
335 */
336 switch (surround_index)
337 {
338 case 0:
339 strcat (RP->wall_name, "_0");
340 break;
341 case 1:
342 strcat (RP->wall_name, "_1_3");
343 break;
344 case 2:
345 strcat (RP->wall_name, "_1_4");
346 break;
347 case 3:
348 strcat (RP->wall_name, "_2_1_2");
349 break;
350 case 4:
351 strcat (RP->wall_name, "_1_2");
352 break;
353 case 5:
354 strcat (RP->wall_name, "_2_2_4");
355 break;
356 case 6:
357 strcat (RP->wall_name, "_2_2_1");
358 break;
359 case 7:
360 strcat (RP->wall_name, "_3_1");
361 break;
362 case 8:
363 strcat (RP->wall_name, "_1_1");
364 break;
365 case 9:
366 strcat (RP->wall_name, "_2_2_3");
367 break;
368 case 10:
369 strcat (RP->wall_name, "_2_2_2");
370 break;
371 case 11:
372 strcat (RP->wall_name, "_3_3");
373 break;
374 case 12:
375 strcat (RP->wall_name, "_2_1_1");
376 break;
377 case 13:
378 strcat (RP->wall_name, "_3_4");
379 break;
380 case 14:
381 strcat (RP->wall_name, "_3_2");
382 break;
383 case 15:
384 strcat (RP->wall_name, "_4");
385 break;
386 }
387
388 wall_arch = archetype::find (RP->wall_name);
389
390 if (!wall_arch)
391 {
392 new_wall = arch_to_object (wall_arch);
393 new_wall->x = i;
394 new_wall->y = j;
395
396 if (the_wall && the_wall->map)
397 {
398 the_wall->remove ();
399 the_wall->destroy ();
400 }
401
402 the_wall->move_block = MOVE_ALL;
403 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
404 }
405
406 return new_wall;
407 }