… | |
… | |
92 | * 8 = blocked below |
92 | * 8 = blocked below |
93 | */ |
93 | */ |
94 | |
94 | |
95 | int surround_index = 0; |
95 | int surround_index = 0; |
96 | |
96 | |
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97 | // don't forget to update the mapspace! |
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98 | if (i > 0) map->at (i - 1, j ).update (); |
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99 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
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100 | if (j > 0) map->at (i , j - 1).update (); |
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101 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
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102 | |
97 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT)) |
103 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
98 | surround_index |= 1; |
104 | surround_index |= 1; |
99 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT)) |
105 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
100 | surround_index |= 2; |
106 | surround_index |= 2; |
101 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT)) |
107 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
102 | surround_index |= 4; |
108 | surround_index |= 4; |
103 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT)) |
109 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
104 | surround_index |= 8; |
110 | surround_index |= 8; |
105 | |
111 | |
106 | return surround_index; |
112 | return surround_index; |
107 | } |
113 | } |
108 | |
114 | |
… | |
… | |
155 | int i, j; |
161 | int i, j; |
156 | char *cp; |
162 | char *cp; |
157 | int joinedwalls = 0; |
163 | int joinedwalls = 0; |
158 | object *thiswall; |
164 | object *thiswall; |
159 | |
165 | |
160 | sprintf (RP->wall_name, "%s", &the_wall->arch->name); |
166 | sprintf (RP->wall_name, "%s", &the_wall->arch->archname); |
161 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
167 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
162 | { |
168 | { |
163 | *cp = 0; |
169 | *cp = 0; |
164 | joinedwalls = 1; |
170 | joinedwalls = 1; |
165 | } |
171 | } |
… | |
… | |
196 | int surround_index = 0; |
202 | int surround_index = 0; |
197 | int l; |
203 | int l; |
198 | char wall_name[1024]; |
204 | char wall_name[1024]; |
199 | archetype *wall_arch = 0; |
205 | archetype *wall_arch = 0; |
200 | |
206 | |
201 | assign (wall_name, the_wall->arch->name); |
207 | assign (wall_name, the_wall->arch->archname); |
202 | |
208 | |
203 | /* conventionally, walls are named like this: |
209 | /* conventionally, walls are named like this: |
204 | wallname_wallcode, where wallcode indicates |
210 | wallname_wallcode, where wallcode indicates |
205 | a joinedness, and wallname is the wall. |
211 | a joinedness, and wallname is the wall. |
206 | this code depends on the convention for |
212 | this code depends on the convention for |