1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
25 | #include <random_map.h> |
25 | #include <random_map.h> |
26 | #include <rproto.h> |
26 | #include <rproto.h> |
27 | |
27 | |
28 | /* Put in the walls and autojoin them. */ |
28 | /* Put in the walls and autojoin them. */ |
29 | |
29 | |
30 | |
|
|
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
30 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
32 | are occupied. */ |
31 | are occupied. */ |
33 | |
|
|
34 | int |
32 | int |
35 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
33 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
36 | { |
34 | { |
37 | /* 1 = wall to left, |
35 | /* 1 = wall to left, |
38 | 2 = wall to right, |
36 | 2 = wall to right, |