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/cvs/deliantra/server/random_maps/wall.C
Revision: 1.24
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.23: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <random_map.h>
26 #include <rproto.h>
27
28 /* Put in the walls and autojoin them. */
29
30
31 /* given a layout and a coordinate, tell me which squares up/down/right/left
32 are occupied. */
33
34 int
35 surround_flag (char **layout, int i, int j, random_map_params *RP)
36 {
37 /* 1 = wall to left,
38 2 = wall to right,
39 4 = wall above
40 8 = wall below */
41 int surround_index = 0;
42
43 if ((i > 0) && layout[i - 1][j] != 0)
44 surround_index |= 1;
45 if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0)
46 surround_index |= 2;
47 if ((j > 0) && layout[i][j - 1] != 0)
48 surround_index |= 4;
49 if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0)
50 surround_index |= 8;
51 return surround_index;
52 }
53
54
55 /* like surround_flag, but only walls count.
56 */
57
58 int
59 surround_flag2 (char **layout, int i, int j, random_map_params *RP)
60 {
61 /* 1 = wall to left,
62 2 = wall to right,
63 4 = wall above
64 8 = wall below */
65 int surround_index = 0;
66
67 if ((i > 0) && layout[i - 1][j] == '#')
68 surround_index |= 1;
69 if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#')
70 surround_index |= 2;
71 if ((j > 0) && layout[i][j - 1] == '#')
72 surround_index |= 4;
73 if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#')
74 surround_index |= 8;
75 return surround_index;
76 }
77
78
79 /* like surround_flag, except it checks a map, not a layout.
80 * Since this is part of the random map code, presumption
81 * is that this is not a tiled map.
82 * What is considered blocking and not is somewhat hard coded.
83 */
84 int
85 surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
86 {
87 /*
88 * 1 = blocked to left,
89 * 2 = blocked to right,
90 * 4 = blocked above
91 * 8 = blocked below
92 */
93
94 int surround_index = 0;
95
96 // don't forget to update the mapspace!
97 if (i > 0) map->at (i - 1, j ).update ();
98 if (i < RP->Xsize - 1) map->at (i + 1, j ).update ();
99 if (j > 0) map->at (i , j - 1).update ();
100 if (j < RP->Ysize - 1) map->at (i , j + 1).update ();
101
102 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK))
103 surround_index |= 1;
104 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK))
105 surround_index |= 2;
106 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK))
107 surround_index |= 4;
108 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK))
109 surround_index |= 8;
110
111 return surround_index;
112 }
113
114 /* like surround_flag2, except it checks a map, not a layout. */
115
116 int
117 surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
118 {
119 /* 1 = blocked to left,
120 2 = blocked to right,
121 4 = blocked above
122 8 = blocked below */
123 int surround_index = 0;
124
125 if ((i > 0) && wall_blocked (map, i - 1, j))
126 surround_index |= 1;
127 if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j))
128 surround_index |= 2;
129 if ((j > 0) && wall_blocked (map, i, j - 1))
130 surround_index |= 4;
131 if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1))
132 surround_index |= 8;
133
134 return surround_index;
135 }
136
137 /* takes a map and a layout, and puts walls in the map (picked from
138 w_style) at '#' marks. */
139
140 void
141 make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
142 {
143 char styledirname[1024];
144 char stylefilepath[1024];
145 maptile *style_map = 0;
146 object *the_wall;
147
148 /* get the style map */
149 if (!strcmp (w_style, "none"))
150 return;
151 sprintf (styledirname, "%s", "/styles/wallstyles");
152 sprintf (stylefilepath, "%s/%s", styledirname, w_style);
153 style_map = find_style (styledirname, w_style, -1);
154 if (!style_map)
155 return;
156
157 /* fill up the map with the given floor style */
158 if ((the_wall = style_map->pick_random_object ()))
159 {
160 int i, j;
161 char *cp;
162 int joinedwalls = 0;
163 object *thiswall;
164
165 sprintf (RP->wall_name, "%s", &the_wall->arch->archname);
166 if ((cp = strchr (RP->wall_name, '_')) != NULL)
167 {
168 *cp = 0;
169 joinedwalls = 1;
170 }
171
172 for (i = 0; i < RP->Xsize; i++)
173 for (j = 0; j < RP->Ysize; j++)
174 {
175 if (layout[i][j] == '#')
176 {
177 if (joinedwalls)
178 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
179 else
180 thiswall = arch_to_object (the_wall->arch);
181 thiswall->x = i;
182 thiswall->y = j;
183 thiswall->move_block = MOVE_ALL;
184 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
185 }
186 }
187 }
188 }
189
190
191 /* picks the right wall type for this square, to make it look nice,
192 and have everything nicely joined. It uses the layout. */
193
194 object *
195 pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
196 {
197 /* 1 = wall to left,
198 2 = wall to right,
199 4 = wall above
200 8 = wall below */
201 int surround_index = 0;
202 int l;
203 char wall_name[1024];
204 archetype *wall_arch = 0;
205
206 assign (wall_name, the_wall->arch->archname);
207
208 /* conventionally, walls are named like this:
209 wallname_wallcode, where wallcode indicates
210 a joinedness, and wallname is the wall.
211 this code depends on the convention for
212 finding the right wall. */
213
214 /* extract the wall name, which is the text up to the leading _ */
215 for (l = 0; l < 64; l++)
216 {
217 if (wall_name[l] == '_')
218 {
219 wall_name[l] = 0;
220 break;
221 }
222 }
223
224 surround_index = surround_flag2 (layout, i, j, RP);
225
226 switch (surround_index)
227 {
228 case 0:
229 strcat (wall_name, "_0");
230 break;
231 case 1:
232 strcat (wall_name, "_1_3");
233 break;
234 case 2:
235 strcat (wall_name, "_1_4");
236 break;
237 case 3:
238 strcat (wall_name, "_2_1_2");
239 break;
240 case 4:
241 strcat (wall_name, "_1_2");
242 break;
243 case 5:
244 strcat (wall_name, "_2_2_4");
245 break;
246 case 6:
247 strcat (wall_name, "_2_2_1");
248 break;
249 case 7:
250 strcat (wall_name, "_3_1");
251 break;
252 case 8:
253 strcat (wall_name, "_1_1");
254 break;
255 case 9:
256 strcat (wall_name, "_2_2_3");
257 break;
258 case 10:
259 strcat (wall_name, "_2_2_2");
260 break;
261 case 11:
262 strcat (wall_name, "_3_3");
263 break;
264 case 12:
265 strcat (wall_name, "_2_1_1");
266 break;
267 case 13:
268 strcat (wall_name, "_3_4");
269 break;
270 case 14:
271 strcat (wall_name, "_3_2");
272 break;
273 case 15:
274 strcat (wall_name, "_4");
275 break;
276 }
277 wall_arch = archetype::find (wall_name);
278
279 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
280 }
281
282
283 /* this takes a map, and changes an existing wall to match what's blocked
284 * around it, counting only doors and walls as blocked. If insert_flag is
285 * 1, it will go ahead and insert the wall into the map. If not, it
286 * will only return the wall which would belong there, and doesn't
287 * remove anything. It depends on the
288 * global, previously-set variable, "wall_name"
289 */
290
291 object *
292 retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
293 {
294 /* 1 = wall to left,
295 * 2 = wall to right,
296 * 4 = wall above
297 * 8 = wall below
298 */
299 int surround_index = 0;
300 int l;
301 object *the_wall = 0;
302 object *new_wall = 0;
303 archetype *wall_arch = 0;
304
305 /* first find the wall */
306 for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above)
307 if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER)
308 break;
309
310
311 /* if what we found is a door, don't remove it, set the_wall to NULL to
312 * signal that later.
313 */
314 if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR))
315 {
316 the_wall = NULL;
317 /* if we're not supposed to insert a new wall where there wasn't one,
318 * we've gotta leave.
319 */
320 if (insert_flag == 0)
321 return 0;
322 }
323 else if (the_wall == NULL)
324 return NULL;
325
326 /* canonicalize the wall name */
327 for (l = 0; l < 64; l++)
328 {
329 if (RP->wall_name[l] == '_')
330 {
331 RP->wall_name[l] = 0;
332 break;
333 }
334 }
335
336 surround_index = surround_flag4 (the_map, i, j, RP);
337 /* This would be a lot cleaner to just us a lookup table,
338 * eg, wall_suffix[surround_index]
339 */
340 switch (surround_index)
341 {
342 case 0:
343 strcat (RP->wall_name, "_0");
344 break;
345 case 1:
346 strcat (RP->wall_name, "_1_3");
347 break;
348 case 2:
349 strcat (RP->wall_name, "_1_4");
350 break;
351 case 3:
352 strcat (RP->wall_name, "_2_1_2");
353 break;
354 case 4:
355 strcat (RP->wall_name, "_1_2");
356 break;
357 case 5:
358 strcat (RP->wall_name, "_2_2_4");
359 break;
360 case 6:
361 strcat (RP->wall_name, "_2_2_1");
362 break;
363 case 7:
364 strcat (RP->wall_name, "_3_1");
365 break;
366 case 8:
367 strcat (RP->wall_name, "_1_1");
368 break;
369 case 9:
370 strcat (RP->wall_name, "_2_2_3");
371 break;
372 case 10:
373 strcat (RP->wall_name, "_2_2_2");
374 break;
375 case 11:
376 strcat (RP->wall_name, "_3_3");
377 break;
378 case 12:
379 strcat (RP->wall_name, "_2_1_1");
380 break;
381 case 13:
382 strcat (RP->wall_name, "_3_4");
383 break;
384 case 14:
385 strcat (RP->wall_name, "_3_2");
386 break;
387 case 15:
388 strcat (RP->wall_name, "_4");
389 break;
390 }
391
392 wall_arch = archetype::find (RP->wall_name);
393
394 if (!wall_arch)
395 {
396 new_wall = arch_to_object (wall_arch);
397 new_wall->x = i;
398 new_wall->y = j;
399
400 if (the_wall && the_wall->map)
401 {
402 the_wall->remove ();
403 the_wall->destroy ();
404 }
405
406 the_wall->move_block = MOVE_ALL;
407 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
408 }
409
410 return new_wall;
411 }