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/cvs/deliantra/server/random_maps/wall.C
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Comparing deliantra/server/random_maps/wall.C (file contents):
Revision 1.12 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.13 by root, Sun Dec 31 19:02:24 2006 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
30 31
31/* given a layout and a coordinate, tell me which squares up/down/right/left 32/* given a layout and a coordinate, tell me which squares up/down/right/left
32 are occupied. */ 33 are occupied. */
33 34
34int 35int
35surround_flag (char **layout, int i, int j, random_map_params * RP) 36surround_flag (char **layout, int i, int j, random_map_params *RP)
36{ 37{
37 /* 1 = wall to left, 38 /* 1 = wall to left,
38 2 = wall to right, 39 2 = wall to right,
39 4 = wall above 40 4 = wall above
40 8 = wall below */ 41 8 = wall below */
54 55
55/* like surround_flag, but only walls count. 56/* like surround_flag, but only walls count.
56 */ 57 */
57 58
58int 59int
59surround_flag2 (char **layout, int i, int j, random_map_params * RP) 60surround_flag2 (char **layout, int i, int j, random_map_params *RP)
60{ 61{
61 /* 1 = wall to left, 62 /* 1 = wall to left,
62 2 = wall to right, 63 2 = wall to right,
63 4 = wall above 64 4 = wall above
64 8 = wall below */ 65 8 = wall below */
80 * Since this is part of the random map code, presumption 81 * Since this is part of the random map code, presumption
81 * is that this is not a tiled map. 82 * is that this is not a tiled map.
82 * What is considered blocking and not is somewhat hard coded. 83 * What is considered blocking and not is somewhat hard coded.
83 */ 84 */
84int 85int
85surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params * RP) 86surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
86{ 87{
87 /* 88 /*
88 * 1 = blocked to left, 89 * 1 = blocked to left,
89 * 2 = blocked to right, 90 * 2 = blocked to right,
90 * 4 = blocked above 91 * 4 = blocked above
106} 107}
107 108
108/* like surround_flag2, except it checks a map, not a layout. */ 109/* like surround_flag2, except it checks a map, not a layout. */
109 110
110int 111int
111surround_flag4 (maptile *map, int i, int j, random_map_params * RP) 112surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
112{ 113{
113 /* 1 = blocked to left, 114 /* 1 = blocked to left,
114 2 = blocked to right, 115 2 = blocked to right,
115 4 = blocked above 116 4 = blocked above
116 8 = blocked below */ 117 8 = blocked below */
130 131
131/* takes a map and a layout, and puts walls in the map (picked from 132/* takes a map and a layout, and puts walls in the map (picked from
132 w_style) at '#' marks. */ 133 w_style) at '#' marks. */
133 134
134void 135void
135make_map_walls (maptile *map, char **layout, char *w_style, random_map_params * RP) 136make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
136{ 137{
137 char styledirname[256]; 138 char styledirname[256];
138 char stylefilepath[256]; 139 char stylefilepath[256];
139 maptile *style_map = 0; 140 maptile *style_map = 0;
140 object *the_wall; 141 object *the_wall;
184 185
185/* picks the right wall type for this square, to make it look nice, 186/* picks the right wall type for this square, to make it look nice,
186 and have everything nicely joined. It uses the layout. */ 187 and have everything nicely joined. It uses the layout. */
187 188
188object * 189object *
189pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params * RP) 190pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
190{ 191{
191 /* 1 = wall to left, 192 /* 1 = wall to left,
192 2 = wall to right, 193 2 = wall to right,
193 4 = wall above 194 4 = wall above
194 8 = wall below */ 195 8 = wall below */
217 218
218 surround_index = surround_flag2 (layout, i, j, RP); 219 surround_index = surround_flag2 (layout, i, j, RP);
219 220
220 switch (surround_index) 221 switch (surround_index)
221 { 222 {
222 case 0: 223 case 0:
223 strcat (wall_name, "_0"); 224 strcat (wall_name, "_0");
224 break; 225 break;
225 case 1: 226 case 1:
226 strcat (wall_name, "_1_3"); 227 strcat (wall_name, "_1_3");
227 break; 228 break;
228 case 2: 229 case 2:
229 strcat (wall_name, "_1_4"); 230 strcat (wall_name, "_1_4");
230 break; 231 break;
231 case 3: 232 case 3:
232 strcat (wall_name, "_2_1_2"); 233 strcat (wall_name, "_2_1_2");
233 break; 234 break;
234 case 4: 235 case 4:
235 strcat (wall_name, "_1_2"); 236 strcat (wall_name, "_1_2");
236 break; 237 break;
237 case 5: 238 case 5:
238 strcat (wall_name, "_2_2_4"); 239 strcat (wall_name, "_2_2_4");
239 break; 240 break;
240 case 6: 241 case 6:
241 strcat (wall_name, "_2_2_1"); 242 strcat (wall_name, "_2_2_1");
242 break; 243 break;
243 case 7: 244 case 7:
244 strcat (wall_name, "_3_1"); 245 strcat (wall_name, "_3_1");
245 break; 246 break;
246 case 8: 247 case 8:
247 strcat (wall_name, "_1_1"); 248 strcat (wall_name, "_1_1");
248 break; 249 break;
249 case 9: 250 case 9:
250 strcat (wall_name, "_2_2_3"); 251 strcat (wall_name, "_2_2_3");
251 break; 252 break;
252 case 10: 253 case 10:
253 strcat (wall_name, "_2_2_2"); 254 strcat (wall_name, "_2_2_2");
254 break; 255 break;
255 case 11: 256 case 11:
256 strcat (wall_name, "_3_3"); 257 strcat (wall_name, "_3_3");
257 break; 258 break;
258 case 12: 259 case 12:
259 strcat (wall_name, "_2_1_1"); 260 strcat (wall_name, "_2_1_1");
260 break; 261 break;
261 case 13: 262 case 13:
262 strcat (wall_name, "_3_4"); 263 strcat (wall_name, "_3_4");
263 break; 264 break;
264 case 14: 265 case 14:
265 strcat (wall_name, "_3_2"); 266 strcat (wall_name, "_3_2");
266 break; 267 break;
267 case 15: 268 case 15:
268 strcat (wall_name, "_4"); 269 strcat (wall_name, "_4");
269 break; 270 break;
270 } 271 }
271 wall_arch = archetype::find (wall_name); 272 wall_arch = archetype::find (wall_name);
272 273
273 return wall_arch 274 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
274 ? arch_to_object (wall_arch)
275 : arch_to_object (the_wall->arch);
276} 275}
277 276
278 277
279/* this takes a map, and changes an existing wall to match what's blocked 278/* this takes a map, and changes an existing wall to match what's blocked
280 * around it, counting only doors and walls as blocked. If insert_flag is 279 * around it, counting only doors and walls as blocked. If insert_flag is
283 * remove anything. It depends on the 282 * remove anything. It depends on the
284 * global, previously-set variable, "wall_name" 283 * global, previously-set variable, "wall_name"
285 */ 284 */
286 285
287object * 286object *
288retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params * RP) 287retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
289{ 288{
290 /* 1 = wall to left, 289 /* 1 = wall to left,
291 * 2 = wall to right, 290 * 2 = wall to right,
292 * 4 = wall above 291 * 4 = wall above
293 * 8 = wall below 292 * 8 = wall below
333 /* This would be a lot cleaner to just us a lookup table, 332 /* This would be a lot cleaner to just us a lookup table,
334 * eg, wall_suffix[surround_index] 333 * eg, wall_suffix[surround_index]
335 */ 334 */
336 switch (surround_index) 335 switch (surround_index)
337 { 336 {
338 case 0: 337 case 0:
339 strcat (RP->wall_name, "_0"); 338 strcat (RP->wall_name, "_0");
340 break; 339 break;
341 case 1: 340 case 1:
342 strcat (RP->wall_name, "_1_3"); 341 strcat (RP->wall_name, "_1_3");
343 break; 342 break;
344 case 2: 343 case 2:
345 strcat (RP->wall_name, "_1_4"); 344 strcat (RP->wall_name, "_1_4");
346 break; 345 break;
347 case 3: 346 case 3:
348 strcat (RP->wall_name, "_2_1_2"); 347 strcat (RP->wall_name, "_2_1_2");
349 break; 348 break;
350 case 4: 349 case 4:
351 strcat (RP->wall_name, "_1_2"); 350 strcat (RP->wall_name, "_1_2");
352 break; 351 break;
353 case 5: 352 case 5:
354 strcat (RP->wall_name, "_2_2_4"); 353 strcat (RP->wall_name, "_2_2_4");
355 break; 354 break;
356 case 6: 355 case 6:
357 strcat (RP->wall_name, "_2_2_1"); 356 strcat (RP->wall_name, "_2_2_1");
358 break; 357 break;
359 case 7: 358 case 7:
360 strcat (RP->wall_name, "_3_1"); 359 strcat (RP->wall_name, "_3_1");
361 break; 360 break;
362 case 8: 361 case 8:
363 strcat (RP->wall_name, "_1_1"); 362 strcat (RP->wall_name, "_1_1");
364 break; 363 break;
365 case 9: 364 case 9:
366 strcat (RP->wall_name, "_2_2_3"); 365 strcat (RP->wall_name, "_2_2_3");
367 break; 366 break;
368 case 10: 367 case 10:
369 strcat (RP->wall_name, "_2_2_2"); 368 strcat (RP->wall_name, "_2_2_2");
370 break; 369 break;
371 case 11: 370 case 11:
372 strcat (RP->wall_name, "_3_3"); 371 strcat (RP->wall_name, "_3_3");
373 break; 372 break;
374 case 12: 373 case 12:
375 strcat (RP->wall_name, "_2_1_1"); 374 strcat (RP->wall_name, "_2_1_1");
376 break; 375 break;
377 case 13: 376 case 13:
378 strcat (RP->wall_name, "_3_4"); 377 strcat (RP->wall_name, "_3_4");
379 break; 378 break;
380 case 14: 379 case 14:
381 strcat (RP->wall_name, "_3_2"); 380 strcat (RP->wall_name, "_3_2");
382 break; 381 break;
383 case 15: 382 case 15:
384 strcat (RP->wall_name, "_4"); 383 strcat (RP->wall_name, "_4");
385 break; 384 break;
386 } 385 }
387 386
388 wall_arch = archetype::find (RP->wall_name); 387 wall_arch = archetype::find (RP->wall_name);
389 388
390 if (!wall_arch) 389 if (!wall_arch)

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