… | |
… | |
30 | |
30 | |
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
32 | are occupied. */ |
32 | are occupied. */ |
33 | |
33 | |
34 | int |
34 | int |
35 | surround_flag (char **layout, int i, int j, RMParms * RP) |
35 | surround_flag (char **layout, int i, int j, random_map_params * RP) |
36 | { |
36 | { |
37 | /* 1 = wall to left, |
37 | /* 1 = wall to left, |
38 | 2 = wall to right, |
38 | 2 = wall to right, |
39 | 4 = wall above |
39 | 4 = wall above |
40 | 8 = wall below */ |
40 | 8 = wall below */ |
… | |
… | |
54 | |
54 | |
55 | /* like surround_flag, but only walls count. |
55 | /* like surround_flag, but only walls count. |
56 | */ |
56 | */ |
57 | |
57 | |
58 | int |
58 | int |
59 | surround_flag2 (char **layout, int i, int j, RMParms * RP) |
59 | surround_flag2 (char **layout, int i, int j, random_map_params * RP) |
60 | { |
60 | { |
61 | /* 1 = wall to left, |
61 | /* 1 = wall to left, |
62 | 2 = wall to right, |
62 | 2 = wall to right, |
63 | 4 = wall above |
63 | 4 = wall above |
64 | 8 = wall below */ |
64 | 8 = wall below */ |
… | |
… | |
80 | * Since this is part of the random map code, presumption |
80 | * Since this is part of the random map code, presumption |
81 | * is that this is not a tiled map. |
81 | * is that this is not a tiled map. |
82 | * What is considered blocking and not is somewhat hard coded. |
82 | * What is considered blocking and not is somewhat hard coded. |
83 | */ |
83 | */ |
84 | int |
84 | int |
85 | surround_flag3 (maptile *map, sint16 i, sint16 j, RMParms * RP) |
85 | surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params * RP) |
86 | { |
86 | { |
87 | /* |
87 | /* |
88 | * 1 = blocked to left, |
88 | * 1 = blocked to left, |
89 | * 2 = blocked to right, |
89 | * 2 = blocked to right, |
90 | * 4 = blocked above |
90 | * 4 = blocked above |
… | |
… | |
106 | } |
106 | } |
107 | |
107 | |
108 | /* like surround_flag2, except it checks a map, not a layout. */ |
108 | /* like surround_flag2, except it checks a map, not a layout. */ |
109 | |
109 | |
110 | int |
110 | int |
111 | surround_flag4 (maptile *map, int i, int j, RMParms * RP) |
111 | surround_flag4 (maptile *map, int i, int j, random_map_params * RP) |
112 | { |
112 | { |
113 | /* 1 = blocked to left, |
113 | /* 1 = blocked to left, |
114 | 2 = blocked to right, |
114 | 2 = blocked to right, |
115 | 4 = blocked above |
115 | 4 = blocked above |
116 | 8 = blocked below */ |
116 | 8 = blocked below */ |
… | |
… | |
130 | |
130 | |
131 | /* takes a map and a layout, and puts walls in the map (picked from |
131 | /* takes a map and a layout, and puts walls in the map (picked from |
132 | w_style) at '#' marks. */ |
132 | w_style) at '#' marks. */ |
133 | |
133 | |
134 | void |
134 | void |
135 | make_map_walls (maptile *map, char **layout, char *w_style, RMParms * RP) |
135 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params * RP) |
136 | { |
136 | { |
137 | char styledirname[256]; |
137 | char styledirname[256]; |
138 | char stylefilepath[256]; |
138 | char stylefilepath[256]; |
139 | maptile *style_map = 0; |
139 | maptile *style_map = 0; |
140 | object *the_wall; |
140 | object *the_wall; |
… | |
… | |
184 | |
184 | |
185 | /* picks the right wall type for this square, to make it look nice, |
185 | /* picks the right wall type for this square, to make it look nice, |
186 | and have everything nicely joined. It uses the layout. */ |
186 | and have everything nicely joined. It uses the layout. */ |
187 | |
187 | |
188 | object * |
188 | object * |
189 | pick_joined_wall (object *the_wall, char **layout, int i, int j, RMParms * RP) |
189 | pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params * RP) |
190 | { |
190 | { |
191 | /* 1 = wall to left, |
191 | /* 1 = wall to left, |
192 | 2 = wall to right, |
192 | 2 = wall to right, |
193 | 4 = wall above |
193 | 4 = wall above |
194 | 8 = wall below */ |
194 | 8 = wall below */ |
… | |
… | |
267 | case 15: |
267 | case 15: |
268 | strcat (wall_name, "_4"); |
268 | strcat (wall_name, "_4"); |
269 | break; |
269 | break; |
270 | } |
270 | } |
271 | wall_arch = archetype::find (wall_name); |
271 | wall_arch = archetype::find (wall_name); |
272 | if (wall_arch) |
272 | |
|
|
273 | return wall_arch |
273 | return arch_to_object (wall_arch); |
274 | ? arch_to_object (wall_arch) |
274 | else |
|
|
275 | { |
|
|
276 | nroferrors--; |
|
|
277 | return arch_to_object (the_wall->arch); |
275 | : arch_to_object (the_wall->arch); |
278 | } |
|
|
279 | |
|
|
280 | |
|
|
281 | } |
276 | } |
282 | |
277 | |
283 | |
278 | |
284 | /* this takes a map, and changes an existing wall to match what's blocked |
279 | /* this takes a map, and changes an existing wall to match what's blocked |
285 | * around it, counting only doors and walls as blocked. If insert_flag is |
280 | * around it, counting only doors and walls as blocked. If insert_flag is |
… | |
… | |
288 | * remove anything. It depends on the |
283 | * remove anything. It depends on the |
289 | * global, previously-set variable, "wall_name" |
284 | * global, previously-set variable, "wall_name" |
290 | */ |
285 | */ |
291 | |
286 | |
292 | object * |
287 | object * |
293 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, RMParms * RP) |
288 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params * RP) |
294 | { |
289 | { |
295 | /* 1 = wall to left, |
290 | /* 1 = wall to left, |
296 | * 2 = wall to right, |
291 | * 2 = wall to right, |
297 | * 4 = wall above |
292 | * 4 = wall above |
298 | * 8 = wall below |
293 | * 8 = wall below |
… | |
… | |
387 | break; |
382 | break; |
388 | case 15: |
383 | case 15: |
389 | strcat (RP->wall_name, "_4"); |
384 | strcat (RP->wall_name, "_4"); |
390 | break; |
385 | break; |
391 | } |
386 | } |
|
|
387 | |
392 | wall_arch = archetype::find (RP->wall_name); |
388 | wall_arch = archetype::find (RP->wall_name); |
|
|
389 | |
393 | if (wall_arch != NULL) |
390 | if (!wall_arch) |
394 | { |
391 | { |
395 | new_wall = arch_to_object (wall_arch); |
392 | new_wall = arch_to_object (wall_arch); |
396 | new_wall->x = i; |
393 | new_wall->x = i; |
397 | new_wall->y = j; |
394 | new_wall->y = j; |
|
|
395 | |
398 | if (the_wall && the_wall->map) |
396 | if (the_wall && the_wall->map) |
399 | { |
397 | { |
400 | the_wall->remove (); |
398 | the_wall->remove (); |
401 | the_wall->destroy (); |
399 | the_wall->destroy (); |
402 | } |
400 | } |
|
|
401 | |
403 | the_wall->move_block = MOVE_ALL; |
402 | the_wall->move_block = MOVE_ALL; |
404 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
403 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
405 | } |
404 | } |
406 | else |
405 | |
407 | nroferrors--; /* it's OK not to find an arch. */ |
|
|
408 | return new_wall; |
406 | return new_wall; |
409 | } |
407 | } |