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Comparing deliantra/server/random_maps/wall.C (file contents):
Revision 1.10 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.23 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <random_map.h> 25#include <random_map.h>
26#include <rproto.h> 26#include <rproto.h>
27 27
30 30
31/* given a layout and a coordinate, tell me which squares up/down/right/left 31/* given a layout and a coordinate, tell me which squares up/down/right/left
32 are occupied. */ 32 are occupied. */
33 33
34int 34int
35surround_flag (char **layout, int i, int j, RMParms * RP) 35surround_flag (char **layout, int i, int j, random_map_params *RP)
36{ 36{
37 /* 1 = wall to left, 37 /* 1 = wall to left,
38 2 = wall to right, 38 2 = wall to right,
39 4 = wall above 39 4 = wall above
40 8 = wall below */ 40 8 = wall below */
54 54
55/* like surround_flag, but only walls count. 55/* like surround_flag, but only walls count.
56 */ 56 */
57 57
58int 58int
59surround_flag2 (char **layout, int i, int j, RMParms * RP) 59surround_flag2 (char **layout, int i, int j, random_map_params *RP)
60{ 60{
61 /* 1 = wall to left, 61 /* 1 = wall to left,
62 2 = wall to right, 62 2 = wall to right,
63 4 = wall above 63 4 = wall above
64 8 = wall below */ 64 8 = wall below */
80 * Since this is part of the random map code, presumption 80 * Since this is part of the random map code, presumption
81 * is that this is not a tiled map. 81 * is that this is not a tiled map.
82 * What is considered blocking and not is somewhat hard coded. 82 * What is considered blocking and not is somewhat hard coded.
83 */ 83 */
84int 84int
85surround_flag3 (maptile *map, sint16 i, sint16 j, RMParms * RP) 85surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
86{ 86{
87 /* 87 /*
88 * 1 = blocked to left, 88 * 1 = blocked to left,
89 * 2 = blocked to right, 89 * 2 = blocked to right,
90 * 4 = blocked above 90 * 4 = blocked above
91 * 8 = blocked below 91 * 8 = blocked below
92 */ 92 */
93 93
94 int surround_index = 0; 94 int surround_index = 0;
95 95
96 // don't forget to update the mapspace!
97 if (i > 0) map->at (i - 1, j ).update ();
98 if (i < RP->Xsize - 1) map->at (i + 1, j ).update ();
99 if (j > 0) map->at (i , j - 1).update ();
100 if (j < RP->Ysize - 1) map->at (i , j + 1).update ();
101
96 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT)) 102 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK))
97 surround_index |= 1; 103 surround_index |= 1;
98 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT)) 104 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK))
99 surround_index |= 2; 105 surround_index |= 2;
100 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT)) 106 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK))
101 surround_index |= 4; 107 surround_index |= 4;
102 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT)) 108 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK))
103 surround_index |= 8; 109 surround_index |= 8;
104 110
105 return surround_index; 111 return surround_index;
106} 112}
107 113
108/* like surround_flag2, except it checks a map, not a layout. */ 114/* like surround_flag2, except it checks a map, not a layout. */
109 115
110int 116int
111surround_flag4 (maptile *map, int i, int j, RMParms * RP) 117surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
112{ 118{
113 /* 1 = blocked to left, 119 /* 1 = blocked to left,
114 2 = blocked to right, 120 2 = blocked to right,
115 4 = blocked above 121 4 = blocked above
116 8 = blocked below */ 122 8 = blocked below */
130 136
131/* takes a map and a layout, and puts walls in the map (picked from 137/* takes a map and a layout, and puts walls in the map (picked from
132 w_style) at '#' marks. */ 138 w_style) at '#' marks. */
133 139
134void 140void
135make_map_walls (maptile *map, char **layout, char *w_style, RMParms * RP) 141make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
136{ 142{
137 char styledirname[256]; 143 char styledirname[1024];
138 char stylefilepath[256]; 144 char stylefilepath[1024];
139 maptile *style_map = 0; 145 maptile *style_map = 0;
140 object *the_wall; 146 object *the_wall;
141 147
142 /* get the style map */ 148 /* get the style map */
143 if (!strcmp (w_style, "none")) 149 if (!strcmp (w_style, "none"))
144 return; 150 return;
145 sprintf (styledirname, "%s", "/styles/wallstyles"); 151 sprintf (styledirname, "%s", "/styles/wallstyles");
146 sprintf (stylefilepath, "%s/%s", styledirname, w_style); 152 sprintf (stylefilepath, "%s/%s", styledirname, w_style);
147 style_map = find_style (styledirname, w_style, -1); 153 style_map = find_style (styledirname, w_style, -1);
148 if (style_map == 0) 154 if (!style_map)
149 return; 155 return;
150 156
151 /* fill up the map with the given floor style */ 157 /* fill up the map with the given floor style */
152 if ((the_wall = pick_random_object (style_map)) != NULL) 158 if ((the_wall = style_map->pick_random_object ()))
153 { 159 {
154 int i, j; 160 int i, j;
155 char *cp; 161 char *cp;
156 int joinedwalls = 0; 162 int joinedwalls = 0;
157 object *thiswall; 163 object *thiswall;
158 164
159 sprintf (RP->wall_name, "%s", &the_wall->arch->name); 165 sprintf (RP->wall_name, "%s", &the_wall->arch->archname);
160 if ((cp = strchr (RP->wall_name, '_')) != NULL) 166 if ((cp = strchr (RP->wall_name, '_')) != NULL)
161 { 167 {
162 *cp = 0; 168 *cp = 0;
163 joinedwalls = 1; 169 joinedwalls = 1;
164 } 170 }
184 190
185/* picks the right wall type for this square, to make it look nice, 191/* picks the right wall type for this square, to make it look nice,
186 and have everything nicely joined. It uses the layout. */ 192 and have everything nicely joined. It uses the layout. */
187 193
188object * 194object *
189pick_joined_wall (object *the_wall, char **layout, int i, int j, RMParms * RP) 195pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
190{ 196{
191 /* 1 = wall to left, 197 /* 1 = wall to left,
192 2 = wall to right, 198 2 = wall to right,
193 4 = wall above 199 4 = wall above
194 8 = wall below */ 200 8 = wall below */
195 int surround_index = 0; 201 int surround_index = 0;
196 int l; 202 int l;
197 char wall_name[64]; 203 char wall_name[1024];
198 archetype *wall_arch = 0; 204 archetype *wall_arch = 0;
199 205
200 strcpy (wall_name, the_wall->arch->name); 206 assign (wall_name, the_wall->arch->archname);
201 207
202 /* conventionally, walls are named like this: 208 /* conventionally, walls are named like this:
203 wallname_wallcode, where wallcode indicates 209 wallname_wallcode, where wallcode indicates
204 a joinedness, and wallname is the wall. 210 a joinedness, and wallname is the wall.
205 this code depends on the convention for 211 this code depends on the convention for
217 223
218 surround_index = surround_flag2 (layout, i, j, RP); 224 surround_index = surround_flag2 (layout, i, j, RP);
219 225
220 switch (surround_index) 226 switch (surround_index)
221 { 227 {
222 case 0: 228 case 0:
223 strcat (wall_name, "_0"); 229 strcat (wall_name, "_0");
224 break; 230 break;
225 case 1: 231 case 1:
226 strcat (wall_name, "_1_3"); 232 strcat (wall_name, "_1_3");
227 break; 233 break;
228 case 2: 234 case 2:
229 strcat (wall_name, "_1_4"); 235 strcat (wall_name, "_1_4");
230 break; 236 break;
231 case 3: 237 case 3:
232 strcat (wall_name, "_2_1_2"); 238 strcat (wall_name, "_2_1_2");
233 break; 239 break;
234 case 4: 240 case 4:
235 strcat (wall_name, "_1_2"); 241 strcat (wall_name, "_1_2");
236 break; 242 break;
237 case 5: 243 case 5:
238 strcat (wall_name, "_2_2_4"); 244 strcat (wall_name, "_2_2_4");
239 break; 245 break;
240 case 6: 246 case 6:
241 strcat (wall_name, "_2_2_1"); 247 strcat (wall_name, "_2_2_1");
242 break; 248 break;
243 case 7: 249 case 7:
244 strcat (wall_name, "_3_1"); 250 strcat (wall_name, "_3_1");
245 break; 251 break;
246 case 8: 252 case 8:
247 strcat (wall_name, "_1_1"); 253 strcat (wall_name, "_1_1");
248 break; 254 break;
249 case 9: 255 case 9:
250 strcat (wall_name, "_2_2_3"); 256 strcat (wall_name, "_2_2_3");
251 break; 257 break;
252 case 10: 258 case 10:
253 strcat (wall_name, "_2_2_2"); 259 strcat (wall_name, "_2_2_2");
254 break; 260 break;
255 case 11: 261 case 11:
256 strcat (wall_name, "_3_3"); 262 strcat (wall_name, "_3_3");
257 break; 263 break;
258 case 12: 264 case 12:
259 strcat (wall_name, "_2_1_1"); 265 strcat (wall_name, "_2_1_1");
260 break; 266 break;
261 case 13: 267 case 13:
262 strcat (wall_name, "_3_4"); 268 strcat (wall_name, "_3_4");
263 break; 269 break;
264 case 14: 270 case 14:
265 strcat (wall_name, "_3_2"); 271 strcat (wall_name, "_3_2");
266 break; 272 break;
267 case 15: 273 case 15:
268 strcat (wall_name, "_4"); 274 strcat (wall_name, "_4");
269 break; 275 break;
270 } 276 }
271 wall_arch = archetype::find (wall_name); 277 wall_arch = archetype::find (wall_name);
272 if (wall_arch)
273 return arch_to_object (wall_arch);
274 else
275 {
276 nroferrors--;
277 return arch_to_object (the_wall->arch);
278 }
279 278
280 279 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
281} 280}
282 281
283 282
284/* this takes a map, and changes an existing wall to match what's blocked 283/* this takes a map, and changes an existing wall to match what's blocked
285 * around it, counting only doors and walls as blocked. If insert_flag is 284 * around it, counting only doors and walls as blocked. If insert_flag is
288 * remove anything. It depends on the 287 * remove anything. It depends on the
289 * global, previously-set variable, "wall_name" 288 * global, previously-set variable, "wall_name"
290 */ 289 */
291 290
292object * 291object *
293retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, RMParms * RP) 292retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
294{ 293{
295 /* 1 = wall to left, 294 /* 1 = wall to left,
296 * 2 = wall to right, 295 * 2 = wall to right,
297 * 4 = wall above 296 * 4 = wall above
298 * 8 = wall below 297 * 8 = wall below
338 /* This would be a lot cleaner to just us a lookup table, 337 /* This would be a lot cleaner to just us a lookup table,
339 * eg, wall_suffix[surround_index] 338 * eg, wall_suffix[surround_index]
340 */ 339 */
341 switch (surround_index) 340 switch (surround_index)
342 { 341 {
343 case 0: 342 case 0:
344 strcat (RP->wall_name, "_0"); 343 strcat (RP->wall_name, "_0");
345 break; 344 break;
346 case 1: 345 case 1:
347 strcat (RP->wall_name, "_1_3"); 346 strcat (RP->wall_name, "_1_3");
348 break; 347 break;
349 case 2: 348 case 2:
350 strcat (RP->wall_name, "_1_4"); 349 strcat (RP->wall_name, "_1_4");
351 break; 350 break;
352 case 3: 351 case 3:
353 strcat (RP->wall_name, "_2_1_2"); 352 strcat (RP->wall_name, "_2_1_2");
354 break; 353 break;
355 case 4: 354 case 4:
356 strcat (RP->wall_name, "_1_2"); 355 strcat (RP->wall_name, "_1_2");
357 break; 356 break;
358 case 5: 357 case 5:
359 strcat (RP->wall_name, "_2_2_4"); 358 strcat (RP->wall_name, "_2_2_4");
360 break; 359 break;
361 case 6: 360 case 6:
362 strcat (RP->wall_name, "_2_2_1"); 361 strcat (RP->wall_name, "_2_2_1");
363 break; 362 break;
364 case 7: 363 case 7:
365 strcat (RP->wall_name, "_3_1"); 364 strcat (RP->wall_name, "_3_1");
366 break; 365 break;
367 case 8: 366 case 8:
368 strcat (RP->wall_name, "_1_1"); 367 strcat (RP->wall_name, "_1_1");
369 break; 368 break;
370 case 9: 369 case 9:
371 strcat (RP->wall_name, "_2_2_3"); 370 strcat (RP->wall_name, "_2_2_3");
372 break; 371 break;
373 case 10: 372 case 10:
374 strcat (RP->wall_name, "_2_2_2"); 373 strcat (RP->wall_name, "_2_2_2");
375 break; 374 break;
376 case 11: 375 case 11:
377 strcat (RP->wall_name, "_3_3"); 376 strcat (RP->wall_name, "_3_3");
378 break; 377 break;
379 case 12: 378 case 12:
380 strcat (RP->wall_name, "_2_1_1"); 379 strcat (RP->wall_name, "_2_1_1");
381 break; 380 break;
382 case 13: 381 case 13:
383 strcat (RP->wall_name, "_3_4"); 382 strcat (RP->wall_name, "_3_4");
384 break; 383 break;
385 case 14: 384 case 14:
386 strcat (RP->wall_name, "_3_2"); 385 strcat (RP->wall_name, "_3_2");
387 break; 386 break;
388 case 15: 387 case 15:
389 strcat (RP->wall_name, "_4"); 388 strcat (RP->wall_name, "_4");
390 break; 389 break;
391 } 390 }
391
392 wall_arch = archetype::find (RP->wall_name); 392 wall_arch = archetype::find (RP->wall_name);
393
393 if (wall_arch != NULL) 394 if (!wall_arch)
394 { 395 {
395 new_wall = arch_to_object (wall_arch); 396 new_wall = arch_to_object (wall_arch);
396 new_wall->x = i; 397 new_wall->x = i;
397 new_wall->y = j; 398 new_wall->y = j;
399
398 if (the_wall && the_wall->map) 400 if (the_wall && the_wall->map)
399 { 401 {
400 the_wall->remove (); 402 the_wall->remove ();
401 the_wall->destroy (); 403 the_wall->destroy ();
402 } 404 }
405
403 the_wall->move_block = MOVE_ALL; 406 the_wall->move_block = MOVE_ALL;
404 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); 407 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
405 } 408 }
406 else 409
407 nroferrors--; /* it's OK not to find an arch. */
408 return new_wall; 410 return new_wall;
409} 411}

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