1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <random_map.h> |
25 | #include <random_map.h> |
26 | #include <rproto.h> |
26 | #include <rproto.h> |
27 | |
27 | |
28 | /* Put in the walls and autojoin them. */ |
28 | /* Put in the walls and autojoin them. */ |
29 | |
29 | |
30 | |
|
|
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
30 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
32 | are occupied. */ |
31 | are occupied. */ |
33 | |
|
|
34 | int |
32 | int |
35 | surround_flag (char **layout, int i, int j, RMParms * RP) |
33 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
36 | { |
34 | { |
37 | /* 1 = wall to left, |
35 | /* 1 = wall to left, |
38 | 2 = wall to right, |
36 | 2 = wall to right, |
39 | 4 = wall above |
37 | 4 = wall above |
40 | 8 = wall below */ |
38 | 8 = wall below */ |
… | |
… | |
54 | |
52 | |
55 | /* like surround_flag, but only walls count. |
53 | /* like surround_flag, but only walls count. |
56 | */ |
54 | */ |
57 | |
55 | |
58 | int |
56 | int |
59 | surround_flag2 (char **layout, int i, int j, RMParms * RP) |
57 | surround_flag2 (char **layout, int i, int j, random_map_params *RP) |
60 | { |
58 | { |
61 | /* 1 = wall to left, |
59 | /* 1 = wall to left, |
62 | 2 = wall to right, |
60 | 2 = wall to right, |
63 | 4 = wall above |
61 | 4 = wall above |
64 | 8 = wall below */ |
62 | 8 = wall below */ |
… | |
… | |
80 | * Since this is part of the random map code, presumption |
78 | * Since this is part of the random map code, presumption |
81 | * is that this is not a tiled map. |
79 | * is that this is not a tiled map. |
82 | * What is considered blocking and not is somewhat hard coded. |
80 | * What is considered blocking and not is somewhat hard coded. |
83 | */ |
81 | */ |
84 | int |
82 | int |
85 | surround_flag3 (maptile *map, sint16 i, sint16 j, RMParms * RP) |
83 | surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP) |
86 | { |
84 | { |
87 | /* |
85 | /* |
88 | * 1 = blocked to left, |
86 | * 1 = blocked to left, |
89 | * 2 = blocked to right, |
87 | * 2 = blocked to right, |
90 | * 4 = blocked above |
88 | * 4 = blocked above |
91 | * 8 = blocked below |
89 | * 8 = blocked below |
92 | */ |
90 | */ |
93 | |
91 | |
94 | int surround_index = 0; |
92 | int surround_index = 0; |
95 | |
93 | |
|
|
94 | // don't forget to update the mapspace! |
|
|
95 | if (i > 0) map->at (i - 1, j ).update (); |
|
|
96 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
|
|
97 | if (j > 0) map->at (i , j - 1).update (); |
|
|
98 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
|
|
99 | |
96 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT)) |
100 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
97 | surround_index |= 1; |
101 | surround_index |= 1; |
98 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT)) |
102 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
99 | surround_index |= 2; |
103 | surround_index |= 2; |
100 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT)) |
104 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
101 | surround_index |= 4; |
105 | surround_index |= 4; |
102 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT)) |
106 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
103 | surround_index |= 8; |
107 | surround_index |= 8; |
104 | |
108 | |
105 | return surround_index; |
109 | return surround_index; |
106 | } |
110 | } |
107 | |
111 | |
108 | /* like surround_flag2, except it checks a map, not a layout. */ |
112 | /* like surround_flag2, except it checks a map, not a layout. */ |
109 | |
113 | |
110 | int |
114 | int |
111 | surround_flag4 (maptile *map, int i, int j, RMParms * RP) |
115 | surround_flag4 (maptile *map, int i, int j, random_map_params *RP) |
112 | { |
116 | { |
113 | /* 1 = blocked to left, |
117 | /* 1 = blocked to left, |
114 | 2 = blocked to right, |
118 | 2 = blocked to right, |
115 | 4 = blocked above |
119 | 4 = blocked above |
116 | 8 = blocked below */ |
120 | 8 = blocked below */ |
… | |
… | |
130 | |
134 | |
131 | /* takes a map and a layout, and puts walls in the map (picked from |
135 | /* takes a map and a layout, and puts walls in the map (picked from |
132 | w_style) at '#' marks. */ |
136 | w_style) at '#' marks. */ |
133 | |
137 | |
134 | void |
138 | void |
135 | make_map_walls (maptile *map, char **layout, char *w_style, RMParms * RP) |
139 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) |
136 | { |
140 | { |
137 | char styledirname[256]; |
141 | char styledirname[1024]; |
138 | char stylefilepath[256]; |
142 | char stylefilepath[1024]; |
139 | maptile *style_map = 0; |
143 | maptile *style_map = 0; |
140 | object *the_wall; |
144 | object *the_wall; |
141 | |
145 | |
142 | /* get the style map */ |
146 | /* get the style map */ |
143 | if (!strcmp (w_style, "none")) |
147 | if (!strcmp (w_style, "none")) |
144 | return; |
148 | return; |
145 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
149 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
146 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
150 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
147 | style_map = find_style (styledirname, w_style, -1); |
151 | style_map = find_style (styledirname, w_style, -1); |
148 | if (style_map == 0) |
152 | if (!style_map) |
149 | return; |
153 | return; |
150 | |
154 | |
151 | /* fill up the map with the given floor style */ |
155 | /* fill up the map with the given floor style */ |
152 | if ((the_wall = pick_random_object (style_map)) != NULL) |
156 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
153 | { |
157 | { |
154 | int i, j; |
158 | int i, j; |
155 | char *cp; |
159 | char *cp; |
156 | int joinedwalls = 0; |
160 | int joinedwalls = 0; |
157 | object *thiswall; |
161 | object *thiswall; |
158 | |
162 | |
159 | sprintf (RP->wall_name, "%s", &the_wall->arch->name); |
163 | sprintf (RP->wall_name, "%s", &the_wall->arch->archname); |
160 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
164 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
161 | { |
165 | { |
162 | *cp = 0; |
166 | *cp = 0; |
163 | joinedwalls = 1; |
167 | joinedwalls = 1; |
164 | } |
168 | } |
… | |
… | |
184 | |
188 | |
185 | /* picks the right wall type for this square, to make it look nice, |
189 | /* picks the right wall type for this square, to make it look nice, |
186 | and have everything nicely joined. It uses the layout. */ |
190 | and have everything nicely joined. It uses the layout. */ |
187 | |
191 | |
188 | object * |
192 | object * |
189 | pick_joined_wall (object *the_wall, char **layout, int i, int j, RMParms * RP) |
193 | pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP) |
190 | { |
194 | { |
191 | /* 1 = wall to left, |
195 | /* 1 = wall to left, |
192 | 2 = wall to right, |
196 | 2 = wall to right, |
193 | 4 = wall above |
197 | 4 = wall above |
194 | 8 = wall below */ |
198 | 8 = wall below */ |
195 | int surround_index = 0; |
199 | int surround_index = 0; |
196 | int l; |
200 | int l; |
197 | char wall_name[64]; |
201 | char wall_name[1024]; |
198 | archetype *wall_arch = 0; |
202 | archetype *wall_arch = 0; |
199 | |
203 | |
200 | strcpy (wall_name, the_wall->arch->name); |
204 | assign (wall_name, the_wall->arch->archname); |
201 | |
205 | |
202 | /* conventionally, walls are named like this: |
206 | /* conventionally, walls are named like this: |
203 | wallname_wallcode, where wallcode indicates |
207 | wallname_wallcode, where wallcode indicates |
204 | a joinedness, and wallname is the wall. |
208 | a joinedness, and wallname is the wall. |
205 | this code depends on the convention for |
209 | this code depends on the convention for |
… | |
… | |
217 | |
221 | |
218 | surround_index = surround_flag2 (layout, i, j, RP); |
222 | surround_index = surround_flag2 (layout, i, j, RP); |
219 | |
223 | |
220 | switch (surround_index) |
224 | switch (surround_index) |
221 | { |
225 | { |
222 | case 0: |
226 | case 0: |
223 | strcat (wall_name, "_0"); |
227 | strcat (wall_name, "_0"); |
224 | break; |
228 | break; |
225 | case 1: |
229 | case 1: |
226 | strcat (wall_name, "_1_3"); |
230 | strcat (wall_name, "_1_3"); |
227 | break; |
231 | break; |
228 | case 2: |
232 | case 2: |
229 | strcat (wall_name, "_1_4"); |
233 | strcat (wall_name, "_1_4"); |
230 | break; |
234 | break; |
231 | case 3: |
235 | case 3: |
232 | strcat (wall_name, "_2_1_2"); |
236 | strcat (wall_name, "_2_1_2"); |
233 | break; |
237 | break; |
234 | case 4: |
238 | case 4: |
235 | strcat (wall_name, "_1_2"); |
239 | strcat (wall_name, "_1_2"); |
236 | break; |
240 | break; |
237 | case 5: |
241 | case 5: |
238 | strcat (wall_name, "_2_2_4"); |
242 | strcat (wall_name, "_2_2_4"); |
239 | break; |
243 | break; |
240 | case 6: |
244 | case 6: |
241 | strcat (wall_name, "_2_2_1"); |
245 | strcat (wall_name, "_2_2_1"); |
242 | break; |
246 | break; |
243 | case 7: |
247 | case 7: |
244 | strcat (wall_name, "_3_1"); |
248 | strcat (wall_name, "_3_1"); |
245 | break; |
249 | break; |
246 | case 8: |
250 | case 8: |
247 | strcat (wall_name, "_1_1"); |
251 | strcat (wall_name, "_1_1"); |
248 | break; |
252 | break; |
249 | case 9: |
253 | case 9: |
250 | strcat (wall_name, "_2_2_3"); |
254 | strcat (wall_name, "_2_2_3"); |
251 | break; |
255 | break; |
252 | case 10: |
256 | case 10: |
253 | strcat (wall_name, "_2_2_2"); |
257 | strcat (wall_name, "_2_2_2"); |
254 | break; |
258 | break; |
255 | case 11: |
259 | case 11: |
256 | strcat (wall_name, "_3_3"); |
260 | strcat (wall_name, "_3_3"); |
257 | break; |
261 | break; |
258 | case 12: |
262 | case 12: |
259 | strcat (wall_name, "_2_1_1"); |
263 | strcat (wall_name, "_2_1_1"); |
260 | break; |
264 | break; |
261 | case 13: |
265 | case 13: |
262 | strcat (wall_name, "_3_4"); |
266 | strcat (wall_name, "_3_4"); |
263 | break; |
267 | break; |
264 | case 14: |
268 | case 14: |
265 | strcat (wall_name, "_3_2"); |
269 | strcat (wall_name, "_3_2"); |
266 | break; |
270 | break; |
267 | case 15: |
271 | case 15: |
268 | strcat (wall_name, "_4"); |
272 | strcat (wall_name, "_4"); |
269 | break; |
273 | break; |
270 | } |
274 | } |
271 | wall_arch = archetype::find (wall_name); |
275 | wall_arch = archetype::find (wall_name); |
272 | if (wall_arch) |
|
|
273 | return arch_to_object (wall_arch); |
|
|
274 | else |
|
|
275 | { |
|
|
276 | nroferrors--; |
|
|
277 | return arch_to_object (the_wall->arch); |
|
|
278 | } |
|
|
279 | |
276 | |
280 | |
277 | return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch); |
281 | } |
278 | } |
282 | |
279 | |
283 | |
280 | |
284 | /* this takes a map, and changes an existing wall to match what's blocked |
281 | /* this takes a map, and changes an existing wall to match what's blocked |
285 | * around it, counting only doors and walls as blocked. If insert_flag is |
282 | * around it, counting only doors and walls as blocked. If insert_flag is |
… | |
… | |
288 | * remove anything. It depends on the |
285 | * remove anything. It depends on the |
289 | * global, previously-set variable, "wall_name" |
286 | * global, previously-set variable, "wall_name" |
290 | */ |
287 | */ |
291 | |
288 | |
292 | object * |
289 | object * |
293 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, RMParms * RP) |
290 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) |
294 | { |
291 | { |
295 | /* 1 = wall to left, |
292 | /* 1 = wall to left, |
296 | * 2 = wall to right, |
293 | * 2 = wall to right, |
297 | * 4 = wall above |
294 | * 4 = wall above |
298 | * 8 = wall below |
295 | * 8 = wall below |
… | |
… | |
338 | /* This would be a lot cleaner to just us a lookup table, |
335 | /* This would be a lot cleaner to just us a lookup table, |
339 | * eg, wall_suffix[surround_index] |
336 | * eg, wall_suffix[surround_index] |
340 | */ |
337 | */ |
341 | switch (surround_index) |
338 | switch (surround_index) |
342 | { |
339 | { |
343 | case 0: |
340 | case 0: |
344 | strcat (RP->wall_name, "_0"); |
341 | strcat (RP->wall_name, "_0"); |
345 | break; |
342 | break; |
346 | case 1: |
343 | case 1: |
347 | strcat (RP->wall_name, "_1_3"); |
344 | strcat (RP->wall_name, "_1_3"); |
348 | break; |
345 | break; |
349 | case 2: |
346 | case 2: |
350 | strcat (RP->wall_name, "_1_4"); |
347 | strcat (RP->wall_name, "_1_4"); |
351 | break; |
348 | break; |
352 | case 3: |
349 | case 3: |
353 | strcat (RP->wall_name, "_2_1_2"); |
350 | strcat (RP->wall_name, "_2_1_2"); |
354 | break; |
351 | break; |
355 | case 4: |
352 | case 4: |
356 | strcat (RP->wall_name, "_1_2"); |
353 | strcat (RP->wall_name, "_1_2"); |
357 | break; |
354 | break; |
358 | case 5: |
355 | case 5: |
359 | strcat (RP->wall_name, "_2_2_4"); |
356 | strcat (RP->wall_name, "_2_2_4"); |
360 | break; |
357 | break; |
361 | case 6: |
358 | case 6: |
362 | strcat (RP->wall_name, "_2_2_1"); |
359 | strcat (RP->wall_name, "_2_2_1"); |
363 | break; |
360 | break; |
364 | case 7: |
361 | case 7: |
365 | strcat (RP->wall_name, "_3_1"); |
362 | strcat (RP->wall_name, "_3_1"); |
366 | break; |
363 | break; |
367 | case 8: |
364 | case 8: |
368 | strcat (RP->wall_name, "_1_1"); |
365 | strcat (RP->wall_name, "_1_1"); |
369 | break; |
366 | break; |
370 | case 9: |
367 | case 9: |
371 | strcat (RP->wall_name, "_2_2_3"); |
368 | strcat (RP->wall_name, "_2_2_3"); |
372 | break; |
369 | break; |
373 | case 10: |
370 | case 10: |
374 | strcat (RP->wall_name, "_2_2_2"); |
371 | strcat (RP->wall_name, "_2_2_2"); |
375 | break; |
372 | break; |
376 | case 11: |
373 | case 11: |
377 | strcat (RP->wall_name, "_3_3"); |
374 | strcat (RP->wall_name, "_3_3"); |
378 | break; |
375 | break; |
379 | case 12: |
376 | case 12: |
380 | strcat (RP->wall_name, "_2_1_1"); |
377 | strcat (RP->wall_name, "_2_1_1"); |
381 | break; |
378 | break; |
382 | case 13: |
379 | case 13: |
383 | strcat (RP->wall_name, "_3_4"); |
380 | strcat (RP->wall_name, "_3_4"); |
384 | break; |
381 | break; |
385 | case 14: |
382 | case 14: |
386 | strcat (RP->wall_name, "_3_2"); |
383 | strcat (RP->wall_name, "_3_2"); |
387 | break; |
384 | break; |
388 | case 15: |
385 | case 15: |
389 | strcat (RP->wall_name, "_4"); |
386 | strcat (RP->wall_name, "_4"); |
390 | break; |
387 | break; |
391 | } |
388 | } |
|
|
389 | |
392 | wall_arch = archetype::find (RP->wall_name); |
390 | wall_arch = archetype::find (RP->wall_name); |
|
|
391 | |
393 | if (wall_arch != NULL) |
392 | if (!wall_arch) |
394 | { |
393 | { |
395 | new_wall = arch_to_object (wall_arch); |
394 | new_wall = arch_to_object (wall_arch); |
396 | new_wall->x = i; |
395 | new_wall->x = i; |
397 | new_wall->y = j; |
396 | new_wall->y = j; |
|
|
397 | |
398 | if (the_wall && the_wall->map) |
398 | if (the_wall && the_wall->map) |
399 | { |
399 | { |
400 | the_wall->remove (); |
400 | the_wall->remove (); |
401 | the_wall->destroy (); |
401 | the_wall->destroy (); |
402 | } |
402 | } |
|
|
403 | |
403 | the_wall->move_block = MOVE_ALL; |
404 | the_wall->move_block = MOVE_ALL; |
404 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
405 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
405 | } |
406 | } |
406 | else |
407 | |
407 | nroferrors--; /* it's OK not to find an arch. */ |
|
|
408 | return new_wall; |
408 | return new_wall; |
409 | } |
409 | } |