1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | |
3 | * |
5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
6 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
7 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
8 | |
7 | * |
9 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
10 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
11 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
12 | (at your option) any later version. |
11 | * (at your option) any later version. |
13 | |
12 | * |
14 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
18 | |
17 | * |
19 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
20 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
22 | |
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23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
24 | */ |
22 | */ |
25 | |
23 | |
26 | #include <global.h> |
24 | #include <global.h> |
27 | #include <random_map.h> |
25 | #include <random_map.h> |
28 | #include <rproto.h> |
26 | #include <rproto.h> |
29 | |
27 | |
… | |
… | |
93 | * 8 = blocked below |
91 | * 8 = blocked below |
94 | */ |
92 | */ |
95 | |
93 | |
96 | int surround_index = 0; |
94 | int surround_index = 0; |
97 | |
95 | |
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96 | // don't forget to update the mapspace! |
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97 | if (i > 0) map->at (i - 1, j ).update (); |
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98 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
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99 | if (j > 0) map->at (i , j - 1).update (); |
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100 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
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101 | |
98 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT)) |
102 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
99 | surround_index |= 1; |
103 | surround_index |= 1; |
100 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT)) |
104 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
101 | surround_index |= 2; |
105 | surround_index |= 2; |
102 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT)) |
106 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
103 | surround_index |= 4; |
107 | surround_index |= 4; |
104 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT)) |
108 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
105 | surround_index |= 8; |
109 | surround_index |= 8; |
106 | |
110 | |
107 | return surround_index; |
111 | return surround_index; |
108 | } |
112 | } |
109 | |
113 | |
… | |
… | |
145 | if (!strcmp (w_style, "none")) |
149 | if (!strcmp (w_style, "none")) |
146 | return; |
150 | return; |
147 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
151 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
148 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
152 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
149 | style_map = find_style (styledirname, w_style, -1); |
153 | style_map = find_style (styledirname, w_style, -1); |
150 | if (style_map == 0) |
154 | if (!style_map) |
151 | return; |
155 | return; |
152 | |
156 | |
153 | /* fill up the map with the given floor style */ |
157 | /* fill up the map with the given floor style */ |
154 | if ((the_wall = pick_random_object (style_map)) != NULL) |
158 | if ((the_wall = style_map->pick_random_object ())) |
155 | { |
159 | { |
156 | int i, j; |
160 | int i, j; |
157 | char *cp; |
161 | char *cp; |
158 | int joinedwalls = 0; |
162 | int joinedwalls = 0; |
159 | object *thiswall; |
163 | object *thiswall; |
160 | |
164 | |
161 | sprintf (RP->wall_name, "%s", &the_wall->arch->name); |
165 | sprintf (RP->wall_name, "%s", &the_wall->arch->archname); |
162 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
166 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
163 | { |
167 | { |
164 | *cp = 0; |
168 | *cp = 0; |
165 | joinedwalls = 1; |
169 | joinedwalls = 1; |
166 | } |
170 | } |
… | |
… | |
197 | int surround_index = 0; |
201 | int surround_index = 0; |
198 | int l; |
202 | int l; |
199 | char wall_name[1024]; |
203 | char wall_name[1024]; |
200 | archetype *wall_arch = 0; |
204 | archetype *wall_arch = 0; |
201 | |
205 | |
202 | strcpy (wall_name, the_wall->arch->name); |
206 | assign (wall_name, the_wall->arch->archname); |
203 | |
207 | |
204 | /* conventionally, walls are named like this: |
208 | /* conventionally, walls are named like this: |
205 | wallname_wallcode, where wallcode indicates |
209 | wallname_wallcode, where wallcode indicates |
206 | a joinedness, and wallname is the wall. |
210 | a joinedness, and wallname is the wall. |
207 | this code depends on the convention for |
211 | this code depends on the convention for |