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Comparing deliantra/server/random_maps/wall.C (file contents):
Revision 1.23 by root, Sun Jul 1 05:00:19 2007 UTC vs.
Revision 1.26 by root, Sun May 4 14:12:38 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <random_map.h> 25#include <random_map.h>
26#include <rproto.h> 26#include <rproto.h>
27 27
28/* Put in the walls and autojoin them. */ 28/* Put in the walls and autojoin them. */
29 29
30
31/* given a layout and a coordinate, tell me which squares up/down/right/left 30/* given a layout and a coordinate, tell me which squares up/down/right/left
32 are occupied. */ 31 are occupied. */
33
34int 32int
35surround_flag (char **layout, int i, int j, random_map_params *RP) 33surround_flag (char **layout, int i, int j, random_map_params *RP)
36{ 34{
37 /* 1 = wall to left, 35 /* 1 = wall to left,
38 2 = wall to right, 36 2 = wall to right,
153 style_map = find_style (styledirname, w_style, -1); 151 style_map = find_style (styledirname, w_style, -1);
154 if (!style_map) 152 if (!style_map)
155 return; 153 return;
156 154
157 /* fill up the map with the given floor style */ 155 /* fill up the map with the given floor style */
158 if ((the_wall = style_map->pick_random_object ())) 156 if ((the_wall = style_map->pick_random_object (rmg_rndm)))
159 { 157 {
160 int i, j; 158 int i, j;
161 char *cp; 159 char *cp;
162 int joinedwalls = 0; 160 int joinedwalls = 0;
163 object *thiswall; 161 object *thiswall;

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