1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <random_map.h> |
25 | #include <random_map.h> |
26 | #include <rproto.h> |
26 | #include <rproto.h> |
27 | |
27 | |
28 | /* Put in the walls and autojoin them. */ |
28 | /* Put in the walls and autojoin them. */ |
29 | |
29 | |
30 | |
|
|
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
30 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
32 | are occupied. */ |
31 | are occupied. */ |
33 | |
|
|
34 | int |
32 | int |
35 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
33 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
36 | { |
34 | { |
37 | /* 1 = wall to left, |
35 | /* 1 = wall to left, |
38 | 2 = wall to right, |
36 | 2 = wall to right, |
… | |
… | |
153 | style_map = find_style (styledirname, w_style, -1); |
151 | style_map = find_style (styledirname, w_style, -1); |
154 | if (!style_map) |
152 | if (!style_map) |
155 | return; |
153 | return; |
156 | |
154 | |
157 | /* fill up the map with the given floor style */ |
155 | /* fill up the map with the given floor style */ |
158 | if ((the_wall = style_map->pick_random_object ())) |
156 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
159 | { |
157 | { |
160 | int i, j; |
158 | int i, j; |
161 | char *cp; |
159 | char *cp; |
162 | int joinedwalls = 0; |
160 | int joinedwalls = 0; |
163 | object *thiswall; |
161 | object *thiswall; |