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Comparing deliantra/server/random_maps/wall.C (file contents):
Revision 1.23 by root, Sun Jul 1 05:00:19 2007 UTC vs.
Revision 1.36 by root, Sat Apr 10 01:54:07 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <random_map.h> 26#include <random_map.h>
26#include <rproto.h> 27#include <rproto.h>
27 28
28/* Put in the walls and autojoin them. */ 29/* Put in the walls and autojoin them. */
29 30
30
31/* given a layout and a coordinate, tell me which squares up/down/right/left 31/* given a layout and a coordinate, tell me which squares up/down/right/left
32 are occupied. */ 32 are occupied. */
33
34int 33int
35surround_flag (char **layout, int i, int j, random_map_params *RP) 34surround_flag (char **layout, int i, int j, random_map_params *RP)
36{ 35{
37 /* 1 = wall to left, 36 /* 1 = wall to left,
38 2 = wall to right, 37 2 = wall to right,
39 4 = wall above 38 4 = wall above
40 8 = wall below */ 39 8 = wall below */
41 int surround_index = 0; 40 int surround_index = 0;
42 41
43 if ((i > 0) && layout[i - 1][j] != 0) 42 if (i > 0 && layout[i - 1][j] != 0) surround_index |= 1;
44 surround_index |= 1;
45 if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0) 43 if (i < RP->Xsize - 1 && layout[i + 1][j] != 0) surround_index |= 2;
46 surround_index |= 2; 44 if (j > 0 && layout[i][j - 1] != 0) surround_index |= 4;
47 if ((j > 0) && layout[i][j - 1] != 0)
48 surround_index |= 4;
49 if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0) 45 if (j < RP->Ysize - 1 && layout[i][j + 1] != 0) surround_index |= 8;
50 surround_index |= 8; 46
51 return surround_index; 47 return surround_index;
52} 48}
53 49
54 50
55/* like surround_flag, but only walls count. 51/* like surround_flag, but only walls count.
62 2 = wall to right, 58 2 = wall to right,
63 4 = wall above 59 4 = wall above
64 8 = wall below */ 60 8 = wall below */
65 int surround_index = 0; 61 int surround_index = 0;
66 62
67 if ((i > 0) && layout[i - 1][j] == '#') 63 if (i > 0 && layout[i - 1][j] == '#') surround_index |= 1;
68 surround_index |= 1;
69 if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#') 64 if (i < RP->Xsize - 1 && layout[i + 1][j] == '#') surround_index |= 2;
70 surround_index |= 2; 65 if (j > 0 && layout[i][j - 1] == '#') surround_index |= 4;
71 if ((j > 0) && layout[i][j - 1] == '#')
72 surround_index |= 4;
73 if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#') 66 if (j < RP->Ysize - 1 && layout[i][j + 1] == '#') surround_index |= 8;
74 surround_index |= 8; 67
75 return surround_index; 68 return surround_index;
76} 69}
77 70
78 71
79/* like surround_flag, except it checks a map, not a layout. 72/* like surround_flag, except it checks a map, not a layout.
97 if (i > 0) map->at (i - 1, j ).update (); 90 if (i > 0) map->at (i - 1, j ).update ();
98 if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); 91 if (i < RP->Xsize - 1) map->at (i + 1, j ).update ();
99 if (j > 0) map->at (i , j - 1).update (); 92 if (j > 0) map->at (i , j - 1).update ();
100 if (j < RP->Ysize - 1) map->at (i , j + 1).update (); 93 if (j < RP->Ysize - 1) map->at (i , j + 1).update ();
101 94
102 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) 95 if (i > 0 && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) surround_index |= 1;
103 surround_index |= 1;
104 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) 96 if (i < RP->Xsize - 1 && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) surround_index |= 2;
105 surround_index |= 2;
106 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) 97 if (j > 0 && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) surround_index |= 4;
107 surround_index |= 4;
108 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) 98 if (j < RP->Ysize - 1 && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) surround_index |= 8;
109 surround_index |= 8;
110 99
111 return surround_index; 100 return surround_index;
112} 101}
113 102
114/* like surround_flag2, except it checks a map, not a layout. */ 103/* like surround_flag2, except it checks a map, not a layout. */
115 104static int
116int
117surround_flag4 (maptile *map, int i, int j, random_map_params *RP) 105surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
118{ 106{
119 /* 1 = blocked to left, 107 /* 1 = blocked to left,
120 2 = blocked to right, 108 2 = blocked to right,
121 4 = blocked above 109 4 = blocked above
122 8 = blocked below */ 110 8 = blocked below */
123 int surround_index = 0; 111 int surround_index = 0;
124 112
125 if ((i > 0) && wall_blocked (map, i - 1, j)) 113 if (i > 0 && wall_blocked (map, i - 1, j)) surround_index |= 1;
126 surround_index |= 1;
127 if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j)) 114 if (i < RP->Xsize - 1 && wall_blocked (map, i + 1, j)) surround_index |= 2;
128 surround_index |= 2; 115 if (j > 0 && wall_blocked (map, i, j - 1)) surround_index |= 4;
129 if ((j > 0) && wall_blocked (map, i, j - 1))
130 surround_index |= 4;
131 if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1)) 116 if (j < RP->Ysize - 1 && wall_blocked (map, i, j + 1)) surround_index |= 8;
132 surround_index |= 8;
133 117
134 return surround_index; 118 return surround_index;
119}
120
121/* picks the right wall type for this square, to make it look nice,
122 and have everything nicely joined. It uses the layout. */
123static object *
124pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
125{
126 /* 1 = wall to left,
127 2 = wall to right,
128 4 = wall above
129 8 = wall below */
130 int surround_index = 0;
131 int l;
132 char wall_name[1024];
133 archetype *wall_arch = 0;
134
135 assign (wall_name, the_wall->arch->archname);
136
137 /* conventionally, walls are named like this:
138 wallname_wallcode, where wallcode indicates
139 a joinedness, and wallname is the wall.
140 this code depends on the convention for
141 finding the right wall. */
142
143 /* extract the wall name, which is the text up to the leading _ */
144 for (l = 0; l < 64; l++)
145 {
146 if (wall_name[l] == '_')
147 {
148 wall_name[l] = 0;
149 break;
150 }
151 }
152
153 surround_index = surround_flag2 (layout, i, j, RP);
154
155 switch (surround_index)
156 {
157 case 0:
158 strcat (wall_name, "_0");
159 break;
160 case 1:
161 strcat (wall_name, "_1_3");
162 break;
163 case 2:
164 strcat (wall_name, "_1_4");
165 break;
166 case 3:
167 strcat (wall_name, "_2_1_2");
168 break;
169 case 4:
170 strcat (wall_name, "_1_2");
171 break;
172 case 5:
173 strcat (wall_name, "_2_2_4");
174 break;
175 case 6:
176 strcat (wall_name, "_2_2_1");
177 break;
178 case 7:
179 strcat (wall_name, "_3_1");
180 break;
181 case 8:
182 strcat (wall_name, "_1_1");
183 break;
184 case 9:
185 strcat (wall_name, "_2_2_3");
186 break;
187 case 10:
188 strcat (wall_name, "_2_2_2");
189 break;
190 case 11:
191 strcat (wall_name, "_3_3");
192 break;
193 case 12:
194 strcat (wall_name, "_2_1_1");
195 break;
196 case 13:
197 strcat (wall_name, "_3_4");
198 break;
199 case 14:
200 strcat (wall_name, "_3_2");
201 break;
202 case 15:
203 strcat (wall_name, "_4");
204 break;
205 }
206 wall_arch = archetype::find (wall_name);
207
208 return wall_arch ? wall_arch->instance () : the_wall->arch->instance ();
135} 209}
136 210
137/* takes a map and a layout, and puts walls in the map (picked from 211/* takes a map and a layout, and puts walls in the map (picked from
138 w_style) at '#' marks. */ 212 w_style) at '#' marks. */
139
140void 213void
141make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) 214make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP)
142{ 215{
143 char styledirname[1024];
144 char stylefilepath[1024];
145 maptile *style_map = 0;
146 object *the_wall; 216 object *the_wall;
147 217
148 /* get the style map */ 218 /* get the style map */
149 if (!strcmp (w_style, "none")) 219 if (!strcmp (w_style, "none"))
150 return; 220 return;
151 sprintf (styledirname, "%s", "/styles/wallstyles"); 221
152 sprintf (stylefilepath, "%s/%s", styledirname, w_style); 222 maptile *style_map = find_style ("/styles/wallstyles", w_style, RP->difficulty);
153 style_map = find_style (styledirname, w_style, -1);
154 if (!style_map) 223 if (!style_map)
155 return; 224 return;
156 225
157 /* fill up the map with the given floor style */ 226 maptile *mining_map = m_style && *m_style
227 ? find_style ("/styles/miningstyles", m_style, RP->difficulty)
228 : 0;
229
158 if ((the_wall = style_map->pick_random_object ())) 230 if ((the_wall = style_map->pick_random_object (rmg_rndm)))
159 { 231 {
160 int i, j; 232 int i, j;
161 char *cp; 233 char *cp;
162 int joinedwalls = 0; 234 int joinedwalls = 0;
163 object *thiswall; 235 object *thiswall;
175 if (layout[i][j] == '#') 247 if (layout[i][j] == '#')
176 { 248 {
177 if (joinedwalls) 249 if (joinedwalls)
178 thiswall = pick_joined_wall (the_wall, layout, i, j, RP); 250 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
179 else 251 else
180 thiswall = arch_to_object (the_wall->arch); 252 thiswall = the_wall->arch->instance ();
181 thiswall->x = i; 253
182 thiswall->y = j;
183 thiswall->move_block = MOVE_ALL; 254 thiswall->move_block = MOVE_ALL;
184 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); 255 map->insert (thiswall, i, j, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
256
257 if (mining_map)
258 if (object *vein = mining_map->at (rmg_rndm (mining_map->width), rmg_rndm (mining_map->height)).bot)
259 map->insert (vein->clone (), i, j, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
185 } 260 }
186 } 261 }
187 } 262 }
188} 263}
189
190
191/* picks the right wall type for this square, to make it look nice,
192 and have everything nicely joined. It uses the layout. */
193
194object *
195pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
196{
197 /* 1 = wall to left,
198 2 = wall to right,
199 4 = wall above
200 8 = wall below */
201 int surround_index = 0;
202 int l;
203 char wall_name[1024];
204 archetype *wall_arch = 0;
205
206 assign (wall_name, the_wall->arch->archname);
207
208 /* conventionally, walls are named like this:
209 wallname_wallcode, where wallcode indicates
210 a joinedness, and wallname is the wall.
211 this code depends on the convention for
212 finding the right wall. */
213
214 /* extract the wall name, which is the text up to the leading _ */
215 for (l = 0; l < 64; l++)
216 {
217 if (wall_name[l] == '_')
218 {
219 wall_name[l] = 0;
220 break;
221 }
222 }
223
224 surround_index = surround_flag2 (layout, i, j, RP);
225
226 switch (surround_index)
227 {
228 case 0:
229 strcat (wall_name, "_0");
230 break;
231 case 1:
232 strcat (wall_name, "_1_3");
233 break;
234 case 2:
235 strcat (wall_name, "_1_4");
236 break;
237 case 3:
238 strcat (wall_name, "_2_1_2");
239 break;
240 case 4:
241 strcat (wall_name, "_1_2");
242 break;
243 case 5:
244 strcat (wall_name, "_2_2_4");
245 break;
246 case 6:
247 strcat (wall_name, "_2_2_1");
248 break;
249 case 7:
250 strcat (wall_name, "_3_1");
251 break;
252 case 8:
253 strcat (wall_name, "_1_1");
254 break;
255 case 9:
256 strcat (wall_name, "_2_2_3");
257 break;
258 case 10:
259 strcat (wall_name, "_2_2_2");
260 break;
261 case 11:
262 strcat (wall_name, "_3_3");
263 break;
264 case 12:
265 strcat (wall_name, "_2_1_1");
266 break;
267 case 13:
268 strcat (wall_name, "_3_4");
269 break;
270 case 14:
271 strcat (wall_name, "_3_2");
272 break;
273 case 15:
274 strcat (wall_name, "_4");
275 break;
276 }
277 wall_arch = archetype::find (wall_name);
278
279 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
280}
281
282 264
283/* this takes a map, and changes an existing wall to match what's blocked 265/* this takes a map, and changes an existing wall to match what's blocked
284 * around it, counting only doors and walls as blocked. If insert_flag is 266 * around it, counting only doors and walls as blocked. If insert_flag is
285 * 1, it will go ahead and insert the wall into the map. If not, it 267 * 1, it will go ahead and insert the wall into the map. If not, it
286 * will only return the wall which would belong there, and doesn't 268 * will only return the wall which would belong there, and doesn't
287 * remove anything. It depends on the 269 * remove anything. It depends on the
288 * global, previously-set variable, "wall_name" 270 * global, previously-set variable, "wall_name"
289 */ 271 */
290
291object * 272object *
292retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) 273retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
293{ 274{
294 /* 1 = wall to left, 275 /* 1 = wall to left,
295 * 2 = wall to right, 276 * 2 = wall to right,
391 372
392 wall_arch = archetype::find (RP->wall_name); 373 wall_arch = archetype::find (RP->wall_name);
393 374
394 if (!wall_arch) 375 if (!wall_arch)
395 { 376 {
396 new_wall = arch_to_object (wall_arch); 377 new_wall = wall_arch->instance ();
397 new_wall->x = i; 378 new_wall->x = i;
398 new_wall->y = j; 379 new_wall->y = j;
399 380
400 if (the_wall && the_wall->map) 381 if (the_wall && the_wall->map)
401 {
402 the_wall->remove ();
403 the_wall->destroy (); 382 the_wall->destroy ();
404 }
405 383
406 the_wall->move_block = MOVE_ALL; 384 the_wall->move_block = MOVE_ALL;
407 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); 385 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
408 } 386 }
409 387

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