1 | /* |
1 | /* |
2 | * static char *rcsid_wall_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: wall.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
23 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #include <random_map.h> |
26 | #include <random_map.h> |
31 | #include <rproto.h> |
27 | #include <rproto.h> |
32 | |
28 | |
33 | /* Put in the walls and autojoin them. */ |
29 | /* Put in the walls and autojoin them. */ |
34 | |
30 | |
35 | |
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36 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
37 | are occupied. */ |
32 | are occupied. */ |
38 | |
33 | int |
39 | int surround_flag(char **layout,int i,int j,RMParms *RP){ |
34 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
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35 | { |
40 | /* 1 = wall to left, |
36 | /* 1 = wall to left, |
41 | 2 = wall to right, |
37 | 2 = wall to right, |
42 | 4 = wall above |
38 | 4 = wall above |
43 | 8 = wall below */ |
39 | 8 = wall below */ |
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40 | int surround_index = 0; |
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41 | |
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42 | if ((i > 0) && layout[i - 1][j] != 0) |
44 | int surround_index = 0; |
43 | surround_index |= 1; |
45 | if((i > 0) && layout[i-1][j]!=0) surround_index |=1; |
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46 | if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2; |
44 | if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0) |
47 | if((j > 0) && layout[i][j-1]!=0) surround_index |=4; |
45 | surround_index |= 2; |
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46 | if ((j > 0) && layout[i][j - 1] != 0) |
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47 | surround_index |= 4; |
48 | if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8; |
48 | if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0) |
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49 | surround_index |= 8; |
49 | return surround_index; |
50 | return surround_index; |
50 | } |
51 | } |
51 | |
52 | |
52 | |
53 | |
53 | /* like surround_flag, but only walls count. |
54 | /* like surround_flag, but only walls count. |
54 | */ |
55 | */ |
55 | |
56 | |
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57 | int |
56 | int surround_flag2(char **layout,int i,int j,RMParms *RP){ |
58 | surround_flag2 (char **layout, int i, int j, random_map_params *RP) |
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59 | { |
57 | /* 1 = wall to left, |
60 | /* 1 = wall to left, |
58 | 2 = wall to right, |
61 | 2 = wall to right, |
59 | 4 = wall above |
62 | 4 = wall above |
60 | 8 = wall below */ |
63 | 8 = wall below */ |
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64 | int surround_index = 0; |
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65 | |
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66 | if ((i > 0) && layout[i - 1][j] == '#') |
61 | int surround_index = 0; |
67 | surround_index |= 1; |
62 | if((i > 0) && layout[i-1][j]=='#') surround_index |=1; |
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63 | if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2; |
68 | if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#') |
64 | if((j > 0) && layout[i][j-1]=='#') surround_index |=4; |
69 | surround_index |= 2; |
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70 | if ((j > 0) && layout[i][j - 1] == '#') |
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71 | surround_index |= 4; |
65 | if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8; |
72 | if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#') |
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73 | surround_index |= 8; |
66 | return surround_index; |
74 | return surround_index; |
67 | } |
75 | } |
68 | |
76 | |
69 | |
77 | |
70 | /* like surround_flag, except it checks a map, not a layout. |
78 | /* like surround_flag, except it checks a map, not a layout. |
71 | * Since this is part of the random map code, presumption |
79 | * Since this is part of the random map code, presumption |
72 | * is that this is not a tiled map. |
80 | * is that this is not a tiled map. |
73 | * What is considered blocking and not is somewhat hard coded. |
81 | * What is considered blocking and not is somewhat hard coded. |
74 | */ |
82 | */ |
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83 | int |
75 | int surround_flag3(mapstruct *map,sint16 i,sint16 j,RMParms *RP){ |
84 | surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP) |
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85 | { |
76 | /* |
86 | /* |
77 | * 1 = blocked to left, |
87 | * 1 = blocked to left, |
78 | * 2 = blocked to right, |
88 | * 2 = blocked to right, |
79 | * 4 = blocked above |
89 | * 4 = blocked above |
80 | * 8 = blocked below |
90 | * 8 = blocked below |
81 | */ |
91 | */ |
82 | |
92 | |
83 | int surround_index = 0; |
93 | int surround_index = 0; |
84 | |
94 | |
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95 | // don't forget to update the mapspace! |
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96 | if (i > 0) map->at (i - 1, j ).update (); |
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97 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
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98 | if (j > 0) map->at (i , j - 1).update (); |
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99 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
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100 | |
85 | if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT)) |
101 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
86 | surround_index |=1; |
102 | surround_index |= 1; |
87 | if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT)) |
103 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
88 | surround_index |=2; |
104 | surround_index |= 2; |
89 | if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT)) |
105 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
90 | surround_index |=4; |
106 | surround_index |= 4; |
91 | if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT)) |
107 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
92 | surround_index |=8; |
108 | surround_index |= 8; |
93 | |
109 | |
94 | return surround_index; |
110 | return surround_index; |
95 | } |
111 | } |
96 | |
112 | |
97 | /* like surround_flag2, except it checks a map, not a layout. */ |
113 | /* like surround_flag2, except it checks a map, not a layout. */ |
98 | |
114 | |
99 | int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){ |
115 | int |
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116 | surround_flag4 (maptile *map, int i, int j, random_map_params *RP) |
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117 | { |
100 | /* 1 = blocked to left, |
118 | /* 1 = blocked to left, |
101 | 2 = blocked to right, |
119 | 2 = blocked to right, |
102 | 4 = blocked above |
120 | 4 = blocked above |
103 | 8 = blocked below */ |
121 | 8 = blocked below */ |
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122 | int surround_index = 0; |
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123 | |
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124 | if ((i > 0) && wall_blocked (map, i - 1, j)) |
104 | int surround_index = 0; |
125 | surround_index |= 1; |
105 | |
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106 | if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1; |
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107 | if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2; |
126 | if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j)) |
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127 | surround_index |= 2; |
108 | if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4; |
128 | if ((j > 0) && wall_blocked (map, i, j - 1)) |
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129 | surround_index |= 4; |
109 | if((j < RP->Ysize-1) && wall_blocked(map,i,j+1)) surround_index |=8; |
130 | if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1)) |
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131 | surround_index |= 8; |
110 | |
132 | |
111 | return surround_index; |
133 | return surround_index; |
112 | } |
134 | } |
113 | |
135 | |
114 | /* takes a map and a layout, and puts walls in the map (picked from |
136 | /* takes a map and a layout, and puts walls in the map (picked from |
115 | w_style) at '#' marks. */ |
137 | w_style) at '#' marks. */ |
116 | |
138 | |
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139 | void |
117 | void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) { |
140 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) |
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141 | { |
118 | char styledirname[256]; |
142 | char styledirname[1024]; |
119 | char stylefilepath[256]; |
143 | char stylefilepath[1024]; |
120 | mapstruct *style_map=0; |
144 | maptile *style_map = 0; |
121 | object *the_wall; |
145 | object *the_wall; |
122 | |
146 | |
123 | /* get the style map */ |
147 | /* get the style map */ |
124 | if(!strcmp(w_style,"none")) return; |
148 | if (!strcmp (w_style, "none")) |
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149 | return; |
125 | sprintf(styledirname,"%s","/styles/wallstyles"); |
150 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
126 | sprintf(stylefilepath,"%s/%s",styledirname,w_style); |
151 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
127 | style_map = find_style(styledirname,w_style,-1); |
152 | style_map = find_style (styledirname, w_style, -1); |
128 | if(style_map == 0) return; |
153 | if (!style_map) |
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154 | return; |
129 | |
155 | |
130 | /* fill up the map with the given floor style */ |
156 | /* fill up the map with the given floor style */ |
131 | if((the_wall=pick_random_object(style_map))!=NULL) { |
157 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
132 | int i,j; |
158 | { |
133 | char *cp; |
159 | int i, j; |
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160 | char *cp; |
134 | int joinedwalls=0; |
161 | int joinedwalls = 0; |
135 | object *thiswall; |
162 | object *thiswall; |
136 | |
163 | |
137 | sprintf(RP->wall_name,"%s",the_wall->arch->name); |
164 | sprintf (RP->wall_name, "%s", &the_wall->arch->archname); |
138 | if ((cp=strchr(RP->wall_name,'_'))!=NULL) { |
165 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
139 | *cp=0; |
166 | { |
140 | joinedwalls=1; |
167 | *cp = 0; |
141 | } |
168 | joinedwalls = 1; |
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169 | } |
142 | |
170 | |
143 | for(i=0;i<RP->Xsize;i++) |
171 | for (i = 0; i < RP->Xsize; i++) |
144 | for(j=0;j<RP->Ysize;j++) { |
172 | for (j = 0; j < RP->Ysize; j++) |
145 | if(layout[i][j]=='#') { |
173 | { |
146 | if(joinedwalls) |
174 | if (layout[i][j] == '#') |
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175 | { |
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176 | if (joinedwalls) |
147 | thiswall=pick_joined_wall(the_wall,layout,i,j,RP); |
177 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
148 | else |
178 | else |
149 | thiswall=arch_to_object(the_wall->arch); |
179 | thiswall = arch_to_object (the_wall->arch); |
150 | thiswall->x = i; |
180 | thiswall->x = i; |
151 | thiswall->y = j; |
181 | thiswall->y = j; |
152 | thiswall->move_block = MOVE_ALL; |
182 | thiswall->move_block = MOVE_ALL; |
153 | insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON); |
183 | insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
154 | } |
184 | } |
155 | } |
185 | } |
156 | } |
186 | } |
157 | } |
187 | } |
158 | |
188 | |
159 | |
189 | |
160 | /* picks the right wall type for this square, to make it look nice, |
190 | /* picks the right wall type for this square, to make it look nice, |
161 | and have everything nicely joined. It uses the layout. */ |
191 | and have everything nicely joined. It uses the layout. */ |
162 | |
192 | |
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193 | object * |
163 | object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) { |
194 | pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP) |
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195 | { |
164 | /* 1 = wall to left, |
196 | /* 1 = wall to left, |
165 | 2 = wall to right, |
197 | 2 = wall to right, |
166 | 4 = wall above |
198 | 4 = wall above |
167 | 8 = wall below */ |
199 | 8 = wall below */ |
168 | int surround_index=0; |
200 | int surround_index = 0; |
169 | int l; |
201 | int l; |
170 | char wall_name[64]; |
202 | char wall_name[1024]; |
171 | archetype *wall_arch=0; |
203 | archetype *wall_arch = 0; |
172 | |
204 | |
173 | strcpy(wall_name,the_wall->arch->name); |
205 | assign (wall_name, the_wall->arch->archname); |
174 | |
206 | |
175 | /* conventionally, walls are named like this: |
207 | /* conventionally, walls are named like this: |
176 | wallname_wallcode, where wallcode indicates |
208 | wallname_wallcode, where wallcode indicates |
177 | a joinedness, and wallname is the wall. |
209 | a joinedness, and wallname is the wall. |
178 | this code depends on the convention for |
210 | this code depends on the convention for |
179 | finding the right wall. */ |
211 | finding the right wall. */ |
180 | |
212 | |
181 | /* extract the wall name, which is the text up to the leading _ */ |
213 | /* extract the wall name, which is the text up to the leading _ */ |
182 | for(l=0;l<64;l++) { |
214 | for (l = 0; l < 64; l++) |
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215 | { |
183 | if(wall_name[l]=='_') { |
216 | if (wall_name[l] == '_') |
184 | wall_name[l] = 0; |
217 | { |
185 | break; |
218 | wall_name[l] = 0; |
186 | } |
219 | break; |
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220 | } |
187 | } |
221 | } |
188 | |
222 | |
189 | surround_index = surround_flag2(layout,i,j,RP); |
223 | surround_index = surround_flag2 (layout, i, j, RP); |
190 | |
224 | |
191 | switch(surround_index) { |
225 | switch (surround_index) |
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226 | { |
192 | case 0: |
227 | case 0: |
193 | strcat(wall_name,"_0"); |
228 | strcat (wall_name, "_0"); |
194 | break; |
229 | break; |
195 | case 1: |
230 | case 1: |
196 | strcat(wall_name,"_1_3"); |
231 | strcat (wall_name, "_1_3"); |
197 | break; |
232 | break; |
198 | case 2: |
233 | case 2: |
199 | strcat(wall_name,"_1_4"); |
234 | strcat (wall_name, "_1_4"); |
200 | break; |
235 | break; |
201 | case 3: |
236 | case 3: |
202 | strcat(wall_name,"_2_1_2"); |
237 | strcat (wall_name, "_2_1_2"); |
203 | break; |
238 | break; |
204 | case 4: |
239 | case 4: |
205 | strcat(wall_name,"_1_2"); |
240 | strcat (wall_name, "_1_2"); |
206 | break; |
241 | break; |
207 | case 5: |
242 | case 5: |
208 | strcat(wall_name,"_2_2_4"); |
243 | strcat (wall_name, "_2_2_4"); |
209 | break; |
244 | break; |
210 | case 6: |
245 | case 6: |
211 | strcat(wall_name,"_2_2_1"); |
246 | strcat (wall_name, "_2_2_1"); |
212 | break; |
247 | break; |
213 | case 7: |
248 | case 7: |
214 | strcat(wall_name,"_3_1"); |
249 | strcat (wall_name, "_3_1"); |
215 | break; |
250 | break; |
216 | case 8: |
251 | case 8: |
217 | strcat(wall_name,"_1_1"); |
252 | strcat (wall_name, "_1_1"); |
218 | break; |
253 | break; |
219 | case 9: |
254 | case 9: |
220 | strcat(wall_name,"_2_2_3"); |
255 | strcat (wall_name, "_2_2_3"); |
221 | break; |
256 | break; |
222 | case 10: |
257 | case 10: |
223 | strcat(wall_name,"_2_2_2"); |
258 | strcat (wall_name, "_2_2_2"); |
224 | break; |
259 | break; |
225 | case 11: |
260 | case 11: |
226 | strcat(wall_name,"_3_3"); |
261 | strcat (wall_name, "_3_3"); |
227 | break; |
262 | break; |
228 | case 12: |
263 | case 12: |
229 | strcat(wall_name,"_2_1_1"); |
264 | strcat (wall_name, "_2_1_1"); |
230 | break; |
265 | break; |
231 | case 13: |
266 | case 13: |
232 | strcat(wall_name,"_3_4"); |
267 | strcat (wall_name, "_3_4"); |
233 | break; |
268 | break; |
234 | case 14: |
269 | case 14: |
235 | strcat(wall_name,"_3_2"); |
270 | strcat (wall_name, "_3_2"); |
236 | break; |
271 | break; |
237 | case 15: |
272 | case 15: |
238 | strcat(wall_name,"_4"); |
273 | strcat (wall_name, "_4"); |
239 | break; |
274 | break; |
240 | } |
275 | } |
241 | wall_arch = find_archetype(wall_name); |
276 | wall_arch = archetype::find (wall_name); |
242 | if(wall_arch) return arch_to_object(wall_arch); |
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243 | else { |
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244 | nroferrors--; |
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245 | return arch_to_object(the_wall->arch); |
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246 | } |
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247 | |
277 | |
248 | |
278 | return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch); |
249 | } |
279 | } |
250 | |
280 | |
251 | |
281 | |
252 | /* this takes a map, and changes an existing wall to match what's blocked |
282 | /* this takes a map, and changes an existing wall to match what's blocked |
253 | * around it, counting only doors and walls as blocked. If insert_flag is |
283 | * around it, counting only doors and walls as blocked. If insert_flag is |
254 | * 1, it will go ahead and insert the wall into the map. If not, it |
284 | * 1, it will go ahead and insert the wall into the map. If not, it |
255 | * will only return the wall which would belong there, and doesn't |
285 | * will only return the wall which would belong there, and doesn't |
256 | * remove anything. It depends on the |
286 | * remove anything. It depends on the |
257 | * global, previously-set variable, "wall_name" |
287 | * global, previously-set variable, "wall_name" |
258 | */ |
288 | */ |
259 | |
289 | |
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290 | object * |
260 | object * retrofit_joined_wall(mapstruct *the_map,int i,int j,int insert_flag,RMParms *RP) { |
291 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) |
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292 | { |
261 | /* 1 = wall to left, |
293 | /* 1 = wall to left, |
262 | * 2 = wall to right, |
294 | * 2 = wall to right, |
263 | * 4 = wall above |
295 | * 4 = wall above |
264 | * 8 = wall below |
296 | * 8 = wall below |
265 | */ |
297 | */ |
266 | int surround_index=0; |
298 | int surround_index = 0; |
267 | int l; |
299 | int l; |
268 | object *the_wall=0; |
300 | object *the_wall = 0; |
269 | object *new_wall=0; |
301 | object *new_wall = 0; |
270 | archetype * wall_arch=0; |
302 | archetype *wall_arch = 0; |
271 | |
303 | |
272 | /* first find the wall */ |
304 | /* first find the wall */ |
273 | for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above) |
305 | for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above) |
274 | if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER) |
306 | if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER) |
275 | break; |
307 | break; |
276 | |
308 | |
277 | |
309 | |
278 | /* if what we found is a door, don't remove it, set the_wall to NULL to |
310 | /* if what we found is a door, don't remove it, set the_wall to NULL to |
279 | * signal that later. |
311 | * signal that later. |
280 | */ |
312 | */ |
281 | if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) { |
313 | if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR)) |
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314 | { |
282 | the_wall=NULL; |
315 | the_wall = NULL; |
283 | /* if we're not supposed to insert a new wall where there wasn't one, |
316 | /* if we're not supposed to insert a new wall where there wasn't one, |
284 | * we've gotta leave. |
317 | * we've gotta leave. |
285 | */ |
318 | */ |
286 | if(insert_flag==0) return 0; |
319 | if (insert_flag == 0) |
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320 | return 0; |
287 | } |
321 | } |
288 | else if(the_wall==NULL) return NULL; |
322 | else if (the_wall == NULL) |
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323 | return NULL; |
289 | |
324 | |
290 | /* canonicalize the wall name */ |
325 | /* canonicalize the wall name */ |
291 | for(l=0;l<64;l++) { |
326 | for (l = 0; l < 64; l++) |
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327 | { |
292 | if(RP->wall_name[l]=='_') { |
328 | if (RP->wall_name[l] == '_') |
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329 | { |
293 | RP->wall_name[l] = 0; |
330 | RP->wall_name[l] = 0; |
294 | break; |
331 | break; |
295 | } |
332 | } |
296 | } |
333 | } |
297 | |
334 | |
298 | surround_index = surround_flag4(the_map,i,j,RP); |
335 | surround_index = surround_flag4 (the_map, i, j, RP); |
299 | /* This would be a lot cleaner to just us a lookup table, |
336 | /* This would be a lot cleaner to just us a lookup table, |
300 | * eg, wall_suffix[surround_index] |
337 | * eg, wall_suffix[surround_index] |
301 | */ |
338 | */ |
302 | switch(surround_index) { |
339 | switch (surround_index) |
303 | case 0: |
340 | { |
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341 | case 0: |
304 | strcat(RP->wall_name,"_0"); |
342 | strcat (RP->wall_name, "_0"); |
305 | break; |
343 | break; |
306 | case 1: |
344 | case 1: |
307 | strcat(RP->wall_name,"_1_3"); |
345 | strcat (RP->wall_name, "_1_3"); |
308 | break; |
346 | break; |
309 | case 2: |
347 | case 2: |
310 | strcat(RP->wall_name,"_1_4"); |
348 | strcat (RP->wall_name, "_1_4"); |
311 | break; |
349 | break; |
312 | case 3: |
350 | case 3: |
313 | strcat(RP->wall_name,"_2_1_2"); |
351 | strcat (RP->wall_name, "_2_1_2"); |
314 | break; |
352 | break; |
315 | case 4: |
353 | case 4: |
316 | strcat(RP->wall_name,"_1_2"); |
354 | strcat (RP->wall_name, "_1_2"); |
317 | break; |
355 | break; |
318 | case 5: |
356 | case 5: |
319 | strcat(RP->wall_name,"_2_2_4"); |
357 | strcat (RP->wall_name, "_2_2_4"); |
320 | break; |
358 | break; |
321 | case 6: |
359 | case 6: |
322 | strcat(RP->wall_name,"_2_2_1"); |
360 | strcat (RP->wall_name, "_2_2_1"); |
323 | break; |
361 | break; |
324 | case 7: |
362 | case 7: |
325 | strcat(RP->wall_name,"_3_1"); |
363 | strcat (RP->wall_name, "_3_1"); |
326 | break; |
364 | break; |
327 | case 8: |
365 | case 8: |
328 | strcat(RP->wall_name,"_1_1"); |
366 | strcat (RP->wall_name, "_1_1"); |
329 | break; |
367 | break; |
330 | case 9: |
368 | case 9: |
331 | strcat(RP->wall_name,"_2_2_3"); |
369 | strcat (RP->wall_name, "_2_2_3"); |
332 | break; |
370 | break; |
333 | case 10: |
371 | case 10: |
334 | strcat(RP->wall_name,"_2_2_2"); |
372 | strcat (RP->wall_name, "_2_2_2"); |
335 | break; |
373 | break; |
336 | case 11: |
374 | case 11: |
337 | strcat(RP->wall_name,"_3_3"); |
375 | strcat (RP->wall_name, "_3_3"); |
338 | break; |
376 | break; |
339 | case 12: |
377 | case 12: |
340 | strcat(RP->wall_name,"_2_1_1"); |
378 | strcat (RP->wall_name, "_2_1_1"); |
341 | break; |
379 | break; |
342 | case 13: |
380 | case 13: |
343 | strcat(RP->wall_name,"_3_4"); |
381 | strcat (RP->wall_name, "_3_4"); |
344 | break; |
382 | break; |
345 | case 14: |
383 | case 14: |
346 | strcat(RP->wall_name,"_3_2"); |
384 | strcat (RP->wall_name, "_3_2"); |
347 | break; |
385 | break; |
348 | case 15: |
386 | case 15: |
349 | strcat(RP->wall_name,"_4"); |
387 | strcat (RP->wall_name, "_4"); |
350 | break; |
388 | break; |
351 | } |
389 | } |
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390 | |
352 | wall_arch = find_archetype(RP->wall_name); |
391 | wall_arch = archetype::find (RP->wall_name); |
353 | if(wall_arch!=NULL) { |
392 | |
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393 | if (!wall_arch) |
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394 | { |
354 | new_wall=arch_to_object(wall_arch); |
395 | new_wall = arch_to_object (wall_arch); |
355 | new_wall->x = i; |
396 | new_wall->x = i; |
356 | new_wall->y = j; |
397 | new_wall->y = j; |
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398 | |
357 | if(the_wall && the_wall->map) { |
399 | if (the_wall && the_wall->map) |
358 | remove_ob(the_wall); |
400 | the_wall->destroy (); |
359 | free_object(the_wall); |
401 | |
360 | } |
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|
361 | the_wall->move_block = MOVE_ALL; |
402 | the_wall->move_block = MOVE_ALL; |
362 | insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON); |
403 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
363 | } |
404 | } |
364 | else |
405 | |
365 | nroferrors--; /* it's OK not to find an arch. */ |
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366 | return new_wall; |
406 | return new_wall; |
367 | } |
407 | } |
368 | |
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369 | |
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