1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <random_map.h> |
26 | #include <random_map.h> |
26 | #include <rproto.h> |
27 | #include <rproto.h> |
27 | |
28 | |
28 | /* Put in the walls and autojoin them. */ |
29 | /* Put in the walls and autojoin them. */ |
29 | |
30 | |
30 | |
|
|
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
32 | are occupied. */ |
32 | are occupied. */ |
33 | |
|
|
34 | int |
33 | int |
35 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
34 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
36 | { |
35 | { |
37 | /* 1 = wall to left, |
36 | /* 1 = wall to left, |
38 | 2 = wall to right, |
37 | 2 = wall to right, |
… | |
… | |
153 | style_map = find_style (styledirname, w_style, -1); |
152 | style_map = find_style (styledirname, w_style, -1); |
154 | if (!style_map) |
153 | if (!style_map) |
155 | return; |
154 | return; |
156 | |
155 | |
157 | /* fill up the map with the given floor style */ |
156 | /* fill up the map with the given floor style */ |
158 | if ((the_wall = style_map->pick_random_object ())) |
157 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
159 | { |
158 | { |
160 | int i, j; |
159 | int i, j; |
161 | char *cp; |
160 | char *cp; |
162 | int joinedwalls = 0; |
161 | int joinedwalls = 0; |
163 | object *thiswall; |
162 | object *thiswall; |
… | |
… | |
396 | new_wall = arch_to_object (wall_arch); |
395 | new_wall = arch_to_object (wall_arch); |
397 | new_wall->x = i; |
396 | new_wall->x = i; |
398 | new_wall->y = j; |
397 | new_wall->y = j; |
399 | |
398 | |
400 | if (the_wall && the_wall->map) |
399 | if (the_wall && the_wall->map) |
401 | { |
|
|
402 | the_wall->remove (); |
|
|
403 | the_wall->destroy (); |
400 | the_wall->destroy (); |
404 | } |
|
|
405 | |
401 | |
406 | the_wall->move_block = MOVE_ALL; |
402 | the_wall->move_block = MOVE_ALL; |
407 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
403 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
408 | } |
404 | } |
409 | |
405 | |