1 | /* |
1 | /* |
2 | * static char *rcsid_wall_c = |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | * "$Id: wall.C,v 1.3 2006/09/03 00:18:42 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
4 | */ |
23 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #include <random_map.h> |
26 | #include <random_map.h> |
31 | #include <rproto.h> |
27 | #include <rproto.h> |
32 | |
28 | |
… | |
… | |
34 | |
30 | |
35 | |
31 | |
36 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
32 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
37 | are occupied. */ |
33 | are occupied. */ |
38 | |
34 | |
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35 | int |
39 | int surround_flag(char **layout,int i,int j,RMParms *RP){ |
36 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
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37 | { |
40 | /* 1 = wall to left, |
38 | /* 1 = wall to left, |
41 | 2 = wall to right, |
39 | 2 = wall to right, |
42 | 4 = wall above |
40 | 4 = wall above |
43 | 8 = wall below */ |
41 | 8 = wall below */ |
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42 | int surround_index = 0; |
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43 | |
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44 | if ((i > 0) && layout[i - 1][j] != 0) |
44 | int surround_index = 0; |
45 | surround_index |= 1; |
45 | if((i > 0) && layout[i-1][j]!=0) surround_index |=1; |
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46 | if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2; |
46 | if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0) |
47 | if((j > 0) && layout[i][j-1]!=0) surround_index |=4; |
47 | surround_index |= 2; |
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48 | if ((j > 0) && layout[i][j - 1] != 0) |
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49 | surround_index |= 4; |
48 | if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8; |
50 | if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0) |
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51 | surround_index |= 8; |
49 | return surround_index; |
52 | return surround_index; |
50 | } |
53 | } |
51 | |
54 | |
52 | |
55 | |
53 | /* like surround_flag, but only walls count. |
56 | /* like surround_flag, but only walls count. |
54 | */ |
57 | */ |
55 | |
58 | |
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59 | int |
56 | int surround_flag2(char **layout,int i,int j,RMParms *RP){ |
60 | surround_flag2 (char **layout, int i, int j, random_map_params *RP) |
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61 | { |
57 | /* 1 = wall to left, |
62 | /* 1 = wall to left, |
58 | 2 = wall to right, |
63 | 2 = wall to right, |
59 | 4 = wall above |
64 | 4 = wall above |
60 | 8 = wall below */ |
65 | 8 = wall below */ |
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66 | int surround_index = 0; |
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67 | |
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68 | if ((i > 0) && layout[i - 1][j] == '#') |
61 | int surround_index = 0; |
69 | surround_index |= 1; |
62 | if((i > 0) && layout[i-1][j]=='#') surround_index |=1; |
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63 | if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2; |
70 | if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#') |
64 | if((j > 0) && layout[i][j-1]=='#') surround_index |=4; |
71 | surround_index |= 2; |
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72 | if ((j > 0) && layout[i][j - 1] == '#') |
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73 | surround_index |= 4; |
65 | if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8; |
74 | if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#') |
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75 | surround_index |= 8; |
66 | return surround_index; |
76 | return surround_index; |
67 | } |
77 | } |
68 | |
78 | |
69 | |
79 | |
70 | /* like surround_flag, except it checks a map, not a layout. |
80 | /* like surround_flag, except it checks a map, not a layout. |
71 | * Since this is part of the random map code, presumption |
81 | * Since this is part of the random map code, presumption |
72 | * is that this is not a tiled map. |
82 | * is that this is not a tiled map. |
73 | * What is considered blocking and not is somewhat hard coded. |
83 | * What is considered blocking and not is somewhat hard coded. |
74 | */ |
84 | */ |
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85 | int |
75 | int surround_flag3(mapstruct *map,sint16 i,sint16 j,RMParms *RP){ |
86 | surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP) |
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87 | { |
76 | /* |
88 | /* |
77 | * 1 = blocked to left, |
89 | * 1 = blocked to left, |
78 | * 2 = blocked to right, |
90 | * 2 = blocked to right, |
79 | * 4 = blocked above |
91 | * 4 = blocked above |
80 | * 8 = blocked below |
92 | * 8 = blocked below |
81 | */ |
93 | */ |
82 | |
94 | |
83 | int surround_index = 0; |
95 | int surround_index = 0; |
84 | |
96 | |
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97 | // don't forget to update the mapspace! |
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98 | if (i > 0) map->at (i - 1, j ).update (); |
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99 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
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100 | if (j > 0) map->at (i , j - 1).update (); |
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101 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
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102 | |
85 | if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT)) |
103 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
86 | surround_index |=1; |
104 | surround_index |= 1; |
87 | if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT)) |
105 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
88 | surround_index |=2; |
106 | surround_index |= 2; |
89 | if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT)) |
107 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
90 | surround_index |=4; |
108 | surround_index |= 4; |
91 | if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT)) |
109 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
92 | surround_index |=8; |
110 | surround_index |= 8; |
93 | |
111 | |
94 | return surround_index; |
112 | return surround_index; |
95 | } |
113 | } |
96 | |
114 | |
97 | /* like surround_flag2, except it checks a map, not a layout. */ |
115 | /* like surround_flag2, except it checks a map, not a layout. */ |
98 | |
116 | |
99 | int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){ |
117 | int |
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118 | surround_flag4 (maptile *map, int i, int j, random_map_params *RP) |
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119 | { |
100 | /* 1 = blocked to left, |
120 | /* 1 = blocked to left, |
101 | 2 = blocked to right, |
121 | 2 = blocked to right, |
102 | 4 = blocked above |
122 | 4 = blocked above |
103 | 8 = blocked below */ |
123 | 8 = blocked below */ |
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124 | int surround_index = 0; |
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125 | |
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126 | if ((i > 0) && wall_blocked (map, i - 1, j)) |
104 | int surround_index = 0; |
127 | surround_index |= 1; |
105 | |
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106 | if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1; |
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107 | if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2; |
128 | if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j)) |
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129 | surround_index |= 2; |
108 | if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4; |
130 | if ((j > 0) && wall_blocked (map, i, j - 1)) |
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131 | surround_index |= 4; |
109 | if((j < RP->Ysize-1) && wall_blocked(map,i,j+1)) surround_index |=8; |
132 | if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1)) |
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133 | surround_index |= 8; |
110 | |
134 | |
111 | return surround_index; |
135 | return surround_index; |
112 | } |
136 | } |
113 | |
137 | |
114 | /* takes a map and a layout, and puts walls in the map (picked from |
138 | /* takes a map and a layout, and puts walls in the map (picked from |
115 | w_style) at '#' marks. */ |
139 | w_style) at '#' marks. */ |
116 | |
140 | |
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141 | void |
117 | void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) { |
142 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) |
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143 | { |
118 | char styledirname[256]; |
144 | char styledirname[1024]; |
119 | char stylefilepath[256]; |
145 | char stylefilepath[1024]; |
120 | mapstruct *style_map=0; |
146 | maptile *style_map = 0; |
121 | object *the_wall; |
147 | object *the_wall; |
122 | |
148 | |
123 | /* get the style map */ |
149 | /* get the style map */ |
124 | if(!strcmp(w_style,"none")) return; |
150 | if (!strcmp (w_style, "none")) |
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151 | return; |
125 | sprintf(styledirname,"%s","/styles/wallstyles"); |
152 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
126 | sprintf(stylefilepath,"%s/%s",styledirname,w_style); |
153 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
127 | style_map = find_style(styledirname,w_style,-1); |
154 | style_map = find_style (styledirname, w_style, -1); |
128 | if(style_map == 0) return; |
155 | if (!style_map) |
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156 | return; |
129 | |
157 | |
130 | /* fill up the map with the given floor style */ |
158 | /* fill up the map with the given floor style */ |
131 | if((the_wall=pick_random_object(style_map))!=NULL) { |
159 | if ((the_wall = style_map->pick_random_object ())) |
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160 | { |
132 | int i,j; |
161 | int i, j; |
133 | char *cp; |
162 | char *cp; |
134 | int joinedwalls=0; |
163 | int joinedwalls = 0; |
135 | object *thiswall; |
164 | object *thiswall; |
136 | |
165 | |
137 | sprintf(RP->wall_name,"%s", &the_wall->arch->name); |
166 | sprintf (RP->wall_name, "%s", &the_wall->arch->name); |
138 | if ((cp=strchr(RP->wall_name,'_'))!=NULL) { |
167 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
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168 | { |
139 | *cp=0; |
169 | *cp = 0; |
140 | joinedwalls=1; |
170 | joinedwalls = 1; |
141 | } |
171 | } |
142 | |
172 | |
143 | for(i=0;i<RP->Xsize;i++) |
173 | for (i = 0; i < RP->Xsize; i++) |
144 | for(j=0;j<RP->Ysize;j++) { |
174 | for (j = 0; j < RP->Ysize; j++) |
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175 | { |
145 | if(layout[i][j]=='#') { |
176 | if (layout[i][j] == '#') |
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177 | { |
146 | if(joinedwalls) |
178 | if (joinedwalls) |
147 | thiswall=pick_joined_wall(the_wall,layout,i,j,RP); |
179 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
148 | else |
180 | else |
149 | thiswall=arch_to_object(the_wall->arch); |
181 | thiswall = arch_to_object (the_wall->arch); |
150 | thiswall->x = i; |
182 | thiswall->x = i; |
151 | thiswall->y = j; |
183 | thiswall->y = j; |
152 | thiswall->move_block = MOVE_ALL; |
184 | thiswall->move_block = MOVE_ALL; |
153 | insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON); |
185 | insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
154 | } |
186 | } |
155 | } |
187 | } |
156 | } |
188 | } |
157 | } |
189 | } |
158 | |
190 | |
159 | |
191 | |
160 | /* picks the right wall type for this square, to make it look nice, |
192 | /* picks the right wall type for this square, to make it look nice, |
161 | and have everything nicely joined. It uses the layout. */ |
193 | and have everything nicely joined. It uses the layout. */ |
162 | |
194 | |
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195 | object * |
163 | object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) { |
196 | pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP) |
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197 | { |
164 | /* 1 = wall to left, |
198 | /* 1 = wall to left, |
165 | 2 = wall to right, |
199 | 2 = wall to right, |
166 | 4 = wall above |
200 | 4 = wall above |
167 | 8 = wall below */ |
201 | 8 = wall below */ |
168 | int surround_index=0; |
202 | int surround_index = 0; |
169 | int l; |
203 | int l; |
170 | char wall_name[64]; |
204 | char wall_name[1024]; |
171 | archetype *wall_arch=0; |
205 | archetype *wall_arch = 0; |
172 | |
206 | |
173 | strcpy(wall_name,the_wall->arch->name); |
207 | assign (wall_name, the_wall->arch->name); |
174 | |
208 | |
175 | /* conventionally, walls are named like this: |
209 | /* conventionally, walls are named like this: |
176 | wallname_wallcode, where wallcode indicates |
210 | wallname_wallcode, where wallcode indicates |
177 | a joinedness, and wallname is the wall. |
211 | a joinedness, and wallname is the wall. |
178 | this code depends on the convention for |
212 | this code depends on the convention for |
179 | finding the right wall. */ |
213 | finding the right wall. */ |
180 | |
214 | |
181 | /* extract the wall name, which is the text up to the leading _ */ |
215 | /* extract the wall name, which is the text up to the leading _ */ |
182 | for(l=0;l<64;l++) { |
216 | for (l = 0; l < 64; l++) |
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217 | { |
183 | if(wall_name[l]=='_') { |
218 | if (wall_name[l] == '_') |
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219 | { |
184 | wall_name[l] = 0; |
220 | wall_name[l] = 0; |
185 | break; |
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186 | } |
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187 | } |
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188 | |
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189 | surround_index = surround_flag2(layout,i,j,RP); |
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190 | |
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191 | switch(surround_index) { |
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192 | case 0: |
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193 | strcat(wall_name,"_0"); |
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194 | break; |
221 | break; |
195 | case 1: |
222 | } |
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223 | } |
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224 | |
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225 | surround_index = surround_flag2 (layout, i, j, RP); |
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226 | |
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227 | switch (surround_index) |
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228 | { |
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229 | case 0: |
196 | strcat(wall_name,"_1_3"); |
230 | strcat (wall_name, "_0"); |
197 | break; |
231 | break; |
198 | case 2: |
232 | case 1: |
199 | strcat(wall_name,"_1_4"); |
233 | strcat (wall_name, "_1_3"); |
200 | break; |
234 | break; |
201 | case 3: |
235 | case 2: |
202 | strcat(wall_name,"_2_1_2"); |
236 | strcat (wall_name, "_1_4"); |
203 | break; |
237 | break; |
204 | case 4: |
238 | case 3: |
205 | strcat(wall_name,"_1_2"); |
239 | strcat (wall_name, "_2_1_2"); |
206 | break; |
240 | break; |
207 | case 5: |
241 | case 4: |
208 | strcat(wall_name,"_2_2_4"); |
242 | strcat (wall_name, "_1_2"); |
209 | break; |
243 | break; |
210 | case 6: |
244 | case 5: |
211 | strcat(wall_name,"_2_2_1"); |
245 | strcat (wall_name, "_2_2_4"); |
212 | break; |
246 | break; |
213 | case 7: |
247 | case 6: |
214 | strcat(wall_name,"_3_1"); |
248 | strcat (wall_name, "_2_2_1"); |
215 | break; |
249 | break; |
216 | case 8: |
250 | case 7: |
217 | strcat(wall_name,"_1_1"); |
251 | strcat (wall_name, "_3_1"); |
218 | break; |
252 | break; |
219 | case 9: |
253 | case 8: |
220 | strcat(wall_name,"_2_2_3"); |
254 | strcat (wall_name, "_1_1"); |
221 | break; |
255 | break; |
222 | case 10: |
256 | case 9: |
223 | strcat(wall_name,"_2_2_2"); |
257 | strcat (wall_name, "_2_2_3"); |
224 | break; |
258 | break; |
225 | case 11: |
259 | case 10: |
226 | strcat(wall_name,"_3_3"); |
260 | strcat (wall_name, "_2_2_2"); |
227 | break; |
261 | break; |
228 | case 12: |
262 | case 11: |
229 | strcat(wall_name,"_2_1_1"); |
263 | strcat (wall_name, "_3_3"); |
230 | break; |
264 | break; |
231 | case 13: |
265 | case 12: |
232 | strcat(wall_name,"_3_4"); |
266 | strcat (wall_name, "_2_1_1"); |
233 | break; |
267 | break; |
234 | case 14: |
268 | case 13: |
235 | strcat(wall_name,"_3_2"); |
269 | strcat (wall_name, "_3_4"); |
236 | break; |
270 | break; |
237 | case 15: |
271 | case 14: |
238 | strcat(wall_name,"_4"); |
272 | strcat (wall_name, "_3_2"); |
239 | break; |
273 | break; |
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274 | case 15: |
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275 | strcat (wall_name, "_4"); |
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276 | break; |
240 | } |
277 | } |
241 | wall_arch = find_archetype(wall_name); |
278 | wall_arch = archetype::find (wall_name); |
242 | if(wall_arch) return arch_to_object(wall_arch); |
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243 | else { |
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244 | nroferrors--; |
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245 | return arch_to_object(the_wall->arch); |
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246 | } |
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247 | |
279 | |
248 | |
280 | return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch); |
249 | } |
281 | } |
250 | |
282 | |
251 | |
283 | |
252 | /* this takes a map, and changes an existing wall to match what's blocked |
284 | /* this takes a map, and changes an existing wall to match what's blocked |
253 | * around it, counting only doors and walls as blocked. If insert_flag is |
285 | * around it, counting only doors and walls as blocked. If insert_flag is |
254 | * 1, it will go ahead and insert the wall into the map. If not, it |
286 | * 1, it will go ahead and insert the wall into the map. If not, it |
255 | * will only return the wall which would belong there, and doesn't |
287 | * will only return the wall which would belong there, and doesn't |
256 | * remove anything. It depends on the |
288 | * remove anything. It depends on the |
257 | * global, previously-set variable, "wall_name" |
289 | * global, previously-set variable, "wall_name" |
258 | */ |
290 | */ |
259 | |
291 | |
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292 | object * |
260 | object * retrofit_joined_wall(mapstruct *the_map,int i,int j,int insert_flag,RMParms *RP) { |
293 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) |
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294 | { |
261 | /* 1 = wall to left, |
295 | /* 1 = wall to left, |
262 | * 2 = wall to right, |
296 | * 2 = wall to right, |
263 | * 4 = wall above |
297 | * 4 = wall above |
264 | * 8 = wall below |
298 | * 8 = wall below |
265 | */ |
299 | */ |
266 | int surround_index=0; |
300 | int surround_index = 0; |
267 | int l; |
301 | int l; |
268 | object *the_wall=0; |
302 | object *the_wall = 0; |
269 | object *new_wall=0; |
303 | object *new_wall = 0; |
270 | archetype * wall_arch=0; |
304 | archetype *wall_arch = 0; |
271 | |
305 | |
272 | /* first find the wall */ |
306 | /* first find the wall */ |
273 | for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above) |
307 | for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above) |
274 | if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER) |
308 | if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER) |
275 | break; |
309 | break; |
276 | |
310 | |
277 | |
311 | |
278 | /* if what we found is a door, don't remove it, set the_wall to NULL to |
312 | /* if what we found is a door, don't remove it, set the_wall to NULL to |
279 | * signal that later. |
313 | * signal that later. |
280 | */ |
314 | */ |
281 | if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) { |
315 | if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR)) |
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316 | { |
282 | the_wall=NULL; |
317 | the_wall = NULL; |
283 | /* if we're not supposed to insert a new wall where there wasn't one, |
318 | /* if we're not supposed to insert a new wall where there wasn't one, |
284 | * we've gotta leave. |
319 | * we've gotta leave. |
285 | */ |
320 | */ |
286 | if(insert_flag==0) return 0; |
321 | if (insert_flag == 0) |
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322 | return 0; |
287 | } |
323 | } |
288 | else if(the_wall==NULL) return NULL; |
324 | else if (the_wall == NULL) |
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325 | return NULL; |
289 | |
326 | |
290 | /* canonicalize the wall name */ |
327 | /* canonicalize the wall name */ |
291 | for(l=0;l<64;l++) { |
328 | for (l = 0; l < 64; l++) |
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329 | { |
292 | if(RP->wall_name[l]=='_') { |
330 | if (RP->wall_name[l] == '_') |
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331 | { |
293 | RP->wall_name[l] = 0; |
332 | RP->wall_name[l] = 0; |
294 | break; |
333 | break; |
295 | } |
334 | } |
296 | } |
335 | } |
297 | |
336 | |
298 | surround_index = surround_flag4(the_map,i,j,RP); |
337 | surround_index = surround_flag4 (the_map, i, j, RP); |
299 | /* This would be a lot cleaner to just us a lookup table, |
338 | /* This would be a lot cleaner to just us a lookup table, |
300 | * eg, wall_suffix[surround_index] |
339 | * eg, wall_suffix[surround_index] |
301 | */ |
340 | */ |
302 | switch(surround_index) { |
341 | switch (surround_index) |
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|
342 | { |
303 | case 0: |
343 | case 0: |
304 | strcat(RP->wall_name,"_0"); |
344 | strcat (RP->wall_name, "_0"); |
305 | break; |
345 | break; |
306 | case 1: |
346 | case 1: |
307 | strcat(RP->wall_name,"_1_3"); |
347 | strcat (RP->wall_name, "_1_3"); |
308 | break; |
348 | break; |
309 | case 2: |
349 | case 2: |
310 | strcat(RP->wall_name,"_1_4"); |
350 | strcat (RP->wall_name, "_1_4"); |
311 | break; |
351 | break; |
312 | case 3: |
352 | case 3: |
313 | strcat(RP->wall_name,"_2_1_2"); |
353 | strcat (RP->wall_name, "_2_1_2"); |
314 | break; |
354 | break; |
315 | case 4: |
355 | case 4: |
316 | strcat(RP->wall_name,"_1_2"); |
356 | strcat (RP->wall_name, "_1_2"); |
317 | break; |
357 | break; |
318 | case 5: |
358 | case 5: |
319 | strcat(RP->wall_name,"_2_2_4"); |
359 | strcat (RP->wall_name, "_2_2_4"); |
320 | break; |
360 | break; |
321 | case 6: |
361 | case 6: |
322 | strcat(RP->wall_name,"_2_2_1"); |
362 | strcat (RP->wall_name, "_2_2_1"); |
323 | break; |
363 | break; |
324 | case 7: |
364 | case 7: |
325 | strcat(RP->wall_name,"_3_1"); |
365 | strcat (RP->wall_name, "_3_1"); |
326 | break; |
366 | break; |
327 | case 8: |
367 | case 8: |
328 | strcat(RP->wall_name,"_1_1"); |
368 | strcat (RP->wall_name, "_1_1"); |
329 | break; |
369 | break; |
330 | case 9: |
370 | case 9: |
331 | strcat(RP->wall_name,"_2_2_3"); |
371 | strcat (RP->wall_name, "_2_2_3"); |
332 | break; |
372 | break; |
333 | case 10: |
373 | case 10: |
334 | strcat(RP->wall_name,"_2_2_2"); |
374 | strcat (RP->wall_name, "_2_2_2"); |
335 | break; |
375 | break; |
336 | case 11: |
376 | case 11: |
337 | strcat(RP->wall_name,"_3_3"); |
377 | strcat (RP->wall_name, "_3_3"); |
338 | break; |
378 | break; |
339 | case 12: |
379 | case 12: |
340 | strcat(RP->wall_name,"_2_1_1"); |
380 | strcat (RP->wall_name, "_2_1_1"); |
341 | break; |
381 | break; |
342 | case 13: |
382 | case 13: |
343 | strcat(RP->wall_name,"_3_4"); |
383 | strcat (RP->wall_name, "_3_4"); |
344 | break; |
384 | break; |
345 | case 14: |
385 | case 14: |
346 | strcat(RP->wall_name,"_3_2"); |
386 | strcat (RP->wall_name, "_3_2"); |
347 | break; |
387 | break; |
348 | case 15: |
388 | case 15: |
349 | strcat(RP->wall_name,"_4"); |
389 | strcat (RP->wall_name, "_4"); |
350 | break; |
390 | break; |
351 | } |
391 | } |
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|
392 | |
352 | wall_arch = find_archetype(RP->wall_name); |
393 | wall_arch = archetype::find (RP->wall_name); |
353 | if(wall_arch!=NULL) { |
394 | |
|
|
395 | if (!wall_arch) |
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396 | { |
354 | new_wall=arch_to_object(wall_arch); |
397 | new_wall = arch_to_object (wall_arch); |
355 | new_wall->x = i; |
398 | new_wall->x = i; |
356 | new_wall->y = j; |
399 | new_wall->y = j; |
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|
400 | |
357 | if(the_wall && the_wall->map) { |
401 | if (the_wall && the_wall->map) |
358 | remove_ob(the_wall); |
402 | { |
359 | free_object(the_wall); |
403 | the_wall->remove (); |
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|
404 | the_wall->destroy (); |
360 | } |
405 | } |
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406 | |
361 | the_wall->move_block = MOVE_ALL; |
407 | the_wall->move_block = MOVE_ALL; |
362 | insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON); |
408 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
363 | } |
409 | } |
364 | else |
410 | |
365 | nroferrors--; /* it's OK not to find an arch. */ |
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|
366 | return new_wall; |
411 | return new_wall; |
367 | } |
412 | } |
368 | |
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369 | |
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