1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <random_map.h> |
26 | #include <random_map.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
28 | |
28 | |
29 | /* Put in the walls and autojoin them. */ |
29 | /* Put in the walls and autojoin them. */ |
30 | |
30 | |
31 | |
|
|
32 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
33 | are occupied. */ |
32 | are occupied. */ |
34 | |
|
|
35 | int |
33 | int |
36 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
34 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
37 | { |
35 | { |
38 | /* 1 = wall to left, |
36 | /* 1 = wall to left, |
39 | 2 = wall to right, |
37 | 2 = wall to right, |
… | |
… | |
92 | * 8 = blocked below |
90 | * 8 = blocked below |
93 | */ |
91 | */ |
94 | |
92 | |
95 | int surround_index = 0; |
93 | int surround_index = 0; |
96 | |
94 | |
|
|
95 | // don't forget to update the mapspace! |
|
|
96 | if (i > 0) map->at (i - 1, j ).update (); |
|
|
97 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
|
|
98 | if (j > 0) map->at (i , j - 1).update (); |
|
|
99 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
|
|
100 | |
97 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT)) |
101 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
98 | surround_index |= 1; |
102 | surround_index |= 1; |
99 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT)) |
103 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
100 | surround_index |= 2; |
104 | surround_index |= 2; |
101 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT)) |
105 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
102 | surround_index |= 4; |
106 | surround_index |= 4; |
103 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT)) |
107 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
104 | surround_index |= 8; |
108 | surround_index |= 8; |
105 | |
109 | |
106 | return surround_index; |
110 | return surround_index; |
107 | } |
111 | } |
108 | |
112 | |
109 | /* like surround_flag2, except it checks a map, not a layout. */ |
113 | /* like surround_flag2, except it checks a map, not a layout. */ |
110 | |
114 | static int |
111 | int |
|
|
112 | surround_flag4 (maptile *map, int i, int j, random_map_params *RP) |
115 | surround_flag4 (maptile *map, int i, int j, random_map_params *RP) |
113 | { |
116 | { |
114 | /* 1 = blocked to left, |
117 | /* 1 = blocked to left, |
115 | 2 = blocked to right, |
118 | 2 = blocked to right, |
116 | 4 = blocked above |
119 | 4 = blocked above |
… | |
… | |
127 | surround_index |= 8; |
130 | surround_index |= 8; |
128 | |
131 | |
129 | return surround_index; |
132 | return surround_index; |
130 | } |
133 | } |
131 | |
134 | |
|
|
135 | /* picks the right wall type for this square, to make it look nice, |
|
|
136 | and have everything nicely joined. It uses the layout. */ |
|
|
137 | static object * |
|
|
138 | pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP) |
|
|
139 | { |
|
|
140 | /* 1 = wall to left, |
|
|
141 | 2 = wall to right, |
|
|
142 | 4 = wall above |
|
|
143 | 8 = wall below */ |
|
|
144 | int surround_index = 0; |
|
|
145 | int l; |
|
|
146 | char wall_name[1024]; |
|
|
147 | archetype *wall_arch = 0; |
|
|
148 | |
|
|
149 | assign (wall_name, the_wall->arch->archname); |
|
|
150 | |
|
|
151 | /* conventionally, walls are named like this: |
|
|
152 | wallname_wallcode, where wallcode indicates |
|
|
153 | a joinedness, and wallname is the wall. |
|
|
154 | this code depends on the convention for |
|
|
155 | finding the right wall. */ |
|
|
156 | |
|
|
157 | /* extract the wall name, which is the text up to the leading _ */ |
|
|
158 | for (l = 0; l < 64; l++) |
|
|
159 | { |
|
|
160 | if (wall_name[l] == '_') |
|
|
161 | { |
|
|
162 | wall_name[l] = 0; |
|
|
163 | break; |
|
|
164 | } |
|
|
165 | } |
|
|
166 | |
|
|
167 | surround_index = surround_flag2 (layout, i, j, RP); |
|
|
168 | |
|
|
169 | switch (surround_index) |
|
|
170 | { |
|
|
171 | case 0: |
|
|
172 | strcat (wall_name, "_0"); |
|
|
173 | break; |
|
|
174 | case 1: |
|
|
175 | strcat (wall_name, "_1_3"); |
|
|
176 | break; |
|
|
177 | case 2: |
|
|
178 | strcat (wall_name, "_1_4"); |
|
|
179 | break; |
|
|
180 | case 3: |
|
|
181 | strcat (wall_name, "_2_1_2"); |
|
|
182 | break; |
|
|
183 | case 4: |
|
|
184 | strcat (wall_name, "_1_2"); |
|
|
185 | break; |
|
|
186 | case 5: |
|
|
187 | strcat (wall_name, "_2_2_4"); |
|
|
188 | break; |
|
|
189 | case 6: |
|
|
190 | strcat (wall_name, "_2_2_1"); |
|
|
191 | break; |
|
|
192 | case 7: |
|
|
193 | strcat (wall_name, "_3_1"); |
|
|
194 | break; |
|
|
195 | case 8: |
|
|
196 | strcat (wall_name, "_1_1"); |
|
|
197 | break; |
|
|
198 | case 9: |
|
|
199 | strcat (wall_name, "_2_2_3"); |
|
|
200 | break; |
|
|
201 | case 10: |
|
|
202 | strcat (wall_name, "_2_2_2"); |
|
|
203 | break; |
|
|
204 | case 11: |
|
|
205 | strcat (wall_name, "_3_3"); |
|
|
206 | break; |
|
|
207 | case 12: |
|
|
208 | strcat (wall_name, "_2_1_1"); |
|
|
209 | break; |
|
|
210 | case 13: |
|
|
211 | strcat (wall_name, "_3_4"); |
|
|
212 | break; |
|
|
213 | case 14: |
|
|
214 | strcat (wall_name, "_3_2"); |
|
|
215 | break; |
|
|
216 | case 15: |
|
|
217 | strcat (wall_name, "_4"); |
|
|
218 | break; |
|
|
219 | } |
|
|
220 | wall_arch = archetype::find (wall_name); |
|
|
221 | |
|
|
222 | return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch); |
|
|
223 | } |
|
|
224 | |
132 | /* takes a map and a layout, and puts walls in the map (picked from |
225 | /* takes a map and a layout, and puts walls in the map (picked from |
133 | w_style) at '#' marks. */ |
226 | w_style) at '#' marks. */ |
134 | |
|
|
135 | void |
227 | void |
136 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) |
228 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) |
137 | { |
229 | { |
138 | char styledirname[1024]; |
230 | char styledirname[1024]; |
139 | char stylefilepath[1024]; |
231 | char stylefilepath[1024]; |
… | |
… | |
144 | if (!strcmp (w_style, "none")) |
236 | if (!strcmp (w_style, "none")) |
145 | return; |
237 | return; |
146 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
238 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
147 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
239 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
148 | style_map = find_style (styledirname, w_style, -1); |
240 | style_map = find_style (styledirname, w_style, -1); |
149 | if (style_map == 0) |
241 | if (!style_map) |
150 | return; |
242 | return; |
151 | |
243 | |
152 | /* fill up the map with the given floor style */ |
244 | /* fill up the map with the given floor style */ |
153 | if ((the_wall = pick_random_object (style_map)) != NULL) |
245 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
154 | { |
246 | { |
155 | int i, j; |
247 | int i, j; |
156 | char *cp; |
248 | char *cp; |
157 | int joinedwalls = 0; |
249 | int joinedwalls = 0; |
158 | object *thiswall; |
250 | object *thiswall; |
159 | |
251 | |
160 | sprintf (RP->wall_name, "%s", &the_wall->arch->name); |
252 | sprintf (RP->wall_name, "%s", &the_wall->arch->archname); |
161 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
253 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
162 | { |
254 | { |
163 | *cp = 0; |
255 | *cp = 0; |
164 | joinedwalls = 1; |
256 | joinedwalls = 1; |
165 | } |
257 | } |
… | |
… | |
171 | { |
263 | { |
172 | if (joinedwalls) |
264 | if (joinedwalls) |
173 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
265 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
174 | else |
266 | else |
175 | thiswall = arch_to_object (the_wall->arch); |
267 | thiswall = arch_to_object (the_wall->arch); |
|
|
268 | |
176 | thiswall->x = i; |
269 | thiswall->x = i; |
177 | thiswall->y = j; |
270 | thiswall->y = j; |
178 | thiswall->move_block = MOVE_ALL; |
271 | thiswall->move_block = MOVE_ALL; |
179 | insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
272 | insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
180 | } |
273 | } |
181 | } |
274 | } |
182 | } |
275 | } |
183 | } |
276 | } |
184 | |
|
|
185 | |
|
|
186 | /* picks the right wall type for this square, to make it look nice, |
|
|
187 | and have everything nicely joined. It uses the layout. */ |
|
|
188 | |
|
|
189 | object * |
|
|
190 | pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP) |
|
|
191 | { |
|
|
192 | /* 1 = wall to left, |
|
|
193 | 2 = wall to right, |
|
|
194 | 4 = wall above |
|
|
195 | 8 = wall below */ |
|
|
196 | int surround_index = 0; |
|
|
197 | int l; |
|
|
198 | char wall_name[1024]; |
|
|
199 | archetype *wall_arch = 0; |
|
|
200 | |
|
|
201 | strcpy (wall_name, the_wall->arch->name); |
|
|
202 | |
|
|
203 | /* conventionally, walls are named like this: |
|
|
204 | wallname_wallcode, where wallcode indicates |
|
|
205 | a joinedness, and wallname is the wall. |
|
|
206 | this code depends on the convention for |
|
|
207 | finding the right wall. */ |
|
|
208 | |
|
|
209 | /* extract the wall name, which is the text up to the leading _ */ |
|
|
210 | for (l = 0; l < 64; l++) |
|
|
211 | { |
|
|
212 | if (wall_name[l] == '_') |
|
|
213 | { |
|
|
214 | wall_name[l] = 0; |
|
|
215 | break; |
|
|
216 | } |
|
|
217 | } |
|
|
218 | |
|
|
219 | surround_index = surround_flag2 (layout, i, j, RP); |
|
|
220 | |
|
|
221 | switch (surround_index) |
|
|
222 | { |
|
|
223 | case 0: |
|
|
224 | strcat (wall_name, "_0"); |
|
|
225 | break; |
|
|
226 | case 1: |
|
|
227 | strcat (wall_name, "_1_3"); |
|
|
228 | break; |
|
|
229 | case 2: |
|
|
230 | strcat (wall_name, "_1_4"); |
|
|
231 | break; |
|
|
232 | case 3: |
|
|
233 | strcat (wall_name, "_2_1_2"); |
|
|
234 | break; |
|
|
235 | case 4: |
|
|
236 | strcat (wall_name, "_1_2"); |
|
|
237 | break; |
|
|
238 | case 5: |
|
|
239 | strcat (wall_name, "_2_2_4"); |
|
|
240 | break; |
|
|
241 | case 6: |
|
|
242 | strcat (wall_name, "_2_2_1"); |
|
|
243 | break; |
|
|
244 | case 7: |
|
|
245 | strcat (wall_name, "_3_1"); |
|
|
246 | break; |
|
|
247 | case 8: |
|
|
248 | strcat (wall_name, "_1_1"); |
|
|
249 | break; |
|
|
250 | case 9: |
|
|
251 | strcat (wall_name, "_2_2_3"); |
|
|
252 | break; |
|
|
253 | case 10: |
|
|
254 | strcat (wall_name, "_2_2_2"); |
|
|
255 | break; |
|
|
256 | case 11: |
|
|
257 | strcat (wall_name, "_3_3"); |
|
|
258 | break; |
|
|
259 | case 12: |
|
|
260 | strcat (wall_name, "_2_1_1"); |
|
|
261 | break; |
|
|
262 | case 13: |
|
|
263 | strcat (wall_name, "_3_4"); |
|
|
264 | break; |
|
|
265 | case 14: |
|
|
266 | strcat (wall_name, "_3_2"); |
|
|
267 | break; |
|
|
268 | case 15: |
|
|
269 | strcat (wall_name, "_4"); |
|
|
270 | break; |
|
|
271 | } |
|
|
272 | wall_arch = archetype::find (wall_name); |
|
|
273 | |
|
|
274 | return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch); |
|
|
275 | } |
|
|
276 | |
|
|
277 | |
277 | |
278 | /* this takes a map, and changes an existing wall to match what's blocked |
278 | /* this takes a map, and changes an existing wall to match what's blocked |
279 | * around it, counting only doors and walls as blocked. If insert_flag is |
279 | * around it, counting only doors and walls as blocked. If insert_flag is |
280 | * 1, it will go ahead and insert the wall into the map. If not, it |
280 | * 1, it will go ahead and insert the wall into the map. If not, it |
281 | * will only return the wall which would belong there, and doesn't |
281 | * will only return the wall which would belong there, and doesn't |
282 | * remove anything. It depends on the |
282 | * remove anything. It depends on the |
283 | * global, previously-set variable, "wall_name" |
283 | * global, previously-set variable, "wall_name" |
284 | */ |
284 | */ |
285 | |
|
|
286 | object * |
285 | object * |
287 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) |
286 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) |
288 | { |
287 | { |
289 | /* 1 = wall to left, |
288 | /* 1 = wall to left, |
290 | * 2 = wall to right, |
289 | * 2 = wall to right, |
… | |
… | |
391 | new_wall = arch_to_object (wall_arch); |
390 | new_wall = arch_to_object (wall_arch); |
392 | new_wall->x = i; |
391 | new_wall->x = i; |
393 | new_wall->y = j; |
392 | new_wall->y = j; |
394 | |
393 | |
395 | if (the_wall && the_wall->map) |
394 | if (the_wall && the_wall->map) |
396 | { |
|
|
397 | the_wall->remove (); |
|
|
398 | the_wall->destroy (); |
395 | the_wall->destroy (); |
399 | } |
|
|
400 | |
396 | |
401 | the_wall->move_block = MOVE_ALL; |
397 | the_wall->move_block = MOVE_ALL; |
402 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
398 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
403 | } |
399 | } |
404 | |
400 | |