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Comparing deliantra/server/random_maps/wall.C (file contents):
Revision 1.23 by root, Sun Jul 1 05:00:19 2007 UTC vs.
Revision 1.31 by root, Fri Nov 6 13:03:34 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <random_map.h> 26#include <random_map.h>
26#include <rproto.h> 27#include <rproto.h>
27 28
28/* Put in the walls and autojoin them. */ 29/* Put in the walls and autojoin them. */
29 30
30
31/* given a layout and a coordinate, tell me which squares up/down/right/left 31/* given a layout and a coordinate, tell me which squares up/down/right/left
32 are occupied. */ 32 are occupied. */
33
34int 33int
35surround_flag (char **layout, int i, int j, random_map_params *RP) 34surround_flag (char **layout, int i, int j, random_map_params *RP)
36{ 35{
37 /* 1 = wall to left, 36 /* 1 = wall to left,
38 2 = wall to right, 37 2 = wall to right,
110 109
111 return surround_index; 110 return surround_index;
112} 111}
113 112
114/* like surround_flag2, except it checks a map, not a layout. */ 113/* like surround_flag2, except it checks a map, not a layout. */
115 114static int
116int
117surround_flag4 (maptile *map, int i, int j, random_map_params *RP) 115surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
118{ 116{
119 /* 1 = blocked to left, 117 /* 1 = blocked to left,
120 2 = blocked to right, 118 2 = blocked to right,
121 4 = blocked above 119 4 = blocked above
132 surround_index |= 8; 130 surround_index |= 8;
133 131
134 return surround_index; 132 return surround_index;
135} 133}
136 134
135/* picks the right wall type for this square, to make it look nice,
136 and have everything nicely joined. It uses the layout. */
137static object *
138pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
139{
140 /* 1 = wall to left,
141 2 = wall to right,
142 4 = wall above
143 8 = wall below */
144 int surround_index = 0;
145 int l;
146 char wall_name[1024];
147 archetype *wall_arch = 0;
148
149 assign (wall_name, the_wall->arch->archname);
150
151 /* conventionally, walls are named like this:
152 wallname_wallcode, where wallcode indicates
153 a joinedness, and wallname is the wall.
154 this code depends on the convention for
155 finding the right wall. */
156
157 /* extract the wall name, which is the text up to the leading _ */
158 for (l = 0; l < 64; l++)
159 {
160 if (wall_name[l] == '_')
161 {
162 wall_name[l] = 0;
163 break;
164 }
165 }
166
167 surround_index = surround_flag2 (layout, i, j, RP);
168
169 switch (surround_index)
170 {
171 case 0:
172 strcat (wall_name, "_0");
173 break;
174 case 1:
175 strcat (wall_name, "_1_3");
176 break;
177 case 2:
178 strcat (wall_name, "_1_4");
179 break;
180 case 3:
181 strcat (wall_name, "_2_1_2");
182 break;
183 case 4:
184 strcat (wall_name, "_1_2");
185 break;
186 case 5:
187 strcat (wall_name, "_2_2_4");
188 break;
189 case 6:
190 strcat (wall_name, "_2_2_1");
191 break;
192 case 7:
193 strcat (wall_name, "_3_1");
194 break;
195 case 8:
196 strcat (wall_name, "_1_1");
197 break;
198 case 9:
199 strcat (wall_name, "_2_2_3");
200 break;
201 case 10:
202 strcat (wall_name, "_2_2_2");
203 break;
204 case 11:
205 strcat (wall_name, "_3_3");
206 break;
207 case 12:
208 strcat (wall_name, "_2_1_1");
209 break;
210 case 13:
211 strcat (wall_name, "_3_4");
212 break;
213 case 14:
214 strcat (wall_name, "_3_2");
215 break;
216 case 15:
217 strcat (wall_name, "_4");
218 break;
219 }
220 wall_arch = archetype::find (wall_name);
221
222 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
223}
224
137/* takes a map and a layout, and puts walls in the map (picked from 225/* takes a map and a layout, and puts walls in the map (picked from
138 w_style) at '#' marks. */ 226 w_style) at '#' marks. */
139
140void 227void
141make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) 228make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
142{ 229{
143 char styledirname[1024]; 230 char styledirname[1024];
144 char stylefilepath[1024]; 231 char stylefilepath[1024];
153 style_map = find_style (styledirname, w_style, -1); 240 style_map = find_style (styledirname, w_style, -1);
154 if (!style_map) 241 if (!style_map)
155 return; 242 return;
156 243
157 /* fill up the map with the given floor style */ 244 /* fill up the map with the given floor style */
158 if ((the_wall = style_map->pick_random_object ())) 245 if ((the_wall = style_map->pick_random_object (rmg_rndm)))
159 { 246 {
160 int i, j; 247 int i, j;
161 char *cp; 248 char *cp;
162 int joinedwalls = 0; 249 int joinedwalls = 0;
163 object *thiswall; 250 object *thiswall;
176 { 263 {
177 if (joinedwalls) 264 if (joinedwalls)
178 thiswall = pick_joined_wall (the_wall, layout, i, j, RP); 265 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
179 else 266 else
180 thiswall = arch_to_object (the_wall->arch); 267 thiswall = arch_to_object (the_wall->arch);
268
181 thiswall->x = i; 269 thiswall->x = i;
182 thiswall->y = j; 270 thiswall->y = j;
183 thiswall->move_block = MOVE_ALL; 271 thiswall->move_block = MOVE_ALL;
184 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); 272 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
185 } 273 }
186 } 274 }
187 } 275 }
188} 276}
189
190
191/* picks the right wall type for this square, to make it look nice,
192 and have everything nicely joined. It uses the layout. */
193
194object *
195pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
196{
197 /* 1 = wall to left,
198 2 = wall to right,
199 4 = wall above
200 8 = wall below */
201 int surround_index = 0;
202 int l;
203 char wall_name[1024];
204 archetype *wall_arch = 0;
205
206 assign (wall_name, the_wall->arch->archname);
207
208 /* conventionally, walls are named like this:
209 wallname_wallcode, where wallcode indicates
210 a joinedness, and wallname is the wall.
211 this code depends on the convention for
212 finding the right wall. */
213
214 /* extract the wall name, which is the text up to the leading _ */
215 for (l = 0; l < 64; l++)
216 {
217 if (wall_name[l] == '_')
218 {
219 wall_name[l] = 0;
220 break;
221 }
222 }
223
224 surround_index = surround_flag2 (layout, i, j, RP);
225
226 switch (surround_index)
227 {
228 case 0:
229 strcat (wall_name, "_0");
230 break;
231 case 1:
232 strcat (wall_name, "_1_3");
233 break;
234 case 2:
235 strcat (wall_name, "_1_4");
236 break;
237 case 3:
238 strcat (wall_name, "_2_1_2");
239 break;
240 case 4:
241 strcat (wall_name, "_1_2");
242 break;
243 case 5:
244 strcat (wall_name, "_2_2_4");
245 break;
246 case 6:
247 strcat (wall_name, "_2_2_1");
248 break;
249 case 7:
250 strcat (wall_name, "_3_1");
251 break;
252 case 8:
253 strcat (wall_name, "_1_1");
254 break;
255 case 9:
256 strcat (wall_name, "_2_2_3");
257 break;
258 case 10:
259 strcat (wall_name, "_2_2_2");
260 break;
261 case 11:
262 strcat (wall_name, "_3_3");
263 break;
264 case 12:
265 strcat (wall_name, "_2_1_1");
266 break;
267 case 13:
268 strcat (wall_name, "_3_4");
269 break;
270 case 14:
271 strcat (wall_name, "_3_2");
272 break;
273 case 15:
274 strcat (wall_name, "_4");
275 break;
276 }
277 wall_arch = archetype::find (wall_name);
278
279 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
280}
281
282 277
283/* this takes a map, and changes an existing wall to match what's blocked 278/* this takes a map, and changes an existing wall to match what's blocked
284 * around it, counting only doors and walls as blocked. If insert_flag is 279 * around it, counting only doors and walls as blocked. If insert_flag is
285 * 1, it will go ahead and insert the wall into the map. If not, it 280 * 1, it will go ahead and insert the wall into the map. If not, it
286 * will only return the wall which would belong there, and doesn't 281 * will only return the wall which would belong there, and doesn't
287 * remove anything. It depends on the 282 * remove anything. It depends on the
288 * global, previously-set variable, "wall_name" 283 * global, previously-set variable, "wall_name"
289 */ 284 */
290
291object * 285object *
292retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) 286retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
293{ 287{
294 /* 1 = wall to left, 288 /* 1 = wall to left,
295 * 2 = wall to right, 289 * 2 = wall to right,
396 new_wall = arch_to_object (wall_arch); 390 new_wall = arch_to_object (wall_arch);
397 new_wall->x = i; 391 new_wall->x = i;
398 new_wall->y = j; 392 new_wall->y = j;
399 393
400 if (the_wall && the_wall->map) 394 if (the_wall && the_wall->map)
401 {
402 the_wall->remove ();
403 the_wall->destroy (); 395 the_wall->destroy ();
404 }
405 396
406 the_wall->move_block = MOVE_ALL; 397 the_wall->move_block = MOVE_ALL;
407 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); 398 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
408 } 399 }
409 400

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