1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
37 | 2 = wall to right, |
37 | 2 = wall to right, |
38 | 4 = wall above |
38 | 4 = wall above |
39 | 8 = wall below */ |
39 | 8 = wall below */ |
40 | int surround_index = 0; |
40 | int surround_index = 0; |
41 | |
41 | |
42 | if ((i > 0) && layout[i - 1][j] != 0) |
42 | if (i > 0 && layout[i - 1][j] != 0) surround_index |= 1; |
43 | surround_index |= 1; |
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44 | if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0) |
43 | if (i < RP->Xsize - 1 && layout[i + 1][j] != 0) surround_index |= 2; |
45 | surround_index |= 2; |
44 | if (j > 0 && layout[i][j - 1] != 0) surround_index |= 4; |
46 | if ((j > 0) && layout[i][j - 1] != 0) |
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|
47 | surround_index |= 4; |
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48 | if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0) |
45 | if (j < RP->Ysize - 1 && layout[i][j + 1] != 0) surround_index |= 8; |
49 | surround_index |= 8; |
46 | |
50 | return surround_index; |
47 | return surround_index; |
51 | } |
48 | } |
52 | |
49 | |
53 | |
50 | |
54 | /* like surround_flag, but only walls count. |
51 | /* like surround_flag, but only walls count. |
… | |
… | |
61 | 2 = wall to right, |
58 | 2 = wall to right, |
62 | 4 = wall above |
59 | 4 = wall above |
63 | 8 = wall below */ |
60 | 8 = wall below */ |
64 | int surround_index = 0; |
61 | int surround_index = 0; |
65 | |
62 | |
66 | if ((i > 0) && layout[i - 1][j] == '#') |
63 | if (i > 0 && layout[i - 1][j] == '#') surround_index |= 1; |
67 | surround_index |= 1; |
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|
68 | if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#') |
64 | if (i < RP->Xsize - 1 && layout[i + 1][j] == '#') surround_index |= 2; |
69 | surround_index |= 2; |
65 | if (j > 0 && layout[i][j - 1] == '#') surround_index |= 4; |
70 | if ((j > 0) && layout[i][j - 1] == '#') |
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|
71 | surround_index |= 4; |
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72 | if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#') |
66 | if (j < RP->Ysize - 1 && layout[i][j + 1] == '#') surround_index |= 8; |
73 | surround_index |= 8; |
67 | |
74 | return surround_index; |
68 | return surround_index; |
75 | } |
69 | } |
76 | |
70 | |
77 | |
71 | |
78 | /* like surround_flag, except it checks a map, not a layout. |
72 | /* like surround_flag, except it checks a map, not a layout. |
… | |
… | |
96 | if (i > 0) map->at (i - 1, j ).update (); |
90 | if (i > 0) map->at (i - 1, j ).update (); |
97 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
91 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
98 | if (j > 0) map->at (i , j - 1).update (); |
92 | if (j > 0) map->at (i , j - 1).update (); |
99 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
93 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
100 | |
94 | |
101 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
95 | if (i > 0 && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) surround_index |= 1; |
102 | surround_index |= 1; |
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103 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
96 | if (i < RP->Xsize - 1 && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) surround_index |= 2; |
104 | surround_index |= 2; |
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105 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
97 | if (j > 0 && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) surround_index |= 4; |
106 | surround_index |= 4; |
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107 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
98 | if (j < RP->Ysize - 1 && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) surround_index |= 8; |
108 | surround_index |= 8; |
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109 | |
99 | |
110 | return surround_index; |
100 | return surround_index; |
111 | } |
101 | } |
112 | |
102 | |
113 | /* like surround_flag2, except it checks a map, not a layout. */ |
103 | /* like surround_flag2, except it checks a map, not a layout. */ |
… | |
… | |
118 | 2 = blocked to right, |
108 | 2 = blocked to right, |
119 | 4 = blocked above |
109 | 4 = blocked above |
120 | 8 = blocked below */ |
110 | 8 = blocked below */ |
121 | int surround_index = 0; |
111 | int surround_index = 0; |
122 | |
112 | |
123 | if ((i > 0) && wall_blocked (map, i - 1, j)) |
113 | if (i > 0 && wall_blocked (map, i - 1, j)) surround_index |= 1; |
124 | surround_index |= 1; |
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125 | if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j)) |
114 | if (i < RP->Xsize - 1 && wall_blocked (map, i + 1, j)) surround_index |= 2; |
126 | surround_index |= 2; |
115 | if (j > 0 && wall_blocked (map, i, j - 1)) surround_index |= 4; |
127 | if ((j > 0) && wall_blocked (map, i, j - 1)) |
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128 | surround_index |= 4; |
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129 | if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1)) |
116 | if (j < RP->Ysize - 1 && wall_blocked (map, i, j + 1)) surround_index |= 8; |
130 | surround_index |= 8; |
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131 | |
117 | |
132 | return surround_index; |
118 | return surround_index; |
133 | } |
119 | } |
134 | |
120 | |
135 | /* picks the right wall type for this square, to make it look nice, |
121 | /* picks the right wall type for this square, to make it look nice, |
… | |
… | |
217 | strcat (wall_name, "_4"); |
203 | strcat (wall_name, "_4"); |
218 | break; |
204 | break; |
219 | } |
205 | } |
220 | wall_arch = archetype::find (wall_name); |
206 | wall_arch = archetype::find (wall_name); |
221 | |
207 | |
222 | return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch); |
208 | return wall_arch ? wall_arch->instance () : the_wall->arch->instance (); |
223 | } |
209 | } |
224 | |
210 | |
225 | /* takes a map and a layout, and puts walls in the map (picked from |
211 | /* takes a map and a layout, and puts walls in the map (picked from |
226 | w_style) at '#' marks. */ |
212 | w_style) at '#' marks. */ |
227 | void |
213 | void |
228 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) |
214 | make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP) |
229 | { |
215 | { |
230 | char styledirname[1024]; |
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|
231 | char stylefilepath[1024]; |
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|
232 | maptile *style_map = 0; |
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233 | object *the_wall; |
216 | object *the_wall; |
234 | |
217 | |
235 | /* get the style map */ |
218 | /* get the style map */ |
236 | if (!strcmp (w_style, "none")) |
219 | if (!strcmp (w_style, "none")) |
237 | return; |
220 | return; |
238 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
221 | |
239 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
222 | maptile *style_map = find_style ("/styles/wallstyles", w_style, RP->difficulty); |
240 | style_map = find_style (styledirname, w_style, -1); |
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241 | if (!style_map) |
223 | if (!style_map) |
242 | return; |
224 | return; |
243 | |
225 | |
244 | /* fill up the map with the given floor style */ |
226 | maptile *mining_map = m_style && *m_style |
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227 | ? find_style ("/styles/miningstyles", m_style, RP->difficulty) |
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228 | : 0; |
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229 | |
245 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
230 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
246 | { |
231 | { |
247 | int i, j; |
232 | int i, j; |
248 | char *cp; |
233 | char *cp; |
249 | int joinedwalls = 0; |
234 | int joinedwalls = 0; |
… | |
… | |
262 | if (layout[i][j] == '#') |
247 | if (layout[i][j] == '#') |
263 | { |
248 | { |
264 | if (joinedwalls) |
249 | if (joinedwalls) |
265 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
250 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
266 | else |
251 | else |
267 | thiswall = arch_to_object (the_wall->arch); |
252 | thiswall = the_wall->arch->instance (); |
268 | |
253 | |
269 | thiswall->x = i; |
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|
270 | thiswall->y = j; |
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271 | thiswall->move_block = MOVE_ALL; |
254 | thiswall->move_block = MOVE_ALL; |
272 | insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
255 | map->insert (thiswall, i, j, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
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256 | |
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257 | if (mining_map) |
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258 | if (object *vein = mining_map->at (rmg_rndm (mining_map->width), rmg_rndm (mining_map->height)).bot) |
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259 | map->insert (vein->clone (), i, j, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
273 | } |
260 | } |
274 | } |
261 | } |
275 | } |
262 | } |
276 | } |
263 | } |
277 | |
264 | |
… | |
… | |
385 | |
372 | |
386 | wall_arch = archetype::find (RP->wall_name); |
373 | wall_arch = archetype::find (RP->wall_name); |
387 | |
374 | |
388 | if (!wall_arch) |
375 | if (!wall_arch) |
389 | { |
376 | { |
390 | new_wall = arch_to_object (wall_arch); |
377 | new_wall = wall_arch->instance (); |
391 | new_wall->x = i; |
378 | new_wall->x = i; |
392 | new_wall->y = j; |
379 | new_wall->y = j; |
393 | |
380 | |
394 | if (the_wall && the_wall->map) |
381 | if (the_wall && the_wall->map) |
395 | the_wall->destroy (); |
382 | the_wall->destroy (); |