1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <random_map.h> |
26 | #include <random_map.h> |
26 | #include <rproto.h> |
27 | #include <rproto.h> |
27 | |
28 | |
28 | /* Put in the walls and autojoin them. */ |
29 | /* Put in the walls and autojoin them. */ |
29 | |
30 | |
30 | |
|
|
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
31 | /* given a layout and a coordinate, tell me which squares up/down/right/left |
32 | are occupied. */ |
32 | are occupied. */ |
33 | |
|
|
34 | int |
33 | int |
35 | surround_flag (char **layout, int i, int j, RMParms * RP) |
34 | surround_flag (char **layout, int i, int j, random_map_params *RP) |
36 | { |
35 | { |
37 | /* 1 = wall to left, |
36 | /* 1 = wall to left, |
38 | 2 = wall to right, |
37 | 2 = wall to right, |
39 | 4 = wall above |
38 | 4 = wall above |
40 | 8 = wall below */ |
39 | 8 = wall below */ |
… | |
… | |
54 | |
53 | |
55 | /* like surround_flag, but only walls count. |
54 | /* like surround_flag, but only walls count. |
56 | */ |
55 | */ |
57 | |
56 | |
58 | int |
57 | int |
59 | surround_flag2 (char **layout, int i, int j, RMParms * RP) |
58 | surround_flag2 (char **layout, int i, int j, random_map_params *RP) |
60 | { |
59 | { |
61 | /* 1 = wall to left, |
60 | /* 1 = wall to left, |
62 | 2 = wall to right, |
61 | 2 = wall to right, |
63 | 4 = wall above |
62 | 4 = wall above |
64 | 8 = wall below */ |
63 | 8 = wall below */ |
… | |
… | |
80 | * Since this is part of the random map code, presumption |
79 | * Since this is part of the random map code, presumption |
81 | * is that this is not a tiled map. |
80 | * is that this is not a tiled map. |
82 | * What is considered blocking and not is somewhat hard coded. |
81 | * What is considered blocking and not is somewhat hard coded. |
83 | */ |
82 | */ |
84 | int |
83 | int |
85 | surround_flag3 (maptile *map, sint16 i, sint16 j, RMParms * RP) |
84 | surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP) |
86 | { |
85 | { |
87 | /* |
86 | /* |
88 | * 1 = blocked to left, |
87 | * 1 = blocked to left, |
89 | * 2 = blocked to right, |
88 | * 2 = blocked to right, |
90 | * 4 = blocked above |
89 | * 4 = blocked above |
91 | * 8 = blocked below |
90 | * 8 = blocked below |
92 | */ |
91 | */ |
93 | |
92 | |
94 | int surround_index = 0; |
93 | int surround_index = 0; |
95 | |
94 | |
|
|
95 | // don't forget to update the mapspace! |
|
|
96 | if (i > 0) map->at (i - 1, j ).update (); |
|
|
97 | if (i < RP->Xsize - 1) map->at (i + 1, j ).update (); |
|
|
98 | if (j > 0) map->at (i , j - 1).update (); |
|
|
99 | if (j < RP->Ysize - 1) map->at (i , j + 1).update (); |
|
|
100 | |
96 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT)) |
101 | if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK)) |
97 | surround_index |= 1; |
102 | surround_index |= 1; |
98 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT)) |
103 | if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK)) |
99 | surround_index |= 2; |
104 | surround_index |= 2; |
100 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT)) |
105 | if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK)) |
101 | surround_index |= 4; |
106 | surround_index |= 4; |
102 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT)) |
107 | if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK)) |
103 | surround_index |= 8; |
108 | surround_index |= 8; |
104 | |
109 | |
105 | return surround_index; |
110 | return surround_index; |
106 | } |
111 | } |
107 | |
112 | |
108 | /* like surround_flag2, except it checks a map, not a layout. */ |
113 | /* like surround_flag2, except it checks a map, not a layout. */ |
109 | |
114 | static int |
110 | int |
|
|
111 | surround_flag4 (maptile *map, int i, int j, RMParms * RP) |
115 | surround_flag4 (maptile *map, int i, int j, random_map_params *RP) |
112 | { |
116 | { |
113 | /* 1 = blocked to left, |
117 | /* 1 = blocked to left, |
114 | 2 = blocked to right, |
118 | 2 = blocked to right, |
115 | 4 = blocked above |
119 | 4 = blocked above |
116 | 8 = blocked below */ |
120 | 8 = blocked below */ |
… | |
… | |
126 | surround_index |= 8; |
130 | surround_index |= 8; |
127 | |
131 | |
128 | return surround_index; |
132 | return surround_index; |
129 | } |
133 | } |
130 | |
134 | |
|
|
135 | /* picks the right wall type for this square, to make it look nice, |
|
|
136 | and have everything nicely joined. It uses the layout. */ |
|
|
137 | static object * |
|
|
138 | pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP) |
|
|
139 | { |
|
|
140 | /* 1 = wall to left, |
|
|
141 | 2 = wall to right, |
|
|
142 | 4 = wall above |
|
|
143 | 8 = wall below */ |
|
|
144 | int surround_index = 0; |
|
|
145 | int l; |
|
|
146 | char wall_name[1024]; |
|
|
147 | archetype *wall_arch = 0; |
|
|
148 | |
|
|
149 | assign (wall_name, the_wall->arch->archname); |
|
|
150 | |
|
|
151 | /* conventionally, walls are named like this: |
|
|
152 | wallname_wallcode, where wallcode indicates |
|
|
153 | a joinedness, and wallname is the wall. |
|
|
154 | this code depends on the convention for |
|
|
155 | finding the right wall. */ |
|
|
156 | |
|
|
157 | /* extract the wall name, which is the text up to the leading _ */ |
|
|
158 | for (l = 0; l < 64; l++) |
|
|
159 | { |
|
|
160 | if (wall_name[l] == '_') |
|
|
161 | { |
|
|
162 | wall_name[l] = 0; |
|
|
163 | break; |
|
|
164 | } |
|
|
165 | } |
|
|
166 | |
|
|
167 | surround_index = surround_flag2 (layout, i, j, RP); |
|
|
168 | |
|
|
169 | switch (surround_index) |
|
|
170 | { |
|
|
171 | case 0: |
|
|
172 | strcat (wall_name, "_0"); |
|
|
173 | break; |
|
|
174 | case 1: |
|
|
175 | strcat (wall_name, "_1_3"); |
|
|
176 | break; |
|
|
177 | case 2: |
|
|
178 | strcat (wall_name, "_1_4"); |
|
|
179 | break; |
|
|
180 | case 3: |
|
|
181 | strcat (wall_name, "_2_1_2"); |
|
|
182 | break; |
|
|
183 | case 4: |
|
|
184 | strcat (wall_name, "_1_2"); |
|
|
185 | break; |
|
|
186 | case 5: |
|
|
187 | strcat (wall_name, "_2_2_4"); |
|
|
188 | break; |
|
|
189 | case 6: |
|
|
190 | strcat (wall_name, "_2_2_1"); |
|
|
191 | break; |
|
|
192 | case 7: |
|
|
193 | strcat (wall_name, "_3_1"); |
|
|
194 | break; |
|
|
195 | case 8: |
|
|
196 | strcat (wall_name, "_1_1"); |
|
|
197 | break; |
|
|
198 | case 9: |
|
|
199 | strcat (wall_name, "_2_2_3"); |
|
|
200 | break; |
|
|
201 | case 10: |
|
|
202 | strcat (wall_name, "_2_2_2"); |
|
|
203 | break; |
|
|
204 | case 11: |
|
|
205 | strcat (wall_name, "_3_3"); |
|
|
206 | break; |
|
|
207 | case 12: |
|
|
208 | strcat (wall_name, "_2_1_1"); |
|
|
209 | break; |
|
|
210 | case 13: |
|
|
211 | strcat (wall_name, "_3_4"); |
|
|
212 | break; |
|
|
213 | case 14: |
|
|
214 | strcat (wall_name, "_3_2"); |
|
|
215 | break; |
|
|
216 | case 15: |
|
|
217 | strcat (wall_name, "_4"); |
|
|
218 | break; |
|
|
219 | } |
|
|
220 | wall_arch = archetype::find (wall_name); |
|
|
221 | |
|
|
222 | return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch); |
|
|
223 | } |
|
|
224 | |
131 | /* takes a map and a layout, and puts walls in the map (picked from |
225 | /* takes a map and a layout, and puts walls in the map (picked from |
132 | w_style) at '#' marks. */ |
226 | w_style) at '#' marks. */ |
133 | |
|
|
134 | void |
227 | void |
135 | make_map_walls (maptile *map, char **layout, char *w_style, RMParms * RP) |
228 | make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP) |
136 | { |
229 | { |
137 | char styledirname[256]; |
230 | char styledirname[1024]; |
138 | char stylefilepath[256]; |
231 | char stylefilepath[1024]; |
139 | maptile *style_map = 0; |
232 | maptile *style_map = 0; |
140 | object *the_wall; |
233 | object *the_wall; |
141 | |
234 | |
142 | /* get the style map */ |
235 | /* get the style map */ |
143 | if (!strcmp (w_style, "none")) |
236 | if (!strcmp (w_style, "none")) |
144 | return; |
237 | return; |
145 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
238 | sprintf (styledirname, "%s", "/styles/wallstyles"); |
146 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
239 | sprintf (stylefilepath, "%s/%s", styledirname, w_style); |
147 | style_map = find_style (styledirname, w_style, -1); |
240 | style_map = find_style (styledirname, w_style, -1); |
148 | if (style_map == 0) |
241 | if (!style_map) |
149 | return; |
242 | return; |
150 | |
243 | |
151 | /* fill up the map with the given floor style */ |
244 | /* fill up the map with the given floor style */ |
152 | if ((the_wall = pick_random_object (style_map)) != NULL) |
245 | if ((the_wall = style_map->pick_random_object (rmg_rndm))) |
153 | { |
246 | { |
154 | int i, j; |
247 | int i, j; |
155 | char *cp; |
248 | char *cp; |
156 | int joinedwalls = 0; |
249 | int joinedwalls = 0; |
157 | object *thiswall; |
250 | object *thiswall; |
158 | |
251 | |
159 | sprintf (RP->wall_name, "%s", &the_wall->arch->name); |
252 | sprintf (RP->wall_name, "%s", &the_wall->arch->archname); |
160 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
253 | if ((cp = strchr (RP->wall_name, '_')) != NULL) |
161 | { |
254 | { |
162 | *cp = 0; |
255 | *cp = 0; |
163 | joinedwalls = 1; |
256 | joinedwalls = 1; |
164 | } |
257 | } |
… | |
… | |
170 | { |
263 | { |
171 | if (joinedwalls) |
264 | if (joinedwalls) |
172 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
265 | thiswall = pick_joined_wall (the_wall, layout, i, j, RP); |
173 | else |
266 | else |
174 | thiswall = arch_to_object (the_wall->arch); |
267 | thiswall = arch_to_object (the_wall->arch); |
|
|
268 | |
175 | thiswall->x = i; |
269 | thiswall->x = i; |
176 | thiswall->y = j; |
270 | thiswall->y = j; |
177 | thiswall->move_block = MOVE_ALL; |
271 | thiswall->move_block = MOVE_ALL; |
178 | insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
272 | insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON); |
179 | } |
273 | } |
180 | } |
274 | } |
181 | } |
275 | } |
182 | } |
276 | } |
183 | |
|
|
184 | |
|
|
185 | /* picks the right wall type for this square, to make it look nice, |
|
|
186 | and have everything nicely joined. It uses the layout. */ |
|
|
187 | |
|
|
188 | object * |
|
|
189 | pick_joined_wall (object *the_wall, char **layout, int i, int j, RMParms * RP) |
|
|
190 | { |
|
|
191 | /* 1 = wall to left, |
|
|
192 | 2 = wall to right, |
|
|
193 | 4 = wall above |
|
|
194 | 8 = wall below */ |
|
|
195 | int surround_index = 0; |
|
|
196 | int l; |
|
|
197 | char wall_name[64]; |
|
|
198 | archetype *wall_arch = 0; |
|
|
199 | |
|
|
200 | strcpy (wall_name, the_wall->arch->name); |
|
|
201 | |
|
|
202 | /* conventionally, walls are named like this: |
|
|
203 | wallname_wallcode, where wallcode indicates |
|
|
204 | a joinedness, and wallname is the wall. |
|
|
205 | this code depends on the convention for |
|
|
206 | finding the right wall. */ |
|
|
207 | |
|
|
208 | /* extract the wall name, which is the text up to the leading _ */ |
|
|
209 | for (l = 0; l < 64; l++) |
|
|
210 | { |
|
|
211 | if (wall_name[l] == '_') |
|
|
212 | { |
|
|
213 | wall_name[l] = 0; |
|
|
214 | break; |
|
|
215 | } |
|
|
216 | } |
|
|
217 | |
|
|
218 | surround_index = surround_flag2 (layout, i, j, RP); |
|
|
219 | |
|
|
220 | switch (surround_index) |
|
|
221 | { |
|
|
222 | case 0: |
|
|
223 | strcat (wall_name, "_0"); |
|
|
224 | break; |
|
|
225 | case 1: |
|
|
226 | strcat (wall_name, "_1_3"); |
|
|
227 | break; |
|
|
228 | case 2: |
|
|
229 | strcat (wall_name, "_1_4"); |
|
|
230 | break; |
|
|
231 | case 3: |
|
|
232 | strcat (wall_name, "_2_1_2"); |
|
|
233 | break; |
|
|
234 | case 4: |
|
|
235 | strcat (wall_name, "_1_2"); |
|
|
236 | break; |
|
|
237 | case 5: |
|
|
238 | strcat (wall_name, "_2_2_4"); |
|
|
239 | break; |
|
|
240 | case 6: |
|
|
241 | strcat (wall_name, "_2_2_1"); |
|
|
242 | break; |
|
|
243 | case 7: |
|
|
244 | strcat (wall_name, "_3_1"); |
|
|
245 | break; |
|
|
246 | case 8: |
|
|
247 | strcat (wall_name, "_1_1"); |
|
|
248 | break; |
|
|
249 | case 9: |
|
|
250 | strcat (wall_name, "_2_2_3"); |
|
|
251 | break; |
|
|
252 | case 10: |
|
|
253 | strcat (wall_name, "_2_2_2"); |
|
|
254 | break; |
|
|
255 | case 11: |
|
|
256 | strcat (wall_name, "_3_3"); |
|
|
257 | break; |
|
|
258 | case 12: |
|
|
259 | strcat (wall_name, "_2_1_1"); |
|
|
260 | break; |
|
|
261 | case 13: |
|
|
262 | strcat (wall_name, "_3_4"); |
|
|
263 | break; |
|
|
264 | case 14: |
|
|
265 | strcat (wall_name, "_3_2"); |
|
|
266 | break; |
|
|
267 | case 15: |
|
|
268 | strcat (wall_name, "_4"); |
|
|
269 | break; |
|
|
270 | } |
|
|
271 | wall_arch = archetype::find (wall_name); |
|
|
272 | if (wall_arch) |
|
|
273 | return arch_to_object (wall_arch); |
|
|
274 | else |
|
|
275 | { |
|
|
276 | nroferrors--; |
|
|
277 | return arch_to_object (the_wall->arch); |
|
|
278 | } |
|
|
279 | |
|
|
280 | |
|
|
281 | } |
|
|
282 | |
|
|
283 | |
277 | |
284 | /* this takes a map, and changes an existing wall to match what's blocked |
278 | /* this takes a map, and changes an existing wall to match what's blocked |
285 | * around it, counting only doors and walls as blocked. If insert_flag is |
279 | * around it, counting only doors and walls as blocked. If insert_flag is |
286 | * 1, it will go ahead and insert the wall into the map. If not, it |
280 | * 1, it will go ahead and insert the wall into the map. If not, it |
287 | * will only return the wall which would belong there, and doesn't |
281 | * will only return the wall which would belong there, and doesn't |
288 | * remove anything. It depends on the |
282 | * remove anything. It depends on the |
289 | * global, previously-set variable, "wall_name" |
283 | * global, previously-set variable, "wall_name" |
290 | */ |
284 | */ |
291 | |
|
|
292 | object * |
285 | object * |
293 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, RMParms * RP) |
286 | retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP) |
294 | { |
287 | { |
295 | /* 1 = wall to left, |
288 | /* 1 = wall to left, |
296 | * 2 = wall to right, |
289 | * 2 = wall to right, |
297 | * 4 = wall above |
290 | * 4 = wall above |
298 | * 8 = wall below |
291 | * 8 = wall below |
… | |
… | |
302 | object *the_wall = 0; |
295 | object *the_wall = 0; |
303 | object *new_wall = 0; |
296 | object *new_wall = 0; |
304 | archetype *wall_arch = 0; |
297 | archetype *wall_arch = 0; |
305 | |
298 | |
306 | /* first find the wall */ |
299 | /* first find the wall */ |
307 | for (the_wall = get_map_ob (the_map, i, j); the_wall != NULL; the_wall = the_wall->above) |
300 | for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above) |
308 | if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER) |
301 | if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER) |
309 | break; |
302 | break; |
310 | |
303 | |
311 | |
304 | |
312 | /* if what we found is a door, don't remove it, set the_wall to NULL to |
305 | /* if what we found is a door, don't remove it, set the_wall to NULL to |
… | |
… | |
338 | /* This would be a lot cleaner to just us a lookup table, |
331 | /* This would be a lot cleaner to just us a lookup table, |
339 | * eg, wall_suffix[surround_index] |
332 | * eg, wall_suffix[surround_index] |
340 | */ |
333 | */ |
341 | switch (surround_index) |
334 | switch (surround_index) |
342 | { |
335 | { |
343 | case 0: |
336 | case 0: |
344 | strcat (RP->wall_name, "_0"); |
337 | strcat (RP->wall_name, "_0"); |
345 | break; |
338 | break; |
346 | case 1: |
339 | case 1: |
347 | strcat (RP->wall_name, "_1_3"); |
340 | strcat (RP->wall_name, "_1_3"); |
348 | break; |
341 | break; |
349 | case 2: |
342 | case 2: |
350 | strcat (RP->wall_name, "_1_4"); |
343 | strcat (RP->wall_name, "_1_4"); |
351 | break; |
344 | break; |
352 | case 3: |
345 | case 3: |
353 | strcat (RP->wall_name, "_2_1_2"); |
346 | strcat (RP->wall_name, "_2_1_2"); |
354 | break; |
347 | break; |
355 | case 4: |
348 | case 4: |
356 | strcat (RP->wall_name, "_1_2"); |
349 | strcat (RP->wall_name, "_1_2"); |
357 | break; |
350 | break; |
358 | case 5: |
351 | case 5: |
359 | strcat (RP->wall_name, "_2_2_4"); |
352 | strcat (RP->wall_name, "_2_2_4"); |
360 | break; |
353 | break; |
361 | case 6: |
354 | case 6: |
362 | strcat (RP->wall_name, "_2_2_1"); |
355 | strcat (RP->wall_name, "_2_2_1"); |
363 | break; |
356 | break; |
364 | case 7: |
357 | case 7: |
365 | strcat (RP->wall_name, "_3_1"); |
358 | strcat (RP->wall_name, "_3_1"); |
366 | break; |
359 | break; |
367 | case 8: |
360 | case 8: |
368 | strcat (RP->wall_name, "_1_1"); |
361 | strcat (RP->wall_name, "_1_1"); |
369 | break; |
362 | break; |
370 | case 9: |
363 | case 9: |
371 | strcat (RP->wall_name, "_2_2_3"); |
364 | strcat (RP->wall_name, "_2_2_3"); |
372 | break; |
365 | break; |
373 | case 10: |
366 | case 10: |
374 | strcat (RP->wall_name, "_2_2_2"); |
367 | strcat (RP->wall_name, "_2_2_2"); |
375 | break; |
368 | break; |
376 | case 11: |
369 | case 11: |
377 | strcat (RP->wall_name, "_3_3"); |
370 | strcat (RP->wall_name, "_3_3"); |
378 | break; |
371 | break; |
379 | case 12: |
372 | case 12: |
380 | strcat (RP->wall_name, "_2_1_1"); |
373 | strcat (RP->wall_name, "_2_1_1"); |
381 | break; |
374 | break; |
382 | case 13: |
375 | case 13: |
383 | strcat (RP->wall_name, "_3_4"); |
376 | strcat (RP->wall_name, "_3_4"); |
384 | break; |
377 | break; |
385 | case 14: |
378 | case 14: |
386 | strcat (RP->wall_name, "_3_2"); |
379 | strcat (RP->wall_name, "_3_2"); |
387 | break; |
380 | break; |
388 | case 15: |
381 | case 15: |
389 | strcat (RP->wall_name, "_4"); |
382 | strcat (RP->wall_name, "_4"); |
390 | break; |
383 | break; |
391 | } |
384 | } |
|
|
385 | |
392 | wall_arch = archetype::find (RP->wall_name); |
386 | wall_arch = archetype::find (RP->wall_name); |
|
|
387 | |
393 | if (wall_arch != NULL) |
388 | if (!wall_arch) |
394 | { |
389 | { |
395 | new_wall = arch_to_object (wall_arch); |
390 | new_wall = arch_to_object (wall_arch); |
396 | new_wall->x = i; |
391 | new_wall->x = i; |
397 | new_wall->y = j; |
392 | new_wall->y = j; |
|
|
393 | |
398 | if (the_wall && the_wall->map) |
394 | if (the_wall && the_wall->map) |
399 | { |
|
|
400 | the_wall->remove (); |
|
|
401 | the_wall->destroy (); |
395 | the_wall->destroy (); |
402 | } |
396 | |
403 | the_wall->move_block = MOVE_ALL; |
397 | the_wall->move_block = MOVE_ALL; |
404 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
398 | insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON); |
405 | } |
399 | } |
406 | else |
400 | |
407 | nroferrors--; /* it's OK not to find an arch. */ |
|
|
408 | return new_wall; |
401 | return new_wall; |
409 | } |
402 | } |