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/cvs/deliantra/server/random_maps/wall.C
Revision: 1.14
Committed: Sun Dec 31 20:46:17 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +3 -3 lines
Log Message:
increased various limits, strategically added cede's

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <rproto.h>
28
29 /* Put in the walls and autojoin them. */
30
31
32 /* given a layout and a coordinate, tell me which squares up/down/right/left
33 are occupied. */
34
35 int
36 surround_flag (char **layout, int i, int j, random_map_params *RP)
37 {
38 /* 1 = wall to left,
39 2 = wall to right,
40 4 = wall above
41 8 = wall below */
42 int surround_index = 0;
43
44 if ((i > 0) && layout[i - 1][j] != 0)
45 surround_index |= 1;
46 if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0)
47 surround_index |= 2;
48 if ((j > 0) && layout[i][j - 1] != 0)
49 surround_index |= 4;
50 if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0)
51 surround_index |= 8;
52 return surround_index;
53 }
54
55
56 /* like surround_flag, but only walls count.
57 */
58
59 int
60 surround_flag2 (char **layout, int i, int j, random_map_params *RP)
61 {
62 /* 1 = wall to left,
63 2 = wall to right,
64 4 = wall above
65 8 = wall below */
66 int surround_index = 0;
67
68 if ((i > 0) && layout[i - 1][j] == '#')
69 surround_index |= 1;
70 if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#')
71 surround_index |= 2;
72 if ((j > 0) && layout[i][j - 1] == '#')
73 surround_index |= 4;
74 if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#')
75 surround_index |= 8;
76 return surround_index;
77 }
78
79
80 /* like surround_flag, except it checks a map, not a layout.
81 * Since this is part of the random map code, presumption
82 * is that this is not a tiled map.
83 * What is considered blocking and not is somewhat hard coded.
84 */
85 int
86 surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
87 {
88 /*
89 * 1 = blocked to left,
90 * 2 = blocked to right,
91 * 4 = blocked above
92 * 8 = blocked below
93 */
94
95 int surround_index = 0;
96
97 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & ~MOVE_BLOCK_DEFAULT))
98 surround_index |= 1;
99 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & ~MOVE_BLOCK_DEFAULT))
100 surround_index |= 2;
101 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & ~MOVE_BLOCK_DEFAULT))
102 surround_index |= 4;
103 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & ~MOVE_BLOCK_DEFAULT))
104 surround_index |= 8;
105
106 return surround_index;
107 }
108
109 /* like surround_flag2, except it checks a map, not a layout. */
110
111 int
112 surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
113 {
114 /* 1 = blocked to left,
115 2 = blocked to right,
116 4 = blocked above
117 8 = blocked below */
118 int surround_index = 0;
119
120 if ((i > 0) && wall_blocked (map, i - 1, j))
121 surround_index |= 1;
122 if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j))
123 surround_index |= 2;
124 if ((j > 0) && wall_blocked (map, i, j - 1))
125 surround_index |= 4;
126 if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1))
127 surround_index |= 8;
128
129 return surround_index;
130 }
131
132 /* takes a map and a layout, and puts walls in the map (picked from
133 w_style) at '#' marks. */
134
135 void
136 make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
137 {
138 char styledirname[1024];
139 char stylefilepath[1024];
140 maptile *style_map = 0;
141 object *the_wall;
142
143 /* get the style map */
144 if (!strcmp (w_style, "none"))
145 return;
146 sprintf (styledirname, "%s", "/styles/wallstyles");
147 sprintf (stylefilepath, "%s/%s", styledirname, w_style);
148 style_map = find_style (styledirname, w_style, -1);
149 if (style_map == 0)
150 return;
151
152 /* fill up the map with the given floor style */
153 if ((the_wall = pick_random_object (style_map)) != NULL)
154 {
155 int i, j;
156 char *cp;
157 int joinedwalls = 0;
158 object *thiswall;
159
160 sprintf (RP->wall_name, "%s", &the_wall->arch->name);
161 if ((cp = strchr (RP->wall_name, '_')) != NULL)
162 {
163 *cp = 0;
164 joinedwalls = 1;
165 }
166
167 for (i = 0; i < RP->Xsize; i++)
168 for (j = 0; j < RP->Ysize; j++)
169 {
170 if (layout[i][j] == '#')
171 {
172 if (joinedwalls)
173 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
174 else
175 thiswall = arch_to_object (the_wall->arch);
176 thiswall->x = i;
177 thiswall->y = j;
178 thiswall->move_block = MOVE_ALL;
179 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
180 }
181 }
182 }
183 }
184
185
186 /* picks the right wall type for this square, to make it look nice,
187 and have everything nicely joined. It uses the layout. */
188
189 object *
190 pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
191 {
192 /* 1 = wall to left,
193 2 = wall to right,
194 4 = wall above
195 8 = wall below */
196 int surround_index = 0;
197 int l;
198 char wall_name[1024];
199 archetype *wall_arch = 0;
200
201 strcpy (wall_name, the_wall->arch->name);
202
203 /* conventionally, walls are named like this:
204 wallname_wallcode, where wallcode indicates
205 a joinedness, and wallname is the wall.
206 this code depends on the convention for
207 finding the right wall. */
208
209 /* extract the wall name, which is the text up to the leading _ */
210 for (l = 0; l < 64; l++)
211 {
212 if (wall_name[l] == '_')
213 {
214 wall_name[l] = 0;
215 break;
216 }
217 }
218
219 surround_index = surround_flag2 (layout, i, j, RP);
220
221 switch (surround_index)
222 {
223 case 0:
224 strcat (wall_name, "_0");
225 break;
226 case 1:
227 strcat (wall_name, "_1_3");
228 break;
229 case 2:
230 strcat (wall_name, "_1_4");
231 break;
232 case 3:
233 strcat (wall_name, "_2_1_2");
234 break;
235 case 4:
236 strcat (wall_name, "_1_2");
237 break;
238 case 5:
239 strcat (wall_name, "_2_2_4");
240 break;
241 case 6:
242 strcat (wall_name, "_2_2_1");
243 break;
244 case 7:
245 strcat (wall_name, "_3_1");
246 break;
247 case 8:
248 strcat (wall_name, "_1_1");
249 break;
250 case 9:
251 strcat (wall_name, "_2_2_3");
252 break;
253 case 10:
254 strcat (wall_name, "_2_2_2");
255 break;
256 case 11:
257 strcat (wall_name, "_3_3");
258 break;
259 case 12:
260 strcat (wall_name, "_2_1_1");
261 break;
262 case 13:
263 strcat (wall_name, "_3_4");
264 break;
265 case 14:
266 strcat (wall_name, "_3_2");
267 break;
268 case 15:
269 strcat (wall_name, "_4");
270 break;
271 }
272 wall_arch = archetype::find (wall_name);
273
274 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
275 }
276
277
278 /* this takes a map, and changes an existing wall to match what's blocked
279 * around it, counting only doors and walls as blocked. If insert_flag is
280 * 1, it will go ahead and insert the wall into the map. If not, it
281 * will only return the wall which would belong there, and doesn't
282 * remove anything. It depends on the
283 * global, previously-set variable, "wall_name"
284 */
285
286 object *
287 retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
288 {
289 /* 1 = wall to left,
290 * 2 = wall to right,
291 * 4 = wall above
292 * 8 = wall below
293 */
294 int surround_index = 0;
295 int l;
296 object *the_wall = 0;
297 object *new_wall = 0;
298 archetype *wall_arch = 0;
299
300 /* first find the wall */
301 for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above)
302 if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER)
303 break;
304
305
306 /* if what we found is a door, don't remove it, set the_wall to NULL to
307 * signal that later.
308 */
309 if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR))
310 {
311 the_wall = NULL;
312 /* if we're not supposed to insert a new wall where there wasn't one,
313 * we've gotta leave.
314 */
315 if (insert_flag == 0)
316 return 0;
317 }
318 else if (the_wall == NULL)
319 return NULL;
320
321 /* canonicalize the wall name */
322 for (l = 0; l < 64; l++)
323 {
324 if (RP->wall_name[l] == '_')
325 {
326 RP->wall_name[l] = 0;
327 break;
328 }
329 }
330
331 surround_index = surround_flag4 (the_map, i, j, RP);
332 /* This would be a lot cleaner to just us a lookup table,
333 * eg, wall_suffix[surround_index]
334 */
335 switch (surround_index)
336 {
337 case 0:
338 strcat (RP->wall_name, "_0");
339 break;
340 case 1:
341 strcat (RP->wall_name, "_1_3");
342 break;
343 case 2:
344 strcat (RP->wall_name, "_1_4");
345 break;
346 case 3:
347 strcat (RP->wall_name, "_2_1_2");
348 break;
349 case 4:
350 strcat (RP->wall_name, "_1_2");
351 break;
352 case 5:
353 strcat (RP->wall_name, "_2_2_4");
354 break;
355 case 6:
356 strcat (RP->wall_name, "_2_2_1");
357 break;
358 case 7:
359 strcat (RP->wall_name, "_3_1");
360 break;
361 case 8:
362 strcat (RP->wall_name, "_1_1");
363 break;
364 case 9:
365 strcat (RP->wall_name, "_2_2_3");
366 break;
367 case 10:
368 strcat (RP->wall_name, "_2_2_2");
369 break;
370 case 11:
371 strcat (RP->wall_name, "_3_3");
372 break;
373 case 12:
374 strcat (RP->wall_name, "_2_1_1");
375 break;
376 case 13:
377 strcat (RP->wall_name, "_3_4");
378 break;
379 case 14:
380 strcat (RP->wall_name, "_3_2");
381 break;
382 case 15:
383 strcat (RP->wall_name, "_4");
384 break;
385 }
386
387 wall_arch = archetype::find (RP->wall_name);
388
389 if (!wall_arch)
390 {
391 new_wall = arch_to_object (wall_arch);
392 new_wall->x = i;
393 new_wall->y = j;
394
395 if (the_wall && the_wall->map)
396 {
397 the_wall->remove ();
398 the_wall->destroy ();
399 }
400
401 the_wall->move_block = MOVE_ALL;
402 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
403 }
404
405 return new_wall;
406 }