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/cvs/deliantra/server/random_maps/wall.c
Revision: 1.2
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +1 -1 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_wall_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <global.h>
30 #include <random_map.h>
31 #include <rproto.h>
32
33 /* Put in the walls and autojoin them. */
34
35
36 /* given a layout and a coordinate, tell me which squares up/down/right/left
37 are occupied. */
38
39 int surround_flag(char **layout,int i,int j,RMParms *RP){
40 /* 1 = wall to left,
41 2 = wall to right,
42 4 = wall above
43 8 = wall below */
44 int surround_index = 0;
45 if((i > 0) && layout[i-1][j]!=0) surround_index |=1;
46 if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2;
47 if((j > 0) && layout[i][j-1]!=0) surround_index |=4;
48 if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8;
49 return surround_index;
50 }
51
52
53 /* like surround_flag, but only walls count.
54 */
55
56 int surround_flag2(char **layout,int i,int j,RMParms *RP){
57 /* 1 = wall to left,
58 2 = wall to right,
59 4 = wall above
60 8 = wall below */
61 int surround_index = 0;
62 if((i > 0) && layout[i-1][j]=='#') surround_index |=1;
63 if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2;
64 if((j > 0) && layout[i][j-1]=='#') surround_index |=4;
65 if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8;
66 return surround_index;
67 }
68
69
70 /* like surround_flag, except it checks a map, not a layout.
71 * Since this is part of the random map code, presumption
72 * is that this is not a tiled map.
73 * What is considered blocking and not is somewhat hard coded.
74 */
75 int surround_flag3(mapstruct *map,sint16 i,sint16 j,RMParms *RP){
76 /*
77 * 1 = blocked to left,
78 * 2 = blocked to right,
79 * 4 = blocked above
80 * 8 = blocked below
81 */
82
83 int surround_index = 0;
84
85 if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT))
86 surround_index |=1;
87 if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT))
88 surround_index |=2;
89 if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT))
90 surround_index |=4;
91 if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT))
92 surround_index |=8;
93
94 return surround_index;
95 }
96
97 /* like surround_flag2, except it checks a map, not a layout. */
98
99 int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){
100 /* 1 = blocked to left,
101 2 = blocked to right,
102 4 = blocked above
103 8 = blocked below */
104 int surround_index = 0;
105
106 if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1;
107 if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2;
108 if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4;
109 if((j < RP->Ysize-1) && wall_blocked(map,i,j+1)) surround_index |=8;
110
111 return surround_index;
112 }
113
114 /* takes a map and a layout, and puts walls in the map (picked from
115 w_style) at '#' marks. */
116
117 void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) {
118 char styledirname[256];
119 char stylefilepath[256];
120 mapstruct *style_map=0;
121 object *the_wall;
122
123 /* get the style map */
124 if(!strcmp(w_style,"none")) return;
125 sprintf(styledirname,"%s","/styles/wallstyles");
126 sprintf(stylefilepath,"%s/%s",styledirname,w_style);
127 style_map = find_style(styledirname,w_style,-1);
128 if(style_map == 0) return;
129
130 /* fill up the map with the given floor style */
131 if((the_wall=pick_random_object(style_map))!=NULL) {
132 int i,j;
133 char *cp;
134 int joinedwalls=0;
135 object *thiswall;
136
137 sprintf(RP->wall_name,"%s",the_wall->arch->name);
138 if ((cp=strchr(RP->wall_name,'_'))!=NULL) {
139 *cp=0;
140 joinedwalls=1;
141 }
142
143 for(i=0;i<RP->Xsize;i++)
144 for(j=0;j<RP->Ysize;j++) {
145 if(layout[i][j]=='#') {
146 if(joinedwalls)
147 thiswall=pick_joined_wall(the_wall,layout,i,j,RP);
148 else
149 thiswall=arch_to_object(the_wall->arch);
150 thiswall->x = i;
151 thiswall->y = j;
152 thiswall->move_block = MOVE_ALL;
153 insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON);
154 }
155 }
156 }
157 }
158
159
160 /* picks the right wall type for this square, to make it look nice,
161 and have everything nicely joined. It uses the layout. */
162
163 object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) {
164 /* 1 = wall to left,
165 2 = wall to right,
166 4 = wall above
167 8 = wall below */
168 int surround_index=0;
169 int l;
170 char wall_name[64];
171 archetype *wall_arch=0;
172
173 strcpy(wall_name,the_wall->arch->name);
174
175 /* conventionally, walls are named like this:
176 wallname_wallcode, where wallcode indicates
177 a joinedness, and wallname is the wall.
178 this code depends on the convention for
179 finding the right wall. */
180
181 /* extract the wall name, which is the text up to the leading _ */
182 for(l=0;l<64;l++) {
183 if(wall_name[l]=='_') {
184 wall_name[l] = 0;
185 break;
186 }
187 }
188
189 surround_index = surround_flag2(layout,i,j,RP);
190
191 switch(surround_index) {
192 case 0:
193 strcat(wall_name,"_0");
194 break;
195 case 1:
196 strcat(wall_name,"_1_3");
197 break;
198 case 2:
199 strcat(wall_name,"_1_4");
200 break;
201 case 3:
202 strcat(wall_name,"_2_1_2");
203 break;
204 case 4:
205 strcat(wall_name,"_1_2");
206 break;
207 case 5:
208 strcat(wall_name,"_2_2_4");
209 break;
210 case 6:
211 strcat(wall_name,"_2_2_1");
212 break;
213 case 7:
214 strcat(wall_name,"_3_1");
215 break;
216 case 8:
217 strcat(wall_name,"_1_1");
218 break;
219 case 9:
220 strcat(wall_name,"_2_2_3");
221 break;
222 case 10:
223 strcat(wall_name,"_2_2_2");
224 break;
225 case 11:
226 strcat(wall_name,"_3_3");
227 break;
228 case 12:
229 strcat(wall_name,"_2_1_1");
230 break;
231 case 13:
232 strcat(wall_name,"_3_4");
233 break;
234 case 14:
235 strcat(wall_name,"_3_2");
236 break;
237 case 15:
238 strcat(wall_name,"_4");
239 break;
240 }
241 wall_arch = find_archetype(wall_name);
242 if(wall_arch) return arch_to_object(wall_arch);
243 else {
244 nroferrors--;
245 return arch_to_object(the_wall->arch);
246 }
247
248
249 }
250
251
252 /* this takes a map, and changes an existing wall to match what's blocked
253 * around it, counting only doors and walls as blocked. If insert_flag is
254 * 1, it will go ahead and insert the wall into the map. If not, it
255 * will only return the wall which would belong there, and doesn't
256 * remove anything. It depends on the
257 * global, previously-set variable, "wall_name"
258 */
259
260 object * retrofit_joined_wall(mapstruct *the_map,int i,int j,int insert_flag,RMParms *RP) {
261 /* 1 = wall to left,
262 * 2 = wall to right,
263 * 4 = wall above
264 * 8 = wall below
265 */
266 int surround_index=0;
267 int l;
268 object *the_wall=0;
269 object *new_wall=0;
270 archetype * wall_arch=0;
271
272 /* first find the wall */
273 for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above)
274 if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER)
275 break;
276
277
278 /* if what we found is a door, don't remove it, set the_wall to NULL to
279 * signal that later.
280 */
281 if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) {
282 the_wall=NULL;
283 /* if we're not supposed to insert a new wall where there wasn't one,
284 * we've gotta leave.
285 */
286 if(insert_flag==0) return 0;
287 }
288 else if(the_wall==NULL) return NULL;
289
290 /* canonicalize the wall name */
291 for(l=0;l<64;l++) {
292 if(RP->wall_name[l]=='_') {
293 RP->wall_name[l] = 0;
294 break;
295 }
296 }
297
298 surround_index = surround_flag4(the_map,i,j,RP);
299 /* This would be a lot cleaner to just us a lookup table,
300 * eg, wall_suffix[surround_index]
301 */
302 switch(surround_index) {
303 case 0:
304 strcat(RP->wall_name,"_0");
305 break;
306 case 1:
307 strcat(RP->wall_name,"_1_3");
308 break;
309 case 2:
310 strcat(RP->wall_name,"_1_4");
311 break;
312 case 3:
313 strcat(RP->wall_name,"_2_1_2");
314 break;
315 case 4:
316 strcat(RP->wall_name,"_1_2");
317 break;
318 case 5:
319 strcat(RP->wall_name,"_2_2_4");
320 break;
321 case 6:
322 strcat(RP->wall_name,"_2_2_1");
323 break;
324 case 7:
325 strcat(RP->wall_name,"_3_1");
326 break;
327 case 8:
328 strcat(RP->wall_name,"_1_1");
329 break;
330 case 9:
331 strcat(RP->wall_name,"_2_2_3");
332 break;
333 case 10:
334 strcat(RP->wall_name,"_2_2_2");
335 break;
336 case 11:
337 strcat(RP->wall_name,"_3_3");
338 break;
339 case 12:
340 strcat(RP->wall_name,"_2_1_1");
341 break;
342 case 13:
343 strcat(RP->wall_name,"_3_4");
344 break;
345 case 14:
346 strcat(RP->wall_name,"_3_2");
347 break;
348 case 15:
349 strcat(RP->wall_name,"_4");
350 break;
351 }
352 wall_arch = find_archetype(RP->wall_name);
353 if(wall_arch!=NULL) {
354 new_wall=arch_to_object(wall_arch);
355 new_wall->x = i;
356 new_wall->y = j;
357 if(the_wall && the_wall->map) {
358 remove_ob(the_wall);
359 free_object(the_wall);
360 }
361 the_wall->move_block = MOVE_ALL;
362 insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON);
363 }
364 else
365 nroferrors--; /* it's OK not to find an arch. */
366 return new_wall;
367 }
368
369