1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
730 | tmp->destroy (); |
730 | tmp->destroy (); |
731 | tmp = next; |
731 | tmp = next; |
732 | } |
732 | } |
733 | } |
733 | } |
734 | |
734 | |
735 | /**
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735 | /** |
736 | *"Danger" level, will determine how bad the backfire |
736 | *"Danger" level, will determine how bad the backfire |
737 | * could be if the user fails to concoct a recipe properly. Factors include |
737 | * could be if the user fails to concoct a recipe properly. Factors include |
738 | * the number of ingredients, the length of the name of each ingredient, |
738 | * the number of ingredients, the length of the name of each ingredient, |
739 | * the user's effective level, the user's Int and the enchantment on the |
739 | * the user's effective level, the user's Int and the enchantment on the |
740 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
740 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
741 | * danger. Note that we assume that we have had the caster ready the alchemy |
741 | * danger. Note that we assume that we have had the caster ready the alchemy |
742 | * skill *before* this routine is called. (no longer auto-readies that skill) |
742 | * skill *before* this routine is called. (no longer auto-readies that skill) |
743 | * -b.t. |
743 | * -b.t. |
744 | */ |
744 | */ |
745 | |
|
|
746 | int |
745 | int |
747 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
746 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
748 | { |
747 | { |
749 | object *item; |
748 | object *item; |
750 | char name[MAX_BUF]; |
749 | char name[MAX_BUF]; |
751 | int danger = 0, nrofi = 0; |
750 | int danger = 0, nrofi = 0; |
752 | |
751 | |
753 | /* Knowing alchemy skill reduces yer risk */ |
752 | /* Knowing alchemy skill reduces yer risk */ |
754 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
753 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
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|
754 | |
|
|
755 | if (!caster->chosen_skill) |
|
|
756 | LOG (llevError | logBacktrace, "calc_alch_danger called without a chosen skill, caster %s, cauldron %s\n", |
|
|
757 | caster->debug_desc (), cauldron->debug_desc ()); |
755 | |
758 | |
756 | /* better cauldrons reduce risk */ |
759 | /* better cauldrons reduce risk */ |
757 | danger -= cauldron->magic; |
760 | danger -= cauldron->magic; |
758 | |
761 | |
759 | /* Higher Int, lower the risk */ |
762 | /* Higher Int, lower the risk */ |
… | |
… | |
769 | if (item->title) |
772 | if (item->title) |
770 | sprintf (name, "%s %s", &item->name, &item->title); |
773 | sprintf (name, "%s %s", &item->name, &item->title); |
771 | danger += (strtoint (name) / 1000) + 3; |
774 | danger += (strtoint (name) / 1000) + 3; |
772 | nrofi++; |
775 | nrofi++; |
773 | } |
776 | } |
|
|
777 | |
774 | if (rp == NULL) |
778 | if (rp == NULL) |
775 | danger += 110; |
779 | danger += 110; |
776 | else |
780 | else |
777 | danger += rp->diff * 3; |
781 | danger += rp->diff * 3; |
778 | |
782 | |
… | |
… | |
787 | #endif |
791 | #endif |
788 | |
792 | |
789 | return danger; |
793 | return danger; |
790 | } |
794 | } |
791 | |
795 | |
792 | /**
|
796 | /** |
793 | * Determines if ingredients in a container match the |
797 | * Determines if ingredients in a container match the |
794 | * proper ingredients for a recipe. |
798 | * proper ingredients for a recipe. |
795 | * |
799 | * |
796 | * rp is the recipe to check |
800 | * rp is the recipe to check |
797 | * cauldron is the container that holds the ingredients |
801 | * cauldron is the container that holds the ingredients |