1 | /* |
1 | /* |
2 | * static char *rcsid_alchemy_c = |
2 | * static char *rcsid_alchemy_c = |
3 | * "$Id: alchemy.C,v 1.3 2006/08/15 17:35:51 elmex Exp $"; |
3 | * "$Id: alchemy.C,v 1.4 2006/08/29 08:01:37 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
108 | int formula=0; |
108 | int formula=0; |
109 | float ave_chance; |
109 | float ave_chance; |
110 | object *item, *skop; |
110 | object *item, *skop; |
111 | |
111 | |
112 | if (caster->type!=PLAYER) |
112 | if (caster->type!=PLAYER) |
113 | return; /* only players for now */ |
113 | return; /* only players for now */ |
114 | |
114 | |
115 | if (get_map_flags(caster->map, NULL, caster->x, caster->y, NULL, NULL) & P_SAFE) |
115 | if (get_map_flags(caster->map, NULL, caster->x, caster->y, NULL, NULL) & P_SAFE) |
116 | { |
116 | { |
117 | new_draw_info (NDI_UNIQUE, 0, caster, |
117 | new_draw_info (NDI_UNIQUE, 0, caster, |
118 | "This is sacred ground, the gods prevent you from using this device." |
118 | "This is sacred ground, the gods prevent you from using this device." |
… | |
… | |
124 | if (!(formula=content_recipe_value(cauldron))) return; |
124 | if (!(formula=content_recipe_value(cauldron))) return; |
125 | |
125 | |
126 | numb=numb_ob_inside(cauldron); |
126 | numb=numb_ob_inside(cauldron); |
127 | if ((fl=get_formulalist(numb))) { |
127 | if ((fl=get_formulalist(numb))) { |
128 | if (QUERY_FLAG(caster, FLAG_WIZ)) { |
128 | if (QUERY_FLAG(caster, FLAG_WIZ)) { |
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|
129 | rp = find_recipe(fl, formula, cauldron->inv); |
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|
130 | if (rp != NULL) { |
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131 | #ifdef ALCHEMY_DEBUG |
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|
132 | if(strcmp(rp->title, "NONE")) |
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133 | LOG(llevDebug, "WIZ got formula: %s of %s\n", |
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134 | rp->arch_name[0], rp->title); |
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135 | else |
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136 | LOG(llevDebug, "WIZ got formula: %s (nbatches:%d)\n", |
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137 | rp->arch_name[0], formula/rp->index); |
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138 | #endif |
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139 | attempt_recipe(caster, cauldron, ability, rp, formula/rp->index); |
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140 | } else LOG(llevDebug, "WIZ couldn't find formula for ingredients.\n"); |
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141 | return; |
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|
142 | } /* End of WIZ alchemy */ |
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143 | |
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|
144 | /* find the recipe */ |
129 | rp = find_recipe(fl, formula, cauldron->inv); |
145 | rp = find_recipe(fl, formula, cauldron->inv); |
130 | if (rp != NULL) { |
146 | if (rp != NULL) { |
131 | #ifdef ALCHEMY_DEBUG |
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132 | if(strcmp(rp->title, "NONE")) |
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133 | LOG(llevDebug, "WIZ got formula: %s of %s\n", |
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134 | rp->arch_name[0], rp->title); |
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135 | else |
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136 | LOG(llevDebug, "WIZ got formula: %s (nbatches:%d)\n", |
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137 | rp->arch_name[0], formula/rp->index); |
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138 | #endif |
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139 | attempt_recipe(caster, cauldron, ability, rp, formula/rp->index); |
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140 | } else LOG(llevDebug, "WIZ couldn't find formula for ingredients.\n"); |
|
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141 | return; |
|
|
142 | } /* End of WIZ alchemy */ |
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143 | |
|
|
144 | /* find the recipe */ |
|
|
145 | rp = find_recipe(fl, formula, cauldron->inv); |
|
|
146 | if (rp != NULL) { |
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147 | uint64 value_ingredients; |
147 | uint64 value_ingredients; |
148 | uint64 value_item; |
148 | uint64 value_item; |
149 | object *tmp; |
149 | object *tmp; |
150 | int attempt_shadow_alchemy; |
150 | int attempt_shadow_alchemy; |
151 | |
151 | |
152 | ave_chance = fl->total_chance/(float)fl->number; |
152 | ave_chance = fl->total_chance/(float)fl->number; |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
154 | if (rp->skill != NULL) { |
154 | if (rp->skill != NULL) { |
155 | skop = find_skill_by_name(caster, rp->skill); |
155 | skop = find_skill_by_name(caster, rp->skill); |
156 | if (!skop) { |
156 | if (!skop) { |
157 | new_draw_info(NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
157 | new_draw_info(NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
158 | } else { |
158 | } else { |
159 | ability+= (int) (skop->level*((4.0 + cauldron->magic)/4.0)); |
159 | ability+= (int) (skop->level*((4.0 + cauldron->magic)/4.0)); |
160 | } |
160 | } |
161 | } else { |
161 | } else { |
162 | LOG(llevDebug, "Recipe %s has NULL skill!\n", rp->title); |
162 | LOG(llevDebug, "Recipe %s has NULL skill!\n", rp->title); |
163 | return; |
163 | return; |
164 | } |
164 | } |
165 | |
165 | |
166 | if (rp->cauldron == NULL) { |
166 | if (rp->cauldron == NULL) { |
167 | LOG(llevDebug, "Recipe %s has NULL cauldron!\n", rp->title); |
167 | LOG(llevDebug, "Recipe %s has NULL cauldron!\n", rp->title); |
168 | return; |
168 | return; |
169 | } |
169 | } |
170 | |
170 | |
171 | /* determine value of ingredients */ |
171 | /* determine value of ingredients */ |
172 | value_ingredients = 0; |
172 | value_ingredients = 0; |
173 | for(tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
173 | for(tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
174 | value_ingredients += query_cost(tmp, NULL, F_TRUE); |
174 | value_ingredients += query_cost(tmp, NULL, F_TRUE); |
175 | |
175 | |
176 | attempt_shadow_alchemy = !is_defined_recipe(rp, cauldron, caster); |
176 | attempt_shadow_alchemy = !is_defined_recipe(rp, cauldron, caster); |
177 | |
177 | |
178 | /* create the object **FIRST**, then decide whether to keep it. */ |
178 | /* create the object **FIRST**, then decide whether to keep it. */ |
179 | if ((item=attempt_recipe(caster, cauldron, ability, rp, formula/rp->index)) != NULL) { |
179 | if ((item=attempt_recipe(caster, cauldron, ability, rp, formula/rp->index)) != NULL) { |
180 | /* compute base chance of recipe success */ |
180 | /* compute base chance of recipe success */ |
181 | success_chance = ((float)ability / |
181 | success_chance = ((float)ability / |
182 | (float)(rp->diff * (item->level+2))); |
182 | (float)(rp->diff * (item->level+2))); |
183 | if (ave_chance == 0) |
183 | if (ave_chance == 0) |
184 | ave_chance = 1; |
184 | ave_chance = 1; |
185 | |
185 | |
186 | #ifdef ALCHEMY_DEBUG |
186 | #ifdef ALCHEMY_DEBUG |
187 | LOG(llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", |
187 | LOG(llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", |
188 | success_chance, ability, rp->diff, item->level); |
188 | success_chance, ability, rp->diff, item->level); |
189 | #endif |
189 | #endif |
190 | |
190 | |
191 | value_item = query_cost(item, NULL, F_TRUE|F_IDENTIFIED|F_NOT_CURSED); |
191 | value_item = query_cost(item, NULL, F_TRUE|F_IDENTIFIED|F_NOT_CURSED); |
192 | if(attempt_shadow_alchemy && value_item > value_ingredients) { |
192 | if(attempt_shadow_alchemy && value_item > value_ingredients) { |
193 | #ifdef ALCHEMY_DEBUG |
193 | #ifdef ALCHEMY_DEBUG |
194 | #ifndef WIN32 |
194 | #ifndef WIN32 |
195 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", value_ingredients, value_item); |
195 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", value_ingredients, value_item); |
196 | #else |
196 | #else |
197 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%I64d) is less than price of result (%I64d).\n", value_ingredients, value_item); |
197 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%I64d) is less than price of result (%I64d).\n", value_ingredients, value_item); |
198 | #endif |
198 | #endif |
199 | #endif |
199 | #endif |
200 | } |
200 | } |
201 | /* roll the dice */ |
201 | /* roll the dice */ |
202 | else if ((float)(random_roll(0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) { |
202 | else if ((float)(random_roll(0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) { |
203 | change_exp(caster, rp->exp, rp->skill, SK_EXP_NONE); |
203 | change_exp(caster, rp->exp, rp->skill, SK_EXP_NONE); |
204 | return; |
204 | return; |
205 | } |
205 | } |
206 | } |
206 | } |
207 | } |
207 | } |
208 | } |
208 | } |
209 | /* if we get here, we failed!! */ |
209 | /* if we get here, we failed!! */ |
210 | alchemy_failure_effect(caster, cauldron, rp, |
210 | alchemy_failure_effect(caster, cauldron, rp, |
211 | calc_alch_danger(caster, cauldron, rp)); |
211 | calc_alch_danger(caster, cauldron, rp)); |
212 | } |
212 | } |
213 | |
213 | |
214 | /**
|
214 | /**
|
215 | * Recipe value of the entire contents of a container. |
215 | * Recipe value of the entire contents of a container. |
216 | * This appears to just generate a hash value, which I guess for now works |
216 | * This appears to just generate a hash value, which I guess for now works |
… | |
… | |
221 | char name[MAX_BUF]; |
221 | char name[MAX_BUF]; |
222 | object *tmp=op->inv; |
222 | object *tmp=op->inv; |
223 | int tval=0, formula=0; |
223 | int tval=0, formula=0; |
224 | |
224 | |
225 | while(tmp) { |
225 | while(tmp) { |
226 | tval=0; |
226 | tval=0; |
227 | strcpy(name, tmp->name); |
227 | strcpy(name, tmp->name); |
228 | if (tmp->title) |
228 | if (tmp->title) |
229 | sprintf(name, "%s %s", tmp->name, tmp->title); |
229 | sprintf(name, "%s %s", tmp->name, tmp->title); |
230 | tval = (strtoint(name) * (tmp->nrof?tmp->nrof:1)); |
230 | tval = (strtoint(name) * (tmp->nrof?tmp->nrof:1)); |
231 | #ifdef ALCHEMY_DEBUG |
231 | #ifdef ALCHEMY_DEBUG |
232 | LOG(llevDebug,"Got ingredient %d %s(%d)\n", tmp->nrof?tmp->nrof:1, |
232 | LOG(llevDebug,"Got ingredient %d %s(%d)\n", tmp->nrof?tmp->nrof:1, |
233 | name, tval); |
233 | name, tval); |
234 | #endif |
234 | #endif |
235 | formula += tval; |
235 | formula += tval; |
236 | tmp=tmp->below; |
236 | tmp=tmp->below; |
237 | } |
237 | } |
238 | #ifdef ALCHEMY_DEBUG |
238 | #ifdef ALCHEMY_DEBUG |
239 | LOG(llevDebug, " Formula value=%d\n", formula); |
239 | LOG(llevDebug, " Formula value=%d\n", formula); |
240 | #endif |
240 | #endif |
… | |
… | |
250 | int number=0,o_number=0; |
250 | int number=0,o_number=0; |
251 | |
251 | |
252 | while(tmp) { |
252 | while(tmp) { |
253 | if(tmp->nrof) number += tmp->nrof; |
253 | if(tmp->nrof) number += tmp->nrof; |
254 | else number++; |
254 | else number++; |
255 | o_number++; |
255 | o_number++; |
256 | tmp=tmp->below; |
256 | tmp=tmp->below; |
257 | } |
257 | } |
258 | #ifdef ALCHEMY_DEBUG |
258 | #ifdef ALCHEMY_DEBUG |
259 | LOG(llevDebug,"numb_ob_inside(%s): found %d ingredients\n",op->name,o_number); |
259 | LOG(llevDebug,"numb_ob_inside(%s): found %d ingredients\n",op->name,o_number); |
260 | #endif |
260 | #endif |
… | |
… | |
275 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
275 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
276 | int batches=abs(nbatches); |
276 | int batches=abs(nbatches); |
277 | |
277 | |
278 | /* is the cauldron the right type? */ |
278 | /* is the cauldron the right type? */ |
279 | if (strcmp(rp->cauldron, cauldron->arch->name) != 0) { |
279 | if (strcmp(rp->cauldron, cauldron->arch->name) != 0) { |
280 | new_draw_info(NDI_UNIQUE, 0, caster, "You are not using the proper" |
280 | new_draw_info(NDI_UNIQUE, 0, caster, "You are not using the proper" |
281 | " facilities for this formula."); |
281 | " facilities for this formula."); |
282 | return 0; |
282 | return 0; |
283 | } |
283 | } |
284 | |
284 | |
285 | skop = find_skill_by_name(caster, rp->skill); |
285 | skop = find_skill_by_name(caster, rp->skill); |
286 | /* does the caster have the skill? */ |
286 | /* does the caster have the skill? */ |
287 | if (!skop) |
287 | if (!skop) |
288 | return 0; |
288 | return 0; |
289 | |
289 | |
290 | /* code required for this recipe, search the caster */ |
290 | /* code required for this recipe, search the caster */ |
291 | if(rp->keycode) { |
291 | if(rp->keycode) { |
292 | object *tmp; |
292 | object *tmp; |
293 | for(tmp=caster->inv; tmp != NULL; tmp=tmp->below) { |
293 | for(tmp=caster->inv; tmp != NULL; tmp=tmp->below) { |
294 | if(tmp->type==FORCE && tmp->slaying && |
294 | if(tmp->type==FORCE && tmp->slaying && |
295 | !strcmp(rp->keycode, tmp->slaying)) |
295 | !strcmp(rp->keycode, tmp->slaying)) |
296 | break; |
296 | break; |
297 | } |
297 | } |
298 | if(tmp==NULL) { /* failure--no code found */ |
298 | if(tmp==NULL) { /* failure--no code found */ |
299 | new_draw_info(NDI_UNIQUE, 0, caster, "You know the ingredients," |
299 | new_draw_info(NDI_UNIQUE, 0, caster, "You know the ingredients," |
300 | " but not the technique. Go learn how to do this recipe."); |
300 | " but not the technique. Go learn how to do this recipe."); |
301 | return 0; |
301 | return 0; |
302 | } |
302 | } |
303 | } |
303 | } |
304 | |
304 | |
305 | #ifdef EXTREME_ALCHEMY_DEBUG |
305 | #ifdef EXTREME_ALCHEMY_DEBUG |
306 | LOG(llevDebug,"attempt_recipe(): got %d nbatches\n",nbatches); |
306 | LOG(llevDebug,"attempt_recipe(): got %d nbatches\n",nbatches); |
307 | LOG(llevDebug,"attempt_recipe(): using recipe %s\n", |
307 | LOG(llevDebug,"attempt_recipe(): using recipe %s\n", |
308 | rp->title?rp->title:"unknown"); |
308 | rp->title?rp->title:"unknown"); |
309 | #endif |
309 | #endif |
310 | |
310 | |
311 | if((item=make_item_from_recipe(cauldron, rp))!=NULL) { |
311 | if((item=make_item_from_recipe(cauldron, rp))!=NULL) { |
312 | remove_contents(cauldron->inv, item); |
312 | remove_contents(cauldron->inv, item); |
313 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
313 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
314 | sum_weight(cauldron); |
314 | sum_weight(cauldron); |
315 | /* adj lvl, nrof on caster level */ |
315 | /* adj lvl, nrof on caster level */ |
316 | adjust_product(item, ability, rp->yield?(rp->yield*batches):batches); |
316 | adjust_product(item, ability, rp->yield?(rp->yield*batches):batches); |
317 | if(!item->env && (item=insert_ob_in_ob(item,cauldron)) == NULL) { |
317 | if(!item->env && (item=insert_ob_in_ob(item,cauldron)) == NULL) { |
318 | new_draw_info(NDI_UNIQUE, 0,caster,"Nothing happened."); |
318 | new_draw_info(NDI_UNIQUE, 0,caster,"Nothing happened."); |
319 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
319 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
320 | "Your spell causes the %s to explode!",cauldron->name); */ |
320 | "Your spell causes the %s to explode!",cauldron->name); */ |
321 | /* kaboom_cauldron(); */ |
321 | /* kaboom_cauldron(); */ |
322 | } else { |
322 | } else { |
323 | new_draw_info_format(NDI_UNIQUE, 0,caster, |
323 | new_draw_info_format(NDI_UNIQUE, 0,caster, |
324 | "The %s %s.",cauldron->name,cauldron_sound()); |
324 | "The %s %s.",cauldron->name,cauldron_sound()); |
325 | } |
325 | } |
326 | } |
326 | } |
327 | return item; |
327 | return item; |
328 | } |
328 | } |
329 | |
329 | |
330 | |
330 | |
… | |
… | |
336 |
|
336 |
|
337 | void adjust_product(object *item, int lvl, int yield) { |
337 | void adjust_product(object *item, int lvl, int yield) { |
338 | int nrof=1; |
338 | int nrof=1; |
339 | |
339 | |
340 | if (!yield) |
340 | if (!yield) |
341 | yield = 1; |
341 | yield = 1; |
342 | if (lvl<=0) |
342 | if (lvl<=0) |
343 | lvl = 1; /* lets avoid div by zero! */ |
343 | lvl = 1; /* lets avoid div by zero! */ |
344 | if (item->nrof) { |
344 | if (item->nrof) { |
345 | nrof = (int) ( |
345 | nrof = (int) ( |
346 | (1.0 - 1.0/(lvl/10.0 + 1.0)) * |
346 | (1.0 - 1.0/(lvl/10.0 + 1.0)) * |
347 | (rndm(0, yield-1) + rndm(0, yield-1) + rndm(0, yield-1)) + 1 |
347 | (rndm(0, yield-1) + rndm(0, yield-1) + rndm(0, yield-1)) + 1 |
348 | ); |
348 | ); |
349 | if (nrof > yield) |
349 | if (nrof > yield) |
350 | nrof = yield; |
350 | nrof = yield; |
351 | item->nrof=nrof; |
351 | item->nrof=nrof; |
352 | } |
352 | } |
353 | } |
353 | } |
354 | |
354 | |
355 | |
355 | |
356 | /** |
356 | /** |
… | |
… | |
380 | if(strcmp(rp->title,"NONE")) { |
380 | if(strcmp(rp->title,"NONE")) { |
381 | if((art=locate_recipe_artifact(rp, rp_arch_index))==NULL) { |
381 | if((art=locate_recipe_artifact(rp, rp_arch_index))==NULL) { |
382 | LOG(llevError,"make_alchemy_item(): failed to locate recipe artifact.\n"); |
382 | LOG(llevError,"make_alchemy_item(): failed to locate recipe artifact.\n"); |
383 | LOG(llevDebug," --requested recipe: %s of %s.\n",rp->arch_name[0],rp->title); |
383 | LOG(llevDebug," --requested recipe: %s of %s.\n",rp->arch_name[0],rp->title); |
384 | return (object *) NULL; |
384 | return (object *) NULL; |
385 | } |
385 | } |
386 | transmute_materialname(item, art->item); |
386 | transmute_materialname(item, art->item); |
387 | give_artifact_abilities(item, art->item); |
387 | give_artifact_abilities(item, art->item); |
388 | } |
388 | } |
389 | |
389 | |
390 | if(QUERY_FLAG(cauldron,FLAG_CURSED)) SET_FLAG(item,FLAG_CURSED); |
390 | if(QUERY_FLAG(cauldron,FLAG_CURSED)) SET_FLAG(item,FLAG_CURSED); |
391 | if(QUERY_FLAG(cauldron,FLAG_DAMNED)) SET_FLAG(item,FLAG_DAMNED); |
391 | if(QUERY_FLAG(cauldron,FLAG_DAMNED)) SET_FLAG(item,FLAG_DAMNED); |
… | |
… | |
460 | LOG(llevDebug,"Alchemy_failure_effect(): using level=%d\n",level); |
460 | LOG(llevDebug,"Alchemy_failure_effect(): using level=%d\n",level); |
461 | #endif |
461 | #endif |
462 | |
462 | |
463 | /* possible outcomes based on level */ |
463 | /* possible outcomes based on level */ |
464 | if(level<25) { /* INGREDIENTS USED/SLAGGED */ |
464 | if(level<25) { /* INGREDIENTS USED/SLAGGED */ |
465 | object *item=NULL; |
465 | object *item=NULL; |
466 | |
466 | |
467 | if(rndm(0, 2)) { /* slag created */ |
467 | if(rndm(0, 2)) { /* slag created */ |
468 | object *tmp=cauldron->inv; |
468 | object *tmp=cauldron->inv; |
469 | int weight=0; |
469 | int weight=0; |
470 | uint16 material=M_STONE; |
470 | uint16 material=M_STONE; |
471 | |
471 | |
472 | while(tmp) { /* slag has coadded ingredient properties */ |
472 | while(tmp) { /* slag has coadded ingredient properties */ |
473 | weight+=tmp->weight; |
473 | weight+=tmp->weight; |
474 | if(!(material&tmp->material)) |
474 | if(!(material&tmp->material)) |
475 | material |= tmp->material; |
475 | material |= tmp->material; |
476 | tmp=tmp->below; |
476 | tmp=tmp->below; |
477 | } |
477 | } |
478 | tmp = get_archetype("rock"); |
478 | tmp = get_archetype("rock"); |
479 | tmp->weight=weight; |
479 | tmp->weight=weight; |
480 | tmp->value=0; |
480 | tmp->value=0; |
481 | tmp->material=material; |
481 | tmp->material=material; |
482 | tmp->materialname = add_string("stone"); |
482 | tmp->materialname = add_string("stone"); |
483 | free_string(tmp->name); |
483 | free_string(tmp->name); |
484 | tmp->name=add_string("slag"); |
484 | tmp->name=add_string("slag"); |
485 | if (tmp->name_pl) free_string(tmp->name_pl); |
485 | if (tmp->name_pl) free_string(tmp->name_pl); |
486 | tmp->name_pl=add_string("slags"); |
486 | tmp->name_pl=add_string("slags"); |
487 | item=insert_ob_in_ob(tmp,cauldron); |
487 | item=insert_ob_in_ob(tmp,cauldron); |
488 | CLEAR_FLAG(tmp,FLAG_CAN_ROLL); |
488 | CLEAR_FLAG(tmp,FLAG_CAN_ROLL); |
489 | CLEAR_FLAG(tmp,FLAG_NO_PICK); |
489 | CLEAR_FLAG(tmp,FLAG_NO_PICK); |
490 | tmp->move_block = 0; |
490 | tmp->move_block = 0; |
491 | } |
491 | } |
492 | remove_contents(cauldron->inv,item); |
492 | remove_contents(cauldron->inv,item); |
493 | new_draw_info_format(NDI_UNIQUE,0,op, |
493 | new_draw_info_format(NDI_UNIQUE,0,op, |
494 | "The %s %s.",cauldron->name,cauldron_sound()); |
494 | "The %s %s.",cauldron->name,cauldron_sound()); |
495 | return; |
495 | return; |
496 | } else if (level< 40) { /* MAKE TAINTED ITEM */ |
496 | } else if (level< 40) { /* MAKE TAINTED ITEM */ |
497 | object *tmp=NULL; |
497 | object *tmp=NULL; |
498 | |
498 | |
499 | if (!rp) |
499 | if (!rp) |
500 | if((rp=get_random_recipe((recipelist *) NULL))==NULL) |
500 | if((rp=get_random_recipe((recipelist *) NULL))==NULL) |
501 | return; |
501 | return; |
502 | |
502 | |
503 | if((tmp=attempt_recipe(op,cauldron,1,rp,-1))) { |
503 | if((tmp=attempt_recipe(op,cauldron,1,rp,-1))) { |
504 | if(!QUERY_FLAG(tmp,FLAG_CURSED)) /* curse it */ |
504 | if(!QUERY_FLAG(tmp,FLAG_CURSED)) /* curse it */ |
505 | SET_FLAG(tmp,FLAG_CURSED); |
505 | SET_FLAG(tmp,FLAG_CURSED); |
506 | |
506 | |
507 | /* the apply code for potions already deals with cursed |
507 | /* the apply code for potions already deals with cursed |
508 | * potions, so any code here is basically ignored. |
508 | * potions, so any code here is basically ignored. |
509 | */ |
509 | */ |
510 | if(tmp->type==FOOD) { |
510 | if(tmp->type==FOOD) { |
511 | tmp->stats.hp=random_roll(0, 149, op, PREFER_LOW); |
511 | tmp->stats.hp=random_roll(0, 149, op, PREFER_LOW); |
512 | } |
512 | } |
513 | tmp->value = 0; /* unsaleable item */ |
513 | tmp->value = 0; /* unsaleable item */ |
514 | |
514 | |
515 | /* change stats downward */ |
515 | /* change stats downward */ |
516 | do { |
516 | do { |
517 | change_attr_value(&tmp->stats,rndm(0, 6),-1*(rndm(1, 3))); |
517 | change_attr_value(&tmp->stats,rndm(0, 6),-1*(rndm(1, 3))); |
518 | } while (rndm(0, 2)); |
518 | } while (rndm(0, 2)); |
519 | } |
519 | } |
520 | return; |
520 | return; |
521 | } if(level==40) { /* MAKE RANDOM RECIPE */ |
521 | } if(level==40) { /* MAKE RANDOM RECIPE */ |
522 | recipelist *fl; |
522 | recipelist *fl; |
523 | int numb=numb_ob_inside(cauldron); |
523 | int numb=numb_ob_inside(cauldron); |
524 | |
524 | |
525 | fl=get_formulalist(numb-1); /* take a lower recipe list */ |
525 | fl=get_formulalist(numb-1); /* take a lower recipe list */ |
526 | if(fl &&(rp=get_random_recipe(fl))) |
526 | if(fl &&(rp=get_random_recipe(fl))) |
527 | /* even though random, don't grant user any EXP for it */ |
527 | /* even though random, don't grant user any EXP for it */ |
528 | (void) attempt_recipe(op,cauldron,1,rp,-1); |
528 | (void) attempt_recipe(op,cauldron,1,rp,-1); |
529 | else |
529 | else |
530 | alchemy_failure_effect(op,cauldron,rp,level-1); |
530 | alchemy_failure_effect(op,cauldron,rp,level-1); |
531 | return; |
531 | return; |
532 | |
532 | |
533 | } else if (level<45) { /* INFURIATE NPC's */ |
533 | } else if (level<45) { /* INFURIATE NPC's */ |
534 | /* this is kind of kludgy I know...*/ |
534 | /* this is kind of kludgy I know...*/ |
535 | cauldron->enemy=op; |
535 | cauldron->enemy=op; |
536 | npc_call_help(cauldron); |
536 | npc_call_help(cauldron); |
537 | cauldron->enemy=NULL; |
537 | cauldron->enemy=NULL; |
538 | |
538 | |
539 | alchemy_failure_effect(op,cauldron,rp,level-5); |
539 | alchemy_failure_effect(op,cauldron,rp,level-5); |
540 | return; |
540 | return; |
541 | } else if (level<50) { /* MINOR EXPLOSION/FIREBALL */ |
541 | } else if (level<50) { /* MINOR EXPLOSION/FIREBALL */ |
542 | object *tmp; |
542 | object *tmp; |
543 | remove_contents(cauldron->inv,NULL); |
543 | remove_contents(cauldron->inv,NULL); |
544 | switch(rndm(0, 2)) { |
544 | switch(rndm(0, 2)) { |
545 | case 0: |
545 | case 0: |
546 | tmp=get_archetype("bomb"); |
546 | tmp=get_archetype("bomb"); |
547 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW); |
547 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW); |
548 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW); |
548 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW); |
549 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s creates a bomb!", |
549 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s creates a bomb!", |
550 | cauldron->name); |
550 | cauldron->name); |
551 | break; |
551 | break; |
552 | |
552 | |
553 | default: |
553 | default: |
554 | tmp=get_archetype("fireball"); |
554 | tmp=get_archetype("fireball"); |
555 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW)/5+1; |
555 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW)/5+1; |
556 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW)/10+2; |
556 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW)/10+2; |
557 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
557 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
558 | cauldron->name); |
558 | cauldron->name); |
559 | break; |
559 | break; |
560 | } |
560 | } |
561 | tmp->x=cauldron->x,tmp->y=cauldron->y; |
561 | tmp->x=cauldron->x,tmp->y=cauldron->y; |
562 | insert_ob_in_map(tmp,op->map,NULL,0); |
562 | insert_ob_in_map(tmp,op->map,NULL,0); |
563 | return; |
563 | return; |
564 | |
564 | |
565 | } else if (level<60) { /* CREATE MONSTER */ |
565 | } else if (level<60) { /* CREATE MONSTER */ |
566 | new_draw_info_format(NDI_UNIQUE,0,op, |
566 | new_draw_info_format(NDI_UNIQUE,0,op, |
567 | "The %s %s.",cauldron->name,cauldron_sound()); |
567 | "The %s %s.",cauldron->name,cauldron_sound()); |
568 | remove_contents(cauldron->inv,NULL); |
568 | remove_contents(cauldron->inv,NULL); |
569 | return; |
569 | return; |
570 | } else if (level<80) { /* MAJOR FIRE */ |
570 | } else if (level<80) { /* MAJOR FIRE */ |
571 | object *fb = get_archetype(SP_MED_FIREBALL); |
571 | object *fb = get_archetype(SP_MED_FIREBALL); |
572 | remove_contents(cauldron->inv,NULL); |
572 | remove_contents(cauldron->inv,NULL); |
573 | fire_arch_from_position(cauldron, cauldron,cauldron->x, cauldron->y, |
573 | fire_arch_from_position(cauldron, cauldron,cauldron->x, cauldron->y, |
574 | 0, fb); |
574 | 0, fb); |
575 | free_object(fb); |
575 | free_object(fb); |
576 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
576 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
577 | cauldron->name); |
577 | cauldron->name); |
578 | return; |
578 | return; |
579 | |
579 | |
580 | } else if (level<100) { /* WHAMMY the CAULDRON */ |
580 | } else if (level<100) { /* WHAMMY the CAULDRON */ |
581 | if(!QUERY_FLAG(cauldron,FLAG_CURSED)) |
581 | if(!QUERY_FLAG(cauldron,FLAG_CURSED)) |
582 | SET_FLAG(cauldron,FLAG_CURSED); |
582 | SET_FLAG(cauldron,FLAG_CURSED); |
583 | else cauldron->magic--; |
583 | else cauldron->magic--; |
584 | cauldron->magic -= random_roll(0, 4, op, PREFER_LOW); |
584 | cauldron->magic -= random_roll(0, 4, op, PREFER_LOW); |
585 | if(rndm(0, 1)) { |
585 | if(rndm(0, 1)) { |
586 | remove_contents(cauldron->inv,NULL); |
586 | remove_contents(cauldron->inv,NULL); |
587 | new_draw_info_format(NDI_UNIQUE,0,op, |
587 | new_draw_info_format(NDI_UNIQUE,0,op, |
588 | "Your %s turns darker then makes a gulping sound!", |
588 | "Your %s turns darker then makes a gulping sound!", |
589 | cauldron->name); |
589 | cauldron->name); |
590 | } else |
590 | } else |
591 | new_draw_info_format(NDI_UNIQUE,0,op, |
591 | new_draw_info_format(NDI_UNIQUE,0,op, |
592 | "Your %s becomes darker.",cauldron->name); |
592 | "Your %s becomes darker.",cauldron->name); |
593 | return; |
593 | return; |
594 | |
594 | |
595 | } else if (level<110) { /* SUMMON EVIL MONSTERS */ |
595 | } else if (level<110) { /* SUMMON EVIL MONSTERS */ |
596 | object *tmp=get_random_mon(level/5); |
596 | object *tmp=get_random_mon(level/5); |
597 | |
597 | |
598 | remove_contents(cauldron->inv,NULL); |
598 | remove_contents(cauldron->inv,NULL); |
599 | if(!tmp) |
599 | if(!tmp) |
600 | alchemy_failure_effect(op,cauldron,rp,level); |
600 | alchemy_failure_effect(op,cauldron,rp,level); |
601 | else if(summon_hostile_monsters(cauldron, random_roll(1, 10, op, PREFER_LOW), tmp->arch->name)) |
601 | else if(summon_hostile_monsters(cauldron, random_roll(1, 10, op, PREFER_LOW), tmp->arch->name)) |
602 | new_draw_info_format(NDI_UNIQUE, 0,op, |
602 | new_draw_info_format(NDI_UNIQUE, 0,op, |
603 | "The %s %s and then pours forth monsters!", |
603 | "The %s %s and then pours forth monsters!", |
604 | cauldron->name,cauldron_sound()); |
604 | cauldron->name,cauldron_sound()); |
605 | return; |
605 | return; |
606 | |
606 | |
607 | } else if (level<150) { /* COMBO EFFECT */ |
607 | } else if (level<150) { /* COMBO EFFECT */ |
608 | int roll = rndm(1, 3); |
608 | int roll = rndm(1, 3); |
609 | while(roll) { |
609 | while(roll) { |
610 | alchemy_failure_effect(op,cauldron,rp,level-39); |
610 | alchemy_failure_effect(op,cauldron,rp,level-39); |
611 | roll--; |
611 | roll--; |
612 | } |
612 | } |
613 | return; |
613 | return; |
614 | } else if (level==151) { /* CREATE RANDOM ARTIFACT */ |
614 | } else if (level==151) { /* CREATE RANDOM ARTIFACT */ |
615 | object *tmp; |
615 | object *tmp; |
616 | /* this is meant to be better than prior possiblity, |
616 | /* this is meant to be better than prior possiblity, |
617 | * in this one, we allow *any* valid alchemy artifact |
617 | * in this one, we allow *any* valid alchemy artifact |
618 | * to be made (rather than only those on the given |
618 | * to be made (rather than only those on the given |
619 | * formulalist) */ |
619 | * formulalist) */ |
620 | if(!rp) rp=get_random_recipe((recipelist *) NULL); |
620 | if(!rp) rp=get_random_recipe((recipelist *) NULL); |
621 | if(rp && (tmp=get_archetype(rp->arch_name[RANDOM()%rp->arch_names]))) { |
621 | if(rp && (tmp=get_archetype(rp->arch_name[RANDOM()%rp->arch_names]))) { |
622 | generate_artifact(tmp,random_roll(1, op->level/2+1, op, PREFER_HIGH)+1); |
622 | generate_artifact(tmp,random_roll(1, op->level/2+1, op, PREFER_HIGH)+1); |
623 | if((tmp=insert_ob_in_ob(tmp,cauldron))) { |
623 | if((tmp=insert_ob_in_ob(tmp,cauldron))) { |
624 | remove_contents(cauldron->inv,tmp); |
624 | remove_contents(cauldron->inv,tmp); |
625 | new_draw_info_format(NDI_UNIQUE, 0,op, |
625 | new_draw_info_format(NDI_UNIQUE, 0,op, |
626 | "The %s %s.",cauldron->name,cauldron_sound()); |
626 | "The %s %s.",cauldron->name,cauldron_sound()); |
627 | } |
627 | } |
628 | } |
628 | } |
629 | return; |
629 | return; |
630 | } else { /* MANA STORM - watch out!! */ |
630 | } else { /* MANA STORM - watch out!! */ |
631 | object *tmp = get_archetype(LOOSE_MANA); |
631 | object *tmp = get_archetype(LOOSE_MANA); |
632 | new_draw_info(NDI_UNIQUE,0,op,"You unwisely release potent forces!"); |
632 | new_draw_info(NDI_UNIQUE,0,op,"You unwisely release potent forces!"); |
633 | remove_contents (cauldron->inv,NULL); |
633 | remove_contents (cauldron->inv,NULL); |
634 | cast_magic_storm(op,tmp, level); |
634 | cast_magic_storm(op,tmp, level); |
635 | return; |
635 | return; |
636 | } |
636 | } |
637 | } |
637 | } |
638 | |
638 | |
639 | |
639 | |
640 | /**
|
640 | /**
|
… | |
… | |
649 | while(tmp) { |
649 | while(tmp) { |
650 | next = tmp->below; |
650 | next = tmp->below; |
651 | if(tmp==save_item) { |
651 | if(tmp==save_item) { |
652 | if(!(tmp=next)) break; |
652 | if(!(tmp=next)) break; |
653 | else next=next->below; |
653 | else next=next->below; |
654 | } |
654 | } |
655 | if(tmp->inv) remove_contents(tmp->inv,NULL); |
655 | if(tmp->inv) remove_contents(tmp->inv,NULL); |
656 | remove_ob(tmp); |
656 | remove_ob(tmp); |
657 | free_object(tmp); |
657 | free_object(tmp); |
658 | tmp=next; |
658 | tmp=next; |
659 | } |
659 | } |
… | |
… | |
690 | * and thus the backfire will be worse. */ |
690 | * and thus the backfire will be worse. */ |
691 | for(item=cauldron->inv;item;item=item->below) { |
691 | for(item=cauldron->inv;item;item=item->below) { |
692 | strcpy(name,item->name); |
692 | strcpy(name,item->name); |
693 | if(item->title) sprintf(name,"%s %s",item->name,item->title); |
693 | if(item->title) sprintf(name,"%s %s",item->name,item->title); |
694 | danger += (strtoint(name)/1000) + 3; |
694 | danger += (strtoint(name)/1000) + 3; |
695 | nrofi++; |
695 | nrofi++; |
696 | } |
696 | } |
697 | if (rp == NULL) |
697 | if (rp == NULL) |
698 | danger += 110; |
698 | danger += 110; |
699 | else |
699 | else |
700 | danger += rp->diff*3; |
700 | danger += rp->diff*3; |
… | |
… | |
732 | const object *ob; |
732 | const object *ob; |
733 | |
733 | |
734 | /* check for matching number of ingredients */ |
734 | /* check for matching number of ingredients */ |
735 | number = 0; |
735 | number = 0; |
736 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
736 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
737 | number++; |
737 | number++; |
738 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) |
738 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) |
739 | number--; |
739 | number--; |
740 | if(number != 0) |
740 | if(number != 0) |
741 | return 0; |
741 | return 0; |
742 | |
742 | |
743 | /* check for matching ingredients */ |
743 | /* check for matching ingredients */ |
744 | batches_in_cauldron = 0; |
744 | batches_in_cauldron = 0; |
745 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) { |
745 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) { |
746 | uint32 nrof; |
746 | uint32 nrof; |
747 | const char *name; |
747 | const char *name; |
748 | int ok; |
748 | int ok; |
749 | |
749 | |
750 | /* determine and remove nrof from name */ |
750 | /* determine and remove nrof from name */ |
751 | name = ingredient->name; |
751 | name = ingredient->name; |
752 | nrof = 0; |
752 | nrof = 0; |
753 | while(isdigit(*name)) { |
753 | while(isdigit(*name)) { |
754 | nrof = 10*nrof+(*name-'0'); |
754 | nrof = 10*nrof+(*name-'0'); |
755 | name++; |
755 | name++; |
756 | } |
756 | } |
757 | if(nrof == 0) |
757 | if(nrof == 0) |
758 | nrof = 1; |
758 | nrof = 1; |
759 | while(*name == ' ') |
759 | while(*name == ' ') |
760 | name++; |
760 | name++; |
761 | |
761 | |
762 | /* find the current ingredient in the cauldron */ |
762 | /* find the current ingredient in the cauldron */ |
763 | ok = 0; |
763 | ok = 0; |
764 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) { |
764 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) { |
765 | char name_ob[MAX_BUF]; |
765 | char name_ob[MAX_BUF]; |
766 | const char *name2; |
766 | const char *name2; |
767 | |
767 | |
768 | if(ob->title == NULL) |
768 | if(ob->title == NULL) |
769 | name2 = ob->name; |
769 | name2 = ob->name; |
770 | else { |
770 | else { |
771 | snprintf(name_ob, sizeof(name_ob), "%s %s", ob->name, ob->title); |
771 | snprintf(name_ob, sizeof(name_ob), "%s %s", ob->name, ob->title); |
772 | name2 = name_ob; |
772 | name2 = name_ob; |
773 | } |
773 | } |
774 | |
774 | |
775 | if(strcmp(name2, name) == 0) { |
775 | if(strcmp(name2, name) == 0) { |
776 | if(ob->nrof%nrof == 0) { |
776 | if(ob->nrof%nrof == 0) { |
777 | uint32 batches; |
777 | uint32 batches; |
778 | |
778 | |
779 | batches = ob->nrof/nrof; |
779 | batches = ob->nrof/nrof; |
780 | if(batches_in_cauldron == 0) { |
780 | if(batches_in_cauldron == 0) { |
781 | batches_in_cauldron = batches; |
781 | batches_in_cauldron = batches; |
782 | ok = 1; |
782 | ok = 1; |
783 | } else if(batches_in_cauldron == batches) |
783 | } else if(batches_in_cauldron == batches) |
784 | ok = 1; |
784 | ok = 1; |
785 | } |
785 | } |
786 | break; |
786 | break; |
787 | } |
787 | } |
788 | } |
788 | } |
789 | if(!ok) |
789 | if(!ok) |
790 | return(0); |
790 | return(0); |
791 | } |
791 | } |
792 | |
792 | |
793 | return(1); |
793 | return(1); |
794 | } |
794 | } |
795 | |
795 | |