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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_alchemy_c = |
3 | * static char *rcsid_alchemy_c = |
3 | * "$Id: alchemy.C,v 1.6 2006/09/03 14:33:45 elmex Exp $"; |
4 | * "$Id: alchemy.C,v 1.7 2006/09/10 15:59:57 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
29 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
30 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
30 | |
31 | |
31 | #include <global.h> |
32 | #include <global.h> |
32 | #include <object.h> |
33 | #include <object.h> |
33 | #ifndef __CEXTRACT__ |
34 | #ifndef __CEXTRACT__ |
34 | #include <sproto.h> |
35 | # include <sproto.h> |
35 | #endif |
36 | #endif |
36 | #include <skills.h> |
37 | #include <skills.h> |
37 | #include <spells.h> |
38 | #include <spells.h> |
38 | |
39 | |
39 | /** define this for some helpful debuging information */ |
40 | /** define this for some helpful debuging information */ |
40 | #if 0 |
41 | #if 0 |
41 | #define ALCHEMY_DEBUG |
42 | # define ALCHEMY_DEBUG |
42 | #endif |
43 | #endif |
43 | |
44 | |
44 | /** define this for loads of (marginal) debuging information */ |
45 | /** define this for loads of (marginal) debuging information */ |
45 | #if 0 |
46 | #if 0 |
46 | #define EXTREME_ALCHEMY_DEBUG |
47 | # define EXTREME_ALCHEMY_DEBUG |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | /** Random cauldrons effects */ |
50 | /** Random cauldrons effects */ |
50 | static const char* const cauldron_effect [] = { |
51 | static const char *const cauldron_effect[] = { |
51 | "vibrates briefly", |
52 | "vibrates briefly", |
52 | "produces a cloud of steam", |
53 | "produces a cloud of steam", |
53 | "emits bright flames", |
54 | "emits bright flames", |
54 | "pours forth heavy black smoke", |
55 | "pours forth heavy black smoke", |
55 | "emits sparks", |
56 | "emits sparks", |
56 | "shoots out small flames", |
57 | "shoots out small flames", |
57 | "whines painfully", |
58 | "whines painfully", |
58 | "hiccups loudly", |
59 | "hiccups loudly", |
59 | "wheezes", |
60 | "wheezes", |
60 | "burps", |
61 | "burps", |
61 | "shakes", |
62 | "shakes", |
62 | "rattles", |
63 | "rattles", |
63 | "makes chugging sounds", |
64 | "makes chugging sounds", |
64 | "smokes heavily for a while" |
65 | "smokes heavily for a while" |
65 | }; |
66 | }; |
66 | |
67 | |
67 | |
68 | |
68 | static int is_defined_recipe(const recipe *rp, const object *cauldron, object *caster); |
69 | static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster); |
69 | static recipe *find_recipe(recipelist *fl, int formula, object *ingredients); |
70 | static recipe *find_recipe (recipelist * fl, int formula, object *ingredients); |
70 | |
71 | |
71 | |
72 | |
72 | /** Returns a random selection from cauldron_effect[] */ |
73 | /** Returns a random selection from cauldron_effect[] */ |
73 | static const char *cauldron_sound(void) { |
74 | static const char * |
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75 | cauldron_sound (void) |
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76 | { |
74 | int size=sizeof(cauldron_effect)/sizeof(char *); |
77 | int size = sizeof (cauldron_effect) / sizeof (char *); |
75 | |
78 | |
76 | return cauldron_effect[rndm(0, size-1)]; |
79 | return cauldron_effect[rndm (0, size - 1)]; |
77 | } |
80 | } |
78 | |
81 | |
79 | /**
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82 | /**
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80 | * Main part of the ALCHEMY code. From this we call fctns |
83 | * Main part of the ALCHEMY code. From this we call fctns |
81 | * that take a look at the contents of the 'cauldron' and, using these ingredients, |
84 | * that take a look at the contents of the 'cauldron' and, using these ingredients, |
… | |
… | |
97 | * There is no good reason (in my mind) why alchemical processes have to be |
100 | * There is no good reason (in my mind) why alchemical processes have to be |
98 | * unique -- such a 'feature' is one reason why players might want to experiment |
101 | * unique -- such a 'feature' is one reason why players might want to experiment |
99 | * around. :) |
102 | * around. :) |
100 | * -b.t. |
103 | * -b.t. |
101 | */ |
104 | */ |
102 | |
105 | |
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106 | void |
103 | void attempt_do_alchemy(object *caster, object *cauldron) { |
107 | attempt_do_alchemy (object *caster, object *cauldron) |
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108 | { |
104 | recipelist *fl; |
109 | recipelist *fl; |
105 | recipe *rp=NULL; |
110 | recipe *rp = NULL; |
106 | float success_chance; |
111 | float success_chance; |
107 | int numb, ability=1; |
112 | int numb, ability = 1; |
108 | int formula=0; |
113 | int formula = 0; |
109 | float ave_chance; |
114 | float ave_chance; |
110 | object *item, *skop; |
115 | object *item, *skop; |
111 | |
116 | |
112 | if (caster->type!=PLAYER) |
117 | if (caster->type != PLAYER) |
113 | return; /* only players for now */ |
118 | return; /* only players for now */ |
114 | |
119 | |
115 | if (get_map_flags(caster->map, NULL, caster->x, caster->y, NULL, NULL) & P_SAFE) |
120 | if (get_map_flags (caster->map, NULL, caster->x, caster->y, NULL, NULL) & P_SAFE) |
116 | { |
121 | { |
117 | new_draw_info (NDI_UNIQUE, 0, caster, |
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118 | "This is sacred ground, the gods prevent you from using this device." |
122 | new_draw_info (NDI_UNIQUE, 0, caster, "This is sacred ground, the gods prevent you from using this device."); |
119 | ); |
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120 | return; |
123 | return; |
121 | } |
124 | } |
122 | |
125 | |
123 | /* if no ingredients, no formula! lets forget it */ |
126 | /* if no ingredients, no formula! lets forget it */ |
124 | if (!(formula=content_recipe_value(cauldron))) return; |
127 | if (!(formula = content_recipe_value (cauldron))) |
125 | |
128 | return; |
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129 | |
126 | numb=numb_ob_inside(cauldron); |
130 | numb = numb_ob_inside (cauldron); |
127 | if ((fl=get_formulalist(numb))) { |
131 | if ((fl = get_formulalist (numb))) |
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132 | { |
128 | if (QUERY_FLAG(caster, FLAG_WIZ)) { |
133 | if (QUERY_FLAG (caster, FLAG_WIZ)) |
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134 | { |
129 | rp = find_recipe(fl, formula, cauldron->inv); |
135 | rp = find_recipe (fl, formula, cauldron->inv); |
130 | if (rp != NULL) { |
136 | if (rp != NULL) |
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137 | { |
131 | #ifdef ALCHEMY_DEBUG |
138 | #ifdef ALCHEMY_DEBUG |
132 | if(strcmp(rp->title, "NONE")) |
139 | if (strcmp (rp->title, "NONE")) |
133 | LOG(llevDebug, "WIZ got formula: %s of %s\n", |
140 | LOG (llevDebug, "WIZ got formula: %s of %s\n", rp->arch_name[0], rp->title); |
134 | rp->arch_name[0], rp->title); |
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135 | else |
141 | else |
136 | LOG(llevDebug, "WIZ got formula: %s (nbatches:%d)\n", |
142 | LOG (llevDebug, "WIZ got formula: %s (nbatches:%d)\n", rp->arch_name[0], formula / rp->index); |
137 | rp->arch_name[0], formula/rp->index); |
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138 | #endif |
143 | #endif |
139 | attempt_recipe(caster, cauldron, ability, rp, formula/rp->index); |
144 | attempt_recipe (caster, cauldron, ability, rp, formula / rp->index); |
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145 | } |
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146 | else |
140 | } else LOG(llevDebug, "WIZ couldn't find formula for ingredients.\n"); |
147 | LOG (llevDebug, "WIZ couldn't find formula for ingredients.\n"); |
141 | return; |
148 | return; |
142 | } /* End of WIZ alchemy */ |
149 | } /* End of WIZ alchemy */ |
143 | |
150 | |
144 | /* find the recipe */ |
151 | /* find the recipe */ |
145 | rp = find_recipe(fl, formula, cauldron->inv); |
152 | rp = find_recipe (fl, formula, cauldron->inv); |
146 | if (rp) { |
153 | if (rp) |
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154 | { |
147 | uint64 value_ingredients; |
155 | uint64 value_ingredients; |
148 | uint64 value_item; |
156 | uint64 value_item; |
149 | object *tmp; |
157 | object *tmp; |
150 | int attempt_shadow_alchemy; |
158 | int attempt_shadow_alchemy; |
151 | |
159 | |
152 | ave_chance = fl->total_chance/(float)fl->number; |
160 | ave_chance = fl->total_chance / (float) fl->number; |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
161 | /* the caster gets an increase in ability based on thier skill lvl */ |
154 | if (rp->skill) { |
162 | if (rp->skill) |
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163 | { |
155 | skop = find_skill_by_name(caster, rp->skill); |
164 | skop = find_skill_by_name (caster, rp->skill); |
156 | if (!skop) { |
165 | if (!skop) |
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166 | { |
157 | new_draw_info(NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
167 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
158 | } else { |
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159 | ability+= (int) (skop->level*((4.0 + cauldron->magic)/4.0)); |
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160 | } |
168 | } |
161 | } else { |
169 | else |
162 | LOG(llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
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163 | return; |
170 | { |
164 | } |
171 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
165 | |
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166 | if (rp->cauldron) { |
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167 | LOG(llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
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168 | return; |
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169 | } |
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170 | |
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171 | /* determine value of ingredients */ |
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172 | value_ingredients = 0; |
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173 | for(tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
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174 | value_ingredients += query_cost(tmp, NULL, F_TRUE); |
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175 | |
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176 | attempt_shadow_alchemy = !is_defined_recipe(rp, cauldron, caster); |
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177 | |
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178 | /* create the object **FIRST**, then decide whether to keep it. */ |
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179 | if ((item=attempt_recipe(caster, cauldron, ability, rp, formula/rp->index)) != NULL) { |
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180 | /* compute base chance of recipe success */ |
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181 | success_chance = ((float)ability / |
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182 | (float)(rp->diff * (item->level+2))); |
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183 | if (ave_chance == 0) |
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184 | ave_chance = 1; |
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185 | |
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186 | #ifdef ALCHEMY_DEBUG |
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187 | LOG(llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", |
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188 | success_chance, ability, rp->diff, item->level); |
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189 | #endif |
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190 | |
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191 | value_item = query_cost(item, NULL, F_TRUE|F_IDENTIFIED|F_NOT_CURSED); |
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192 | if(attempt_shadow_alchemy && value_item > value_ingredients) { |
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193 | #ifdef ALCHEMY_DEBUG |
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194 | #ifndef WIN32 |
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195 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", value_ingredients, value_item); |
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196 | #else |
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197 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%I64d) is less than price of result (%I64d).\n", value_ingredients, value_item); |
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198 | #endif |
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199 | #endif |
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200 | } |
172 | } |
201 | /* roll the dice */ |
173 | } |
202 | else if ((float)(random_roll(0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) { |
174 | else |
203 | change_exp(caster, rp->exp, rp->skill, SK_EXP_NONE); |
175 | { |
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176 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
204 | return; |
177 | return; |
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178 | } |
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179 | |
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180 | if (rp->cauldron) |
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181 | { |
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182 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
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183 | return; |
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184 | } |
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185 | |
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186 | /* determine value of ingredients */ |
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187 | value_ingredients = 0; |
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188 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
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189 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
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190 | |
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191 | attempt_shadow_alchemy = !is_defined_recipe (rp, cauldron, caster); |
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192 | |
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193 | /* create the object **FIRST**, then decide whether to keep it. */ |
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194 | if ((item = attempt_recipe (caster, cauldron, ability, rp, formula / rp->index)) != NULL) |
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195 | { |
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196 | /* compute base chance of recipe success */ |
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197 | success_chance = ((float) ability / (float) (rp->diff * (item->level + 2))); |
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198 | if (ave_chance == 0) |
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199 | ave_chance = 1; |
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200 | |
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201 | #ifdef ALCHEMY_DEBUG |
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202 | LOG (llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", success_chance, ability, rp->diff, item->level); |
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203 | #endif |
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204 | |
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205 | value_item = query_cost (item, NULL, F_TRUE | F_IDENTIFIED | F_NOT_CURSED); |
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206 | if (attempt_shadow_alchemy && value_item > value_ingredients) |
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207 | { |
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208 | #ifdef ALCHEMY_DEBUG |
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209 | # ifndef WIN32 |
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210 | LOG (llevDebug, |
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211 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
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212 | value_ingredients, value_item); |
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213 | # else |
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214 | LOG (llevDebug, |
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215 | "Forcing failure for shadow alchemy recipe because price of ingredients (%I64d) is less than price of result (%I64d).\n", |
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216 | value_ingredients, value_item); |
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217 | # endif |
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218 | #endif |
205 | } |
219 | } |
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220 | /* roll the dice */ |
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221 | else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) |
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222 | { |
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223 | change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); |
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224 | return; |
206 | } |
225 | } |
207 | } |
226 | } |
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227 | } |
208 | } |
228 | } |
209 | /* if we get here, we failed!! */ |
229 | /* if we get here, we failed!! */ |
210 | alchemy_failure_effect(caster, cauldron, rp, |
230 | alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, rp)); |
211 | calc_alch_danger(caster, cauldron, rp)); |
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212 | } |
231 | } |
213 | |
232 | |
214 | /**
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233 | /**
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215 | * Recipe value of the entire contents of a container. |
234 | * Recipe value of the entire contents of a container. |
216 | * This appears to just generate a hash value, which I guess for now works |
235 | * This appears to just generate a hash value, which I guess for now works |
217 | * ok, but the possibility of duplicate hashes is certainly possible - msw |
236 | * ok, but the possibility of duplicate hashes is certainly possible - msw |
218 | */ |
237 | */ |
219 | |
238 | |
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239 | int |
220 | int content_recipe_value (object *op) { |
240 | content_recipe_value (object *op) |
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241 | { |
221 | char name[MAX_BUF]; |
242 | char name[MAX_BUF]; |
222 | object *tmp=op->inv; |
243 | object *tmp = op->inv; |
223 | int tval=0, formula=0; |
244 | int tval = 0, formula = 0; |
224 | |
245 | |
225 | while(tmp) { |
246 | while (tmp) |
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247 | { |
226 | tval=0; |
248 | tval = 0; |
227 | strcpy(name, tmp->name); |
249 | strcpy (name, tmp->name); |
228 | if (tmp->title) |
250 | if (tmp->title) |
229 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
251 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
230 | tval = (strtoint(name) * (tmp->nrof?tmp->nrof:1)); |
252 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
231 | #ifdef ALCHEMY_DEBUG |
253 | #ifdef ALCHEMY_DEBUG |
232 | LOG(llevDebug,"Got ingredient %d %s(%d)\n", tmp->nrof?tmp->nrof:1, |
254 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
233 | name, tval); |
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234 | #endif |
255 | #endif |
235 | formula += tval; |
256 | formula += tval; |
236 | tmp=tmp->below; |
257 | tmp = tmp->below; |
237 | } |
258 | } |
238 | #ifdef ALCHEMY_DEBUG |
259 | #ifdef ALCHEMY_DEBUG |
239 | LOG(llevDebug, " Formula value=%d\n", formula); |
260 | LOG (llevDebug, " Formula value=%d\n", formula); |
240 | #endif |
261 | #endif |
241 | return formula; |
262 | return formula; |
242 | } |
263 | } |
243 | |
264 | |
244 | /**
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265 | /**
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245 | * Returns total number of items in op
|
266 | * Returns total number of items in op
|
246 | */ |
267 | */ |
247 | |
268 | |
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269 | int |
248 | int numb_ob_inside (object *op) { |
270 | numb_ob_inside (object *op) |
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271 | { |
249 | object *tmp=op->inv; |
272 | object *tmp = op->inv; |
250 | int number=0,o_number=0; |
273 | int number = 0, o_number = 0; |
251 | |
274 | |
252 | while(tmp) { |
275 | while (tmp) |
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276 | { |
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277 | if (tmp->nrof) |
253 | if(tmp->nrof) number += tmp->nrof; |
278 | number += tmp->nrof; |
254 | else number++; |
279 | else |
255 | o_number++; |
280 | number++; |
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281 | o_number++; |
256 | tmp=tmp->below; |
282 | tmp = tmp->below; |
257 | } |
283 | } |
258 | #ifdef ALCHEMY_DEBUG |
284 | #ifdef ALCHEMY_DEBUG |
259 | LOG(llevDebug,"numb_ob_inside(%s): found %d ingredients\n",op->name,o_number); |
285 | LOG (llevDebug, "numb_ob_inside(%s): found %d ingredients\n", op->name, o_number); |
260 | #endif |
286 | #endif |
261 | return o_number; |
287 | return o_number; |
262 | } |
288 | } |
263 | |
289 | |
264 | /** |
290 | /** |
265 | * Essentially a wrapper for make_item_from_recipe() and |
291 | * Essentially a wrapper for make_item_from_recipe() and |
266 | * insert_ob_in_ob. If the caster has some alchemy skill, then they might |
292 | * insert_ob_in_ob. If the caster has some alchemy skill, then they might |
267 | * gain some exp from (successfull) fabrication of the product. |
293 | * gain some exp from (successfull) fabrication of the product. |
268 | * If nbatches==-1, don't give exp for this creation (random generation/ |
294 | * If nbatches==-1, don't give exp for this creation (random generation/ |
269 | * failed recipe) |
295 | * failed recipe) |
270 | */ |
296 | */ |
271 | |
297 | |
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298 | object * |
272 | object * attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches) { |
299 | attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches) |
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300 | { |
273 | |
301 | |
274 | object *item=NULL, *skop; |
302 | object *item = NULL, *skop; |
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303 | |
275 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
304 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
276 | int batches=abs(nbatches); |
305 | int batches = abs (nbatches); |
277 | |
306 | |
278 | |
307 | |
279 | LOG(llevDebug,"A %s <=> %s\n", &(rp->cauldron), &(cauldron->arch->name)); |
308 | LOG (llevDebug, "A %s <=> %s\n", &(rp->cauldron), &(cauldron->arch->name)); |
280 | /* is the cauldron the right type? */ |
309 | /* is the cauldron the right type? */ |
281 | if (strcmp(rp->cauldron, cauldron->arch->name) != 0) { |
310 | if (strcmp (rp->cauldron, cauldron->arch->name) != 0) |
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311 | { |
282 | new_draw_info(NDI_UNIQUE, 0, caster, "You are not using the proper" |
312 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
283 | " facilities for this formula."); |
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284 | return 0; |
313 | return 0; |
285 | } |
314 | } |
286 | |
315 | |
287 | skop = find_skill_by_name(caster, rp->skill); |
316 | skop = find_skill_by_name (caster, rp->skill); |
288 | /* does the caster have the skill? */ |
317 | /* does the caster have the skill? */ |
289 | if (!skop) |
318 | if (!skop) |
290 | return 0; |
319 | return 0; |
291 | |
320 | |
292 | /* code required for this recipe, search the caster */ |
321 | /* code required for this recipe, search the caster */ |
293 | if(rp->keycode) { |
322 | if (rp->keycode) |
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323 | { |
294 | object *tmp; |
324 | object *tmp; |
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325 | |
295 | for(tmp=caster->inv; tmp != NULL; tmp=tmp->below) { |
326 | for (tmp = caster->inv; tmp != NULL; tmp = tmp->below) |
296 | if(tmp->type==FORCE && tmp->slaying && |
327 | { |
297 | !strcmp(rp->keycode, tmp->slaying)) |
328 | if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) |
298 | break; |
329 | break; |
299 | } |
330 | } |
300 | if(tmp==NULL) { /* failure--no code found */ |
331 | if (tmp == NULL) |
301 | new_draw_info(NDI_UNIQUE, 0, caster, "You know the ingredients," |
332 | { /* failure--no code found */ |
302 | " but not the technique. Go learn how to do this recipe."); |
333 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); |
303 | return 0; |
334 | return 0; |
304 | } |
335 | } |
305 | } |
336 | } |
306 | |
337 | |
307 | #ifdef EXTREME_ALCHEMY_DEBUG |
338 | #ifdef EXTREME_ALCHEMY_DEBUG |
308 | LOG(llevDebug,"attempt_recipe(): got %d nbatches\n",nbatches); |
339 | LOG (llevDebug, "attempt_recipe(): got %d nbatches\n", nbatches); |
309 | LOG(llevDebug,"attempt_recipe(): using recipe %s\n", |
340 | LOG (llevDebug, "attempt_recipe(): using recipe %s\n", rp->title ? rp->title : "unknown"); |
310 | rp->title?rp->title:"unknown"); |
|
|
311 | #endif |
341 | #endif |
312 | |
342 | |
313 | if((item=make_item_from_recipe(cauldron, rp))!=NULL) { |
343 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
|
|
344 | { |
314 | remove_contents(cauldron->inv, item); |
345 | remove_contents (cauldron->inv, item); |
315 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
346 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
316 | sum_weight(cauldron); |
347 | sum_weight (cauldron); |
317 | /* adj lvl, nrof on caster level */ |
348 | /* adj lvl, nrof on caster level */ |
318 | adjust_product(item, ability, rp->yield?(rp->yield*batches):batches); |
349 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
319 | if(!item->env && (item=insert_ob_in_ob(item,cauldron)) == NULL) { |
350 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
|
|
351 | { |
320 | new_draw_info(NDI_UNIQUE, 0,caster,"Nothing happened."); |
352 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
321 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
353 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
322 | "Your spell causes the %s to explode!",&cauldron->name); */ |
354 | "Your spell causes the %s to explode!",&cauldron->name); */ |
323 | /* kaboom_cauldron(); */ |
355 | /* kaboom_cauldron(); */ |
|
|
356 | } |
324 | } else { |
357 | else |
325 | new_draw_info_format(NDI_UNIQUE, 0,caster, |
|
|
326 | "The %s %s.", &cauldron->name,cauldron_sound()); |
|
|
327 | } |
358 | { |
|
|
359 | new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); |
|
|
360 | } |
328 | } |
361 | } |
329 | return item; |
362 | return item; |
330 | } |
363 | } |
331 | |
364 | |
332 | |
365 | |
333 | |
366 | |
334 | /**
|
367 | /**
|
335 | * We adjust the nrof, exp and level of the final product, based |
368 | * We adjust the nrof, exp and level of the final product, based |
336 | * on the item's default parameters, and the relevant caster skill level.
|
369 | * on the item's default parameters, and the relevant caster skill level.
|
337 | */ |
370 | */ |
338 |
|
371 |
void |
339 | void adjust_product(object *item, int lvl, int yield) { |
372 | adjust_product (object *item, int lvl, int yield) |
|
|
373 | { |
340 | int nrof=1; |
374 | int nrof = 1; |
341 | |
375 | |
342 | if (!yield) |
376 | if (!yield) |
343 | yield = 1; |
377 | yield = 1; |
344 | if (lvl<=0) |
378 | if (lvl <= 0) |
345 | lvl = 1; /* lets avoid div by zero! */ |
379 | lvl = 1; /* lets avoid div by zero! */ |
346 | if (item->nrof) { |
380 | if (item->nrof) |
347 | nrof = (int) ( |
381 | { |
348 | (1.0 - 1.0/(lvl/10.0 + 1.0)) * |
382 | nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); |
349 | (rndm(0, yield-1) + rndm(0, yield-1) + rndm(0, yield-1)) + 1 |
|
|
350 | ); |
|
|
351 | if (nrof > yield) |
383 | if (nrof > yield) |
352 | nrof = yield; |
384 | nrof = yield; |
353 | item->nrof=nrof; |
385 | item->nrof = nrof; |
354 | } |
386 | } |
355 | } |
387 | } |
356 | |
388 | |
357 | |
389 | |
358 | /** |
390 | /** |
… | |
… | |
363 | * @param rp the recipe to make the artifact from |
395 | * @param rp the recipe to make the artifact from |
364 | * |
396 | * |
365 | * @return the newly created object, NULL if something failed |
397 | * @return the newly created object, NULL if something failed |
366 | */ |
398 | */ |
367 | |
399 | |
|
|
400 | object * |
368 | object * make_item_from_recipe(object *cauldron, recipe *rp) { |
401 | make_item_from_recipe (object *cauldron, recipe *rp) |
|
|
402 | { |
369 | artifact *art=NULL; |
403 | artifact *art = NULL; |
370 | object *item=NULL; |
404 | object *item = NULL; |
371 | size_t rp_arch_index; |
405 | size_t rp_arch_index; |
372 | |
406 | |
|
|
407 | if (rp == NULL) |
373 | if(rp==NULL) return (object *) NULL; |
408 | return (object *) NULL; |
374 | |
409 | |
375 | /* Find the appropriate object to transform...*/ |
410 | /* Find the appropriate object to transform... */ |
376 | if((item=find_transmution_ob(cauldron->inv, rp, &rp_arch_index, 1))==NULL) { |
411 | if ((item = find_transmution_ob (cauldron->inv, rp, &rp_arch_index, 1)) == NULL) |
|
|
412 | { |
377 | LOG(llevDebug,"make_alchemy_item(): failed to create alchemical object.\n"); |
413 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
378 | return (object *) NULL; |
414 | return (object *) NULL; |
379 | } |
415 | } |
380 | |
416 | |
381 | /* Find the appropriate artifact template...*/ |
417 | /* Find the appropriate artifact template... */ |
382 | if(strcmp(rp->title,"NONE")) { |
418 | if (strcmp (rp->title, "NONE")) |
|
|
419 | { |
383 | if((art=locate_recipe_artifact(rp, rp_arch_index))==NULL) { |
420 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
|
|
421 | { |
384 | LOG(llevError,"make_alchemy_item(): failed to locate recipe artifact.\n"); |
422 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
385 | LOG(llevDebug," --requested recipe: %s of %s.\n",rp->arch_name[0],&rp->title); |
423 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
386 | return (object *) NULL; |
424 | return (object *) NULL; |
387 | } |
425 | } |
388 | transmute_materialname(item, art->item); |
426 | transmute_materialname (item, art->item); |
389 | give_artifact_abilities(item, art->item); |
427 | give_artifact_abilities (item, art->item); |
390 | } |
428 | } |
391 | |
429 | |
392 | if(QUERY_FLAG(cauldron,FLAG_CURSED)) SET_FLAG(item,FLAG_CURSED); |
430 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
393 | if(QUERY_FLAG(cauldron,FLAG_DAMNED)) SET_FLAG(item,FLAG_DAMNED); |
431 | SET_FLAG (item, FLAG_CURSED); |
394 | |
432 | if (QUERY_FLAG (cauldron, FLAG_DAMNED)) |
|
|
433 | SET_FLAG (item, FLAG_DAMNED); |
|
|
434 | |
395 | return item; |
435 | return item; |
396 | } |
436 | } |
397 | |
437 | |
398 | |
438 | |
399 | /**
|
439 | /**
|
400 | * Looks through the ingredient list. If we find a |
440 | * Looks through the ingredient list. If we find a |
… | |
… | |
402 | * Otherwise the code returns a 'generic' item if create_item is set. -b.t. |
442 | * Otherwise the code returns a 'generic' item if create_item is set. -b.t. |
403 | * |
443 | * |
404 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
444 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
405 | * set to zero if not using a transmution formula |
445 | * set to zero if not using a transmution formula |
406 | */ |
446 | */ |
407 | |
447 | |
|
|
448 | object * |
408 | object * find_transmution_ob ( object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item) { |
449 | find_transmution_ob (object *first_ingred, recipe *rp, size_t * rp_arch_index, int create_item) |
|
|
450 | { |
409 | object *item=NULL; |
451 | object *item = NULL; |
410 | |
452 | |
411 | *rp_arch_index = 0; |
453 | *rp_arch_index = 0; |
412 | |
454 | |
413 | if(rp->transmute) /* look for matching ingredient/prod archs */ |
455 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
414 | for(item=first_ingred;item;item=item->below) { |
456 | for (item = first_ingred; item; item = item->below) |
|
|
457 | { |
415 | size_t i; |
458 | size_t i; |
416 | |
459 | |
417 | for (i = 0; i < rp->arch_names; i++) { |
460 | for (i = 0; i < rp->arch_names; i++) |
|
|
461 | { |
418 | if(strcmp(item->arch->name, rp->arch_name[i]) == 0) { |
462 | if (strcmp (item->arch->name, rp->arch_name[i]) == 0) |
|
|
463 | { |
419 | *rp_arch_index = i; |
464 | *rp_arch_index = i; |
420 | break; |
|
|
421 | } |
|
|
422 | } |
|
|
423 | if (i < rp->arch_names) |
|
|
424 | break; |
465 | break; |
|
|
466 | } |
425 | } |
467 | } |
426 | |
468 | if (i < rp->arch_names) |
|
|
469 | break; |
|
|
470 | } |
|
|
471 | |
427 | /* failed, create a fresh object. Note no nrof>1 because that would |
472 | /* failed, create a fresh object. Note no nrof>1 because that would |
428 | * allow players to create massive amounts of artifacts easily */ |
473 | * allow players to create massive amounts of artifacts easily */ |
429 | if(create_item && (!item || item->nrof > 1)) { |
474 | if (create_item && (!item || item->nrof > 1)) |
|
|
475 | { |
430 | *rp_arch_index = RANDOM()%rp->arch_names; |
476 | *rp_arch_index = RANDOM () % rp->arch_names; |
431 | item = get_archetype(rp->arch_name[*rp_arch_index]); |
477 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
432 | } |
478 | } |
433 | |
479 | |
434 | #ifdef ALCHEMY_DEBUG |
480 | #ifdef ALCHEMY_DEBUG |
435 | LOG(llevDebug,"recipe calls for%stransmution.\n",rp->transmute?" ":" no "); |
481 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
436 | if (item != NULL) { |
482 | if (item != NULL) |
437 | LOG(llevDebug," find_transmutable_ob(): returns arch %s(sp:%d)\n", |
|
|
438 | item->arch->name,item->stats.sp); |
|
|
439 | } |
483 | { |
|
|
484 | LOG (llevDebug, " find_transmutable_ob(): returns arch %s(sp:%d)\n", item->arch->name, item->stats.sp); |
|
|
485 | } |
440 | #endif |
486 | #endif |
441 | |
487 | |
442 | return item; |
488 | return item; |
443 | } |
489 | } |
444 | |
490 | |
445 | |
491 | |
446 | /**
|
492 | /**
|
447 | * Ouch. We didnt get the formula we wanted. |
493 | * Ouch. We didnt get the formula we wanted. |
448 | * This fctn simulates the backfire effects--worse effects as the level |
494 | * This fctn simulates the backfire effects--worse effects as the level |
449 | * increases. If SPELL_FAILURE_EFFECTS is defined some really evil things |
495 | * increases. If SPELL_FAILURE_EFFECTS is defined some really evil things |
450 | * can happen to the would be alchemist. This table probably needs some |
496 | * can happen to the would be alchemist. This table probably needs some |
451 | * adjustment for playbalance. -b.t. |
497 | * adjustment for playbalance. -b.t. |
452 | */ |
498 | */ |
453 | |
499 | |
|
|
500 | void |
454 | void alchemy_failure_effect(object *op,object *cauldron,recipe *rp,int danger) { |
501 | alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger) |
|
|
502 | { |
455 | int level=0; |
503 | int level = 0; |
456 | |
504 | |
457 | if(!op || !cauldron) return; |
505 | if (!op || !cauldron) |
|
|
506 | return; |
458 | |
507 | |
|
|
508 | if (danger > 1) |
459 | if(danger>1) level=random_roll(1, danger, op, PREFER_LOW); |
509 | level = random_roll (1, danger, op, PREFER_LOW); |
460 | |
510 | |
461 | #ifdef ALCHEMY_DEBUG |
511 | #ifdef ALCHEMY_DEBUG |
462 | LOG(llevDebug,"Alchemy_failure_effect(): using level=%d\n",level); |
512 | LOG (llevDebug, "Alchemy_failure_effect(): using level=%d\n", level); |
463 | #endif |
513 | #endif |
464 | |
514 | |
465 | /* possible outcomes based on level */ |
515 | /* possible outcomes based on level */ |
466 | if(level<25) { /* INGREDIENTS USED/SLAGGED */ |
516 | if (level < 25) |
|
|
517 | { /* INGREDIENTS USED/SLAGGED */ |
467 | object *item=NULL; |
518 | object *item = NULL; |
468 | |
519 | |
469 | if(rndm(0, 2)) { /* slag created */ |
520 | if (rndm (0, 2)) |
|
|
521 | { /* slag created */ |
470 | object *tmp=cauldron->inv; |
522 | object *tmp = cauldron->inv; |
471 | int weight=0; |
523 | int weight = 0; |
472 | uint16 material=M_STONE; |
524 | uint16 material = M_STONE; |
473 | |
525 | |
|
|
526 | while (tmp) |
474 | while(tmp) { /* slag has coadded ingredient properties */ |
527 | { /* slag has coadded ingredient properties */ |
475 | weight+=tmp->weight; |
528 | weight += tmp->weight; |
476 | if(!(material&tmp->material)) |
529 | if (!(material & tmp->material)) |
477 | material |= tmp->material; |
530 | material |= tmp->material; |
478 | tmp=tmp->below; |
531 | tmp = tmp->below; |
479 | } |
532 | } |
480 | tmp = get_archetype("rock"); |
533 | tmp = get_archetype ("rock"); |
481 | tmp->weight=weight; |
534 | tmp->weight = weight; |
482 | tmp->value=0; |
535 | tmp->value = 0; |
483 | tmp->material=material; |
536 | tmp->material = material; |
484 | tmp->materialname = "stone"; |
537 | tmp->materialname = "stone"; |
485 | tmp->name="slag"; |
538 | tmp->name = "slag"; |
486 | tmp->name_pl="slags"; |
539 | tmp->name_pl = "slags"; |
487 | item=insert_ob_in_ob(tmp,cauldron); |
540 | item = insert_ob_in_ob (tmp, cauldron); |
488 | CLEAR_FLAG(tmp,FLAG_CAN_ROLL); |
541 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
489 | CLEAR_FLAG(tmp,FLAG_NO_PICK); |
542 | CLEAR_FLAG (tmp, FLAG_NO_PICK); |
490 | tmp->move_block = 0; |
543 | tmp->move_block = 0; |
491 | } |
544 | } |
492 | remove_contents(cauldron->inv,item); |
545 | remove_contents (cauldron->inv, item); |
493 | new_draw_info_format(NDI_UNIQUE,0,op, |
546 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
494 | "The %s %s.", &cauldron->name,cauldron_sound()); |
547 | return; |
|
|
548 | } |
|
|
549 | else if (level < 40) |
|
|
550 | { /* MAKE TAINTED ITEM */ |
|
|
551 | object *tmp = NULL; |
|
|
552 | |
|
|
553 | if (!rp) |
|
|
554 | if ((rp = get_random_recipe ((recipelist *) NULL)) == NULL) |
495 | return; |
555 | return; |
496 | } else if (level< 40) { /* MAKE TAINTED ITEM */ |
|
|
497 | object *tmp=NULL; |
|
|
498 | |
556 | |
499 | if (!rp) |
|
|
500 | if((rp=get_random_recipe((recipelist *) NULL))==NULL) |
|
|
501 | return; |
|
|
502 | |
|
|
503 | if((tmp=attempt_recipe(op,cauldron,1,rp,-1))) { |
557 | if ((tmp = attempt_recipe (op, cauldron, 1, rp, -1))) |
|
|
558 | { |
504 | if(!QUERY_FLAG(tmp,FLAG_CURSED)) /* curse it */ |
559 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) /* curse it */ |
505 | SET_FLAG(tmp,FLAG_CURSED); |
560 | SET_FLAG (tmp, FLAG_CURSED); |
506 | |
561 | |
507 | /* the apply code for potions already deals with cursed |
562 | /* the apply code for potions already deals with cursed |
508 | * potions, so any code here is basically ignored. |
563 | * potions, so any code here is basically ignored. |
509 | */ |
564 | */ |
510 | if(tmp->type==FOOD) { |
565 | if (tmp->type == FOOD) |
|
|
566 | { |
511 | tmp->stats.hp=random_roll(0, 149, op, PREFER_LOW); |
567 | tmp->stats.hp = random_roll (0, 149, op, PREFER_LOW); |
512 | } |
568 | } |
513 | tmp->value = 0; /* unsaleable item */ |
569 | tmp->value = 0; /* unsaleable item */ |
514 | |
570 | |
515 | /* change stats downward */ |
571 | /* change stats downward */ |
516 | do { |
572 | do |
|
|
573 | { |
517 | change_attr_value(&tmp->stats,rndm(0, 6),-1*(rndm(1, 3))); |
574 | change_attr_value (&tmp->stats, rndm (0, 6), -1 * (rndm (1, 3))); |
|
|
575 | } |
518 | } while (rndm(0, 2)); |
576 | while (rndm (0, 2)); |
519 | } |
577 | } |
520 | return; |
578 | return; |
|
|
579 | } |
|
|
580 | if (level == 40) |
521 | } if(level==40) { /* MAKE RANDOM RECIPE */ |
581 | { /* MAKE RANDOM RECIPE */ |
522 | recipelist *fl; |
582 | recipelist *fl; |
523 | int numb=numb_ob_inside(cauldron); |
583 | int numb = numb_ob_inside (cauldron); |
524 | |
584 | |
525 | fl=get_formulalist(numb-1); /* take a lower recipe list */ |
585 | fl = get_formulalist (numb - 1); /* take a lower recipe list */ |
526 | if(fl &&(rp=get_random_recipe(fl))) |
586 | if (fl && (rp = get_random_recipe (fl))) |
527 | /* even though random, don't grant user any EXP for it */ |
587 | /* even though random, don't grant user any EXP for it */ |
528 | (void) attempt_recipe(op,cauldron,1,rp,-1); |
588 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
529 | else |
589 | else |
530 | alchemy_failure_effect(op,cauldron,rp,level-1); |
590 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
531 | return; |
591 | return; |
532 | |
592 | |
533 | } else if (level<45) { /* INFURIATE NPC's */ |
593 | } |
|
|
594 | else if (level < 45) |
|
|
595 | { /* INFURIATE NPC's */ |
534 | /* this is kind of kludgy I know...*/ |
596 | /* this is kind of kludgy I know... */ |
535 | cauldron->enemy=op; |
597 | cauldron->enemy = op; |
536 | npc_call_help(cauldron); |
598 | npc_call_help (cauldron); |
537 | cauldron->enemy=NULL; |
599 | cauldron->enemy = NULL; |
538 | |
600 | |
539 | alchemy_failure_effect(op,cauldron,rp,level-5); |
601 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
540 | return; |
602 | return; |
541 | } else if (level<50) { /* MINOR EXPLOSION/FIREBALL */ |
603 | } |
|
|
604 | else if (level < 50) |
|
|
605 | { /* MINOR EXPLOSION/FIREBALL */ |
542 | object *tmp; |
606 | object *tmp; |
|
|
607 | |
543 | remove_contents(cauldron->inv,NULL); |
608 | remove_contents (cauldron->inv, NULL); |
544 | switch(rndm(0, 2)) { |
609 | switch (rndm (0, 2)) |
|
|
610 | { |
545 | case 0: |
611 | case 0: |
546 | tmp=get_archetype("bomb"); |
612 | tmp = get_archetype ("bomb"); |
547 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW); |
613 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); |
548 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW); |
614 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); |
549 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s creates a bomb!", |
615 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); |
550 | &cauldron->name); |
|
|
551 | break; |
616 | break; |
552 | |
617 | |
553 | default: |
618 | default: |
554 | tmp=get_archetype("fireball"); |
619 | tmp = get_archetype ("fireball"); |
555 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW)/5+1; |
620 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; |
556 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW)/10+2; |
621 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
557 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
622 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
558 | &cauldron->name); |
|
|
559 | break; |
623 | break; |
560 | } |
624 | } |
561 | tmp->x=cauldron->x,tmp->y=cauldron->y; |
625 | tmp->x = cauldron->x, tmp->y = cauldron->y; |
562 | insert_ob_in_map(tmp,op->map,NULL,0); |
626 | insert_ob_in_map (tmp, op->map, NULL, 0); |
563 | return; |
627 | return; |
564 | |
628 | |
565 | } else if (level<60) { /* CREATE MONSTER */ |
629 | } |
566 | new_draw_info_format(NDI_UNIQUE,0,op, |
630 | else if (level < 60) |
567 | "The %s %s.",&cauldron->name,cauldron_sound()); |
631 | { /* CREATE MONSTER */ |
|
|
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
568 | remove_contents(cauldron->inv,NULL); |
633 | remove_contents (cauldron->inv, NULL); |
569 | return; |
634 | return; |
570 | } else if (level<80) { /* MAJOR FIRE */ |
635 | } |
|
|
636 | else if (level < 80) |
|
|
637 | { /* MAJOR FIRE */ |
571 | object *fb = get_archetype(SP_MED_FIREBALL); |
638 | object *fb = get_archetype (SP_MED_FIREBALL); |
|
|
639 | |
572 | remove_contents(cauldron->inv,NULL); |
640 | remove_contents (cauldron->inv, NULL); |
573 | fire_arch_from_position(cauldron, cauldron,cauldron->x, cauldron->y, |
641 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
574 | 0, fb); |
|
|
575 | free_object(fb); |
642 | free_object (fb); |
576 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
643 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
577 | &cauldron->name); |
|
|
578 | return; |
644 | return; |
579 | |
645 | |
580 | } else if (level<100) { /* WHAMMY the CAULDRON */ |
646 | } |
|
|
647 | else if (level < 100) |
|
|
648 | { /* WHAMMY the CAULDRON */ |
581 | if(!QUERY_FLAG(cauldron,FLAG_CURSED)) |
649 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
582 | SET_FLAG(cauldron,FLAG_CURSED); |
650 | SET_FLAG (cauldron, FLAG_CURSED); |
|
|
651 | else |
583 | else cauldron->magic--; |
652 | cauldron->magic--; |
584 | cauldron->magic -= random_roll(0, 4, op, PREFER_LOW); |
653 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
585 | if(rndm(0, 1)) { |
654 | if (rndm (0, 1)) |
|
|
655 | { |
586 | remove_contents(cauldron->inv,NULL); |
656 | remove_contents (cauldron->inv, NULL); |
587 | new_draw_info_format(NDI_UNIQUE,0,op, |
657 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
588 | "Your %s turns darker then makes a gulping sound!", |
658 | } |
589 | &cauldron->name); |
|
|
590 | } else |
659 | else |
591 | new_draw_info_format(NDI_UNIQUE,0,op, |
660 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
592 | "Your %s becomes darker.",&cauldron->name); |
|
|
593 | return; |
661 | return; |
594 | |
662 | |
595 | } else if (level<110) { /* SUMMON EVIL MONSTERS */ |
663 | } |
|
|
664 | else if (level < 110) |
|
|
665 | { /* SUMMON EVIL MONSTERS */ |
596 | object *tmp=get_random_mon(level/5); |
666 | object *tmp = get_random_mon (level / 5); |
597 | |
667 | |
598 | remove_contents(cauldron->inv,NULL); |
668 | remove_contents (cauldron->inv, NULL); |
599 | if(!tmp) |
669 | if (!tmp) |
600 | alchemy_failure_effect(op,cauldron,rp,level); |
670 | alchemy_failure_effect (op, cauldron, rp, level); |
601 | else if(summon_hostile_monsters(cauldron, random_roll(1, 10, op, PREFER_LOW), tmp->arch->name)) |
671 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->name)) |
602 | new_draw_info_format(NDI_UNIQUE, 0,op, |
672 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
603 | "The %s %s and then pours forth monsters!", |
|
|
604 | &cauldron->name,cauldron_sound()); |
|
|
605 | return; |
673 | return; |
606 | |
674 | |
607 | } else if (level<150) { /* COMBO EFFECT */ |
675 | } |
|
|
676 | else if (level < 150) |
|
|
677 | { /* COMBO EFFECT */ |
608 | int roll = rndm(1, 3); |
678 | int roll = rndm (1, 3); |
|
|
679 | |
609 | while(roll) { |
680 | while (roll) |
|
|
681 | { |
610 | alchemy_failure_effect(op,cauldron,rp,level-39); |
682 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
611 | roll--; |
683 | roll--; |
612 | } |
684 | } |
613 | return; |
685 | return; |
614 | } else if (level==151) { /* CREATE RANDOM ARTIFACT */ |
686 | } |
|
|
687 | else if (level == 151) |
|
|
688 | { /* CREATE RANDOM ARTIFACT */ |
615 | object *tmp; |
689 | object *tmp; |
|
|
690 | |
616 | /* this is meant to be better than prior possiblity, |
691 | /* this is meant to be better than prior possiblity, |
617 | * in this one, we allow *any* valid alchemy artifact |
692 | * in this one, we allow *any* valid alchemy artifact |
618 | * to be made (rather than only those on the given |
693 | * to be made (rather than only those on the given |
619 | * formulalist) */ |
694 | * formulalist) */ |
|
|
695 | if (!rp) |
620 | if(!rp) rp=get_random_recipe((recipelist *) NULL); |
696 | rp = get_random_recipe ((recipelist *) NULL); |
621 | if(rp && (tmp=get_archetype(rp->arch_name[RANDOM()%rp->arch_names]))) { |
697 | if (rp && (tmp = get_archetype (rp->arch_name[RANDOM () % rp->arch_names]))) |
|
|
698 | { |
622 | generate_artifact(tmp,random_roll(1, op->level/2+1, op, PREFER_HIGH)+1); |
699 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
623 | if((tmp=insert_ob_in_ob(tmp,cauldron))) { |
700 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
|
|
701 | { |
624 | remove_contents(cauldron->inv,tmp); |
702 | remove_contents (cauldron->inv, tmp); |
625 | new_draw_info_format(NDI_UNIQUE, 0,op, |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
626 | "The %s %s.",&cauldron->name,cauldron_sound()); |
|
|
627 | } |
|
|
628 | } |
704 | } |
|
|
705 | } |
629 | return; |
706 | return; |
|
|
707 | } |
|
|
708 | else |
630 | } else { /* MANA STORM - watch out!! */ |
709 | { /* MANA STORM - watch out!! */ |
631 | object *tmp = get_archetype(LOOSE_MANA); |
710 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
711 | |
632 | new_draw_info(NDI_UNIQUE,0,op,"You unwisely release potent forces!"); |
712 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
633 | remove_contents (cauldron->inv,NULL); |
713 | remove_contents (cauldron->inv, NULL); |
634 | cast_magic_storm(op,tmp, level); |
714 | cast_magic_storm (op, tmp, level); |
635 | return; |
715 | return; |
636 | } |
716 | } |
637 | } |
717 | } |
638 | |
718 | |
639 | |
719 | |
640 | /**
|
720 | /**
|
641 | * All but object "save_item" are elimentated from |
721 | * All but object "save_item" are elimentated from |
642 | * the container list. Note we have to becareful to remove the inventories |
722 | * the container list. Note we have to becareful to remove the inventories |
643 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
723 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
644 | */ |
724 | */ |
645 | |
725 | |
|
|
726 | void |
646 | void remove_contents (object *first_ob, object *save_item) { |
727 | remove_contents (object *first_ob, object *save_item) |
|
|
728 | { |
647 | object *next,*tmp=first_ob; |
729 | object *next, *tmp = first_ob; |
648 | |
730 | |
649 | while(tmp) { |
731 | while (tmp) |
|
|
732 | { |
650 | next = tmp->below; |
733 | next = tmp->below; |
651 | if(tmp==save_item) { |
734 | if (tmp == save_item) |
652 | if(!(tmp=next)) break; |
|
|
653 | else next=next->below; |
|
|
654 | } |
735 | { |
|
|
736 | if (!(tmp = next)) |
|
|
737 | break; |
|
|
738 | else |
|
|
739 | next = next->below; |
|
|
740 | } |
|
|
741 | if (tmp->inv) |
655 | if(tmp->inv) remove_contents(tmp->inv,NULL); |
742 | remove_contents (tmp->inv, NULL); |
656 | remove_ob(tmp); |
743 | remove_ob (tmp); |
657 | free_object(tmp); |
744 | free_object (tmp); |
658 | tmp=next; |
745 | tmp = next; |
659 | } |
746 | } |
660 | } |
747 | } |
661 | |
748 | |
662 | /**
|
749 | /**
|
663 | *"Danger" level, will determine how bad the backfire |
750 | *"Danger" level, will determine how bad the backfire |
… | |
… | |
667 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
754 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
668 | * danger. Note that we assume that we have had the caster ready the alchemy |
755 | * danger. Note that we assume that we have had the caster ready the alchemy |
669 | * skill *before* this routine is called. (no longer auto-readies that skill) |
756 | * skill *before* this routine is called. (no longer auto-readies that skill) |
670 | * -b.t. |
757 | * -b.t. |
671 | */ |
758 | */ |
672 | |
759 | |
|
|
760 | int |
673 | int calc_alch_danger(object *caster,object *cauldron, recipe *rp) { |
761 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
|
|
762 | { |
674 | object *item; |
763 | object *item; |
675 | char name[MAX_BUF]; |
764 | char name[MAX_BUF]; |
676 | int danger=0,nrofi=0; |
765 | int danger = 0, nrofi = 0; |
677 | |
766 | |
678 | /* Knowing alchemy skill reduces yer risk */ |
767 | /* Knowing alchemy skill reduces yer risk */ |
679 | danger -= caster->chosen_skill?caster->chosen_skill->level:caster->level; |
768 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
680 | |
769 | |
681 | /* better cauldrons reduce risk */ |
770 | /* better cauldrons reduce risk */ |
682 | danger -= cauldron->magic; |
771 | danger -= cauldron->magic; |
683 | |
772 | |
684 | /* Higher Int, lower the risk */ |
773 | /* Higher Int, lower the risk */ |
685 | danger -= 3 * (caster->stats.Int - 15); |
774 | danger -= 3 * (caster->stats.Int - 15); |
686 | |
775 | |
687 | /* Ingredients. Longer names usually mean rarer stuff. |
776 | /* Ingredients. Longer names usually mean rarer stuff. |
688 | * Thus the backfire is worse. Also, more ingredients |
777 | * Thus the backfire is worse. Also, more ingredients |
689 | * means we are attempting a more powerfull potion, |
778 | * means we are attempting a more powerfull potion, |
690 | * and thus the backfire will be worse. */ |
779 | * and thus the backfire will be worse. */ |
691 | for(item=cauldron->inv;item;item=item->below) { |
780 | for (item = cauldron->inv; item; item = item->below) |
|
|
781 | { |
692 | strcpy(name,item->name); |
782 | strcpy (name, item->name); |
|
|
783 | if (item->title) |
693 | if(item->title) sprintf(name,"%s %s", &item->name, &item->title); |
784 | sprintf (name, "%s %s", &item->name, &item->title); |
694 | danger += (strtoint(name)/1000) + 3; |
785 | danger += (strtoint (name) / 1000) + 3; |
695 | nrofi++; |
786 | nrofi++; |
696 | } |
787 | } |
697 | if (rp == NULL) |
788 | if (rp == NULL) |
698 | danger += 110; |
789 | danger += 110; |
699 | else |
790 | else |
700 | danger += rp->diff*3; |
791 | danger += rp->diff * 3; |
701 | |
792 | |
702 | /* Using a bad device is *majorly* stupid */ |
793 | /* Using a bad device is *majorly* stupid */ |
703 | if(QUERY_FLAG(cauldron,FLAG_CURSED)) danger +=80; |
794 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
|
|
795 | danger += 80; |
704 | if(QUERY_FLAG(cauldron,FLAG_DAMNED)) danger +=200; |
796 | if (QUERY_FLAG (cauldron, FLAG_DAMNED)) |
|
|
797 | danger += 200; |
705 | |
798 | |
706 | #ifdef ALCHEMY_DEBUG |
799 | #ifdef ALCHEMY_DEBUG |
707 | LOG(llevDebug,"calc_alch_danger() returned danger=%d\n",danger); |
800 | LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger); |
708 | #endif |
801 | #endif |
709 | |
802 | |
710 | return danger; |
803 | return danger; |
711 | } |
804 | } |
712 | |
805 | |
713 | /**
|
806 | /**
|
714 | * Determines if ingredients in a container match the |
807 | * Determines if ingredients in a container match the |
715 | * proper ingredients for a recipe. |
808 | * proper ingredients for a recipe. |
… | |
… | |
722 | * the defined recipe iff |
815 | * the defined recipe iff |
723 | * - the number of ingredients of the recipe and in the container is equal |
816 | * - the number of ingredients of the recipe and in the container is equal |
724 | * - all ingredients of the recipe are found in the container |
817 | * - all ingredients of the recipe are found in the container |
725 | * - the number of batches is the same for all ingredients |
818 | * - the number of batches is the same for all ingredients |
726 | */ |
819 | */ |
|
|
820 | static int |
727 | static int is_defined_recipe(const recipe *rp, const object *cauldron, object *caster) |
821 | is_defined_recipe (const recipe *rp, const object *cauldron, object *caster) |
728 | { |
822 | { |
729 | uint32 batches_in_cauldron; |
823 | uint32 batches_in_cauldron; |
730 | const linked_char *ingredient; |
824 | const linked_char *ingredient; |
731 | int number; |
825 | int number; |
732 | const object *ob; |
826 | const object *ob; |
733 | |
827 | |
734 | /* check for matching number of ingredients */ |
828 | /* check for matching number of ingredients */ |
735 | number = 0; |
829 | number = 0; |
736 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
830 | for (ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
737 | number++; |
831 | number++; |
738 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) |
832 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
739 | number--; |
833 | number--; |
740 | if(number != 0) |
834 | if (number != 0) |
741 | return 0; |
835 | return 0; |
742 | |
836 | |
743 | /* check for matching ingredients */ |
837 | /* check for matching ingredients */ |
744 | batches_in_cauldron = 0; |
838 | batches_in_cauldron = 0; |
745 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) { |
839 | for (ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
|
|
840 | { |
746 | uint32 nrof; |
841 | uint32 nrof; |
747 | const char *name; |
842 | const char *name; |
748 | int ok; |
843 | int ok; |
749 | |
844 | |
750 | /* determine and remove nrof from name */ |
845 | /* determine and remove nrof from name */ |
751 | name = ingredient->name; |
846 | name = ingredient->name; |
752 | nrof = 0; |
847 | nrof = 0; |
753 | while(isdigit(*name)) { |
848 | while (isdigit (*name)) |
|
|
849 | { |
754 | nrof = 10*nrof+(*name-'0'); |
850 | nrof = 10 * nrof + (*name - '0'); |
755 | name++; |
851 | name++; |
756 | } |
852 | } |
757 | if(nrof == 0) |
853 | if (nrof == 0) |
758 | nrof = 1; |
854 | nrof = 1; |
759 | while(*name == ' ') |
855 | while (*name == ' ') |
760 | name++; |
856 | name++; |
761 | |
857 | |
762 | /* find the current ingredient in the cauldron */ |
858 | /* find the current ingredient in the cauldron */ |
763 | ok = 0; |
859 | ok = 0; |
764 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) { |
860 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
|
|
861 | { |
765 | char name_ob[MAX_BUF]; |
862 | char name_ob[MAX_BUF]; |
766 | const char *name2; |
863 | const char *name2; |
767 | |
864 | |
768 | if(ob->title == NULL) |
865 | if (ob->title == NULL) |
769 | name2 = ob->name; |
866 | name2 = ob->name; |
770 | else { |
867 | else |
|
|
868 | { |
771 | snprintf(name_ob, sizeof(name_ob), "%s %s", &ob->name, &ob->title); |
869 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
772 | name2 = name_ob; |
870 | name2 = name_ob; |
773 | } |
871 | } |
774 | |
872 | |
775 | if(strcmp(name2, name) == 0) { |
873 | if (strcmp (name2, name) == 0) |
|
|
874 | { |
776 | if(ob->nrof%nrof == 0) { |
875 | if (ob->nrof % nrof == 0) |
|
|
876 | { |
777 | uint32 batches; |
877 | uint32 batches; |
778 | |
878 | |
779 | batches = ob->nrof/nrof; |
879 | batches = ob->nrof / nrof; |
780 | if(batches_in_cauldron == 0) { |
880 | if (batches_in_cauldron == 0) |
|
|
881 | { |
781 | batches_in_cauldron = batches; |
882 | batches_in_cauldron = batches; |
782 | ok = 1; |
883 | ok = 1; |
|
|
884 | } |
783 | } else if(batches_in_cauldron == batches) |
885 | else if (batches_in_cauldron == batches) |
784 | ok = 1; |
886 | ok = 1; |
785 | } |
887 | } |
786 | break; |
888 | break; |
787 | } |
|
|
788 | } |
889 | } |
|
|
890 | } |
789 | if(!ok) |
891 | if (!ok) |
790 | return(0); |
892 | return (0); |
791 | } |
893 | } |
792 | |
894 | |
793 | return(1); |
895 | return (1); |
794 | } |
896 | } |
795 | |
897 | |
796 | /** |
898 | /** |
797 | * Find a recipe from a recipe list that matches the given formula. If there |
899 | * Find a recipe from a recipe list that matches the given formula. If there |
798 | * is more than one matching recipe, it selects a random one. If at least one |
900 | * is more than one matching recipe, it selects a random one. If at least one |
799 | * transmuting recipe matches, it only considers matching transmuting recipes. |
901 | * transmuting recipe matches, it only considers matching transmuting recipes. |
800 | * |
902 | * |
801 | * @return one matching recipe, or NULL if no recipe matches |
903 | * @return one matching recipe, or NULL if no recipe matches |
802 | */ |
904 | */ |
|
|
905 | static recipe * |
803 | static recipe *find_recipe(recipelist *fl, int formula, object *ingredients) |
906 | find_recipe (recipelist * fl, int formula, object *ingredients) |
804 | { |
907 | { |
805 | recipe *rp; |
908 | recipe *rp; |
806 | recipe *result; /* winning recipe, or NULL if no recipe found */ |
909 | recipe *result; /* winning recipe, or NULL if no recipe found */ |
807 | int recipes_matching; /* total number of matching recipes so far */ |
910 | int recipes_matching; /* total number of matching recipes so far */ |
808 | int transmute_found; /* records whether a transmuting recipe was found so far */ |
911 | int transmute_found; /* records whether a transmuting recipe was found so far */ |
809 | size_t rp_arch_index; |
912 | size_t rp_arch_index; |
810 | |
913 | |
811 | #ifdef EXTREME_ALCHEMY_DEBUG |
914 | #ifdef EXTREME_ALCHEMY_DEBUG |
812 | LOG(llevDebug, "looking for formula %d:\n", formula); |
915 | LOG (llevDebug, "looking for formula %d:\n", formula); |
813 | #endif |
916 | #endif |
814 | result = NULL; |
917 | result = NULL; |
815 | recipes_matching = 0; |
918 | recipes_matching = 0; |
816 | transmute_found = 0; |
919 | transmute_found = 0; |
817 | for (rp = fl->items; rp != NULL; rp = rp->next) { |
920 | for (rp = fl->items; rp != NULL; rp = rp->next) |
|
|
921 | { |
818 | /* check if recipe matches at all */ |
922 | /* check if recipe matches at all */ |
819 | if (formula%rp->index != 0) { |
923 | if (formula % rp->index != 0) |
|
|
924 | { |
820 | #ifdef EXTREME_ALCHEMY_DEBUG |
925 | #ifdef EXTREME_ALCHEMY_DEBUG |
821 | LOG(llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], rp->title, rp->index); |
926 | LOG (llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], rp->title, rp->index); |
822 | #endif |
927 | #endif |
823 | continue; |
928 | continue; |
824 | } |
929 | } |
825 | |
930 | |
826 | if (rp->transmute && find_transmution_ob(ingredients, rp, &rp_arch_index, 0) != NULL) { |
931 | if (rp->transmute && find_transmution_ob (ingredients, rp, &rp_arch_index, 0) != NULL) |
|
|
932 | { |
827 | #ifdef EXTREME_ALCHEMY_DEBUG |
933 | #ifdef EXTREME_ALCHEMY_DEBUG |
828 | LOG(llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], rp->title, rp->index); |
934 | LOG (llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], rp->title, rp->index); |
829 | #endif |
935 | #endif |
830 | /* transmution recipe with matching base ingredient */ |
936 | /* transmution recipe with matching base ingredient */ |
831 | if (!transmute_found) { |
937 | if (!transmute_found) |
|
|
938 | { |
832 | transmute_found = 1; |
939 | transmute_found = 1; |
833 | recipes_matching = 0; |
940 | recipes_matching = 0; |
|
|
941 | } |
834 | } |
942 | } |
835 | } else if (transmute_found) { |
943 | else if (transmute_found) |
|
|
944 | { |
836 | #ifdef EXTREME_ALCHEMY_DEBUG |
945 | #ifdef EXTREME_ALCHEMY_DEBUG |
837 | LOG(llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], rp->title, rp->index); |
946 | LOG (llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], rp->title, |
|
|
947 | rp->index); |
838 | #endif |
948 | #endif |
839 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
949 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
840 | continue; |
950 | continue; |
841 | } |
951 | } |
842 | #ifdef EXTREME_ALCHEMY_DEBUG |
952 | #ifdef EXTREME_ALCHEMY_DEBUG |
843 | else { |
953 | else |
|
|
954 | { |
844 | LOG(llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], rp->title, rp->index); |
955 | LOG (llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], rp->title, rp->index); |
845 | } |
956 | } |
846 | #endif |
957 | #endif |
847 | |
958 | |
848 | if (rndm(0, recipes_matching) == 0) |
959 | if (rndm (0, recipes_matching) == 0) |
849 | result = rp; |
960 | result = rp; |
850 | |
961 | |
851 | recipes_matching++; |
962 | recipes_matching++; |
852 | } |
963 | } |
853 | |
964 | |
854 | if (result == NULL) { |
965 | if (result == NULL) |
|
|
966 | { |
855 | #ifdef ALCHEMY_DEBUG |
967 | #ifdef ALCHEMY_DEBUG |
856 | LOG(llevDebug, "couldn't find formula for ingredients.\n"); |
968 | LOG (llevDebug, "couldn't find formula for ingredients.\n"); |
857 | #endif |
969 | #endif |
858 | return NULL; |
970 | return NULL; |
859 | } |
971 | } |
860 | |
972 | |
861 | #ifdef ALCHEMY_DEBUG |
973 | #ifdef ALCHEMY_DEBUG |
862 | if(strcmp(result->title, "NONE") != 0) |
974 | if (strcmp (result->title, "NONE") != 0) |
863 | LOG(llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], result->title, formula/result->index); |
975 | LOG (llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], result->title, formula / result->index); |
864 | else |
976 | else |
865 | LOG(llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula/result->index); |
977 | LOG (llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula / result->index); |
866 | #endif |
978 | #endif |
867 | return result; |
979 | return result; |
868 | } |
980 | } |