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23 | |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <object.h> |
27 | #include <object.h> |
28 | #ifndef __CEXTRACT__ |
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29 | # include <sproto.h> |
28 | #include <sproto.h> |
30 | #endif |
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31 | #include <skills.h> |
29 | #include <skills.h> |
32 | #include <spells.h> |
30 | #include <spells.h> |
33 | |
31 | |
34 | /** define this for some helpful debuging information */ |
32 | /** define this for some helpful debuging information */ |
35 | #if 0 |
33 | #if 0 |
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194 | |
192 | |
195 | value_item = query_cost (item, NULL, F_TRUE | F_IDENTIFIED | F_NOT_CURSED); |
193 | value_item = query_cost (item, NULL, F_TRUE | F_IDENTIFIED | F_NOT_CURSED); |
196 | if (attempt_shadow_alchemy && value_item > value_ingredients) |
194 | if (attempt_shadow_alchemy && value_item > value_ingredients) |
197 | { |
195 | { |
198 | #ifdef ALCHEMY_DEBUG |
196 | #ifdef ALCHEMY_DEBUG |
199 | # ifndef WIN32 |
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200 | LOG (llevDebug, |
197 | LOG (llevDebug, |
201 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
198 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
202 | value_ingredients, value_item); |
199 | value_ingredients, value_item); |
203 | # else |
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204 | LOG (llevDebug, |
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205 | "Forcing failure for shadow alchemy recipe because price of ingredients (%I64d) is less than price of result (%I64d).\n", |
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206 | value_ingredients, value_item); |
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207 | # endif |
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208 | #endif |
200 | #endif |
209 | } |
201 | } |
210 | /* roll the dice */ |
202 | /* roll the dice */ |
211 | else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) |
203 | else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) |
212 | { |
204 | { |
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601 | object *tmp; |
593 | object *tmp; |
602 | |
594 | |
603 | remove_contents (cauldron->inv, NULL); |
595 | remove_contents (cauldron->inv, NULL); |
604 | switch (rndm (0, 2)) |
596 | switch (rndm (0, 2)) |
605 | { |
597 | { |
606 | case 0: |
598 | case 0: |
607 | tmp = get_archetype ("bomb"); |
599 | tmp = get_archetype ("bomb"); |
608 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); |
600 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); |
609 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); |
601 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); |
610 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); |
602 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); |
611 | break; |
603 | break; |
612 | |
604 | |
613 | default: |
605 | default: |
614 | tmp = get_archetype ("fireball"); |
606 | tmp = get_archetype ("fireball"); |
615 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; |
607 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; |
616 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
608 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
617 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
609 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
618 | break; |
610 | break; |
619 | } |
611 | } |
620 | tmp->x = cauldron->x, tmp->y = cauldron->y; |
612 | |
621 | insert_ob_in_map (tmp, op->map, NULL, 0); |
613 | op->insert_at (cauldron); |
622 | return; |
614 | return; |
623 | |
615 | |
624 | } |
616 | } |
625 | else if (level < 60) |
617 | else if (level < 60) |
626 | { /* CREATE MONSTER */ |
618 | { /* CREATE MONSTER */ |
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632 | { /* MAJOR FIRE */ |
624 | { /* MAJOR FIRE */ |
633 | object *fb = get_archetype (SP_MED_FIREBALL); |
625 | object *fb = get_archetype (SP_MED_FIREBALL); |
634 | |
626 | |
635 | remove_contents (cauldron->inv, NULL); |
627 | remove_contents (cauldron->inv, NULL); |
636 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
628 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
637 | free_object (fb); |
629 | fb->destroy (); |
638 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
630 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
639 | return; |
631 | return; |
640 | |
632 | |
641 | } |
633 | } |
642 | else if (level < 100) |
634 | else if (level < 100) |
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710 | return; |
702 | return; |
711 | } |
703 | } |
712 | } |
704 | } |
713 | |
705 | |
714 | |
706 | |
715 | /**
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707 | /* |
716 | * All but object "save_item" are elimentated from |
708 | * All but object "save_item" are elimentated from |
717 | * the container list. Note we have to becareful to remove the inventories |
709 | * the container list. Note we have to becareful to remove the inventories |
718 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
710 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
719 | */ |
711 | */ |
720 | |
712 | |
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724 | object *next, *tmp = first_ob; |
716 | object *next, *tmp = first_ob; |
725 | |
717 | |
726 | while (tmp) |
718 | while (tmp) |
727 | { |
719 | { |
728 | next = tmp->below; |
720 | next = tmp->below; |
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721 | |
729 | if (tmp == save_item) |
722 | if (tmp == save_item) |
730 | { |
723 | { |
731 | if (!(tmp = next)) |
724 | if (!(tmp = next)) |
732 | break; |
725 | break; |
733 | else |
726 | else |
734 | next = next->below; |
727 | next = next->below; |
735 | } |
728 | } |
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729 | |
736 | if (tmp->inv) |
730 | if (tmp->inv) |
737 | remove_contents (tmp->inv, NULL); |
731 | remove_contents (tmp->inv, NULL); |
738 | remove_ob (tmp); |
732 | |
739 | free_object (tmp); |
733 | tmp->destroy (); |
740 | tmp = next; |
734 | tmp = next; |
741 | } |
735 | } |
742 | } |
736 | } |
743 | |
737 | |
744 | /**
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738 | /**
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