1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
25 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <object.h> |
28 | #include <object.h> |
… | |
… | |
231 | int tval = 0, formula = 0; |
232 | int tval = 0, formula = 0; |
232 | |
233 | |
233 | while (tmp) |
234 | while (tmp) |
234 | { |
235 | { |
235 | tval = 0; |
236 | tval = 0; |
236 | strcpy (name, tmp->name); |
237 | assign (name, tmp->name); |
237 | if (tmp->title) |
238 | if (tmp->title) |
238 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
239 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
239 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
240 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
240 | #ifdef ALCHEMY_DEBUG |
241 | #ifdef ALCHEMY_DEBUG |
241 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
242 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
… | |
… | |
290 | |
291 | |
291 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
292 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
292 | int batches = abs (nbatches); |
293 | int batches = abs (nbatches); |
293 | |
294 | |
294 | |
295 | |
295 | LOG (llevDebug, "A %s <=> %s\n", &(rp->cauldron), &(cauldron->arch->name)); |
|
|
296 | /* is the cauldron the right type? */ |
296 | /* is the cauldron the right type? */ |
297 | if (strcmp (rp->cauldron, cauldron->arch->name) != 0) |
297 | if (strcmp (rp->cauldron, cauldron->arch->name) != 0) |
298 | { |
298 | { |
299 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
299 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
300 | return 0; |
300 | return 0; |
… | |
… | |
308 | /* code required for this recipe, search the caster */ |
308 | /* code required for this recipe, search the caster */ |
309 | if (rp->keycode) |
309 | if (rp->keycode) |
310 | { |
310 | { |
311 | object *tmp; |
311 | object *tmp; |
312 | |
312 | |
313 | for (tmp = caster->inv; tmp != NULL; tmp = tmp->below) |
313 | for (tmp = caster->inv; tmp; tmp = tmp->below) |
314 | { |
314 | { |
315 | if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) |
315 | if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) |
316 | break; |
316 | break; |
317 | } |
317 | } |
|
|
318 | |
318 | if (tmp == NULL) |
319 | if (!tmp) |
319 | { /* failure--no code found */ |
320 | { /* failure--no code found */ |
320 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); |
321 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); |
321 | return 0; |
322 | return 0; |
322 | } |
323 | } |
323 | } |
324 | } |
… | |
… | |
340 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
341 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
341 | "Your spell causes the %s to explode!",&cauldron->name); */ |
342 | "Your spell causes the %s to explode!",&cauldron->name); */ |
342 | /* kaboom_cauldron(); */ |
343 | /* kaboom_cauldron(); */ |
343 | } |
344 | } |
344 | else |
345 | else |
345 | { |
|
|
346 | new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); |
346 | new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); |
347 | } |
|
|
348 | } |
347 | } |
|
|
348 | |
349 | return item; |
349 | return item; |
350 | } |
350 | } |
351 | |
351 | |
352 | |
352 | |
353 | |
353 | |
354 | /**
|
354 | /** |
355 | * We adjust the nrof, exp and level of the final product, based |
355 | * We adjust the nrof, exp and level of the final product, based |
356 | * on the item's default parameters, and the relevant caster skill level.
|
356 | * on the item's default parameters, and the relevant caster skill level.
|
357 | */ |
357 | */ |
358 |
void |
358 | void |
359 | adjust_product (object *item, int lvl, int yield) |
359 | adjust_product (object *item, int lvl, int yield) |
360 | { |
360 | { |
361 | int nrof = 1; |
361 | int nrof = 1; |
362 | |
362 | |
363 | if (!yield) |
363 | if (!yield) |
364 | yield = 1; |
364 | yield = 1; |
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|
365 | |
365 | if (lvl <= 0) |
366 | if (lvl <= 0) |
366 | lvl = 1; /* lets avoid div by zero! */ |
367 | lvl = 1; /* lets avoid div by zero! */ |
|
|
368 | |
367 | if (item->nrof) |
369 | if (item->nrof) |
368 | { |
370 | { |
369 | nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); |
371 | nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); |
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|
372 | |
370 | if (nrof > yield) |
373 | if (nrof > yield) |
371 | nrof = yield; |
374 | nrof = yield; |
|
|
375 | |
372 | item->nrof = nrof; |
376 | item->nrof = nrof; |
373 | } |
377 | } |
374 | } |
378 | } |
375 | |
379 | |
376 | |
380 | |
… | |
… | |
766 | * Thus the backfire is worse. Also, more ingredients |
770 | * Thus the backfire is worse. Also, more ingredients |
767 | * means we are attempting a more powerfull potion, |
771 | * means we are attempting a more powerfull potion, |
768 | * and thus the backfire will be worse. */ |
772 | * and thus the backfire will be worse. */ |
769 | for (item = cauldron->inv; item; item = item->below) |
773 | for (item = cauldron->inv; item; item = item->below) |
770 | { |
774 | { |
771 | strcpy (name, item->name); |
775 | assign (name, item->name); |
772 | if (item->title) |
776 | if (item->title) |
773 | sprintf (name, "%s %s", &item->name, &item->title); |
777 | sprintf (name, "%s %s", &item->name, &item->title); |
774 | danger += (strtoint (name) / 1000) + 3; |
778 | danger += (strtoint (name) / 1000) + 3; |
775 | nrofi++; |
779 | nrofi++; |
776 | } |
780 | } |