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Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.15 by root, Tue Dec 26 20:04:09 2006 UTC vs.
Revision 1.27 by root, Thu Nov 8 19:43:25 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ 24/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
231 int tval = 0, formula = 0; 231 int tval = 0, formula = 0;
232 232
233 while (tmp) 233 while (tmp)
234 { 234 {
235 tval = 0; 235 tval = 0;
236 strcpy (name, tmp->name); 236 assign (name, tmp->name);
237 if (tmp->title) 237 if (tmp->title)
238 sprintf (name, "%s %s", &tmp->name, &tmp->title); 238 sprintf (name, "%s %s", &tmp->name, &tmp->title);
239 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); 239 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1));
240#ifdef ALCHEMY_DEBUG 240#ifdef ALCHEMY_DEBUG
241 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); 241 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval);
290 290
291 /* this should be passed to this fctn, not effiecent cpu use this way */ 291 /* this should be passed to this fctn, not effiecent cpu use this way */
292 int batches = abs (nbatches); 292 int batches = abs (nbatches);
293 293
294 294
295 LOG (llevDebug, "A %s <=> %s\n", &(rp->cauldron), &(cauldron->arch->name));
296 /* is the cauldron the right type? */ 295 /* is the cauldron the right type? */
297 if (strcmp (rp->cauldron, cauldron->arch->name) != 0) 296 if (rp->cauldron != cauldron->arch->archname)
298 { 297 {
299 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); 298 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula.");
300 return 0; 299 return 0;
301 } 300 }
302 301
308 /* code required for this recipe, search the caster */ 307 /* code required for this recipe, search the caster */
309 if (rp->keycode) 308 if (rp->keycode)
310 { 309 {
311 object *tmp; 310 object *tmp;
312 311
313 for (tmp = caster->inv; tmp != NULL; tmp = tmp->below) 312 for (tmp = caster->inv; tmp; tmp = tmp->below)
314 { 313 {
315 if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) 314 if (tmp->type == FORCE && tmp->slaying && rp->keycode == tmp->slaying)
316 break; 315 break;
317 } 316 }
317
318 if (tmp == NULL) 318 if (!tmp)
319 { /* failure--no code found */ 319 { /* failure--no code found */
320 new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); 320 new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe.");
321 return 0; 321 return 0;
322 } 322 }
323 } 323 }
340 /* new_draw_info_format(NDI_UNIQUE, 0,caster, 340 /* new_draw_info_format(NDI_UNIQUE, 0,caster,
341 "Your spell causes the %s to explode!",&cauldron->name); */ 341 "Your spell causes the %s to explode!",&cauldron->name); */
342 /* kaboom_cauldron(); */ 342 /* kaboom_cauldron(); */
343 } 343 }
344 else 344 else
345 {
346 new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); 345 new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ());
347 }
348 } 346 }
347
349 return item; 348 return item;
350} 349}
351 350
352 351
353 352
354/** 353/**
355 * We adjust the nrof, exp and level of the final product, based 354 * We adjust the nrof, exp and level of the final product, based
356 * on the item's default parameters, and the relevant caster skill level. 355 * on the item's default parameters, and the relevant caster skill level.
357 */ 356 */
358 void 357void
359adjust_product (object *item, int lvl, int yield) 358adjust_product (object *item, int lvl, int yield)
360{ 359{
361 int nrof = 1; 360 int nrof = 1;
362 361
363 if (!yield) 362 if (!yield)
364 yield = 1; 363 yield = 1;
364
365 if (lvl <= 0) 365 if (lvl <= 0)
366 lvl = 1; /* lets avoid div by zero! */ 366 lvl = 1; /* lets avoid div by zero! */
367
367 if (item->nrof) 368 if (item->nrof)
368 { 369 {
369 nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); 370 nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1);
371
370 if (nrof > yield) 372 if (nrof > yield)
371 nrof = yield; 373 nrof = yield;
374
372 item->nrof = nrof; 375 item->nrof = nrof;
373 } 376 }
374} 377}
375 378
376 379
444 { 447 {
445 size_t i; 448 size_t i;
446 449
447 for (i = 0; i < rp->arch_names; i++) 450 for (i = 0; i < rp->arch_names; i++)
448 { 451 {
449 if (strcmp (item->arch->name, rp->arch_name[i]) == 0) 452 if (item->arch->archname == rp->arch_name[i])
450 { 453 {
451 *rp_arch_index = i; 454 *rp_arch_index = i;
452 break; 455 break;
453 } 456 }
454 } 457 }
458
455 if (i < rp->arch_names) 459 if (i < rp->arch_names)
456 break; 460 break;
457 } 461 }
458 462
459 /* failed, create a fresh object. Note no nrof>1 because that would 463 /* failed, create a fresh object. Note no nrof>1 because that would
506 510
507 if (rndm (0, 2)) 511 if (rndm (0, 2))
508 { /* slag created */ 512 { /* slag created */
509 object *tmp = cauldron->inv; 513 object *tmp = cauldron->inv;
510 int weight = 0; 514 int weight = 0;
511 uint16 material = M_STONE;
512 515
513 while (tmp)
514 { /* slag has coadded ingredient properties */
515 weight += tmp->weight;
516 if (!(material & tmp->material))
517 material |= tmp->material;
518 tmp = tmp->below;
519 }
520 tmp = get_archetype ("rock"); 516 tmp = get_archetype ("rock");
521 tmp->weight = weight; 517 tmp->weight = weight;
522 tmp->value = 0; 518 tmp->value = 0;
523 tmp->material = material;
524 tmp->materialname = "stone"; 519 tmp->materialname = "stone";
525 tmp->name = "slag"; 520 tmp->name = "slag";
526 tmp->name_pl = "slags"; 521 tmp->name_pl = "slags";
527 item = insert_ob_in_ob (tmp, cauldron); 522 item = insert_ob_in_ob (tmp, cauldron);
528 CLEAR_FLAG (tmp, FLAG_CAN_ROLL); 523 CLEAR_FLAG (tmp, FLAG_CAN_ROLL);
529 CLEAR_FLAG (tmp, FLAG_NO_PICK); 524 CLEAR_FLAG (tmp, FLAG_NO_PICK);
530 tmp->move_block = 0; 525 tmp->move_block = 0;
531 } 526 }
527
532 remove_contents (cauldron->inv, item); 528 remove_contents (cauldron->inv, item);
533 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); 529 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ());
534 return; 530 return;
535 } 531 }
536 else if (level < 40) 532 else if (level < 40)
653 object *tmp = get_random_mon (level / 5); 649 object *tmp = get_random_mon (level / 5);
654 650
655 remove_contents (cauldron->inv, NULL); 651 remove_contents (cauldron->inv, NULL);
656 if (!tmp) 652 if (!tmp)
657 alchemy_failure_effect (op, cauldron, rp, level); 653 alchemy_failure_effect (op, cauldron, rp, level);
658 else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->name)) 654 else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname))
659 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); 655 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ());
660 return; 656 return;
661 657
662 } 658 }
663 else if (level < 150) 659 else if (level < 150)
733 tmp->destroy (); 729 tmp->destroy ();
734 tmp = next; 730 tmp = next;
735 } 731 }
736} 732}
737 733
738/** 734/**
739 *"Danger" level, will determine how bad the backfire 735 *"Danger" level, will determine how bad the backfire
740 * could be if the user fails to concoct a recipe properly. Factors include 736 * could be if the user fails to concoct a recipe properly. Factors include
741 * the number of ingredients, the length of the name of each ingredient, 737 * the number of ingredients, the length of the name of each ingredient,
742 * the user's effective level, the user's Int and the enchantment on the 738 * the user's effective level, the user's Int and the enchantment on the
743 * mixing device (aka "cauldron"). Higher values of 'danger' indicate more 739 * mixing device (aka "cauldron"). Higher values of 'danger' indicate more
744 * danger. Note that we assume that we have had the caster ready the alchemy 740 * danger. Note that we assume that we have had the caster ready the alchemy
745 * skill *before* this routine is called. (no longer auto-readies that skill) 741 * skill *before* this routine is called. (no longer auto-readies that skill)
746 * -b.t. 742 * -b.t.
747 */ 743 */
748
749int 744int
750calc_alch_danger (object *caster, object *cauldron, recipe *rp) 745calc_alch_danger (object *caster, object *cauldron, recipe *rp)
751{ 746{
752 object *item; 747 object *item;
753 char name[MAX_BUF]; 748 char name[MAX_BUF];
754 int danger = 0, nrofi = 0; 749 int danger = 0, nrofi = 0;
755 750
756 /* Knowing alchemy skill reduces yer risk */ 751 /* Knowing alchemy skill reduces yer risk */
757 danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; 752 danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level;
753
754 if (!caster->chosen_skill)
755 LOG (llevError | logBacktrace, "calc_alch_danger called without a chosen skill, caster %s, cauldron %s\n",
756 caster->debug_desc (), cauldron->debug_desc ());
758 757
759 /* better cauldrons reduce risk */ 758 /* better cauldrons reduce risk */
760 danger -= cauldron->magic; 759 danger -= cauldron->magic;
761 760
762 /* Higher Int, lower the risk */ 761 /* Higher Int, lower the risk */
766 * Thus the backfire is worse. Also, more ingredients 765 * Thus the backfire is worse. Also, more ingredients
767 * means we are attempting a more powerfull potion, 766 * means we are attempting a more powerfull potion,
768 * and thus the backfire will be worse. */ 767 * and thus the backfire will be worse. */
769 for (item = cauldron->inv; item; item = item->below) 768 for (item = cauldron->inv; item; item = item->below)
770 { 769 {
771 strcpy (name, item->name); 770 assign (name, item->name);
772 if (item->title) 771 if (item->title)
773 sprintf (name, "%s %s", &item->name, &item->title); 772 sprintf (name, "%s %s", &item->name, &item->title);
774 danger += (strtoint (name) / 1000) + 3; 773 danger += (strtoint (name) / 1000) + 3;
775 nrofi++; 774 nrofi++;
776 } 775 }
776
777 if (rp == NULL) 777 if (rp == NULL)
778 danger += 110; 778 danger += 110;
779 else 779 else
780 danger += rp->diff * 3; 780 danger += rp->diff * 3;
781 781
790#endif 790#endif
791 791
792 return danger; 792 return danger;
793} 793}
794 794
795/** 795/**
796 * Determines if ingredients in a container match the 796 * Determines if ingredients in a container match the
797 * proper ingredients for a recipe. 797 * proper ingredients for a recipe.
798 * 798 *
799 * rp is the recipe to check 799 * rp is the recipe to check
800 * cauldron is the container that holds the ingredients 800 * cauldron is the container that holds the ingredients
904 LOG (llevDebug, "looking for formula %d:\n", formula); 904 LOG (llevDebug, "looking for formula %d:\n", formula);
905#endif 905#endif
906 result = NULL; 906 result = NULL;
907 recipes_matching = 0; 907 recipes_matching = 0;
908 transmute_found = 0; 908 transmute_found = 0;
909
909 for (rp = fl->items; rp != NULL; rp = rp->next) 910 for (rp = fl->items; rp; rp = rp->next)
910 { 911 {
911 /* check if recipe matches at all */ 912 /* check if recipe matches at all */
912 if (formula % rp->index != 0) 913 if (formula % rp->index != 0)
913 { 914 {
914#ifdef EXTREME_ALCHEMY_DEBUG 915#ifdef EXTREME_ALCHEMY_DEBUG

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