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Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.13 by root, Tue Dec 12 21:39:57 2006 UTC vs.
Revision 1.18 by pippijn, Mon Jan 15 21:06:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ 25/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28#ifndef __CEXTRACT__
29# include <sproto.h> 29#include <sproto.h>
30#endif
31#include <skills.h> 30#include <skills.h>
32#include <spells.h> 31#include <spells.h>
33 32
34/** define this for some helpful debuging information */ 33/** define this for some helpful debuging information */
35#if 0 34#if 0
292 291
293 /* this should be passed to this fctn, not effiecent cpu use this way */ 292 /* this should be passed to this fctn, not effiecent cpu use this way */
294 int batches = abs (nbatches); 293 int batches = abs (nbatches);
295 294
296 295
297 LOG (llevDebug, "A %s <=> %s\n", &(rp->cauldron), &(cauldron->arch->name));
298 /* is the cauldron the right type? */ 296 /* is the cauldron the right type? */
299 if (strcmp (rp->cauldron, cauldron->arch->name) != 0) 297 if (strcmp (rp->cauldron, cauldron->arch->name) != 0)
300 { 298 {
301 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); 299 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula.");
302 return 0; 300 return 0;
310 /* code required for this recipe, search the caster */ 308 /* code required for this recipe, search the caster */
311 if (rp->keycode) 309 if (rp->keycode)
312 { 310 {
313 object *tmp; 311 object *tmp;
314 312
315 for (tmp = caster->inv; tmp != NULL; tmp = tmp->below) 313 for (tmp = caster->inv; tmp; tmp = tmp->below)
316 { 314 {
317 if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) 315 if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying))
318 break; 316 break;
319 } 317 }
318
320 if (tmp == NULL) 319 if (!tmp)
321 { /* failure--no code found */ 320 { /* failure--no code found */
322 new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); 321 new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe.");
323 return 0; 322 return 0;
324 } 323 }
325 } 324 }
342 /* new_draw_info_format(NDI_UNIQUE, 0,caster, 341 /* new_draw_info_format(NDI_UNIQUE, 0,caster,
343 "Your spell causes the %s to explode!",&cauldron->name); */ 342 "Your spell causes the %s to explode!",&cauldron->name); */
344 /* kaboom_cauldron(); */ 343 /* kaboom_cauldron(); */
345 } 344 }
346 else 345 else
347 {
348 new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); 346 new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ());
349 }
350 } 347 }
348
351 return item; 349 return item;
352} 350}
353 351
354 352
355 353
356/** 354/**
357 * We adjust the nrof, exp and level of the final product, based 355 * We adjust the nrof, exp and level of the final product, based
358 * on the item's default parameters, and the relevant caster skill level. 356 * on the item's default parameters, and the relevant caster skill level.
359 */ 357 */
360 void 358void
361adjust_product (object *item, int lvl, int yield) 359adjust_product (object *item, int lvl, int yield)
362{ 360{
363 int nrof = 1; 361 int nrof = 1;
364 362
365 if (!yield) 363 if (!yield)
366 yield = 1; 364 yield = 1;
365
367 if (lvl <= 0) 366 if (lvl <= 0)
368 lvl = 1; /* lets avoid div by zero! */ 367 lvl = 1; /* lets avoid div by zero! */
368
369 if (item->nrof) 369 if (item->nrof)
370 { 370 {
371 nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); 371 nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1);
372
372 if (nrof > yield) 373 if (nrof > yield)
373 nrof = yield; 374 nrof = yield;
375
374 item->nrof = nrof; 376 item->nrof = nrof;
375 } 377 }
376} 378}
377 379
378 380
595 object *tmp; 597 object *tmp;
596 598
597 remove_contents (cauldron->inv, NULL); 599 remove_contents (cauldron->inv, NULL);
598 switch (rndm (0, 2)) 600 switch (rndm (0, 2))
599 { 601 {
600 case 0: 602 case 0:
601 tmp = get_archetype ("bomb"); 603 tmp = get_archetype ("bomb");
602 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); 604 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW);
603 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); 605 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW);
604 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); 606 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name);
605 break; 607 break;
606 608
607 default: 609 default:
608 tmp = get_archetype ("fireball"); 610 tmp = get_archetype ("fireball");
609 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; 611 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1;
610 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; 612 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2;
611 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); 613 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name);
612 break; 614 break;
613 } 615 }
614 tmp->x = cauldron->x, tmp->y = cauldron->y; 616
615 insert_ob_in_map (tmp, op->map, NULL, 0); 617 op->insert_at (cauldron);
616 return; 618 return;
617 619
618 } 620 }
619 else if (level < 60) 621 else if (level < 60)
620 { /* CREATE MONSTER */ 622 { /* CREATE MONSTER */

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