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Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.18 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.25 by root, Mon Jun 4 12:19:09 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ 25/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */
26 26
27#include <global.h> 27#include <global.h>
232 int tval = 0, formula = 0; 232 int tval = 0, formula = 0;
233 233
234 while (tmp) 234 while (tmp)
235 { 235 {
236 tval = 0; 236 tval = 0;
237 strcpy (name, tmp->name); 237 assign (name, tmp->name);
238 if (tmp->title) 238 if (tmp->title)
239 sprintf (name, "%s %s", &tmp->name, &tmp->title); 239 sprintf (name, "%s %s", &tmp->name, &tmp->title);
240 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); 240 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1));
241#ifdef ALCHEMY_DEBUG 241#ifdef ALCHEMY_DEBUG
242 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); 242 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval);
292 /* this should be passed to this fctn, not effiecent cpu use this way */ 292 /* this should be passed to this fctn, not effiecent cpu use this way */
293 int batches = abs (nbatches); 293 int batches = abs (nbatches);
294 294
295 295
296 /* is the cauldron the right type? */ 296 /* is the cauldron the right type? */
297 if (strcmp (rp->cauldron, cauldron->arch->name) != 0) 297 if (rp->cauldron != cauldron->arch->archname)
298 { 298 {
299 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); 299 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula.");
300 return 0; 300 return 0;
301 } 301 }
302 302
310 { 310 {
311 object *tmp; 311 object *tmp;
312 312
313 for (tmp = caster->inv; tmp; tmp = tmp->below) 313 for (tmp = caster->inv; tmp; tmp = tmp->below)
314 { 314 {
315 if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) 315 if (tmp->type == FORCE && tmp->slaying && rp->keycode == tmp->slaying)
316 break; 316 break;
317 } 317 }
318 318
319 if (!tmp) 319 if (!tmp)
320 { /* failure--no code found */ 320 { /* failure--no code found */
448 { 448 {
449 size_t i; 449 size_t i;
450 450
451 for (i = 0; i < rp->arch_names; i++) 451 for (i = 0; i < rp->arch_names; i++)
452 { 452 {
453 if (strcmp (item->arch->name, rp->arch_name[i]) == 0) 453 if (item->arch->archname == rp->arch_name[i])
454 { 454 {
455 *rp_arch_index = i; 455 *rp_arch_index = i;
456 break; 456 break;
457 } 457 }
458 } 458 }
459
459 if (i < rp->arch_names) 460 if (i < rp->arch_names)
460 break; 461 break;
461 } 462 }
462 463
463 /* failed, create a fresh object. Note no nrof>1 because that would 464 /* failed, create a fresh object. Note no nrof>1 because that would
510 511
511 if (rndm (0, 2)) 512 if (rndm (0, 2))
512 { /* slag created */ 513 { /* slag created */
513 object *tmp = cauldron->inv; 514 object *tmp = cauldron->inv;
514 int weight = 0; 515 int weight = 0;
515 uint16 material = M_STONE;
516 516
517 while (tmp)
518 { /* slag has coadded ingredient properties */
519 weight += tmp->weight;
520 if (!(material & tmp->material))
521 material |= tmp->material;
522 tmp = tmp->below;
523 }
524 tmp = get_archetype ("rock"); 517 tmp = get_archetype ("rock");
525 tmp->weight = weight; 518 tmp->weight = weight;
526 tmp->value = 0; 519 tmp->value = 0;
527 tmp->material = material;
528 tmp->materialname = "stone"; 520 tmp->materialname = "stone";
529 tmp->name = "slag"; 521 tmp->name = "slag";
530 tmp->name_pl = "slags"; 522 tmp->name_pl = "slags";
531 item = insert_ob_in_ob (tmp, cauldron); 523 item = insert_ob_in_ob (tmp, cauldron);
532 CLEAR_FLAG (tmp, FLAG_CAN_ROLL); 524 CLEAR_FLAG (tmp, FLAG_CAN_ROLL);
533 CLEAR_FLAG (tmp, FLAG_NO_PICK); 525 CLEAR_FLAG (tmp, FLAG_NO_PICK);
534 tmp->move_block = 0; 526 tmp->move_block = 0;
535 } 527 }
528
536 remove_contents (cauldron->inv, item); 529 remove_contents (cauldron->inv, item);
537 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); 530 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ());
538 return; 531 return;
539 } 532 }
540 else if (level < 40) 533 else if (level < 40)
657 object *tmp = get_random_mon (level / 5); 650 object *tmp = get_random_mon (level / 5);
658 651
659 remove_contents (cauldron->inv, NULL); 652 remove_contents (cauldron->inv, NULL);
660 if (!tmp) 653 if (!tmp)
661 alchemy_failure_effect (op, cauldron, rp, level); 654 alchemy_failure_effect (op, cauldron, rp, level);
662 else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->name)) 655 else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname))
663 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); 656 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ());
664 return; 657 return;
665 658
666 } 659 }
667 else if (level < 150) 660 else if (level < 150)
737 tmp->destroy (); 730 tmp->destroy ();
738 tmp = next; 731 tmp = next;
739 } 732 }
740} 733}
741 734
742/** 735/**
743 *"Danger" level, will determine how bad the backfire 736 *"Danger" level, will determine how bad the backfire
744 * could be if the user fails to concoct a recipe properly. Factors include 737 * could be if the user fails to concoct a recipe properly. Factors include
745 * the number of ingredients, the length of the name of each ingredient, 738 * the number of ingredients, the length of the name of each ingredient,
746 * the user's effective level, the user's Int and the enchantment on the 739 * the user's effective level, the user's Int and the enchantment on the
747 * mixing device (aka "cauldron"). Higher values of 'danger' indicate more 740 * mixing device (aka "cauldron"). Higher values of 'danger' indicate more
748 * danger. Note that we assume that we have had the caster ready the alchemy 741 * danger. Note that we assume that we have had the caster ready the alchemy
749 * skill *before* this routine is called. (no longer auto-readies that skill) 742 * skill *before* this routine is called. (no longer auto-readies that skill)
750 * -b.t. 743 * -b.t.
751 */ 744 */
752
753int 745int
754calc_alch_danger (object *caster, object *cauldron, recipe *rp) 746calc_alch_danger (object *caster, object *cauldron, recipe *rp)
755{ 747{
756 object *item; 748 object *item;
757 char name[MAX_BUF]; 749 char name[MAX_BUF];
758 int danger = 0, nrofi = 0; 750 int danger = 0, nrofi = 0;
759 751
760 /* Knowing alchemy skill reduces yer risk */ 752 /* Knowing alchemy skill reduces yer risk */
761 danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; 753 danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level;
754
755 if (!caster->chosen_skill)
756 LOG (llevError | logBacktrace, "calc_alch_danger called without a chosen skill, caster %s, cauldron %s\n",
757 caster->debug_desc (), cauldron->debug_desc ());
762 758
763 /* better cauldrons reduce risk */ 759 /* better cauldrons reduce risk */
764 danger -= cauldron->magic; 760 danger -= cauldron->magic;
765 761
766 /* Higher Int, lower the risk */ 762 /* Higher Int, lower the risk */
770 * Thus the backfire is worse. Also, more ingredients 766 * Thus the backfire is worse. Also, more ingredients
771 * means we are attempting a more powerfull potion, 767 * means we are attempting a more powerfull potion,
772 * and thus the backfire will be worse. */ 768 * and thus the backfire will be worse. */
773 for (item = cauldron->inv; item; item = item->below) 769 for (item = cauldron->inv; item; item = item->below)
774 { 770 {
775 strcpy (name, item->name); 771 assign (name, item->name);
776 if (item->title) 772 if (item->title)
777 sprintf (name, "%s %s", &item->name, &item->title); 773 sprintf (name, "%s %s", &item->name, &item->title);
778 danger += (strtoint (name) / 1000) + 3; 774 danger += (strtoint (name) / 1000) + 3;
779 nrofi++; 775 nrofi++;
780 } 776 }
777
781 if (rp == NULL) 778 if (rp == NULL)
782 danger += 110; 779 danger += 110;
783 else 780 else
784 danger += rp->diff * 3; 781 danger += rp->diff * 3;
785 782
794#endif 791#endif
795 792
796 return danger; 793 return danger;
797} 794}
798 795
799/** 796/**
800 * Determines if ingredients in a container match the 797 * Determines if ingredients in a container match the
801 * proper ingredients for a recipe. 798 * proper ingredients for a recipe.
802 * 799 *
803 * rp is the recipe to check 800 * rp is the recipe to check
804 * cauldron is the container that holds the ingredients 801 * cauldron is the container that holds the ingredients
908 LOG (llevDebug, "looking for formula %d:\n", formula); 905 LOG (llevDebug, "looking for formula %d:\n", formula);
909#endif 906#endif
910 result = NULL; 907 result = NULL;
911 recipes_matching = 0; 908 recipes_matching = 0;
912 transmute_found = 0; 909 transmute_found = 0;
910
913 for (rp = fl->items; rp != NULL; rp = rp->next) 911 for (rp = fl->items; rp; rp = rp->next)
914 { 912 {
915 /* check if recipe matches at all */ 913 /* check if recipe matches at all */
916 if (formula % rp->index != 0) 914 if (formula % rp->index != 0)
917 { 915 {
918#ifdef EXTREME_ALCHEMY_DEBUG 916#ifdef EXTREME_ALCHEMY_DEBUG

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