1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
95 | * around. :) |
94 | * around. :) |
96 | * -b.t. |
95 | * -b.t. |
97 | */ |
96 | */ |
98 | |
97 | |
99 | void |
98 | void |
100 | attempt_do_alchemy (object *caster, object *cauldron) |
99 | attempt_do_alchemy (object *caster, object *cauldron, object *skill) |
101 | { |
100 | { |
102 | recipelist *fl; |
101 | recipelist *fl; |
103 | recipe *rp = NULL; |
102 | recipe *rp = NULL; |
104 | float success_chance; |
103 | float success_chance; |
105 | int numb, ability = 1; |
104 | int numb, ability = 1; |
… | |
… | |
128 | rp = find_recipe (fl, formula, cauldron->inv); |
127 | rp = find_recipe (fl, formula, cauldron->inv); |
129 | if (rp != NULL) |
128 | if (rp != NULL) |
130 | { |
129 | { |
131 | #ifdef ALCHEMY_DEBUG |
130 | #ifdef ALCHEMY_DEBUG |
132 | if (strcmp (rp->title, "NONE")) |
131 | if (strcmp (rp->title, "NONE")) |
133 | LOG (llevDebug, "WIZ got formula: %s of %s\n", rp->arch_name[0], rp->title); |
132 | LOG (llevDebug, "WIZ got formula: %s of %s\n", rp->arch_name[0], &rp->title); |
134 | else |
133 | else |
135 | LOG (llevDebug, "WIZ got formula: %s (nbatches:%d)\n", rp->arch_name[0], formula / rp->index); |
134 | LOG (llevDebug, "WIZ got formula: %s (nbatches:%d)\n", rp->arch_name[0], formula / rp->index); |
136 | #endif |
135 | #endif |
137 | attempt_recipe (caster, cauldron, ability, rp, formula / rp->index); |
136 | attempt_recipe (caster, cauldron, ability, rp, formula / rp->index); |
138 | } |
137 | } |
… | |
… | |
141 | return; |
140 | return; |
142 | } /* End of WIZ alchemy */ |
141 | } /* End of WIZ alchemy */ |
143 | |
142 | |
144 | /* find the recipe */ |
143 | /* find the recipe */ |
145 | rp = find_recipe (fl, formula, cauldron->inv); |
144 | rp = find_recipe (fl, formula, cauldron->inv); |
146 | if (rp) |
145 | if (rp |
|
|
146 | && rp->skill == skill->skill |
|
|
147 | && (!rp->cauldron |
|
|
148 | || rp->cauldron == cauldron->arch->archname)) |
147 | { |
149 | { |
148 | uint64 value_ingredients; |
150 | uint64 value_ingredients; |
149 | uint64 value_item; |
151 | uint64 value_item; |
150 | object *tmp; |
152 | object *tmp; |
151 | int attempt_shadow_alchemy; |
153 | int attempt_shadow_alchemy; |
152 | |
154 | |
153 | ave_chance = fl->total_chance / (float) fl->number; |
155 | ave_chance = fl->total_chance / (float) fl->number; |
154 | /* the caster gets an increase in ability based on thier skill lvl */ |
156 | |
155 | if (rp->skill) |
|
|
156 | { |
|
|
157 | skop = find_skill_by_name (caster, rp->skill); |
|
|
158 | if (!skop) |
|
|
159 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
|
|
160 | else |
|
|
161 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
157 | ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); |
162 | } |
|
|
163 | else |
|
|
164 | { |
|
|
165 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
|
|
166 | return; |
|
|
167 | } |
|
|
168 | |
|
|
169 | if (!rp->cauldron) |
|
|
170 | { |
|
|
171 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
|
|
172 | return; |
|
|
173 | } |
|
|
174 | |
158 | |
175 | /* determine value of ingredients */ |
159 | /* determine value of ingredients */ |
176 | value_ingredients = 0; |
160 | value_ingredients = 0; |
177 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
161 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
178 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
162 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
… | |
… | |
232 | int tval = 0, formula = 0; |
216 | int tval = 0, formula = 0; |
233 | |
217 | |
234 | while (tmp) |
218 | while (tmp) |
235 | { |
219 | { |
236 | tval = 0; |
220 | tval = 0; |
237 | strcpy (name, tmp->name); |
221 | assign (name, tmp->name); |
238 | if (tmp->title) |
222 | if (tmp->title) |
239 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
223 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
240 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
224 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
241 | #ifdef ALCHEMY_DEBUG |
225 | #ifdef ALCHEMY_DEBUG |
242 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
226 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
… | |
… | |
268 | number++; |
252 | number++; |
269 | o_number++; |
253 | o_number++; |
270 | tmp = tmp->below; |
254 | tmp = tmp->below; |
271 | } |
255 | } |
272 | #ifdef ALCHEMY_DEBUG |
256 | #ifdef ALCHEMY_DEBUG |
273 | LOG (llevDebug, "numb_ob_inside(%s): found %d ingredients\n", op->name, o_number); |
257 | LOG (llevDebug, "numb_ob_inside(%s): found %d ingredients\n", &op->name, o_number); |
274 | #endif |
258 | #endif |
275 | return o_number; |
259 | return o_number; |
276 | } |
260 | } |
277 | |
261 | |
278 | /** |
262 | /** |
… | |
… | |
290 | object *item = NULL, *skop; |
274 | object *item = NULL, *skop; |
291 | |
275 | |
292 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
276 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
293 | int batches = abs (nbatches); |
277 | int batches = abs (nbatches); |
294 | |
278 | |
295 | |
|
|
296 | /* is the cauldron the right type? */ |
279 | /* is the cauldron the right type? */ |
297 | if (strcmp (rp->cauldron, cauldron->arch->name) != 0) |
280 | if (rp->cauldron && rp->cauldron != cauldron->arch->archname) |
298 | { |
|
|
299 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
|
|
300 | return 0; |
281 | return 0; |
301 | } |
|
|
302 | |
282 | |
303 | skop = find_skill_by_name (caster, rp->skill); |
283 | skop = find_skill_by_name (caster, rp->skill); |
304 | /* does the caster have the skill? */ |
284 | /* does the caster have the skill? */ |
305 | if (!skop) |
285 | if (!skop) |
306 | return 0; |
286 | return 0; |
… | |
… | |
310 | { |
290 | { |
311 | object *tmp; |
291 | object *tmp; |
312 | |
292 | |
313 | for (tmp = caster->inv; tmp; tmp = tmp->below) |
293 | for (tmp = caster->inv; tmp; tmp = tmp->below) |
314 | { |
294 | { |
315 | if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) |
295 | if (tmp->type == FORCE && tmp->slaying && rp->keycode == tmp->slaying) |
316 | break; |
296 | break; |
317 | } |
297 | } |
318 | |
298 | |
319 | if (!tmp) |
299 | if (!tmp) |
320 | { /* failure--no code found */ |
300 | { /* failure--no code found */ |
321 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); |
301 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients, but not the technique. Go learn how to do this recipe."); |
322 | return 0; |
302 | return 0; |
323 | } |
303 | } |
324 | } |
304 | } |
325 | |
305 | |
326 | #ifdef EXTREME_ALCHEMY_DEBUG |
306 | #ifdef EXTREME_ALCHEMY_DEBUG |
327 | LOG (llevDebug, "attempt_recipe(): got %d nbatches\n", nbatches); |
307 | LOG (llevDebug, "attempt_recipe(): got %d nbatches\n", nbatches); |
328 | LOG (llevDebug, "attempt_recipe(): using recipe %s\n", rp->title ? rp->title : "unknown"); |
308 | LOG (llevDebug, "attempt_recipe(): using recipe %s\n", *rp->title ? &rp->title : "unknown"); |
329 | #endif |
309 | #endif |
330 | |
310 | |
331 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
311 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
332 | { |
312 | { |
333 | remove_contents (cauldron->inv, item); |
313 | remove_contents (cauldron->inv, item); |
334 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
314 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
335 | sum_weight (cauldron); |
315 | cauldron->update_weight (); |
336 | /* adj lvl, nrof on caster level */ |
316 | /* adj lvl, nrof on caster level */ |
337 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
317 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
338 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
318 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
339 | { |
319 | { |
340 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
320 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
… | |
… | |
404 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
384 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
405 | return (object *) NULL; |
385 | return (object *) NULL; |
406 | } |
386 | } |
407 | |
387 | |
408 | /* Find the appropriate artifact template... */ |
388 | /* Find the appropriate artifact template... */ |
409 | if (strcmp (rp->title, "NONE")) |
389 | if (rp->title != shstr_NONE) |
410 | { |
390 | { |
411 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
391 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
412 | { |
392 | { |
413 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
393 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
414 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
394 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
415 | return (object *) NULL; |
395 | return (object *) NULL; |
416 | } |
396 | } |
|
|
397 | |
417 | transmute_materialname (item, art->item); |
398 | transmute_materialname (item, art->item); |
418 | give_artifact_abilities (item, art->item); |
399 | give_artifact_abilities (item, art->item); |
419 | } |
400 | } |
420 | |
401 | |
421 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
402 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
… | |
… | |
435 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
416 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
436 | * set to zero if not using a transmution formula |
417 | * set to zero if not using a transmution formula |
437 | */ |
418 | */ |
438 | |
419 | |
439 | object * |
420 | object * |
440 | find_transmution_ob (object *first_ingred, recipe *rp, size_t * rp_arch_index, int create_item) |
421 | find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item) |
441 | { |
422 | { |
442 | object *item = NULL; |
423 | object *prod_item = 0; |
443 | |
424 | bool found = false; |
444 | *rp_arch_index = 0; |
425 | *rp_arch_index = 0; |
445 | |
426 | |
446 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
427 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
447 | for (item = first_ingred; item; item = item->below) |
428 | for (object *item = first_ingred; item; item = item->below) |
448 | { |
429 | { |
449 | size_t i; |
|
|
450 | |
|
|
451 | for (i = 0; i < rp->arch_names; i++) |
430 | for (int i = 0; i < rp->arch_names; i++) |
452 | { |
431 | //TODO: should be a shstr comparison |
453 | if (strcmp (item->arch->name, rp->arch_name[i]) == 0) |
432 | if (!strcmp(&item->arch->archname,rp->arch_name[i])) |
454 | { |
433 | { |
455 | *rp_arch_index = i; |
434 | *rp_arch_index = i; |
|
|
435 | prod_item = item; |
456 | break; |
436 | break; |
457 | } |
437 | } |
458 | } |
438 | |
459 | if (i < rp->arch_names) |
439 | if (prod_item) |
460 | break; |
440 | break; |
461 | } |
441 | } |
462 | |
442 | |
463 | /* failed, create a fresh object. Note no nrof>1 because that would |
443 | /* failed, create a fresh object. Note no nrof>1 because that would |
464 | * allow players to create massive amounts of artifacts easily */ |
444 | * allow players to create massive amounts of artifacts easily */ |
465 | if (create_item && (!item || item->nrof > 1)) |
445 | if (create_item && (!prod_item || prod_item->nrof > 1)) |
|
|
446 | { |
|
|
447 | #ifdef ALCHEMY_DEBUG |
|
|
448 | LOG (llevDebug, "creating a new item.\n"); |
|
|
449 | if (prod_item != NULL) |
466 | { |
450 | { |
|
|
451 | LOG (llevDebug, " had item: arch %s(nrof:%d)\n", |
|
|
452 | &prod_item->arch->archname, prod_item->nrof); |
|
|
453 | } |
|
|
454 | #endif |
|
|
455 | if (!prod_item) |
467 | *rp_arch_index = RANDOM () % rp->arch_names; |
456 | *rp_arch_index = rndm (rp->arch_names); |
468 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
457 | prod_item = get_archetype (rp->arch_name[*rp_arch_index]); |
469 | } |
458 | } |
470 | |
459 | |
471 | #ifdef ALCHEMY_DEBUG |
460 | #ifdef ALCHEMY_DEBUG |
472 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
461 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
473 | if (item != NULL) |
462 | if (prod_item != NULL) |
474 | { |
463 | { |
475 | LOG (llevDebug, " find_transmutable_ob(): returns arch %s(sp:%d)\n", item->arch->name, item->stats.sp); |
464 | LOG (llevDebug, " find_transmutable_ob(): returns arch %s(sp:%d)\n", |
|
|
465 | &prod_item->arch->archname, prod_item->stats.sp); |
476 | } |
466 | } |
477 | #endif |
467 | #endif |
478 | |
468 | |
479 | return item; |
469 | return prod_item; |
480 | } |
470 | } |
481 | |
471 | |
482 | |
472 | |
483 | /**
|
473 | /**
|
484 | * Ouch. We didnt get the formula we wanted. |
474 | * Ouch. We didnt get the formula we wanted. |
… | |
… | |
510 | |
500 | |
511 | if (rndm (0, 2)) |
501 | if (rndm (0, 2)) |
512 | { /* slag created */ |
502 | { /* slag created */ |
513 | object *tmp = cauldron->inv; |
503 | object *tmp = cauldron->inv; |
514 | int weight = 0; |
504 | int weight = 0; |
515 | uint16 material = M_STONE; |
|
|
516 | |
505 | |
517 | while (tmp) |
|
|
518 | { /* slag has coadded ingredient properties */ |
|
|
519 | weight += tmp->weight; |
|
|
520 | if (!(material & tmp->material)) |
|
|
521 | material |= tmp->material; |
|
|
522 | tmp = tmp->below; |
|
|
523 | } |
|
|
524 | tmp = get_archetype ("rock"); |
506 | tmp = get_archetype ("rock"); |
525 | tmp->weight = weight; |
507 | tmp->weight = weight; |
526 | tmp->value = 0; |
508 | tmp->value = 0; |
527 | tmp->material = material; |
|
|
528 | tmp->materialname = "stone"; |
509 | tmp->materialname = "stone"; |
529 | tmp->name = "slag"; |
510 | tmp->name = "slag"; |
530 | tmp->name_pl = "slags"; |
511 | tmp->name_pl = "slags"; |
531 | item = insert_ob_in_ob (tmp, cauldron); |
512 | item = insert_ob_in_ob (tmp, cauldron); |
532 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
513 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
533 | CLEAR_FLAG (tmp, FLAG_NO_PICK); |
514 | CLEAR_FLAG (tmp, FLAG_NO_PICK); |
534 | tmp->move_block = 0; |
515 | tmp->move_block = 0; |
535 | } |
516 | } |
|
|
517 | |
536 | remove_contents (cauldron->inv, item); |
518 | remove_contents (cauldron->inv, item); |
537 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
519 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
538 | return; |
520 | return; |
539 | } |
521 | } |
540 | else if (level < 40) |
522 | else if (level < 40) |
… | |
… | |
566 | } |
548 | } |
567 | while (rndm (0, 2)); |
549 | while (rndm (0, 2)); |
568 | } |
550 | } |
569 | return; |
551 | return; |
570 | } |
552 | } |
|
|
553 | |
571 | if (level == 40) |
554 | if (level == 40) |
572 | { /* MAKE RANDOM RECIPE */ |
555 | { /* MAKE RANDOM RECIPE */ |
573 | recipelist *fl; |
556 | recipelist *fl; |
574 | int numb = numb_ob_inside (cauldron); |
557 | int numb = numb_ob_inside (cauldron); |
575 | |
558 | |
… | |
… | |
577 | if (fl && (rp = get_random_recipe (fl))) |
560 | if (fl && (rp = get_random_recipe (fl))) |
578 | /* even though random, don't grant user any EXP for it */ |
561 | /* even though random, don't grant user any EXP for it */ |
579 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
562 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
580 | else |
563 | else |
581 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
564 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
582 | return; |
|
|
583 | |
|
|
584 | } |
565 | } |
585 | else if (level < 45) |
566 | else if (level < 45) |
586 | { /* INFURIATE NPC's */ |
567 | { /* INFURIATE NPC's */ |
587 | /* this is kind of kludgy I know... */ |
568 | /* this is kind of kludgy I know... */ |
588 | cauldron->enemy = op; |
569 | cauldron->enemy = op; |
589 | npc_call_help (cauldron); |
570 | npc_call_help (cauldron); |
590 | cauldron->enemy = NULL; |
571 | cauldron->enemy = NULL; |
591 | |
572 | |
592 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
573 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
593 | return; |
|
|
594 | } |
574 | } |
595 | else if (level < 50) |
575 | else if (level < 50) |
596 | { /* MINOR EXPLOSION/FIREBALL */ |
576 | { /* MINOR EXPLOSION/FIREBALL */ |
597 | object *tmp; |
577 | object *tmp; |
598 | |
578 | |
… | |
… | |
612 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
592 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
613 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
593 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
614 | break; |
594 | break; |
615 | } |
595 | } |
616 | |
596 | |
617 | op->insert_at (cauldron); |
597 | tmp->insert_at (cauldron); |
618 | return; |
|
|
619 | |
|
|
620 | } |
598 | } |
621 | else if (level < 60) |
599 | else if (level < 60) |
622 | { /* CREATE MONSTER */ |
600 | { /* CREATE MONSTER */ |
623 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
601 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
624 | remove_contents (cauldron->inv, NULL); |
602 | remove_contents (cauldron->inv, NULL); |
625 | return; |
|
|
626 | } |
603 | } |
627 | else if (level < 80) |
604 | else if (level < 80) |
628 | { /* MAJOR FIRE */ |
605 | { /* MAJOR FIRE */ |
629 | object *fb = get_archetype (SP_MED_FIREBALL); |
606 | object *fb = get_archetype (SP_MED_FIREBALL); |
630 | |
607 | |
631 | remove_contents (cauldron->inv, NULL); |
608 | remove_contents (cauldron->inv, NULL); |
632 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
609 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
633 | fb->destroy (); |
610 | fb->destroy (); |
634 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
611 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
635 | return; |
|
|
636 | |
|
|
637 | } |
612 | } |
638 | else if (level < 100) |
613 | else if (level < 100) |
639 | { /* WHAMMY the CAULDRON */ |
614 | { /* WHAMMY the CAULDRON */ |
640 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
615 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
641 | SET_FLAG (cauldron, FLAG_CURSED); |
616 | SET_FLAG (cauldron, FLAG_CURSED); |
642 | else |
617 | else |
643 | cauldron->magic--; |
618 | cauldron->magic--; |
|
|
619 | |
644 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
620 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
|
|
621 | |
645 | if (rndm (0, 1)) |
622 | if (rndm (0, 1)) |
646 | { |
623 | { |
647 | remove_contents (cauldron->inv, NULL); |
624 | remove_contents (cauldron->inv, NULL); |
648 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
625 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
649 | } |
626 | } |
650 | else |
627 | else |
651 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
628 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
652 | return; |
|
|
653 | |
|
|
654 | } |
629 | } |
655 | else if (level < 110) |
630 | else if (level < 110) |
656 | { /* SUMMON EVIL MONSTERS */ |
631 | { /* SUMMON EVIL MONSTERS */ |
657 | object *tmp = get_random_mon (level / 5); |
632 | object *tmp = get_random_mon (level / 5); |
658 | |
633 | |
659 | remove_contents (cauldron->inv, NULL); |
634 | remove_contents (cauldron->inv, NULL); |
|
|
635 | |
660 | if (!tmp) |
636 | if (!tmp) |
661 | alchemy_failure_effect (op, cauldron, rp, level); |
637 | alchemy_failure_effect (op, cauldron, rp, level); |
662 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->name)) |
638 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname)) |
663 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
639 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
664 | return; |
|
|
665 | |
|
|
666 | } |
640 | } |
667 | else if (level < 150) |
641 | else if (level < 150) |
668 | { /* COMBO EFFECT */ |
642 | { /* COMBO EFFECT */ |
669 | int roll = rndm (1, 3); |
643 | int roll = rndm (1, 3); |
670 | |
644 | |
671 | while (roll) |
645 | while (roll) |
672 | { |
646 | { |
673 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
647 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
674 | roll--; |
648 | roll--; |
675 | } |
649 | } |
676 | return; |
|
|
677 | } |
650 | } |
678 | else if (level == 151) |
651 | else if (level == 151) |
679 | { /* CREATE RANDOM ARTIFACT */ |
652 | { /* CREATE RANDOM ARTIFACT */ |
680 | object *tmp; |
653 | object *tmp; |
681 | |
654 | |
… | |
… | |
683 | * in this one, we allow *any* valid alchemy artifact |
656 | * in this one, we allow *any* valid alchemy artifact |
684 | * to be made (rather than only those on the given |
657 | * to be made (rather than only those on the given |
685 | * formulalist) */ |
658 | * formulalist) */ |
686 | if (!rp) |
659 | if (!rp) |
687 | rp = get_random_recipe ((recipelist *) NULL); |
660 | rp = get_random_recipe ((recipelist *) NULL); |
|
|
661 | |
688 | if (rp && (tmp = get_archetype (rp->arch_name[RANDOM () % rp->arch_names]))) |
662 | if (rp && (tmp = get_archetype (rp->arch_name [rndm (rp->arch_names)]))) |
689 | { |
663 | { |
690 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
664 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
691 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
665 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
692 | { |
666 | { |
693 | remove_contents (cauldron->inv, tmp); |
667 | remove_contents (cauldron->inv, tmp); |
694 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
668 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
695 | } |
669 | } |
696 | } |
670 | } |
697 | return; |
|
|
698 | } |
671 | } |
699 | else |
672 | else |
700 | { /* MANA STORM - watch out!! */ |
673 | { /* MANA STORM - watch out!! */ |
701 | object *tmp = get_archetype (LOOSE_MANA); |
674 | object *tmp = get_archetype (LOOSE_MANA); |
702 | |
675 | |
703 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
676 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
704 | remove_contents (cauldron->inv, NULL); |
677 | remove_contents (cauldron->inv, NULL); |
705 | cast_magic_storm (op, tmp, level); |
678 | cast_magic_storm (op, tmp, level); |
706 | return; |
|
|
707 | } |
679 | } |
708 | } |
680 | } |
709 | |
|
|
710 | |
681 | |
711 | /* |
682 | /* |
712 | * All but object "save_item" are elimentated from |
683 | * All but object "save_item" are elimentated from |
713 | * the container list. Note we have to becareful to remove the inventories |
684 | * the container list. Note we have to becareful to remove the inventories |
714 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
685 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
715 | */ |
686 | */ |
716 | |
|
|
717 | void |
687 | void |
718 | remove_contents (object *first_ob, object *save_item) |
688 | remove_contents (object *first_ob, object *save_item) |
719 | { |
689 | { |
|
|
690 | // this cries for a cleaner rewrite, removing save_item first possibly |
720 | object *next, *tmp = first_ob; |
691 | object *next, *tmp = first_ob; |
721 | |
692 | |
722 | while (tmp) |
693 | while (tmp) |
723 | { |
694 | { |
724 | next = tmp->below; |
695 | next = tmp->below; |
… | |
… | |
737 | tmp->destroy (); |
708 | tmp->destroy (); |
738 | tmp = next; |
709 | tmp = next; |
739 | } |
710 | } |
740 | } |
711 | } |
741 | |
712 | |
742 | /**
|
713 | /** |
743 | *"Danger" level, will determine how bad the backfire |
714 | *"Danger" level, will determine how bad the backfire |
744 | * could be if the user fails to concoct a recipe properly. Factors include |
715 | * could be if the user fails to concoct a recipe properly. Factors include |
745 | * the number of ingredients, the length of the name of each ingredient, |
716 | * the number of ingredients, the length of the name of each ingredient, |
746 | * the user's effective level, the user's Int and the enchantment on the |
717 | * the user's effective level, the user's Int and the enchantment on the |
747 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
718 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
748 | * danger. Note that we assume that we have had the caster ready the alchemy |
719 | * danger. Note that we assume that we have had the caster ready the alchemy |
749 | * skill *before* this routine is called. (no longer auto-readies that skill) |
720 | * skill *before* this routine is called. (no longer auto-readies that skill) |
750 | * -b.t. |
721 | * -b.t. |
751 | */ |
722 | */ |
752 | |
|
|
753 | int |
723 | int |
754 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
724 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
755 | { |
725 | { |
756 | object *item; |
726 | object *item; |
757 | char name[MAX_BUF]; |
727 | char name[MAX_BUF]; |
758 | int danger = 0, nrofi = 0; |
728 | int danger = 0, nrofi = 0; |
759 | |
729 | |
760 | /* Knowing alchemy skill reduces yer risk */ |
730 | /* Knowing alchemy skill reduces yer risk */ |
761 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
731 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
|
|
732 | |
|
|
733 | if (!caster->chosen_skill) |
|
|
734 | LOG (llevError | logBacktrace, "calc_alch_danger called without a chosen skill, caster %s, cauldron %s\n", |
|
|
735 | caster->debug_desc (), cauldron->debug_desc ()); |
762 | |
736 | |
763 | /* better cauldrons reduce risk */ |
737 | /* better cauldrons reduce risk */ |
764 | danger -= cauldron->magic; |
738 | danger -= cauldron->magic; |
765 | |
739 | |
766 | /* Higher Int, lower the risk */ |
740 | /* Higher Int, lower the risk */ |
… | |
… | |
770 | * Thus the backfire is worse. Also, more ingredients |
744 | * Thus the backfire is worse. Also, more ingredients |
771 | * means we are attempting a more powerfull potion, |
745 | * means we are attempting a more powerfull potion, |
772 | * and thus the backfire will be worse. */ |
746 | * and thus the backfire will be worse. */ |
773 | for (item = cauldron->inv; item; item = item->below) |
747 | for (item = cauldron->inv; item; item = item->below) |
774 | { |
748 | { |
775 | strcpy (name, item->name); |
749 | assign (name, item->name); |
776 | if (item->title) |
750 | if (item->title) |
777 | sprintf (name, "%s %s", &item->name, &item->title); |
751 | sprintf (name, "%s %s", &item->name, &item->title); |
778 | danger += (strtoint (name) / 1000) + 3; |
752 | danger += (strtoint (name) / 1000) + 3; |
779 | nrofi++; |
753 | nrofi++; |
780 | } |
754 | } |
|
|
755 | |
781 | if (rp == NULL) |
756 | if (rp == NULL) |
782 | danger += 110; |
757 | danger += 110; |
783 | else |
758 | else |
784 | danger += rp->diff * 3; |
759 | danger += rp->diff * 3; |
785 | |
760 | |
… | |
… | |
794 | #endif |
769 | #endif |
795 | |
770 | |
796 | return danger; |
771 | return danger; |
797 | } |
772 | } |
798 | |
773 | |
799 | /**
|
774 | /** |
800 | * Determines if ingredients in a container match the |
775 | * Determines if ingredients in a container match the |
801 | * proper ingredients for a recipe. |
776 | * proper ingredients for a recipe. |
802 | * |
777 | * |
803 | * rp is the recipe to check |
778 | * rp is the recipe to check |
804 | * cauldron is the container that holds the ingredients |
779 | * cauldron is the container that holds the ingredients |
… | |
… | |
853 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
828 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
854 | { |
829 | { |
855 | char name_ob[MAX_BUF]; |
830 | char name_ob[MAX_BUF]; |
856 | const char *name2; |
831 | const char *name2; |
857 | |
832 | |
858 | if (ob->title == NULL) |
833 | if (!ob->title) |
859 | name2 = ob->name; |
834 | name2 = ob->name; |
860 | else |
835 | else |
861 | { |
836 | { |
862 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
837 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
863 | name2 = name_ob; |
838 | name2 = name_ob; |
… | |
… | |
908 | LOG (llevDebug, "looking for formula %d:\n", formula); |
883 | LOG (llevDebug, "looking for formula %d:\n", formula); |
909 | #endif |
884 | #endif |
910 | result = NULL; |
885 | result = NULL; |
911 | recipes_matching = 0; |
886 | recipes_matching = 0; |
912 | transmute_found = 0; |
887 | transmute_found = 0; |
|
|
888 | |
913 | for (rp = fl->items; rp != NULL; rp = rp->next) |
889 | for (rp = fl->items; rp; rp = rp->next) |
914 | { |
890 | { |
915 | /* check if recipe matches at all */ |
891 | /* check if recipe matches at all */ |
916 | if (formula % rp->index != 0) |
892 | if (formula % rp->index != 0) |
917 | { |
893 | { |
918 | #ifdef EXTREME_ALCHEMY_DEBUG |
894 | #ifdef EXTREME_ALCHEMY_DEBUG |
919 | LOG (llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], rp->title, rp->index); |
895 | LOG (llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], &rp->title, rp->index); |
920 | #endif |
896 | #endif |
921 | continue; |
897 | continue; |
922 | } |
898 | } |
923 | |
899 | |
924 | if (rp->transmute && find_transmution_ob (ingredients, rp, &rp_arch_index, 0) != NULL) |
900 | if (rp->transmute && find_transmution_ob (ingredients, rp, &rp_arch_index, 0) != NULL) |
925 | { |
901 | { |
926 | #ifdef EXTREME_ALCHEMY_DEBUG |
902 | #ifdef EXTREME_ALCHEMY_DEBUG |
927 | LOG (llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], rp->title, rp->index); |
903 | LOG (llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], &rp->title, rp->index); |
928 | #endif |
904 | #endif |
929 | /* transmution recipe with matching base ingredient */ |
905 | /* transmution recipe with matching base ingredient */ |
930 | if (!transmute_found) |
906 | if (!transmute_found) |
931 | { |
907 | { |
932 | transmute_found = 1; |
908 | transmute_found = 1; |
… | |
… | |
934 | } |
910 | } |
935 | } |
911 | } |
936 | else if (transmute_found) |
912 | else if (transmute_found) |
937 | { |
913 | { |
938 | #ifdef EXTREME_ALCHEMY_DEBUG |
914 | #ifdef EXTREME_ALCHEMY_DEBUG |
939 | LOG (llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], rp->title, |
915 | LOG (llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], &rp->title, |
940 | rp->index); |
916 | rp->index); |
941 | #endif |
917 | #endif |
942 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
918 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
943 | continue; |
919 | continue; |
944 | } |
920 | } |
945 | #ifdef EXTREME_ALCHEMY_DEBUG |
921 | #ifdef EXTREME_ALCHEMY_DEBUG |
946 | else |
922 | else |
947 | { |
923 | { |
948 | LOG (llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], rp->title, rp->index); |
924 | LOG (llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], &rp->title, rp->index); |
949 | } |
925 | } |
950 | #endif |
926 | #endif |
951 | |
927 | |
952 | if (rndm (0, recipes_matching) == 0) |
928 | if (rndm (0, recipes_matching) == 0) |
953 | result = rp; |
929 | result = rp; |
… | |
… | |
963 | return NULL; |
939 | return NULL; |
964 | } |
940 | } |
965 | |
941 | |
966 | #ifdef ALCHEMY_DEBUG |
942 | #ifdef ALCHEMY_DEBUG |
967 | if (strcmp (result->title, "NONE") != 0) |
943 | if (strcmp (result->title, "NONE") != 0) |
968 | LOG (llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], result->title, formula / result->index); |
944 | LOG (llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], &result->title, formula / result->index); |
969 | else |
945 | else |
970 | LOG (llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula / result->index); |
946 | LOG (llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula / result->index); |
971 | #endif |
947 | #endif |
972 | return result; |
948 | return result; |
973 | } |
949 | } |