1 | /* |
1 | /* |
2 | * static char *rcsid_alchemy_c = |
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3 | * "$Id: alchemy.C,v 1.5 2006/09/03 00:18:42 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
8 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
25 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
30 | |
26 | |
31 | #include <global.h> |
27 | #include <global.h> |
32 | #include <object.h> |
28 | #include <object.h> |
33 | #ifndef __CEXTRACT__ |
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34 | #include <sproto.h> |
29 | #include <sproto.h> |
35 | #endif |
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36 | #include <skills.h> |
30 | #include <skills.h> |
37 | #include <spells.h> |
31 | #include <spells.h> |
38 | |
32 | |
39 | /** define this for some helpful debuging information */ |
33 | /** define this for some helpful debuging information */ |
40 | #if 0 |
34 | #if 0 |
41 | #define ALCHEMY_DEBUG |
35 | # define ALCHEMY_DEBUG |
42 | #endif |
36 | #endif |
43 | |
37 | |
44 | /** define this for loads of (marginal) debuging information */ |
38 | /** define this for loads of (marginal) debuging information */ |
45 | #if 0 |
39 | #if 0 |
46 | #define EXTREME_ALCHEMY_DEBUG |
40 | # define EXTREME_ALCHEMY_DEBUG |
47 | #endif |
41 | #endif |
48 | |
42 | |
49 | /** Random cauldrons effects */ |
43 | /** Random cauldrons effects */ |
50 | static const char* const cauldron_effect [] = { |
44 | static const char *const cauldron_effect[] = { |
51 | "vibrates briefly", |
45 | "vibrates briefly", |
52 | "produces a cloud of steam", |
46 | "produces a cloud of steam", |
53 | "emits bright flames", |
47 | "emits bright flames", |
54 | "pours forth heavy black smoke", |
48 | "pours forth heavy black smoke", |
55 | "emits sparks", |
49 | "emits sparks", |
56 | "shoots out small flames", |
50 | "shoots out small flames", |
57 | "whines painfully", |
51 | "whines painfully", |
58 | "hiccups loudly", |
52 | "hiccups loudly", |
59 | "wheezes", |
53 | "wheezes", |
60 | "burps", |
54 | "burps", |
61 | "shakes", |
55 | "shakes", |
62 | "rattles", |
56 | "rattles", |
63 | "makes chugging sounds", |
57 | "makes chugging sounds", |
64 | "smokes heavily for a while" |
58 | "smokes heavily for a while" |
65 | }; |
59 | }; |
66 | |
60 | |
67 | |
61 | |
68 | static int is_defined_recipe(const recipe *rp, const object *cauldron, object *caster); |
62 | static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster); |
69 | static recipe *find_recipe(recipelist *fl, int formula, object *ingredients); |
63 | static recipe *find_recipe (recipelist * fl, int formula, object *ingredients); |
70 | |
64 | |
71 | |
65 | |
72 | /** Returns a random selection from cauldron_effect[] */ |
66 | /** Returns a random selection from cauldron_effect[] */ |
73 | static const char *cauldron_sound(void) { |
67 | static const char * |
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68 | cauldron_sound (void) |
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69 | { |
74 | int size=sizeof(cauldron_effect)/sizeof(char *); |
70 | int size = sizeof (cauldron_effect) / sizeof (char *); |
75 | |
71 | |
76 | return cauldron_effect[rndm(0, size-1)]; |
72 | return cauldron_effect[rndm (0, size - 1)]; |
77 | } |
73 | } |
78 | |
74 | |
79 | /**
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75 | /**
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80 | * Main part of the ALCHEMY code. From this we call fctns |
76 | * Main part of the ALCHEMY code. From this we call fctns |
81 | * that take a look at the contents of the 'cauldron' and, using these ingredients, |
77 | * that take a look at the contents of the 'cauldron' and, using these ingredients, |
… | |
… | |
97 | * There is no good reason (in my mind) why alchemical processes have to be |
93 | * There is no good reason (in my mind) why alchemical processes have to be |
98 | * unique -- such a 'feature' is one reason why players might want to experiment |
94 | * unique -- such a 'feature' is one reason why players might want to experiment |
99 | * around. :) |
95 | * around. :) |
100 | * -b.t. |
96 | * -b.t. |
101 | */ |
97 | */ |
102 | |
98 | |
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99 | void |
103 | void attempt_do_alchemy(object *caster, object *cauldron) { |
100 | attempt_do_alchemy (object *caster, object *cauldron) |
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101 | { |
104 | recipelist *fl; |
102 | recipelist *fl; |
105 | recipe *rp=NULL; |
103 | recipe *rp = NULL; |
106 | float success_chance; |
104 | float success_chance; |
107 | int numb, ability=1; |
105 | int numb, ability = 1; |
108 | int formula=0; |
106 | int formula = 0; |
109 | float ave_chance; |
107 | float ave_chance; |
110 | object *item, *skop; |
108 | object *item, *skop; |
111 | |
109 | |
112 | if (caster->type!=PLAYER) |
110 | if (caster->type != PLAYER) |
113 | return; /* only players for now */ |
111 | return; /* only players for now */ |
114 | |
112 | |
115 | if (get_map_flags(caster->map, NULL, caster->x, caster->y, NULL, NULL) & P_SAFE) |
113 | if (get_map_flags (caster->map, NULL, caster->x, caster->y, NULL, NULL) & P_SAFE) |
116 | { |
114 | { |
117 | new_draw_info (NDI_UNIQUE, 0, caster, |
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118 | "This is sacred ground, the gods prevent you from using this device." |
115 | new_draw_info (NDI_UNIQUE, 0, caster, "This is sacred ground, the gods prevent you from using this device."); |
119 | ); |
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120 | return; |
116 | return; |
121 | } |
117 | } |
122 | |
118 | |
123 | /* if no ingredients, no formula! lets forget it */ |
119 | /* if no ingredients, no formula! lets forget it */ |
124 | if (!(formula=content_recipe_value(cauldron))) return; |
120 | if (!(formula = content_recipe_value (cauldron))) |
125 | |
121 | return; |
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122 | |
126 | numb=numb_ob_inside(cauldron); |
123 | numb = numb_ob_inside (cauldron); |
127 | if ((fl=get_formulalist(numb))) { |
124 | if ((fl = get_formulalist (numb))) |
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125 | { |
128 | if (QUERY_FLAG(caster, FLAG_WIZ)) { |
126 | if (QUERY_FLAG (caster, FLAG_WIZ)) |
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127 | { |
129 | rp = find_recipe(fl, formula, cauldron->inv); |
128 | rp = find_recipe (fl, formula, cauldron->inv); |
130 | if (rp != NULL) { |
129 | if (rp != NULL) |
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130 | { |
131 | #ifdef ALCHEMY_DEBUG |
131 | #ifdef ALCHEMY_DEBUG |
132 | if(strcmp(rp->title, "NONE")) |
132 | if (strcmp (rp->title, "NONE")) |
133 | LOG(llevDebug, "WIZ got formula: %s of %s\n", |
133 | LOG (llevDebug, "WIZ got formula: %s of %s\n", rp->arch_name[0], rp->title); |
134 | rp->arch_name[0], rp->title); |
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135 | else |
134 | else |
136 | LOG(llevDebug, "WIZ got formula: %s (nbatches:%d)\n", |
135 | LOG (llevDebug, "WIZ got formula: %s (nbatches:%d)\n", rp->arch_name[0], formula / rp->index); |
137 | rp->arch_name[0], formula/rp->index); |
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138 | #endif |
136 | #endif |
139 | attempt_recipe(caster, cauldron, ability, rp, formula/rp->index); |
137 | attempt_recipe (caster, cauldron, ability, rp, formula / rp->index); |
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138 | } |
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139 | else |
140 | } else LOG(llevDebug, "WIZ couldn't find formula for ingredients.\n"); |
140 | LOG (llevDebug, "WIZ couldn't find formula for ingredients.\n"); |
141 | return; |
141 | return; |
142 | } /* End of WIZ alchemy */ |
142 | } /* End of WIZ alchemy */ |
143 | |
143 | |
144 | /* find the recipe */ |
144 | /* find the recipe */ |
145 | rp = find_recipe(fl, formula, cauldron->inv); |
145 | rp = find_recipe (fl, formula, cauldron->inv); |
146 | if (rp != NULL) { |
146 | if (rp) |
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147 | { |
147 | uint64 value_ingredients; |
148 | uint64 value_ingredients; |
148 | uint64 value_item; |
149 | uint64 value_item; |
149 | object *tmp; |
150 | object *tmp; |
150 | int attempt_shadow_alchemy; |
151 | int attempt_shadow_alchemy; |
151 | |
152 | |
152 | ave_chance = fl->total_chance/(float)fl->number; |
153 | ave_chance = fl->total_chance / (float) fl->number; |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
154 | /* the caster gets an increase in ability based on thier skill lvl */ |
154 | if (rp->skill != NULL) { |
155 | if (rp->skill) |
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156 | { |
155 | skop = find_skill_by_name(caster, rp->skill); |
157 | skop = find_skill_by_name (caster, rp->skill); |
156 | if (!skop) { |
158 | if (!skop) |
157 | new_draw_info(NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
159 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
158 | } else { |
160 | else |
159 | ability+= (int) (skop->level*((4.0 + cauldron->magic)/4.0)); |
161 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
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162 | } |
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163 | else |
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164 | { |
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165 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
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166 | return; |
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167 | } |
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168 | |
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169 | if (!rp->cauldron) |
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170 | { |
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171 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
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172 | return; |
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173 | } |
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174 | |
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175 | /* determine value of ingredients */ |
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176 | value_ingredients = 0; |
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177 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
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178 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
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179 | |
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180 | attempt_shadow_alchemy = !is_defined_recipe (rp, cauldron, caster); |
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181 | |
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182 | /* create the object **FIRST**, then decide whether to keep it. */ |
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183 | if ((item = attempt_recipe (caster, cauldron, ability, rp, formula / rp->index)) != NULL) |
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184 | { |
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185 | /* compute base chance of recipe success */ |
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186 | success_chance = ((float) ability / (float) (rp->diff * (item->level + 2))); |
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187 | if (ave_chance == 0) |
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188 | ave_chance = 1; |
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189 | |
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190 | #ifdef ALCHEMY_DEBUG |
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191 | LOG (llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", success_chance, ability, rp->diff, item->level); |
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192 | #endif |
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193 | |
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194 | value_item = query_cost (item, NULL, F_TRUE | F_IDENTIFIED | F_NOT_CURSED); |
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195 | if (attempt_shadow_alchemy && value_item > value_ingredients) |
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196 | { |
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197 | #ifdef ALCHEMY_DEBUG |
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198 | LOG (llevDebug, |
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199 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
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200 | value_ingredients, value_item); |
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201 | #endif |
160 | } |
202 | } |
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203 | /* roll the dice */ |
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204 | else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) |
161 | } else { |
205 | { |
162 | LOG(llevDebug, "Recipe %s has NULL skill!\n", rp->title); |
206 | change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); |
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207 | |
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208 | // let alchemy consume some time, so that exploits are less easy |
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209 | caster->speed_left -= 1.0; |
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210 | |
163 | return; |
211 | return; |
164 | } |
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165 | |
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166 | if (rp->cauldron == NULL) { |
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167 | LOG(llevDebug, "Recipe %s has NULL cauldron!\n", rp->title); |
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168 | return; |
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169 | } |
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170 | |
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171 | /* determine value of ingredients */ |
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172 | value_ingredients = 0; |
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173 | for(tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
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174 | value_ingredients += query_cost(tmp, NULL, F_TRUE); |
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175 | |
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176 | attempt_shadow_alchemy = !is_defined_recipe(rp, cauldron, caster); |
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177 | |
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178 | /* create the object **FIRST**, then decide whether to keep it. */ |
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179 | if ((item=attempt_recipe(caster, cauldron, ability, rp, formula/rp->index)) != NULL) { |
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180 | /* compute base chance of recipe success */ |
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181 | success_chance = ((float)ability / |
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182 | (float)(rp->diff * (item->level+2))); |
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183 | if (ave_chance == 0) |
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184 | ave_chance = 1; |
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185 | |
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186 | #ifdef ALCHEMY_DEBUG |
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187 | LOG(llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", |
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188 | success_chance, ability, rp->diff, item->level); |
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189 | #endif |
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190 | |
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191 | value_item = query_cost(item, NULL, F_TRUE|F_IDENTIFIED|F_NOT_CURSED); |
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192 | if(attempt_shadow_alchemy && value_item > value_ingredients) { |
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193 | #ifdef ALCHEMY_DEBUG |
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194 | #ifndef WIN32 |
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195 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", value_ingredients, value_item); |
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196 | #else |
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197 | LOG(llevDebug, "Forcing failure for shadow alchemy recipe because price of ingredients (%I64d) is less than price of result (%I64d).\n", value_ingredients, value_item); |
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198 | #endif |
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199 | #endif |
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200 | } |
212 | } |
201 | /* roll the dice */ |
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202 | else if ((float)(random_roll(0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) { |
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203 | change_exp(caster, rp->exp, rp->skill, SK_EXP_NONE); |
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204 | return; |
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205 | } |
213 | } |
206 | } |
214 | } |
207 | } |
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208 | } |
215 | } |
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216 | |
209 | /* if we get here, we failed!! */ |
217 | /* if we get here, we failed!! */ |
210 | alchemy_failure_effect(caster, cauldron, rp, |
218 | alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, rp)); |
211 | calc_alch_danger(caster, cauldron, rp)); |
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212 | } |
219 | } |
213 | |
220 | |
214 | /**
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221 | /**
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215 | * Recipe value of the entire contents of a container. |
222 | * Recipe value of the entire contents of a container. |
216 | * This appears to just generate a hash value, which I guess for now works |
223 | * This appears to just generate a hash value, which I guess for now works |
217 | * ok, but the possibility of duplicate hashes is certainly possible - msw |
224 | * ok, but the possibility of duplicate hashes is certainly possible - msw |
218 | */ |
225 | */ |
219 | |
226 | |
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227 | int |
220 | int content_recipe_value (object *op) { |
228 | content_recipe_value (object *op) |
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229 | { |
221 | char name[MAX_BUF]; |
230 | char name[MAX_BUF]; |
222 | object *tmp=op->inv; |
231 | object *tmp = op->inv; |
223 | int tval=0, formula=0; |
232 | int tval = 0, formula = 0; |
224 | |
233 | |
225 | while(tmp) { |
234 | while (tmp) |
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235 | { |
226 | tval=0; |
236 | tval = 0; |
227 | strcpy(name, tmp->name); |
237 | strcpy (name, tmp->name); |
228 | if (tmp->title) |
238 | if (tmp->title) |
229 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
239 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
230 | tval = (strtoint(name) * (tmp->nrof?tmp->nrof:1)); |
240 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
231 | #ifdef ALCHEMY_DEBUG |
241 | #ifdef ALCHEMY_DEBUG |
232 | LOG(llevDebug,"Got ingredient %d %s(%d)\n", tmp->nrof?tmp->nrof:1, |
242 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
233 | name, tval); |
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234 | #endif |
243 | #endif |
235 | formula += tval; |
244 | formula += tval; |
236 | tmp=tmp->below; |
245 | tmp = tmp->below; |
237 | } |
246 | } |
238 | #ifdef ALCHEMY_DEBUG |
247 | #ifdef ALCHEMY_DEBUG |
239 | LOG(llevDebug, " Formula value=%d\n", formula); |
248 | LOG (llevDebug, " Formula value=%d\n", formula); |
240 | #endif |
249 | #endif |
241 | return formula; |
250 | return formula; |
242 | } |
251 | } |
243 | |
252 | |
244 | /**
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253 | /**
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245 | * Returns total number of items in op
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254 | * Returns total number of items in op
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246 | */ |
255 | */ |
247 | |
256 | |
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257 | int |
248 | int numb_ob_inside (object *op) { |
258 | numb_ob_inside (object *op) |
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259 | { |
249 | object *tmp=op->inv; |
260 | object *tmp = op->inv; |
250 | int number=0,o_number=0; |
261 | int number = 0, o_number = 0; |
251 | |
262 | |
252 | while(tmp) { |
263 | while (tmp) |
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264 | { |
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265 | if (tmp->nrof) |
253 | if(tmp->nrof) number += tmp->nrof; |
266 | number += tmp->nrof; |
254 | else number++; |
267 | else |
255 | o_number++; |
268 | number++; |
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269 | o_number++; |
256 | tmp=tmp->below; |
270 | tmp = tmp->below; |
257 | } |
271 | } |
258 | #ifdef ALCHEMY_DEBUG |
272 | #ifdef ALCHEMY_DEBUG |
259 | LOG(llevDebug,"numb_ob_inside(%s): found %d ingredients\n",op->name,o_number); |
273 | LOG (llevDebug, "numb_ob_inside(%s): found %d ingredients\n", op->name, o_number); |
260 | #endif |
274 | #endif |
261 | return o_number; |
275 | return o_number; |
262 | } |
276 | } |
263 | |
277 | |
264 | /**
|
278 | /** |
265 | * Essentially a wrapper for make_item_from_recipe() and |
279 | * Essentially a wrapper for make_item_from_recipe() and |
266 | * insert_ob_in_ob. If the caster has some alchemy skill, then they might |
280 | * insert_ob_in_ob. If the caster has some alchemy skill, then they might |
267 | * gain some exp from (successfull) fabrication of the product. |
281 | * gain some exp from (successfull) fabrication of the product. |
268 | * If nbatches==-1, don't give exp for this creation (random generation/ |
282 | * If nbatches==-1, don't give exp for this creation (random generation/ |
269 | * failed recipe) |
283 | * failed recipe) |
270 | */ |
284 | */ |
271 | |
285 | |
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286 | object * |
272 | object * attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches) { |
287 | attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches) |
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288 | { |
273 | |
289 | |
274 | object *item=NULL, *skop; |
290 | object *item = NULL, *skop; |
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291 | |
275 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
292 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
276 | int batches=abs(nbatches); |
293 | int batches = abs (nbatches); |
277 | |
294 | |
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295 | |
278 | /* is the cauldron the right type? */ |
296 | /* is the cauldron the right type? */ |
279 | if (strcmp(rp->cauldron, cauldron->arch->name) != 0) { |
297 | if (strcmp (rp->cauldron, cauldron->arch->name) != 0) |
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298 | { |
280 | new_draw_info(NDI_UNIQUE, 0, caster, "You are not using the proper" |
299 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
281 | " facilities for this formula."); |
|
|
282 | return 0; |
300 | return 0; |
283 | } |
301 | } |
284 | |
302 | |
285 | skop = find_skill_by_name(caster, rp->skill); |
303 | skop = find_skill_by_name (caster, rp->skill); |
286 | /* does the caster have the skill? */ |
304 | /* does the caster have the skill? */ |
287 | if (!skop) |
305 | if (!skop) |
288 | return 0; |
306 | return 0; |
289 | |
307 | |
290 | /* code required for this recipe, search the caster */ |
308 | /* code required for this recipe, search the caster */ |
291 | if(rp->keycode) { |
309 | if (rp->keycode) |
|
|
310 | { |
292 | object *tmp; |
311 | object *tmp; |
|
|
312 | |
293 | for(tmp=caster->inv; tmp != NULL; tmp=tmp->below) { |
313 | for (tmp = caster->inv; tmp; tmp = tmp->below) |
294 | if(tmp->type==FORCE && tmp->slaying && |
314 | { |
295 | !strcmp(rp->keycode, tmp->slaying)) |
315 | if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) |
296 | break; |
316 | break; |
297 | } |
317 | } |
298 | if(tmp==NULL) { /* failure--no code found */ |
318 | |
299 | new_draw_info(NDI_UNIQUE, 0, caster, "You know the ingredients," |
319 | if (!tmp) |
300 | " but not the technique. Go learn how to do this recipe."); |
320 | { /* failure--no code found */ |
|
|
321 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); |
301 | return 0; |
322 | return 0; |
302 | } |
323 | } |
303 | } |
324 | } |
304 | |
325 | |
305 | #ifdef EXTREME_ALCHEMY_DEBUG |
326 | #ifdef EXTREME_ALCHEMY_DEBUG |
306 | LOG(llevDebug,"attempt_recipe(): got %d nbatches\n",nbatches); |
327 | LOG (llevDebug, "attempt_recipe(): got %d nbatches\n", nbatches); |
307 | LOG(llevDebug,"attempt_recipe(): using recipe %s\n", |
328 | LOG (llevDebug, "attempt_recipe(): using recipe %s\n", rp->title ? rp->title : "unknown"); |
308 | rp->title?rp->title:"unknown"); |
|
|
309 | #endif |
329 | #endif |
310 | |
330 | |
311 | if((item=make_item_from_recipe(cauldron, rp))!=NULL) { |
331 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
|
|
332 | { |
312 | remove_contents(cauldron->inv, item); |
333 | remove_contents (cauldron->inv, item); |
313 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
334 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
314 | sum_weight(cauldron); |
335 | sum_weight (cauldron); |
315 | /* adj lvl, nrof on caster level */ |
336 | /* adj lvl, nrof on caster level */ |
316 | adjust_product(item, ability, rp->yield?(rp->yield*batches):batches); |
337 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
317 | if(!item->env && (item=insert_ob_in_ob(item,cauldron)) == NULL) { |
338 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
|
|
339 | { |
318 | new_draw_info(NDI_UNIQUE, 0,caster,"Nothing happened."); |
340 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
319 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
341 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
320 | "Your spell causes the %s to explode!",&cauldron->name); */ |
342 | "Your spell causes the %s to explode!",&cauldron->name); */ |
321 | /* kaboom_cauldron(); */ |
343 | /* kaboom_cauldron(); */ |
|
|
344 | } |
322 | } else { |
345 | else |
323 | new_draw_info_format(NDI_UNIQUE, 0,caster, |
346 | new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); |
324 | "The %s %s.", &cauldron->name,cauldron_sound()); |
|
|
325 | } |
|
|
326 | } |
347 | } |
|
|
348 | |
327 | return item; |
349 | return item; |
328 | } |
350 | } |
329 | |
351 | |
330 | |
352 | |
331 | |
353 | |
332 | /**
|
354 | /** |
333 | * We adjust the nrof, exp and level of the final product, based |
355 | * We adjust the nrof, exp and level of the final product, based |
334 | * on the item's default parameters, and the relevant caster skill level.
|
356 | * on the item's default parameters, and the relevant caster skill level.
|
335 | */ |
357 | */ |
336 |
|
358 | void |
337 | void adjust_product(object *item, int lvl, int yield) { |
359 | adjust_product (object *item, int lvl, int yield) |
|
|
360 | { |
338 | int nrof=1; |
361 | int nrof = 1; |
339 | |
362 | |
340 | if (!yield) |
363 | if (!yield) |
341 | yield = 1; |
364 | yield = 1; |
|
|
365 | |
342 | if (lvl<=0) |
366 | if (lvl <= 0) |
343 | lvl = 1; /* lets avoid div by zero! */ |
367 | lvl = 1; /* lets avoid div by zero! */ |
|
|
368 | |
344 | if (item->nrof) { |
369 | if (item->nrof) |
345 | nrof = (int) ( |
370 | { |
346 | (1.0 - 1.0/(lvl/10.0 + 1.0)) * |
371 | nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); |
347 | (rndm(0, yield-1) + rndm(0, yield-1) + rndm(0, yield-1)) + 1 |
372 | |
348 | ); |
|
|
349 | if (nrof > yield) |
373 | if (nrof > yield) |
350 | nrof = yield; |
374 | nrof = yield; |
|
|
375 | |
351 | item->nrof=nrof; |
376 | item->nrof = nrof; |
352 | } |
377 | } |
353 | } |
378 | } |
354 | |
379 | |
355 | |
380 | |
356 | /** |
381 | /** |
… | |
… | |
361 | * @param rp the recipe to make the artifact from |
386 | * @param rp the recipe to make the artifact from |
362 | * |
387 | * |
363 | * @return the newly created object, NULL if something failed |
388 | * @return the newly created object, NULL if something failed |
364 | */ |
389 | */ |
365 | |
390 | |
|
|
391 | object * |
366 | object * make_item_from_recipe(object *cauldron, recipe *rp) { |
392 | make_item_from_recipe (object *cauldron, recipe *rp) |
|
|
393 | { |
367 | artifact *art=NULL; |
394 | artifact *art = NULL; |
368 | object *item=NULL; |
395 | object *item = NULL; |
369 | size_t rp_arch_index; |
396 | size_t rp_arch_index; |
370 | |
397 | |
|
|
398 | if (rp == NULL) |
371 | if(rp==NULL) return (object *) NULL; |
399 | return (object *) NULL; |
372 | |
400 | |
373 | /* Find the appropriate object to transform...*/ |
401 | /* Find the appropriate object to transform... */ |
374 | if((item=find_transmution_ob(cauldron->inv, rp, &rp_arch_index, 1))==NULL) { |
402 | if ((item = find_transmution_ob (cauldron->inv, rp, &rp_arch_index, 1)) == NULL) |
|
|
403 | { |
375 | LOG(llevDebug,"make_alchemy_item(): failed to create alchemical object.\n"); |
404 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
376 | return (object *) NULL; |
405 | return (object *) NULL; |
377 | } |
406 | } |
378 | |
407 | |
379 | /* Find the appropriate artifact template...*/ |
408 | /* Find the appropriate artifact template... */ |
380 | if(strcmp(rp->title,"NONE")) { |
409 | if (strcmp (rp->title, "NONE")) |
|
|
410 | { |
381 | if((art=locate_recipe_artifact(rp, rp_arch_index))==NULL) { |
411 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
|
|
412 | { |
382 | LOG(llevError,"make_alchemy_item(): failed to locate recipe artifact.\n"); |
413 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
383 | LOG(llevDebug," --requested recipe: %s of %s.\n",rp->arch_name[0],rp->title); |
414 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
384 | return (object *) NULL; |
415 | return (object *) NULL; |
385 | } |
416 | } |
386 | transmute_materialname(item, art->item); |
417 | transmute_materialname (item, art->item); |
387 | give_artifact_abilities(item, art->item); |
418 | give_artifact_abilities (item, art->item); |
388 | } |
419 | } |
389 | |
420 | |
390 | if(QUERY_FLAG(cauldron,FLAG_CURSED)) SET_FLAG(item,FLAG_CURSED); |
421 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
391 | if(QUERY_FLAG(cauldron,FLAG_DAMNED)) SET_FLAG(item,FLAG_DAMNED); |
422 | SET_FLAG (item, FLAG_CURSED); |
392 | |
423 | if (QUERY_FLAG (cauldron, FLAG_DAMNED)) |
|
|
424 | SET_FLAG (item, FLAG_DAMNED); |
|
|
425 | |
393 | return item; |
426 | return item; |
394 | } |
427 | } |
395 | |
428 | |
396 | |
429 | |
397 | /**
|
430 | /**
|
398 | * Looks through the ingredient list. If we find a |
431 | * Looks through the ingredient list. If we find a |
… | |
… | |
400 | * Otherwise the code returns a 'generic' item if create_item is set. -b.t. |
433 | * Otherwise the code returns a 'generic' item if create_item is set. -b.t. |
401 | * |
434 | * |
402 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
435 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
403 | * set to zero if not using a transmution formula |
436 | * set to zero if not using a transmution formula |
404 | */ |
437 | */ |
405 | |
438 | |
|
|
439 | object * |
406 | object * find_transmution_ob ( object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item) { |
440 | find_transmution_ob (object *first_ingred, recipe *rp, size_t * rp_arch_index, int create_item) |
|
|
441 | { |
407 | object *item=NULL; |
442 | object *item = NULL; |
408 | |
443 | |
409 | *rp_arch_index = 0; |
444 | *rp_arch_index = 0; |
410 | |
445 | |
411 | if(rp->transmute) /* look for matching ingredient/prod archs */ |
446 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
412 | for(item=first_ingred;item;item=item->below) { |
447 | for (item = first_ingred; item; item = item->below) |
|
|
448 | { |
413 | size_t i; |
449 | size_t i; |
414 | |
450 | |
415 | for (i = 0; i < rp->arch_names; i++) { |
451 | for (i = 0; i < rp->arch_names; i++) |
|
|
452 | { |
416 | if(strcmp(item->arch->name, rp->arch_name[i]) == 0) { |
453 | if (strcmp (item->arch->name, rp->arch_name[i]) == 0) |
|
|
454 | { |
417 | *rp_arch_index = i; |
455 | *rp_arch_index = i; |
418 | break; |
|
|
419 | } |
|
|
420 | } |
|
|
421 | if (i < rp->arch_names) |
|
|
422 | break; |
456 | break; |
|
|
457 | } |
423 | } |
458 | } |
424 | |
459 | if (i < rp->arch_names) |
|
|
460 | break; |
|
|
461 | } |
|
|
462 | |
425 | /* failed, create a fresh object. Note no nrof>1 because that would |
463 | /* failed, create a fresh object. Note no nrof>1 because that would |
426 | * allow players to create massive amounts of artifacts easily */ |
464 | * allow players to create massive amounts of artifacts easily */ |
427 | if(create_item && (!item || item->nrof > 1)) { |
465 | if (create_item && (!item || item->nrof > 1)) |
|
|
466 | { |
428 | *rp_arch_index = RANDOM()%rp->arch_names; |
467 | *rp_arch_index = RANDOM () % rp->arch_names; |
429 | item = get_archetype(rp->arch_name[*rp_arch_index]); |
468 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
430 | } |
469 | } |
431 | |
470 | |
432 | #ifdef ALCHEMY_DEBUG |
471 | #ifdef ALCHEMY_DEBUG |
433 | LOG(llevDebug,"recipe calls for%stransmution.\n",rp->transmute?" ":" no "); |
472 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
434 | if (item != NULL) { |
473 | if (item != NULL) |
435 | LOG(llevDebug," find_transmutable_ob(): returns arch %s(sp:%d)\n", |
|
|
436 | item->arch->name,item->stats.sp); |
|
|
437 | } |
474 | { |
|
|
475 | LOG (llevDebug, " find_transmutable_ob(): returns arch %s(sp:%d)\n", item->arch->name, item->stats.sp); |
|
|
476 | } |
438 | #endif |
477 | #endif |
439 | |
478 | |
440 | return item; |
479 | return item; |
441 | } |
480 | } |
442 | |
481 | |
443 | |
482 | |
444 | /**
|
483 | /**
|
445 | * Ouch. We didnt get the formula we wanted. |
484 | * Ouch. We didnt get the formula we wanted. |
446 | * This fctn simulates the backfire effects--worse effects as the level |
485 | * This fctn simulates the backfire effects--worse effects as the level |
447 | * increases. If SPELL_FAILURE_EFFECTS is defined some really evil things |
486 | * increases. If SPELL_FAILURE_EFFECTS is defined some really evil things |
448 | * can happen to the would be alchemist. This table probably needs some |
487 | * can happen to the would be alchemist. This table probably needs some |
449 | * adjustment for playbalance. -b.t. |
488 | * adjustment for playbalance. -b.t. |
450 | */ |
489 | */ |
451 | |
490 | |
|
|
491 | void |
452 | void alchemy_failure_effect(object *op,object *cauldron,recipe *rp,int danger) { |
492 | alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger) |
|
|
493 | { |
453 | int level=0; |
494 | int level = 0; |
454 | |
495 | |
455 | if(!op || !cauldron) return; |
496 | if (!op || !cauldron) |
|
|
497 | return; |
456 | |
498 | |
|
|
499 | if (danger > 1) |
457 | if(danger>1) level=random_roll(1, danger, op, PREFER_LOW); |
500 | level = random_roll (1, danger, op, PREFER_LOW); |
458 | |
501 | |
459 | #ifdef ALCHEMY_DEBUG |
502 | #ifdef ALCHEMY_DEBUG |
460 | LOG(llevDebug,"Alchemy_failure_effect(): using level=%d\n",level); |
503 | LOG (llevDebug, "Alchemy_failure_effect(): using level=%d\n", level); |
461 | #endif |
504 | #endif |
462 | |
505 | |
463 | /* possible outcomes based on level */ |
506 | /* possible outcomes based on level */ |
464 | if(level<25) { /* INGREDIENTS USED/SLAGGED */ |
507 | if (level < 25) |
|
|
508 | { /* INGREDIENTS USED/SLAGGED */ |
465 | object *item=NULL; |
509 | object *item = NULL; |
466 | |
510 | |
467 | if(rndm(0, 2)) { /* slag created */ |
511 | if (rndm (0, 2)) |
|
|
512 | { /* slag created */ |
468 | object *tmp=cauldron->inv; |
513 | object *tmp = cauldron->inv; |
469 | int weight=0; |
514 | int weight = 0; |
470 | uint16 material=M_STONE; |
515 | uint16 material = M_STONE; |
471 | |
516 | |
|
|
517 | while (tmp) |
472 | while(tmp) { /* slag has coadded ingredient properties */ |
518 | { /* slag has coadded ingredient properties */ |
473 | weight+=tmp->weight; |
519 | weight += tmp->weight; |
474 | if(!(material&tmp->material)) |
520 | if (!(material & tmp->material)) |
475 | material |= tmp->material; |
521 | material |= tmp->material; |
476 | tmp=tmp->below; |
522 | tmp = tmp->below; |
477 | } |
523 | } |
478 | tmp = get_archetype("rock"); |
524 | tmp = get_archetype ("rock"); |
479 | tmp->weight=weight; |
525 | tmp->weight = weight; |
480 | tmp->value=0; |
526 | tmp->value = 0; |
481 | tmp->material=material; |
527 | tmp->material = material; |
482 | tmp->materialname = "stone"; |
528 | tmp->materialname = "stone"; |
483 | tmp->name="slag"; |
529 | tmp->name = "slag"; |
484 | tmp->name_pl="slags"; |
530 | tmp->name_pl = "slags"; |
485 | item=insert_ob_in_ob(tmp,cauldron); |
531 | item = insert_ob_in_ob (tmp, cauldron); |
486 | CLEAR_FLAG(tmp,FLAG_CAN_ROLL); |
532 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
487 | CLEAR_FLAG(tmp,FLAG_NO_PICK); |
533 | CLEAR_FLAG (tmp, FLAG_NO_PICK); |
488 | tmp->move_block = 0; |
534 | tmp->move_block = 0; |
489 | } |
535 | } |
490 | remove_contents(cauldron->inv,item); |
536 | remove_contents (cauldron->inv, item); |
491 | new_draw_info_format(NDI_UNIQUE,0,op, |
537 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
492 | "The %s %s.", &cauldron->name,cauldron_sound()); |
538 | return; |
|
|
539 | } |
|
|
540 | else if (level < 40) |
|
|
541 | { /* MAKE TAINTED ITEM */ |
|
|
542 | object *tmp = NULL; |
|
|
543 | |
|
|
544 | if (!rp) |
|
|
545 | if ((rp = get_random_recipe ((recipelist *) NULL)) == NULL) |
493 | return; |
546 | return; |
494 | } else if (level< 40) { /* MAKE TAINTED ITEM */ |
|
|
495 | object *tmp=NULL; |
|
|
496 | |
547 | |
497 | if (!rp) |
|
|
498 | if((rp=get_random_recipe((recipelist *) NULL))==NULL) |
|
|
499 | return; |
|
|
500 | |
|
|
501 | if((tmp=attempt_recipe(op,cauldron,1,rp,-1))) { |
548 | if ((tmp = attempt_recipe (op, cauldron, 1, rp, -1))) |
|
|
549 | { |
502 | if(!QUERY_FLAG(tmp,FLAG_CURSED)) /* curse it */ |
550 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) /* curse it */ |
503 | SET_FLAG(tmp,FLAG_CURSED); |
551 | SET_FLAG (tmp, FLAG_CURSED); |
504 | |
552 | |
505 | /* the apply code for potions already deals with cursed |
553 | /* the apply code for potions already deals with cursed |
506 | * potions, so any code here is basically ignored. |
554 | * potions, so any code here is basically ignored. |
507 | */ |
555 | */ |
508 | if(tmp->type==FOOD) { |
556 | if (tmp->type == FOOD) |
|
|
557 | { |
509 | tmp->stats.hp=random_roll(0, 149, op, PREFER_LOW); |
558 | tmp->stats.hp = random_roll (0, 149, op, PREFER_LOW); |
510 | } |
559 | } |
511 | tmp->value = 0; /* unsaleable item */ |
560 | tmp->value = 0; /* unsaleable item */ |
512 | |
561 | |
513 | /* change stats downward */ |
562 | /* change stats downward */ |
514 | do { |
563 | do |
|
|
564 | { |
515 | change_attr_value(&tmp->stats,rndm(0, 6),-1*(rndm(1, 3))); |
565 | change_attr_value (&tmp->stats, rndm (0, 6), -1 * (rndm (1, 3))); |
|
|
566 | } |
516 | } while (rndm(0, 2)); |
567 | while (rndm (0, 2)); |
517 | } |
568 | } |
518 | return; |
569 | return; |
|
|
570 | } |
|
|
571 | if (level == 40) |
519 | } if(level==40) { /* MAKE RANDOM RECIPE */ |
572 | { /* MAKE RANDOM RECIPE */ |
520 | recipelist *fl; |
573 | recipelist *fl; |
521 | int numb=numb_ob_inside(cauldron); |
574 | int numb = numb_ob_inside (cauldron); |
522 | |
575 | |
523 | fl=get_formulalist(numb-1); /* take a lower recipe list */ |
576 | fl = get_formulalist (numb - 1); /* take a lower recipe list */ |
524 | if(fl &&(rp=get_random_recipe(fl))) |
577 | if (fl && (rp = get_random_recipe (fl))) |
525 | /* even though random, don't grant user any EXP for it */ |
578 | /* even though random, don't grant user any EXP for it */ |
526 | (void) attempt_recipe(op,cauldron,1,rp,-1); |
579 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
527 | else |
580 | else |
528 | alchemy_failure_effect(op,cauldron,rp,level-1); |
581 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
529 | return; |
582 | return; |
530 | |
583 | |
531 | } else if (level<45) { /* INFURIATE NPC's */ |
584 | } |
|
|
585 | else if (level < 45) |
|
|
586 | { /* INFURIATE NPC's */ |
532 | /* this is kind of kludgy I know...*/ |
587 | /* this is kind of kludgy I know... */ |
533 | cauldron->enemy=op; |
588 | cauldron->enemy = op; |
534 | npc_call_help(cauldron); |
589 | npc_call_help (cauldron); |
535 | cauldron->enemy=NULL; |
590 | cauldron->enemy = NULL; |
536 | |
591 | |
537 | alchemy_failure_effect(op,cauldron,rp,level-5); |
592 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
538 | return; |
593 | return; |
539 | } else if (level<50) { /* MINOR EXPLOSION/FIREBALL */ |
594 | } |
|
|
595 | else if (level < 50) |
|
|
596 | { /* MINOR EXPLOSION/FIREBALL */ |
540 | object *tmp; |
597 | object *tmp; |
|
|
598 | |
541 | remove_contents(cauldron->inv,NULL); |
599 | remove_contents (cauldron->inv, NULL); |
542 | switch(rndm(0, 2)) { |
600 | switch (rndm (0, 2)) |
|
|
601 | { |
543 | case 0: |
602 | case 0: |
544 | tmp=get_archetype("bomb"); |
603 | tmp = get_archetype ("bomb"); |
545 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW); |
604 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); |
546 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW); |
605 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); |
547 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s creates a bomb!", |
606 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); |
548 | &cauldron->name); |
|
|
549 | break; |
607 | break; |
550 | |
608 | |
551 | default: |
609 | default: |
552 | tmp=get_archetype("fireball"); |
610 | tmp = get_archetype ("fireball"); |
553 | tmp->stats.dam=random_roll(1, level, op, PREFER_LOW)/5+1; |
611 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; |
554 | tmp->stats.hp=random_roll(1, level, op, PREFER_LOW)/10+2; |
612 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
555 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
613 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
556 | &cauldron->name); |
|
|
557 | break; |
614 | break; |
558 | } |
615 | } |
559 | tmp->x=cauldron->x,tmp->y=cauldron->y; |
616 | |
560 | insert_ob_in_map(tmp,op->map,NULL,0); |
617 | op->insert_at (cauldron); |
561 | return; |
618 | return; |
562 | |
619 | |
563 | } else if (level<60) { /* CREATE MONSTER */ |
620 | } |
564 | new_draw_info_format(NDI_UNIQUE,0,op, |
621 | else if (level < 60) |
565 | "The %s %s.",&cauldron->name,cauldron_sound()); |
622 | { /* CREATE MONSTER */ |
|
|
623 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
566 | remove_contents(cauldron->inv,NULL); |
624 | remove_contents (cauldron->inv, NULL); |
567 | return; |
625 | return; |
568 | } else if (level<80) { /* MAJOR FIRE */ |
626 | } |
|
|
627 | else if (level < 80) |
|
|
628 | { /* MAJOR FIRE */ |
569 | object *fb = get_archetype(SP_MED_FIREBALL); |
629 | object *fb = get_archetype (SP_MED_FIREBALL); |
|
|
630 | |
570 | remove_contents(cauldron->inv,NULL); |
631 | remove_contents (cauldron->inv, NULL); |
571 | fire_arch_from_position(cauldron, cauldron,cauldron->x, cauldron->y, |
632 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
572 | 0, fb); |
633 | fb->destroy (); |
573 | free_object(fb); |
|
|
574 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s erupts in flame!", |
634 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
575 | &cauldron->name); |
|
|
576 | return; |
635 | return; |
577 | |
636 | |
578 | } else if (level<100) { /* WHAMMY the CAULDRON */ |
637 | } |
|
|
638 | else if (level < 100) |
|
|
639 | { /* WHAMMY the CAULDRON */ |
579 | if(!QUERY_FLAG(cauldron,FLAG_CURSED)) |
640 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
580 | SET_FLAG(cauldron,FLAG_CURSED); |
641 | SET_FLAG (cauldron, FLAG_CURSED); |
|
|
642 | else |
581 | else cauldron->magic--; |
643 | cauldron->magic--; |
582 | cauldron->magic -= random_roll(0, 4, op, PREFER_LOW); |
644 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
583 | if(rndm(0, 1)) { |
645 | if (rndm (0, 1)) |
|
|
646 | { |
584 | remove_contents(cauldron->inv,NULL); |
647 | remove_contents (cauldron->inv, NULL); |
585 | new_draw_info_format(NDI_UNIQUE,0,op, |
648 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
586 | "Your %s turns darker then makes a gulping sound!", |
649 | } |
587 | &cauldron->name); |
|
|
588 | } else |
650 | else |
589 | new_draw_info_format(NDI_UNIQUE,0,op, |
651 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
590 | "Your %s becomes darker.",&cauldron->name); |
|
|
591 | return; |
652 | return; |
592 | |
653 | |
593 | } else if (level<110) { /* SUMMON EVIL MONSTERS */ |
654 | } |
|
|
655 | else if (level < 110) |
|
|
656 | { /* SUMMON EVIL MONSTERS */ |
594 | object *tmp=get_random_mon(level/5); |
657 | object *tmp = get_random_mon (level / 5); |
595 | |
658 | |
596 | remove_contents(cauldron->inv,NULL); |
659 | remove_contents (cauldron->inv, NULL); |
597 | if(!tmp) |
660 | if (!tmp) |
598 | alchemy_failure_effect(op,cauldron,rp,level); |
661 | alchemy_failure_effect (op, cauldron, rp, level); |
599 | else if(summon_hostile_monsters(cauldron, random_roll(1, 10, op, PREFER_LOW), tmp->arch->name)) |
662 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->name)) |
600 | new_draw_info_format(NDI_UNIQUE, 0,op, |
663 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
601 | "The %s %s and then pours forth monsters!", |
|
|
602 | &cauldron->name,cauldron_sound()); |
|
|
603 | return; |
664 | return; |
604 | |
665 | |
605 | } else if (level<150) { /* COMBO EFFECT */ |
666 | } |
|
|
667 | else if (level < 150) |
|
|
668 | { /* COMBO EFFECT */ |
606 | int roll = rndm(1, 3); |
669 | int roll = rndm (1, 3); |
|
|
670 | |
607 | while(roll) { |
671 | while (roll) |
|
|
672 | { |
608 | alchemy_failure_effect(op,cauldron,rp,level-39); |
673 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
609 | roll--; |
674 | roll--; |
610 | } |
675 | } |
611 | return; |
676 | return; |
612 | } else if (level==151) { /* CREATE RANDOM ARTIFACT */ |
677 | } |
|
|
678 | else if (level == 151) |
|
|
679 | { /* CREATE RANDOM ARTIFACT */ |
613 | object *tmp; |
680 | object *tmp; |
|
|
681 | |
614 | /* this is meant to be better than prior possiblity, |
682 | /* this is meant to be better than prior possiblity, |
615 | * in this one, we allow *any* valid alchemy artifact |
683 | * in this one, we allow *any* valid alchemy artifact |
616 | * to be made (rather than only those on the given |
684 | * to be made (rather than only those on the given |
617 | * formulalist) */ |
685 | * formulalist) */ |
|
|
686 | if (!rp) |
618 | if(!rp) rp=get_random_recipe((recipelist *) NULL); |
687 | rp = get_random_recipe ((recipelist *) NULL); |
619 | if(rp && (tmp=get_archetype(rp->arch_name[RANDOM()%rp->arch_names]))) { |
688 | if (rp && (tmp = get_archetype (rp->arch_name[RANDOM () % rp->arch_names]))) |
|
|
689 | { |
620 | generate_artifact(tmp,random_roll(1, op->level/2+1, op, PREFER_HIGH)+1); |
690 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
621 | if((tmp=insert_ob_in_ob(tmp,cauldron))) { |
691 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
|
|
692 | { |
622 | remove_contents(cauldron->inv,tmp); |
693 | remove_contents (cauldron->inv, tmp); |
623 | new_draw_info_format(NDI_UNIQUE, 0,op, |
694 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
624 | "The %s %s.",&cauldron->name,cauldron_sound()); |
|
|
625 | } |
|
|
626 | } |
695 | } |
|
|
696 | } |
627 | return; |
697 | return; |
|
|
698 | } |
|
|
699 | else |
628 | } else { /* MANA STORM - watch out!! */ |
700 | { /* MANA STORM - watch out!! */ |
629 | object *tmp = get_archetype(LOOSE_MANA); |
701 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
702 | |
630 | new_draw_info(NDI_UNIQUE,0,op,"You unwisely release potent forces!"); |
703 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
631 | remove_contents (cauldron->inv,NULL); |
704 | remove_contents (cauldron->inv, NULL); |
632 | cast_magic_storm(op,tmp, level); |
705 | cast_magic_storm (op, tmp, level); |
633 | return; |
706 | return; |
634 | } |
707 | } |
635 | } |
708 | } |
636 | |
709 | |
637 | |
710 | |
638 | /**
|
711 | /* |
639 | * All but object "save_item" are elimentated from |
712 | * All but object "save_item" are elimentated from |
640 | * the container list. Note we have to becareful to remove the inventories |
713 | * the container list. Note we have to becareful to remove the inventories |
641 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
714 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
642 | */ |
715 | */ |
643 | |
716 | |
|
|
717 | void |
644 | void remove_contents (object *first_ob, object *save_item) { |
718 | remove_contents (object *first_ob, object *save_item) |
|
|
719 | { |
645 | object *next,*tmp=first_ob; |
720 | object *next, *tmp = first_ob; |
646 | |
721 | |
647 | while(tmp) { |
722 | while (tmp) |
|
|
723 | { |
648 | next = tmp->below; |
724 | next = tmp->below; |
|
|
725 | |
649 | if(tmp==save_item) { |
726 | if (tmp == save_item) |
650 | if(!(tmp=next)) break; |
|
|
651 | else next=next->below; |
|
|
652 | } |
727 | { |
|
|
728 | if (!(tmp = next)) |
|
|
729 | break; |
|
|
730 | else |
|
|
731 | next = next->below; |
|
|
732 | } |
|
|
733 | |
|
|
734 | if (tmp->inv) |
653 | if(tmp->inv) remove_contents(tmp->inv,NULL); |
735 | remove_contents (tmp->inv, NULL); |
654 | remove_ob(tmp); |
736 | |
655 | free_object(tmp); |
737 | tmp->destroy (); |
656 | tmp=next; |
738 | tmp = next; |
657 | } |
739 | } |
658 | } |
740 | } |
659 | |
741 | |
660 | /**
|
742 | /**
|
661 | *"Danger" level, will determine how bad the backfire |
743 | *"Danger" level, will determine how bad the backfire |
… | |
… | |
665 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
747 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
666 | * danger. Note that we assume that we have had the caster ready the alchemy |
748 | * danger. Note that we assume that we have had the caster ready the alchemy |
667 | * skill *before* this routine is called. (no longer auto-readies that skill) |
749 | * skill *before* this routine is called. (no longer auto-readies that skill) |
668 | * -b.t. |
750 | * -b.t. |
669 | */ |
751 | */ |
670 | |
752 | |
|
|
753 | int |
671 | int calc_alch_danger(object *caster,object *cauldron, recipe *rp) { |
754 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
|
|
755 | { |
672 | object *item; |
756 | object *item; |
673 | char name[MAX_BUF]; |
757 | char name[MAX_BUF]; |
674 | int danger=0,nrofi=0; |
758 | int danger = 0, nrofi = 0; |
675 | |
759 | |
676 | /* Knowing alchemy skill reduces yer risk */ |
760 | /* Knowing alchemy skill reduces yer risk */ |
677 | danger -= caster->chosen_skill?caster->chosen_skill->level:caster->level; |
761 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
678 | |
762 | |
679 | /* better cauldrons reduce risk */ |
763 | /* better cauldrons reduce risk */ |
680 | danger -= cauldron->magic; |
764 | danger -= cauldron->magic; |
681 | |
765 | |
682 | /* Higher Int, lower the risk */ |
766 | /* Higher Int, lower the risk */ |
683 | danger -= 3 * (caster->stats.Int - 15); |
767 | danger -= 3 * (caster->stats.Int - 15); |
684 | |
768 | |
685 | /* Ingredients. Longer names usually mean rarer stuff. |
769 | /* Ingredients. Longer names usually mean rarer stuff. |
686 | * Thus the backfire is worse. Also, more ingredients |
770 | * Thus the backfire is worse. Also, more ingredients |
687 | * means we are attempting a more powerfull potion, |
771 | * means we are attempting a more powerfull potion, |
688 | * and thus the backfire will be worse. */ |
772 | * and thus the backfire will be worse. */ |
689 | for(item=cauldron->inv;item;item=item->below) { |
773 | for (item = cauldron->inv; item; item = item->below) |
|
|
774 | { |
690 | strcpy(name,item->name); |
775 | strcpy (name, item->name); |
|
|
776 | if (item->title) |
691 | if(item->title) sprintf(name,"%s %s", &item->name, &item->title); |
777 | sprintf (name, "%s %s", &item->name, &item->title); |
692 | danger += (strtoint(name)/1000) + 3; |
778 | danger += (strtoint (name) / 1000) + 3; |
693 | nrofi++; |
779 | nrofi++; |
694 | } |
780 | } |
695 | if (rp == NULL) |
781 | if (rp == NULL) |
696 | danger += 110; |
782 | danger += 110; |
697 | else |
783 | else |
698 | danger += rp->diff*3; |
784 | danger += rp->diff * 3; |
699 | |
785 | |
700 | /* Using a bad device is *majorly* stupid */ |
786 | /* Using a bad device is *majorly* stupid */ |
701 | if(QUERY_FLAG(cauldron,FLAG_CURSED)) danger +=80; |
787 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
|
|
788 | danger += 80; |
702 | if(QUERY_FLAG(cauldron,FLAG_DAMNED)) danger +=200; |
789 | if (QUERY_FLAG (cauldron, FLAG_DAMNED)) |
|
|
790 | danger += 200; |
703 | |
791 | |
704 | #ifdef ALCHEMY_DEBUG |
792 | #ifdef ALCHEMY_DEBUG |
705 | LOG(llevDebug,"calc_alch_danger() returned danger=%d\n",danger); |
793 | LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger); |
706 | #endif |
794 | #endif |
707 | |
795 | |
708 | return danger; |
796 | return danger; |
709 | } |
797 | } |
710 | |
798 | |
711 | /**
|
799 | /**
|
712 | * Determines if ingredients in a container match the |
800 | * Determines if ingredients in a container match the |
713 | * proper ingredients for a recipe. |
801 | * proper ingredients for a recipe. |
… | |
… | |
720 | * the defined recipe iff |
808 | * the defined recipe iff |
721 | * - the number of ingredients of the recipe and in the container is equal |
809 | * - the number of ingredients of the recipe and in the container is equal |
722 | * - all ingredients of the recipe are found in the container |
810 | * - all ingredients of the recipe are found in the container |
723 | * - the number of batches is the same for all ingredients |
811 | * - the number of batches is the same for all ingredients |
724 | */ |
812 | */ |
|
|
813 | static int |
725 | static int is_defined_recipe(const recipe *rp, const object *cauldron, object *caster) |
814 | is_defined_recipe (const recipe *rp, const object *cauldron, object *caster) |
726 | { |
815 | { |
727 | uint32 batches_in_cauldron; |
816 | uint32 batches_in_cauldron; |
728 | const linked_char *ingredient; |
817 | const linked_char *ingredient; |
729 | int number; |
818 | int number; |
730 | const object *ob; |
819 | const object *ob; |
731 | |
820 | |
732 | /* check for matching number of ingredients */ |
821 | /* check for matching number of ingredients */ |
733 | number = 0; |
822 | number = 0; |
734 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
823 | for (ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
735 | number++; |
824 | number++; |
736 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) |
825 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
737 | number--; |
826 | number--; |
738 | if(number != 0) |
827 | if (number != 0) |
739 | return 0; |
828 | return 0; |
740 | |
829 | |
741 | /* check for matching ingredients */ |
830 | /* check for matching ingredients */ |
742 | batches_in_cauldron = 0; |
831 | batches_in_cauldron = 0; |
743 | for(ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) { |
832 | for (ingredient = rp->ingred; ingredient != NULL; ingredient = ingredient->next) |
|
|
833 | { |
744 | uint32 nrof; |
834 | uint32 nrof; |
745 | const char *name; |
835 | const char *name; |
746 | int ok; |
836 | int ok; |
747 | |
837 | |
748 | /* determine and remove nrof from name */ |
838 | /* determine and remove nrof from name */ |
749 | name = ingredient->name; |
839 | name = ingredient->name; |
750 | nrof = 0; |
840 | nrof = 0; |
751 | while(isdigit(*name)) { |
841 | while (isdigit (*name)) |
|
|
842 | { |
752 | nrof = 10*nrof+(*name-'0'); |
843 | nrof = 10 * nrof + (*name - '0'); |
753 | name++; |
844 | name++; |
754 | } |
845 | } |
755 | if(nrof == 0) |
846 | if (nrof == 0) |
756 | nrof = 1; |
847 | nrof = 1; |
757 | while(*name == ' ') |
848 | while (*name == ' ') |
758 | name++; |
849 | name++; |
759 | |
850 | |
760 | /* find the current ingredient in the cauldron */ |
851 | /* find the current ingredient in the cauldron */ |
761 | ok = 0; |
852 | ok = 0; |
762 | for(ob = cauldron->inv; ob != NULL; ob = ob->below) { |
853 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
|
|
854 | { |
763 | char name_ob[MAX_BUF]; |
855 | char name_ob[MAX_BUF]; |
764 | const char *name2; |
856 | const char *name2; |
765 | |
857 | |
766 | if(ob->title == NULL) |
858 | if (ob->title == NULL) |
767 | name2 = ob->name; |
859 | name2 = ob->name; |
768 | else { |
860 | else |
|
|
861 | { |
769 | snprintf(name_ob, sizeof(name_ob), "%s %s", &ob->name, &ob->title); |
862 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
770 | name2 = name_ob; |
863 | name2 = name_ob; |
771 | } |
864 | } |
772 | |
865 | |
773 | if(strcmp(name2, name) == 0) { |
866 | if (strcmp (name2, name) == 0) |
|
|
867 | { |
774 | if(ob->nrof%nrof == 0) { |
868 | if (ob->nrof % nrof == 0) |
|
|
869 | { |
775 | uint32 batches; |
870 | uint32 batches; |
776 | |
871 | |
777 | batches = ob->nrof/nrof; |
872 | batches = ob->nrof / nrof; |
778 | if(batches_in_cauldron == 0) { |
873 | if (batches_in_cauldron == 0) |
|
|
874 | { |
779 | batches_in_cauldron = batches; |
875 | batches_in_cauldron = batches; |
780 | ok = 1; |
876 | ok = 1; |
|
|
877 | } |
781 | } else if(batches_in_cauldron == batches) |
878 | else if (batches_in_cauldron == batches) |
782 | ok = 1; |
879 | ok = 1; |
783 | } |
880 | } |
784 | break; |
881 | break; |
785 | } |
|
|
786 | } |
882 | } |
|
|
883 | } |
787 | if(!ok) |
884 | if (!ok) |
788 | return(0); |
885 | return (0); |
789 | } |
886 | } |
790 | |
887 | |
791 | return(1); |
888 | return (1); |
792 | } |
889 | } |
793 | |
890 | |
794 | /** |
891 | /** |
795 | * Find a recipe from a recipe list that matches the given formula. If there |
892 | * Find a recipe from a recipe list that matches the given formula. If there |
796 | * is more than one matching recipe, it selects a random one. If at least one |
893 | * is more than one matching recipe, it selects a random one. If at least one |
797 | * transmuting recipe matches, it only considers matching transmuting recipes. |
894 | * transmuting recipe matches, it only considers matching transmuting recipes. |
798 | * |
895 | * |
799 | * @return one matching recipe, or NULL if no recipe matches |
896 | * @return one matching recipe, or NULL if no recipe matches |
800 | */ |
897 | */ |
|
|
898 | static recipe * |
801 | static recipe *find_recipe(recipelist *fl, int formula, object *ingredients) |
899 | find_recipe (recipelist * fl, int formula, object *ingredients) |
802 | { |
900 | { |
803 | recipe *rp; |
901 | recipe *rp; |
804 | recipe *result; /* winning recipe, or NULL if no recipe found */ |
902 | recipe *result; /* winning recipe, or NULL if no recipe found */ |
805 | int recipes_matching; /* total number of matching recipes so far */ |
903 | int recipes_matching; /* total number of matching recipes so far */ |
806 | int transmute_found; /* records whether a transmuting recipe was found so far */ |
904 | int transmute_found; /* records whether a transmuting recipe was found so far */ |
807 | size_t rp_arch_index; |
905 | size_t rp_arch_index; |
808 | |
906 | |
809 | #ifdef EXTREME_ALCHEMY_DEBUG |
907 | #ifdef EXTREME_ALCHEMY_DEBUG |
810 | LOG(llevDebug, "looking for formula %d:\n", formula); |
908 | LOG (llevDebug, "looking for formula %d:\n", formula); |
811 | #endif |
909 | #endif |
812 | result = NULL; |
910 | result = NULL; |
813 | recipes_matching = 0; |
911 | recipes_matching = 0; |
814 | transmute_found = 0; |
912 | transmute_found = 0; |
815 | for (rp = fl->items; rp != NULL; rp = rp->next) { |
913 | for (rp = fl->items; rp != NULL; rp = rp->next) |
|
|
914 | { |
816 | /* check if recipe matches at all */ |
915 | /* check if recipe matches at all */ |
817 | if (formula%rp->index != 0) { |
916 | if (formula % rp->index != 0) |
|
|
917 | { |
818 | #ifdef EXTREME_ALCHEMY_DEBUG |
918 | #ifdef EXTREME_ALCHEMY_DEBUG |
819 | LOG(llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], rp->title, rp->index); |
919 | LOG (llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], rp->title, rp->index); |
820 | #endif |
920 | #endif |
821 | continue; |
921 | continue; |
822 | } |
922 | } |
823 | |
923 | |
824 | if (rp->transmute && find_transmution_ob(ingredients, rp, &rp_arch_index, 0) != NULL) { |
924 | if (rp->transmute && find_transmution_ob (ingredients, rp, &rp_arch_index, 0) != NULL) |
|
|
925 | { |
825 | #ifdef EXTREME_ALCHEMY_DEBUG |
926 | #ifdef EXTREME_ALCHEMY_DEBUG |
826 | LOG(llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], rp->title, rp->index); |
927 | LOG (llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], rp->title, rp->index); |
827 | #endif |
928 | #endif |
828 | /* transmution recipe with matching base ingredient */ |
929 | /* transmution recipe with matching base ingredient */ |
829 | if (!transmute_found) { |
930 | if (!transmute_found) |
|
|
931 | { |
830 | transmute_found = 1; |
932 | transmute_found = 1; |
831 | recipes_matching = 0; |
933 | recipes_matching = 0; |
|
|
934 | } |
832 | } |
935 | } |
833 | } else if (transmute_found) { |
936 | else if (transmute_found) |
|
|
937 | { |
834 | #ifdef EXTREME_ALCHEMY_DEBUG |
938 | #ifdef EXTREME_ALCHEMY_DEBUG |
835 | LOG(llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], rp->title, rp->index); |
939 | LOG (llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], rp->title, |
|
|
940 | rp->index); |
836 | #endif |
941 | #endif |
837 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
942 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
838 | continue; |
943 | continue; |
839 | } |
944 | } |
840 | #ifdef EXTREME_ALCHEMY_DEBUG |
945 | #ifdef EXTREME_ALCHEMY_DEBUG |
841 | else { |
946 | else |
|
|
947 | { |
842 | LOG(llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], rp->title, rp->index); |
948 | LOG (llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], rp->title, rp->index); |
843 | } |
949 | } |
844 | #endif |
950 | #endif |
845 | |
951 | |
846 | if (rndm(0, recipes_matching) == 0) |
952 | if (rndm (0, recipes_matching) == 0) |
847 | result = rp; |
953 | result = rp; |
848 | |
954 | |
849 | recipes_matching++; |
955 | recipes_matching++; |
850 | } |
956 | } |
851 | |
957 | |
852 | if (result == NULL) { |
958 | if (result == NULL) |
|
|
959 | { |
853 | #ifdef ALCHEMY_DEBUG |
960 | #ifdef ALCHEMY_DEBUG |
854 | LOG(llevDebug, "couldn't find formula for ingredients.\n"); |
961 | LOG (llevDebug, "couldn't find formula for ingredients.\n"); |
855 | #endif |
962 | #endif |
856 | return NULL; |
963 | return NULL; |
857 | } |
964 | } |
858 | |
965 | |
859 | #ifdef ALCHEMY_DEBUG |
966 | #ifdef ALCHEMY_DEBUG |
860 | if(strcmp(result->title, "NONE") != 0) |
967 | if (strcmp (result->title, "NONE") != 0) |
861 | LOG(llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], result->title, formula/result->index); |
968 | LOG (llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], result->title, formula / result->index); |
862 | else |
969 | else |
863 | LOG(llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula/result->index); |
970 | LOG (llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula / result->index); |
864 | #endif |
971 | #endif |
865 | return result; |
972 | return result; |
866 | } |
973 | } |