ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/alchemy.C
(Generate patch)

Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.14 by root, Tue Dec 26 08:54:59 2006 UTC vs.
Revision 1.20 by root, Mon Feb 5 02:07:40 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ 25/* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
231 int tval = 0, formula = 0; 232 int tval = 0, formula = 0;
232 233
233 while (tmp) 234 while (tmp)
234 { 235 {
235 tval = 0; 236 tval = 0;
236 strcpy (name, tmp->name); 237 assign (name, tmp->name);
237 if (tmp->title) 238 if (tmp->title)
238 sprintf (name, "%s %s", &tmp->name, &tmp->title); 239 sprintf (name, "%s %s", &tmp->name, &tmp->title);
239 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); 240 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1));
240#ifdef ALCHEMY_DEBUG 241#ifdef ALCHEMY_DEBUG
241 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); 242 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval);
290 291
291 /* this should be passed to this fctn, not effiecent cpu use this way */ 292 /* this should be passed to this fctn, not effiecent cpu use this way */
292 int batches = abs (nbatches); 293 int batches = abs (nbatches);
293 294
294 295
295 LOG (llevDebug, "A %s <=> %s\n", &(rp->cauldron), &(cauldron->arch->name));
296 /* is the cauldron the right type? */ 296 /* is the cauldron the right type? */
297 if (strcmp (rp->cauldron, cauldron->arch->name) != 0) 297 if (rp->cauldron != cauldron->arch->name)
298 { 298 {
299 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); 299 new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula.");
300 return 0; 300 return 0;
301 } 301 }
302 302
308 /* code required for this recipe, search the caster */ 308 /* code required for this recipe, search the caster */
309 if (rp->keycode) 309 if (rp->keycode)
310 { 310 {
311 object *tmp; 311 object *tmp;
312 312
313 for (tmp = caster->inv; tmp != NULL; tmp = tmp->below) 313 for (tmp = caster->inv; tmp; tmp = tmp->below)
314 { 314 {
315 if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) 315 if (tmp->type == FORCE && tmp->slaying && rp->keycode == tmp->slaying)
316 break; 316 break;
317 } 317 }
318
318 if (tmp == NULL) 319 if (!tmp)
319 { /* failure--no code found */ 320 { /* failure--no code found */
320 new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); 321 new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe.");
321 return 0; 322 return 0;
322 } 323 }
323 } 324 }
340 /* new_draw_info_format(NDI_UNIQUE, 0,caster, 341 /* new_draw_info_format(NDI_UNIQUE, 0,caster,
341 "Your spell causes the %s to explode!",&cauldron->name); */ 342 "Your spell causes the %s to explode!",&cauldron->name); */
342 /* kaboom_cauldron(); */ 343 /* kaboom_cauldron(); */
343 } 344 }
344 else 345 else
345 {
346 new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); 346 new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ());
347 }
348 } 347 }
348
349 return item; 349 return item;
350} 350}
351 351
352 352
353 353
354/** 354/**
355 * We adjust the nrof, exp and level of the final product, based 355 * We adjust the nrof, exp and level of the final product, based
356 * on the item's default parameters, and the relevant caster skill level. 356 * on the item's default parameters, and the relevant caster skill level.
357 */ 357 */
358 void 358void
359adjust_product (object *item, int lvl, int yield) 359adjust_product (object *item, int lvl, int yield)
360{ 360{
361 int nrof = 1; 361 int nrof = 1;
362 362
363 if (!yield) 363 if (!yield)
364 yield = 1; 364 yield = 1;
365
365 if (lvl <= 0) 366 if (lvl <= 0)
366 lvl = 1; /* lets avoid div by zero! */ 367 lvl = 1; /* lets avoid div by zero! */
368
367 if (item->nrof) 369 if (item->nrof)
368 { 370 {
369 nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); 371 nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1);
372
370 if (nrof > yield) 373 if (nrof > yield)
371 nrof = yield; 374 nrof = yield;
375
372 item->nrof = nrof; 376 item->nrof = nrof;
373 } 377 }
374} 378}
375 379
376 380
444 { 448 {
445 size_t i; 449 size_t i;
446 450
447 for (i = 0; i < rp->arch_names; i++) 451 for (i = 0; i < rp->arch_names; i++)
448 { 452 {
449 if (strcmp (item->arch->name, rp->arch_name[i]) == 0) 453 if (item->arch->name == rp->arch_name[i])
450 { 454 {
451 *rp_arch_index = i; 455 *rp_arch_index = i;
452 break; 456 break;
453 } 457 }
454 } 458 }
459
455 if (i < rp->arch_names) 460 if (i < rp->arch_names)
456 break; 461 break;
457 } 462 }
458 463
459 /* failed, create a fresh object. Note no nrof>1 because that would 464 /* failed, create a fresh object. Note no nrof>1 because that would
593 object *tmp; 598 object *tmp;
594 599
595 remove_contents (cauldron->inv, NULL); 600 remove_contents (cauldron->inv, NULL);
596 switch (rndm (0, 2)) 601 switch (rndm (0, 2))
597 { 602 {
598 case 0: 603 case 0:
599 tmp = get_archetype ("bomb"); 604 tmp = get_archetype ("bomb");
600 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); 605 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW);
601 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); 606 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW);
602 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); 607 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name);
603 break; 608 break;
604 609
605 default: 610 default:
606 tmp = get_archetype ("fireball"); 611 tmp = get_archetype ("fireball");
607 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; 612 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1;
608 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; 613 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2;
609 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); 614 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name);
610 break; 615 break;
611 } 616 }
612 tmp->x = cauldron->x, tmp->y = cauldron->y; 617
613 insert_ob_in_map (tmp, op->map, NULL, 0); 618 op->insert_at (cauldron);
614 return; 619 return;
615 620
616 } 621 }
617 else if (level < 60) 622 else if (level < 60)
618 { /* CREATE MONSTER */ 623 { /* CREATE MONSTER */
766 * Thus the backfire is worse. Also, more ingredients 771 * Thus the backfire is worse. Also, more ingredients
767 * means we are attempting a more powerfull potion, 772 * means we are attempting a more powerfull potion,
768 * and thus the backfire will be worse. */ 773 * and thus the backfire will be worse. */
769 for (item = cauldron->inv; item; item = item->below) 774 for (item = cauldron->inv; item; item = item->below)
770 { 775 {
771 strcpy (name, item->name); 776 assign (name, item->name);
772 if (item->title) 777 if (item->title)
773 sprintf (name, "%s %s", &item->name, &item->title); 778 sprintf (name, "%s %s", &item->name, &item->title);
774 danger += (strtoint (name) / 1000) + 3; 779 danger += (strtoint (name) / 1000) + 3;
775 nrofi++; 780 nrofi++;
776 } 781 }

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines