1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
25 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
26 | |
26 | |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <object.h> |
28 | #include <object.h> |
… | |
… | |
232 | int tval = 0, formula = 0; |
232 | int tval = 0, formula = 0; |
233 | |
233 | |
234 | while (tmp) |
234 | while (tmp) |
235 | { |
235 | { |
236 | tval = 0; |
236 | tval = 0; |
237 | strcpy (name, tmp->name); |
237 | assign (name, tmp->name); |
238 | if (tmp->title) |
238 | if (tmp->title) |
239 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
239 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
240 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
240 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
241 | #ifdef ALCHEMY_DEBUG |
241 | #ifdef ALCHEMY_DEBUG |
242 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
242 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
… | |
… | |
292 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
292 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
293 | int batches = abs (nbatches); |
293 | int batches = abs (nbatches); |
294 | |
294 | |
295 | |
295 | |
296 | /* is the cauldron the right type? */ |
296 | /* is the cauldron the right type? */ |
297 | if (strcmp (rp->cauldron, cauldron->arch->name) != 0) |
297 | if (rp->cauldron != cauldron->arch->name) |
298 | { |
298 | { |
299 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
299 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
300 | return 0; |
300 | return 0; |
301 | } |
301 | } |
302 | |
302 | |
… | |
… | |
310 | { |
310 | { |
311 | object *tmp; |
311 | object *tmp; |
312 | |
312 | |
313 | for (tmp = caster->inv; tmp; tmp = tmp->below) |
313 | for (tmp = caster->inv; tmp; tmp = tmp->below) |
314 | { |
314 | { |
315 | if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) |
315 | if (tmp->type == FORCE && tmp->slaying && rp->keycode == tmp->slaying) |
316 | break; |
316 | break; |
317 | } |
317 | } |
318 | |
318 | |
319 | if (!tmp) |
319 | if (!tmp) |
320 | { /* failure--no code found */ |
320 | { /* failure--no code found */ |
… | |
… | |
448 | { |
448 | { |
449 | size_t i; |
449 | size_t i; |
450 | |
450 | |
451 | for (i = 0; i < rp->arch_names; i++) |
451 | for (i = 0; i < rp->arch_names; i++) |
452 | { |
452 | { |
453 | if (strcmp (item->arch->name, rp->arch_name[i]) == 0) |
453 | if (item->arch->name == rp->arch_name[i]) |
454 | { |
454 | { |
455 | *rp_arch_index = i; |
455 | *rp_arch_index = i; |
456 | break; |
456 | break; |
457 | } |
457 | } |
458 | } |
458 | } |
|
|
459 | |
459 | if (i < rp->arch_names) |
460 | if (i < rp->arch_names) |
460 | break; |
461 | break; |
461 | } |
462 | } |
462 | |
463 | |
463 | /* failed, create a fresh object. Note no nrof>1 because that would |
464 | /* failed, create a fresh object. Note no nrof>1 because that would |
… | |
… | |
770 | * Thus the backfire is worse. Also, more ingredients |
771 | * Thus the backfire is worse. Also, more ingredients |
771 | * means we are attempting a more powerfull potion, |
772 | * means we are attempting a more powerfull potion, |
772 | * and thus the backfire will be worse. */ |
773 | * and thus the backfire will be worse. */ |
773 | for (item = cauldron->inv; item; item = item->below) |
774 | for (item = cauldron->inv; item; item = item->below) |
774 | { |
775 | { |
775 | strcpy (name, item->name); |
776 | assign (name, item->name); |
776 | if (item->title) |
777 | if (item->title) |
777 | sprintf (name, "%s %s", &item->name, &item->title); |
778 | sprintf (name, "%s %s", &item->name, &item->title); |
778 | danger += (strtoint (name) / 1000) + 3; |
779 | danger += (strtoint (name) / 1000) + 3; |
779 | nrofi++; |
780 | nrofi++; |
780 | } |
781 | } |