1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
558 | } |
558 | } |
559 | while (rndm (0, 2)); |
559 | while (rndm (0, 2)); |
560 | } |
560 | } |
561 | return; |
561 | return; |
562 | } |
562 | } |
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563 | |
563 | if (level == 40) |
564 | if (level == 40) |
564 | { /* MAKE RANDOM RECIPE */ |
565 | { /* MAKE RANDOM RECIPE */ |
565 | recipelist *fl; |
566 | recipelist *fl; |
566 | int numb = numb_ob_inside (cauldron); |
567 | int numb = numb_ob_inside (cauldron); |
567 | |
568 | |
… | |
… | |
569 | if (fl && (rp = get_random_recipe (fl))) |
570 | if (fl && (rp = get_random_recipe (fl))) |
570 | /* even though random, don't grant user any EXP for it */ |
571 | /* even though random, don't grant user any EXP for it */ |
571 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
572 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
572 | else |
573 | else |
573 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
574 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
574 | return; |
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575 | |
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576 | } |
575 | } |
577 | else if (level < 45) |
576 | else if (level < 45) |
578 | { /* INFURIATE NPC's */ |
577 | { /* INFURIATE NPC's */ |
579 | /* this is kind of kludgy I know... */ |
578 | /* this is kind of kludgy I know... */ |
580 | cauldron->enemy = op; |
579 | cauldron->enemy = op; |
581 | npc_call_help (cauldron); |
580 | npc_call_help (cauldron); |
582 | cauldron->enemy = NULL; |
581 | cauldron->enemy = NULL; |
583 | |
582 | |
584 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
583 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
585 | return; |
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586 | } |
584 | } |
587 | else if (level < 50) |
585 | else if (level < 50) |
588 | { /* MINOR EXPLOSION/FIREBALL */ |
586 | { /* MINOR EXPLOSION/FIREBALL */ |
589 | object *tmp; |
587 | object *tmp; |
590 | |
588 | |
… | |
… | |
604 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
602 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
605 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
603 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
606 | break; |
604 | break; |
607 | } |
605 | } |
608 | |
606 | |
609 | op->insert_at (cauldron); |
607 | tmp->insert_at (cauldron); |
610 | return; |
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611 | |
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612 | } |
608 | } |
613 | else if (level < 60) |
609 | else if (level < 60) |
614 | { /* CREATE MONSTER */ |
610 | { /* CREATE MONSTER */ |
615 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
611 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
616 | remove_contents (cauldron->inv, NULL); |
612 | remove_contents (cauldron->inv, NULL); |
617 | return; |
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618 | } |
613 | } |
619 | else if (level < 80) |
614 | else if (level < 80) |
620 | { /* MAJOR FIRE */ |
615 | { /* MAJOR FIRE */ |
621 | object *fb = get_archetype (SP_MED_FIREBALL); |
616 | object *fb = get_archetype (SP_MED_FIREBALL); |
622 | |
617 | |
623 | remove_contents (cauldron->inv, NULL); |
618 | remove_contents (cauldron->inv, NULL); |
624 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
619 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
625 | fb->destroy (); |
620 | fb->destroy (true); |
626 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
621 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
627 | return; |
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628 | |
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629 | } |
622 | } |
630 | else if (level < 100) |
623 | else if (level < 100) |
631 | { /* WHAMMY the CAULDRON */ |
624 | { /* WHAMMY the CAULDRON */ |
632 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
625 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
633 | SET_FLAG (cauldron, FLAG_CURSED); |
626 | SET_FLAG (cauldron, FLAG_CURSED); |
634 | else |
627 | else |
635 | cauldron->magic--; |
628 | cauldron->magic--; |
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629 | |
636 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
630 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
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631 | |
637 | if (rndm (0, 1)) |
632 | if (rndm (0, 1)) |
638 | { |
633 | { |
639 | remove_contents (cauldron->inv, NULL); |
634 | remove_contents (cauldron->inv, NULL); |
640 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
635 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
641 | } |
636 | } |
642 | else |
637 | else |
643 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
638 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
644 | return; |
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645 | |
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646 | } |
639 | } |
647 | else if (level < 110) |
640 | else if (level < 110) |
648 | { /* SUMMON EVIL MONSTERS */ |
641 | { /* SUMMON EVIL MONSTERS */ |
649 | object *tmp = get_random_mon (level / 5); |
642 | object *tmp = get_random_mon (level / 5); |
650 | |
643 | |
651 | remove_contents (cauldron->inv, NULL); |
644 | remove_contents (cauldron->inv, NULL); |
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645 | |
652 | if (!tmp) |
646 | if (!tmp) |
653 | alchemy_failure_effect (op, cauldron, rp, level); |
647 | alchemy_failure_effect (op, cauldron, rp, level); |
654 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname)) |
648 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname)) |
655 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
649 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
656 | return; |
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657 | |
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658 | } |
650 | } |
659 | else if (level < 150) |
651 | else if (level < 150) |
660 | { /* COMBO EFFECT */ |
652 | { /* COMBO EFFECT */ |
661 | int roll = rndm (1, 3); |
653 | int roll = rndm (1, 3); |
662 | |
654 | |
663 | while (roll) |
655 | while (roll) |
664 | { |
656 | { |
665 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
657 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
666 | roll--; |
658 | roll--; |
667 | } |
659 | } |
668 | return; |
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|
669 | } |
660 | } |
670 | else if (level == 151) |
661 | else if (level == 151) |
671 | { /* CREATE RANDOM ARTIFACT */ |
662 | { /* CREATE RANDOM ARTIFACT */ |
672 | object *tmp; |
663 | object *tmp; |
673 | |
664 | |
… | |
… | |
684 | { |
675 | { |
685 | remove_contents (cauldron->inv, tmp); |
676 | remove_contents (cauldron->inv, tmp); |
686 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
677 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
687 | } |
678 | } |
688 | } |
679 | } |
689 | return; |
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690 | } |
680 | } |
691 | else |
681 | else |
692 | { /* MANA STORM - watch out!! */ |
682 | { /* MANA STORM - watch out!! */ |
693 | object *tmp = get_archetype (LOOSE_MANA); |
683 | object *tmp = get_archetype (LOOSE_MANA); |
694 | |
684 | |
695 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
696 | remove_contents (cauldron->inv, NULL); |
686 | remove_contents (cauldron->inv, NULL); |
697 | cast_magic_storm (op, tmp, level); |
687 | cast_magic_storm (op, tmp, level); |
698 | return; |
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699 | } |
688 | } |
700 | } |
689 | } |
701 | |
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702 | |
690 | |
703 | /* |
691 | /* |
704 | * All but object "save_item" are elimentated from |
692 | * All but object "save_item" are elimentated from |
705 | * the container list. Note we have to becareful to remove the inventories |
693 | * the container list. Note we have to becareful to remove the inventories |
706 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
694 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
707 | */ |
695 | */ |
708 | |
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709 | void |
696 | void |
710 | remove_contents (object *first_ob, object *save_item) |
697 | remove_contents (object *first_ob, object *save_item) |
711 | { |
698 | { |
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699 | // this cries for a cleaner rewrite, removing save_item first possibly |
712 | object *next, *tmp = first_ob; |
700 | object *next, *tmp = first_ob; |
713 | |
701 | |
714 | while (tmp) |
702 | while (tmp) |
715 | { |
703 | { |
716 | next = tmp->below; |
704 | next = tmp->below; |
… | |
… | |
724 | } |
712 | } |
725 | |
713 | |
726 | if (tmp->inv) |
714 | if (tmp->inv) |
727 | remove_contents (tmp->inv, NULL); |
715 | remove_contents (tmp->inv, NULL); |
728 | |
716 | |
729 | tmp->destroy (); |
717 | tmp->destroy (true); |
730 | tmp = next; |
718 | tmp = next; |
731 | } |
719 | } |
732 | } |
720 | } |
733 | |
721 | |
734 | /** |
722 | /** |