1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
25 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
… | |
… | |
55 | "rattles", |
56 | "rattles", |
56 | "makes chugging sounds", |
57 | "makes chugging sounds", |
57 | "smokes heavily for a while" |
58 | "smokes heavily for a while" |
58 | }; |
59 | }; |
59 | |
60 | |
60 | |
|
|
61 | static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster); |
61 | static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster); |
62 | static recipe *find_recipe (recipelist * fl, int formula, object *ingredients); |
62 | static recipe *find_recipe (recipelist * fl, int formula, object *ingredients); |
63 | |
|
|
64 | |
63 | |
65 | /** Returns a random selection from cauldron_effect[] */ |
64 | /** Returns a random selection from cauldron_effect[] */ |
66 | static const char * |
65 | static const char * |
67 | cauldron_sound (void) |
66 | cauldron_sound (void) |
68 | { |
67 | { |
69 | int size = sizeof (cauldron_effect) / sizeof (char *); |
68 | int size = sizeof (cauldron_effect) / sizeof (char *); |
70 | |
69 | |
71 | return cauldron_effect[rndm (0, size - 1)]; |
70 | return cauldron_effect[rndm (0, size - 1)]; |
72 | } |
71 | } |
73 | |
72 | |
74 | /**
|
73 | /** |
75 | * Main part of the ALCHEMY code. From this we call fctns |
74 | * Main part of the ALCHEMY code. From this we call fctns |
76 | * that take a look at the contents of the 'cauldron' and, using these ingredients, |
75 | * that take a look at the contents of the 'cauldron' and, using these ingredients, |
77 | * we construct an integer formula value which is referenced (randomly) against a |
76 | * we construct an integer formula value which is referenced (randomly) against a |
78 | * formula list (the formula list chosen is based on the # contents of the cauldron). |
77 | * formula list (the formula list chosen is based on the # contents of the cauldron). |
79 | * |
78 | * |
… | |
… | |
94 | * around. :) |
93 | * around. :) |
95 | * -b.t. |
94 | * -b.t. |
96 | */ |
95 | */ |
97 | |
96 | |
98 | void |
97 | void |
99 | attempt_do_alchemy (object *caster, object *cauldron) |
98 | attempt_do_alchemy (object *caster, object *cauldron, object *skill) |
100 | { |
99 | { |
101 | recipelist *fl; |
100 | recipelist *fl; |
102 | recipe *rp = NULL; |
101 | recipe *rp = NULL; |
103 | float success_chance; |
102 | float success_chance; |
104 | int numb, ability = 1; |
103 | int numb, ability = 1; |
… | |
… | |
127 | rp = find_recipe (fl, formula, cauldron->inv); |
126 | rp = find_recipe (fl, formula, cauldron->inv); |
128 | if (rp != NULL) |
127 | if (rp != NULL) |
129 | { |
128 | { |
130 | #ifdef ALCHEMY_DEBUG |
129 | #ifdef ALCHEMY_DEBUG |
131 | if (strcmp (rp->title, "NONE")) |
130 | if (strcmp (rp->title, "NONE")) |
132 | LOG (llevDebug, "WIZ got formula: %s of %s\n", rp->arch_name[0], rp->title); |
131 | LOG (llevDebug, "WIZ got formula: %s of %s\n", rp->arch_name[0], &rp->title); |
133 | else |
132 | else |
134 | LOG (llevDebug, "WIZ got formula: %s (nbatches:%d)\n", rp->arch_name[0], formula / rp->index); |
133 | LOG (llevDebug, "WIZ got formula: %s (nbatches:%d)\n", rp->arch_name[0], formula / rp->index); |
135 | #endif |
134 | #endif |
136 | attempt_recipe (caster, cauldron, ability, rp, formula / rp->index); |
135 | attempt_recipe (caster, cauldron, ability, rp, formula / rp->index); |
137 | } |
136 | } |
… | |
… | |
140 | return; |
139 | return; |
141 | } /* End of WIZ alchemy */ |
140 | } /* End of WIZ alchemy */ |
142 | |
141 | |
143 | /* find the recipe */ |
142 | /* find the recipe */ |
144 | rp = find_recipe (fl, formula, cauldron->inv); |
143 | rp = find_recipe (fl, formula, cauldron->inv); |
145 | if (rp) |
144 | if (rp |
|
|
145 | && rp->skill == skill->skill |
|
|
146 | && (!rp->cauldron |
|
|
147 | || rp->cauldron == cauldron->arch->archname)) |
146 | { |
148 | { |
147 | uint64 value_ingredients; |
149 | uint64 value_ingredients; |
148 | uint64 value_item; |
150 | uint64 value_item; |
149 | object *tmp; |
151 | object *tmp; |
150 | int attempt_shadow_alchemy; |
152 | int attempt_shadow_alchemy; |
151 | |
153 | |
152 | ave_chance = fl->total_chance / (float) fl->number; |
154 | ave_chance = fl->total_chance / (float) fl->number; |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
155 | |
154 | if (rp->skill) |
|
|
155 | { |
|
|
156 | skop = find_skill_by_name (caster, rp->skill); |
|
|
157 | if (!skop) |
|
|
158 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
|
|
159 | else |
|
|
160 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
156 | ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); |
161 | } |
|
|
162 | else |
|
|
163 | { |
|
|
164 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
|
|
165 | return; |
|
|
166 | } |
|
|
167 | |
|
|
168 | if (!rp->cauldron) |
|
|
169 | { |
|
|
170 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
|
|
171 | return; |
|
|
172 | } |
|
|
173 | |
157 | |
174 | /* determine value of ingredients */ |
158 | /* determine value of ingredients */ |
175 | value_ingredients = 0; |
159 | value_ingredients = 0; |
176 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
160 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
177 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
161 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
… | |
… | |
215 | |
199 | |
216 | /* if we get here, we failed!! */ |
200 | /* if we get here, we failed!! */ |
217 | alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, rp)); |
201 | alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, rp)); |
218 | } |
202 | } |
219 | |
203 | |
220 | /**
|
204 | /** |
221 | * Recipe value of the entire contents of a container. |
205 | * Recipe value of the entire contents of a container. |
222 | * This appears to just generate a hash value, which I guess for now works |
206 | * This appears to just generate a hash value, which I guess for now works |
223 | * ok, but the possibility of duplicate hashes is certainly possible - msw |
207 | * ok, but the possibility of duplicate hashes is certainly possible - msw |
224 | */ |
208 | */ |
225 | |
|
|
226 | int |
209 | int |
227 | content_recipe_value (object *op) |
210 | content_recipe_value (object *op) |
228 | { |
211 | { |
229 | char name[MAX_BUF]; |
212 | char name[MAX_BUF]; |
230 | object *tmp = op->inv; |
213 | object *tmp = op->inv; |
… | |
… | |
247 | LOG (llevDebug, " Formula value=%d\n", formula); |
230 | LOG (llevDebug, " Formula value=%d\n", formula); |
248 | #endif |
231 | #endif |
249 | return formula; |
232 | return formula; |
250 | } |
233 | } |
251 | |
234 | |
252 | /**
|
235 | /** |
253 | * Returns total number of items in op
|
236 | * Returns total number of items in op |
254 | */ |
237 | */ |
255 | |
238 | |
256 | int |
239 | int |
257 | numb_ob_inside (object *op) |
240 | numb_ob_inside (object *op) |
258 | { |
241 | { |
… | |
… | |
267 | number++; |
250 | number++; |
268 | o_number++; |
251 | o_number++; |
269 | tmp = tmp->below; |
252 | tmp = tmp->below; |
270 | } |
253 | } |
271 | #ifdef ALCHEMY_DEBUG |
254 | #ifdef ALCHEMY_DEBUG |
272 | LOG (llevDebug, "numb_ob_inside(%s): found %d ingredients\n", op->name, o_number); |
255 | LOG (llevDebug, "numb_ob_inside(%s): found %d ingredients\n", &op->name, o_number); |
273 | #endif |
256 | #endif |
274 | return o_number; |
257 | return o_number; |
275 | } |
258 | } |
276 | |
259 | |
277 | /** |
260 | /** |
… | |
… | |
279 | * insert_ob_in_ob. If the caster has some alchemy skill, then they might |
262 | * insert_ob_in_ob. If the caster has some alchemy skill, then they might |
280 | * gain some exp from (successfull) fabrication of the product. |
263 | * gain some exp from (successfull) fabrication of the product. |
281 | * If nbatches==-1, don't give exp for this creation (random generation/ |
264 | * If nbatches==-1, don't give exp for this creation (random generation/ |
282 | * failed recipe) |
265 | * failed recipe) |
283 | */ |
266 | */ |
284 | |
|
|
285 | object * |
267 | object * |
286 | attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches) |
268 | attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches) |
287 | { |
269 | { |
288 | |
270 | |
289 | object *item = NULL, *skop; |
271 | object *item = NULL, *skop; |
290 | |
272 | |
291 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
273 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
292 | int batches = abs (nbatches); |
274 | int batches = abs (nbatches); |
293 | |
275 | |
294 | |
|
|
295 | /* is the cauldron the right type? */ |
276 | /* is the cauldron the right type? */ |
296 | if (rp->cauldron != cauldron->arch->archname) |
277 | if (rp->cauldron && rp->cauldron != cauldron->arch->archname) |
297 | { |
|
|
298 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
|
|
299 | return 0; |
278 | return 0; |
300 | } |
|
|
301 | |
279 | |
302 | skop = find_skill_by_name (caster, rp->skill); |
280 | skop = find_skill_by_name (caster, rp->skill); |
303 | /* does the caster have the skill? */ |
281 | /* does the caster have the skill? */ |
304 | if (!skop) |
282 | if (!skop) |
305 | return 0; |
283 | return 0; |
… | |
… | |
322 | } |
300 | } |
323 | } |
301 | } |
324 | |
302 | |
325 | #ifdef EXTREME_ALCHEMY_DEBUG |
303 | #ifdef EXTREME_ALCHEMY_DEBUG |
326 | LOG (llevDebug, "attempt_recipe(): got %d nbatches\n", nbatches); |
304 | LOG (llevDebug, "attempt_recipe(): got %d nbatches\n", nbatches); |
327 | LOG (llevDebug, "attempt_recipe(): using recipe %s\n", rp->title ? rp->title : "unknown"); |
305 | LOG (llevDebug, "attempt_recipe(): using recipe %s\n", *rp->title ? &rp->title : "unknown"); |
328 | #endif |
306 | #endif |
329 | |
307 | |
330 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
308 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
331 | { |
309 | { |
332 | remove_contents (cauldron->inv, item); |
310 | remove_contents (cauldron->inv, item); |
… | |
… | |
346 | } |
324 | } |
347 | |
325 | |
348 | return item; |
326 | return item; |
349 | } |
327 | } |
350 | |
328 | |
351 | |
|
|
352 | |
|
|
353 | /** |
329 | /** |
354 | * We adjust the nrof, exp and level of the final product, based |
330 | * We adjust the nrof, exp and level of the final product, based |
355 | * on the item's default parameters, and the relevant caster skill level.
|
331 | * on the item's default parameters, and the relevant caster skill level. |
356 | */ |
332 | */ |
357 | void |
333 | void |
358 | adjust_product (object *item, int lvl, int yield) |
334 | adjust_product (object *item, int lvl, int yield) |
359 | { |
335 | { |
360 | int nrof = 1; |
336 | int nrof = 1; |
… | |
… | |
373 | nrof = yield; |
349 | nrof = yield; |
374 | |
350 | |
375 | item->nrof = nrof; |
351 | item->nrof = nrof; |
376 | } |
352 | } |
377 | } |
353 | } |
378 | |
|
|
379 | |
354 | |
380 | /** |
355 | /** |
381 | * Using a list of items and a recipe to make an artifact. |
356 | * Using a list of items and a recipe to make an artifact. |
382 | * |
357 | * |
383 | * @param cauldron the cauldron (including the ingredients) used to make the item |
358 | * @param cauldron the cauldron (including the ingredients) used to make the item |
384 | * |
359 | * |
385 | * @param rp the recipe to make the artifact from |
360 | * @param rp the recipe to make the artifact from |
386 | * |
361 | * |
387 | * @return the newly created object, NULL if something failed |
362 | * @return the newly created object, NULL if something failed |
388 | */ |
363 | */ |
389 | |
|
|
390 | object * |
364 | object * |
391 | make_item_from_recipe (object *cauldron, recipe *rp) |
365 | make_item_from_recipe (object *cauldron, recipe *rp) |
392 | { |
366 | { |
393 | artifact *art = NULL; |
367 | artifact *art = NULL; |
394 | object *item = NULL; |
368 | object *item = NULL; |
… | |
… | |
403 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
377 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
404 | return (object *) NULL; |
378 | return (object *) NULL; |
405 | } |
379 | } |
406 | |
380 | |
407 | /* Find the appropriate artifact template... */ |
381 | /* Find the appropriate artifact template... */ |
408 | if (strcmp (rp->title, "NONE")) |
382 | if (rp->title != shstr_NONE) |
409 | { |
383 | { |
410 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
384 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
411 | { |
385 | { |
412 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
386 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
413 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
387 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
414 | return (object *) NULL; |
388 | return (object *) NULL; |
415 | } |
389 | } |
|
|
390 | |
416 | transmute_materialname (item, art->item); |
391 | transmute_materialname (item, art->item); |
417 | give_artifact_abilities (item, art->item); |
392 | give_artifact_abilities (item, art->item); |
418 | } |
393 | } |
419 | |
394 | |
420 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
395 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
… | |
… | |
423 | SET_FLAG (item, FLAG_DAMNED); |
398 | SET_FLAG (item, FLAG_DAMNED); |
424 | |
399 | |
425 | return item; |
400 | return item; |
426 | } |
401 | } |
427 | |
402 | |
428 | |
|
|
429 | /**
|
403 | /** |
430 | * Looks through the ingredient list. If we find a |
404 | * Looks through the ingredient list. If we find a |
431 | * suitable object in it - we will use that to make the requested artifact. |
405 | * suitable object in it - we will use that to make the requested artifact. |
432 | * Otherwise the code returns a 'generic' item if create_item is set. -b.t. |
406 | * Otherwise the code returns a 'generic' item if create_item is set. -b.t. |
433 | * |
407 | * |
434 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
408 | * @param rp_arch_index pointer to return value; set to arch index for recipe; |
435 | * set to zero if not using a transmution formula |
409 | * set to zero if not using a transmution formula |
436 | */ |
410 | */ |
437 | |
|
|
438 | object * |
411 | object * |
439 | find_transmution_ob (object *first_ingred, recipe *rp, size_t * rp_arch_index, int create_item) |
412 | find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item) |
440 | { |
413 | { |
441 | object *item = NULL; |
414 | object *prod_item = 0; |
442 | |
415 | bool found = false; |
443 | *rp_arch_index = 0; |
416 | *rp_arch_index = 0; |
444 | |
417 | |
445 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
418 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
446 | for (item = first_ingred; item; item = item->below) |
419 | for (object *item = first_ingred; item; item = item->below) |
447 | { |
420 | { |
448 | size_t i; |
|
|
449 | |
|
|
450 | for (i = 0; i < rp->arch_names; i++) |
421 | for (int i = 0; i < rp->arch_names; i++) |
451 | { |
422 | //TODO: should be a shstr comparison |
452 | if (item->arch->archname == rp->arch_name[i]) |
423 | if (!strcmp(&item->arch->archname,rp->arch_name[i])) |
453 | { |
424 | { |
454 | *rp_arch_index = i; |
425 | *rp_arch_index = i; |
|
|
426 | prod_item = item; |
455 | break; |
427 | break; |
456 | } |
428 | } |
457 | } |
|
|
458 | |
429 | |
459 | if (i < rp->arch_names) |
430 | if (prod_item) |
460 | break; |
431 | break; |
461 | } |
432 | } |
462 | |
433 | |
463 | /* failed, create a fresh object. Note no nrof>1 because that would |
434 | /* failed, create a fresh object. Note no nrof>1 because that would |
464 | * allow players to create massive amounts of artifacts easily */ |
435 | * allow players to create massive amounts of artifacts easily */ |
465 | if (create_item && (!item || item->nrof > 1)) |
436 | if (create_item && (!prod_item || prod_item->nrof > 1)) |
|
|
437 | { |
|
|
438 | #ifdef ALCHEMY_DEBUG |
|
|
439 | LOG (llevDebug, "creating a new item.\n"); |
|
|
440 | if (prod_item != NULL) |
466 | { |
441 | { |
|
|
442 | LOG (llevDebug, " had item: arch %s(nrof:%d)\n", |
|
|
443 | &prod_item->arch->archname, prod_item->nrof); |
|
|
444 | } |
|
|
445 | #endif |
|
|
446 | if (!prod_item) |
467 | *rp_arch_index = RANDOM () % rp->arch_names; |
447 | *rp_arch_index = rndm (rp->arch_names); |
468 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
448 | prod_item = get_archetype (rp->arch_name[*rp_arch_index]); |
469 | } |
449 | } |
470 | |
450 | |
471 | #ifdef ALCHEMY_DEBUG |
451 | #ifdef ALCHEMY_DEBUG |
472 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
452 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
473 | if (item != NULL) |
453 | if (prod_item != NULL) |
474 | { |
454 | { |
475 | LOG (llevDebug, " find_transmutable_ob(): returns arch %s(sp:%d)\n", item->arch->name, item->stats.sp); |
455 | LOG (llevDebug, " find_transmutable_ob(): returns arch %s(sp:%d)\n", |
|
|
456 | &prod_item->arch->archname, prod_item->stats.sp); |
476 | } |
457 | } |
477 | #endif |
458 | #endif |
478 | |
459 | |
479 | return item; |
460 | return prod_item; |
480 | } |
461 | } |
481 | |
462 | |
482 | |
|
|
483 | /**
|
463 | /** |
484 | * Ouch. We didnt get the formula we wanted. |
464 | * Ouch. We didnt get the formula we wanted. |
485 | * This fctn simulates the backfire effects--worse effects as the level |
465 | * This fctn simulates the backfire effects--worse effects as the level |
486 | * increases. If SPELL_FAILURE_EFFECTS is defined some really evil things |
466 | * increases. If SPELL_FAILURE_EFFECTS is defined some really evil things |
487 | * can happen to the would be alchemist. This table probably needs some |
467 | * can happen to the would be alchemist. This table probably needs some |
488 | * adjustment for playbalance. -b.t. |
468 | * adjustment for playbalance. -b.t. |
489 | */ |
469 | */ |
490 | |
|
|
491 | void |
470 | void |
492 | alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger) |
471 | alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger) |
493 | { |
472 | { |
494 | int level = 0; |
473 | int level = 0; |
495 | |
474 | |
… | |
… | |
519 | tmp->materialname = "stone"; |
498 | tmp->materialname = "stone"; |
520 | tmp->name = "slag"; |
499 | tmp->name = "slag"; |
521 | tmp->name_pl = "slags"; |
500 | tmp->name_pl = "slags"; |
522 | item = insert_ob_in_ob (tmp, cauldron); |
501 | item = insert_ob_in_ob (tmp, cauldron); |
523 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
502 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
524 | CLEAR_FLAG (tmp, FLAG_NO_PICK); |
503 | SET_FLAG (tmp, FLAG_NO_DROP); |
525 | tmp->move_block = 0; |
504 | tmp->move_block = 0; |
526 | } |
505 | } |
527 | |
506 | |
528 | remove_contents (cauldron->inv, item); |
507 | remove_contents (cauldron->inv, item); |
529 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
508 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
… | |
… | |
615 | { /* MAJOR FIRE */ |
594 | { /* MAJOR FIRE */ |
616 | object *fb = get_archetype (SP_MED_FIREBALL); |
595 | object *fb = get_archetype (SP_MED_FIREBALL); |
617 | |
596 | |
618 | remove_contents (cauldron->inv, NULL); |
597 | remove_contents (cauldron->inv, NULL); |
619 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
598 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
620 | fb->destroy (true); |
599 | fb->destroy (); |
621 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
600 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
622 | } |
601 | } |
623 | else if (level < 100) |
602 | else if (level < 100) |
624 | { /* WHAMMY the CAULDRON */ |
603 | { /* WHAMMY the CAULDRON */ |
625 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
604 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
… | |
… | |
666 | * in this one, we allow *any* valid alchemy artifact |
645 | * in this one, we allow *any* valid alchemy artifact |
667 | * to be made (rather than only those on the given |
646 | * to be made (rather than only those on the given |
668 | * formulalist) */ |
647 | * formulalist) */ |
669 | if (!rp) |
648 | if (!rp) |
670 | rp = get_random_recipe ((recipelist *) NULL); |
649 | rp = get_random_recipe ((recipelist *) NULL); |
|
|
650 | |
671 | if (rp && (tmp = get_archetype (rp->arch_name[RANDOM () % rp->arch_names]))) |
651 | if (rp && (tmp = get_archetype (rp->arch_name [rndm (rp->arch_names)]))) |
672 | { |
652 | { |
673 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
653 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
674 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
654 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
675 | { |
655 | { |
676 | remove_contents (cauldron->inv, tmp); |
656 | remove_contents (cauldron->inv, tmp); |
… | |
… | |
712 | } |
692 | } |
713 | |
693 | |
714 | if (tmp->inv) |
694 | if (tmp->inv) |
715 | remove_contents (tmp->inv, NULL); |
695 | remove_contents (tmp->inv, NULL); |
716 | |
696 | |
717 | tmp->destroy (true); |
697 | tmp->destroy (); |
718 | tmp = next; |
698 | tmp = next; |
719 | } |
699 | } |
720 | } |
700 | } |
721 | |
701 | |
722 | /** |
702 | /** |
… | |
… | |
837 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
817 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
838 | { |
818 | { |
839 | char name_ob[MAX_BUF]; |
819 | char name_ob[MAX_BUF]; |
840 | const char *name2; |
820 | const char *name2; |
841 | |
821 | |
842 | if (ob->title == NULL) |
822 | if (!ob->title) |
843 | name2 = ob->name; |
823 | name2 = ob->name; |
844 | else |
824 | else |
845 | { |
825 | { |
846 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
826 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
847 | name2 = name_ob; |
827 | name2 = name_ob; |
… | |
… | |
899 | { |
879 | { |
900 | /* check if recipe matches at all */ |
880 | /* check if recipe matches at all */ |
901 | if (formula % rp->index != 0) |
881 | if (formula % rp->index != 0) |
902 | { |
882 | { |
903 | #ifdef EXTREME_ALCHEMY_DEBUG |
883 | #ifdef EXTREME_ALCHEMY_DEBUG |
904 | LOG (llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], rp->title, rp->index); |
884 | LOG (llevDebug, " formula %s of %s (%d) does not match\n", rp->arch_name[0], &rp->title, rp->index); |
905 | #endif |
885 | #endif |
906 | continue; |
886 | continue; |
907 | } |
887 | } |
908 | |
888 | |
909 | if (rp->transmute && find_transmution_ob (ingredients, rp, &rp_arch_index, 0) != NULL) |
889 | if (rp->transmute && find_transmution_ob (ingredients, rp, &rp_arch_index, 0) != NULL) |
910 | { |
890 | { |
911 | #ifdef EXTREME_ALCHEMY_DEBUG |
891 | #ifdef EXTREME_ALCHEMY_DEBUG |
912 | LOG (llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], rp->title, rp->index); |
892 | LOG (llevDebug, " formula %s of %s (%d) is a matching transmuting formula\n", rp->arch_name[rp_arch_index], &rp->title, rp->index); |
913 | #endif |
893 | #endif |
914 | /* transmution recipe with matching base ingredient */ |
894 | /* transmution recipe with matching base ingredient */ |
915 | if (!transmute_found) |
895 | if (!transmute_found) |
916 | { |
896 | { |
917 | transmute_found = 1; |
897 | transmute_found = 1; |
… | |
… | |
919 | } |
899 | } |
920 | } |
900 | } |
921 | else if (transmute_found) |
901 | else if (transmute_found) |
922 | { |
902 | { |
923 | #ifdef EXTREME_ALCHEMY_DEBUG |
903 | #ifdef EXTREME_ALCHEMY_DEBUG |
924 | LOG (llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], rp->title, |
904 | LOG (llevDebug, " formula %s of %s (%d) matches but is not a matching transmuting formula\n", rp->arch_name[0], &rp->title, |
925 | rp->index); |
905 | rp->index); |
926 | #endif |
906 | #endif |
927 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
907 | /* "normal" recipe found after previous transmution recipe => ignore this recipe */ |
928 | continue; |
908 | continue; |
929 | } |
909 | } |
930 | #ifdef EXTREME_ALCHEMY_DEBUG |
910 | #ifdef EXTREME_ALCHEMY_DEBUG |
931 | else |
911 | else |
932 | { |
912 | { |
933 | LOG (llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], rp->title, rp->index); |
913 | LOG (llevDebug, " formula %s of %s (%d) matches\n", rp->arch_name[0], &rp->title, rp->index); |
934 | } |
914 | } |
935 | #endif |
915 | #endif |
936 | |
916 | |
937 | if (rndm (0, recipes_matching) == 0) |
917 | if (rndm (0, recipes_matching) == 0) |
938 | result = rp; |
918 | result = rp; |
… | |
… | |
948 | return NULL; |
928 | return NULL; |
949 | } |
929 | } |
950 | |
930 | |
951 | #ifdef ALCHEMY_DEBUG |
931 | #ifdef ALCHEMY_DEBUG |
952 | if (strcmp (result->title, "NONE") != 0) |
932 | if (strcmp (result->title, "NONE") != 0) |
953 | LOG (llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], result->title, formula / result->index); |
933 | LOG (llevDebug, "got formula: %s of %s (nbatches:%d)\n", result->arch_name[0], &result->title, formula / result->index); |
954 | else |
934 | else |
955 | LOG (llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula / result->index); |
935 | LOG (llevDebug, "got formula: %s (nbatches:%d)\n", result->arch_name[0], formula / result->index); |
956 | #endif |
936 | #endif |
957 | return result; |
937 | return result; |
958 | } |
938 | } |