1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <object.h> |
27 | #include <object.h> |
28 | #ifndef __CEXTRACT__ |
|
|
29 | # include <sproto.h> |
28 | #include <sproto.h> |
30 | #endif |
|
|
31 | #include <skills.h> |
29 | #include <skills.h> |
32 | #include <spells.h> |
30 | #include <spells.h> |
33 | |
31 | |
34 | /** define this for some helpful debuging information */ |
32 | /** define this for some helpful debuging information */ |
35 | #if 0 |
33 | #if 0 |
… | |
… | |
155 | /* the caster gets an increase in ability based on thier skill lvl */ |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
156 | if (rp->skill) |
154 | if (rp->skill) |
157 | { |
155 | { |
158 | skop = find_skill_by_name (caster, rp->skill); |
156 | skop = find_skill_by_name (caster, rp->skill); |
159 | if (!skop) |
157 | if (!skop) |
160 | { |
|
|
161 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
158 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
162 | } |
|
|
163 | else |
159 | else |
164 | { |
|
|
165 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
160 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
166 | } |
|
|
167 | } |
161 | } |
168 | else |
162 | else |
169 | { |
163 | { |
170 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
164 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
171 | return; |
165 | return; |
172 | } |
166 | } |
173 | |
167 | |
174 | if (rp->cauldron) |
168 | if (!rp->cauldron) |
175 | { |
169 | { |
176 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
170 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
177 | return; |
171 | return; |
178 | } |
172 | } |
179 | |
173 | |
… | |
… | |
198 | |
192 | |
199 | value_item = query_cost (item, NULL, F_TRUE | F_IDENTIFIED | F_NOT_CURSED); |
193 | value_item = query_cost (item, NULL, F_TRUE | F_IDENTIFIED | F_NOT_CURSED); |
200 | if (attempt_shadow_alchemy && value_item > value_ingredients) |
194 | if (attempt_shadow_alchemy && value_item > value_ingredients) |
201 | { |
195 | { |
202 | #ifdef ALCHEMY_DEBUG |
196 | #ifdef ALCHEMY_DEBUG |
203 | # ifndef WIN32 |
|
|
204 | LOG (llevDebug, |
197 | LOG (llevDebug, |
205 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
198 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
206 | value_ingredients, value_item); |
199 | value_ingredients, value_item); |
207 | # else |
|
|
208 | LOG (llevDebug, |
|
|
209 | "Forcing failure for shadow alchemy recipe because price of ingredients (%I64d) is less than price of result (%I64d).\n", |
|
|
210 | value_ingredients, value_item); |
|
|
211 | # endif |
|
|
212 | #endif |
200 | #endif |
213 | } |
201 | } |
214 | /* roll the dice */ |
202 | /* roll the dice */ |
215 | else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) |
203 | else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) |
216 | { |
204 | { |
217 | change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); |
205 | change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); |
|
|
206 | |
|
|
207 | // let alchemy consume some time, so that exploits are less easy |
|
|
208 | caster->speed_left -= 1.0; |
|
|
209 | |
218 | return; |
210 | return; |
219 | } |
211 | } |
220 | } |
212 | } |
221 | } |
213 | } |
222 | } |
214 | } |
|
|
215 | |
223 | /* if we get here, we failed!! */ |
216 | /* if we get here, we failed!! */ |
224 | alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, rp)); |
217 | alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, rp)); |
225 | } |
218 | } |
226 | |
219 | |
227 | /**
|
220 | /**
|
… | |
… | |
238 | int tval = 0, formula = 0; |
231 | int tval = 0, formula = 0; |
239 | |
232 | |
240 | while (tmp) |
233 | while (tmp) |
241 | { |
234 | { |
242 | tval = 0; |
235 | tval = 0; |
243 | strcpy (name, tmp->name); |
236 | assign (name, tmp->name); |
244 | if (tmp->title) |
237 | if (tmp->title) |
245 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
238 | sprintf (name, "%s %s", &tmp->name, &tmp->title); |
246 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
239 | tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); |
247 | #ifdef ALCHEMY_DEBUG |
240 | #ifdef ALCHEMY_DEBUG |
248 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
241 | LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); |
… | |
… | |
297 | |
290 | |
298 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
291 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
299 | int batches = abs (nbatches); |
292 | int batches = abs (nbatches); |
300 | |
293 | |
301 | |
294 | |
302 | LOG (llevDebug, "A %s <=> %s\n", &(rp->cauldron), &(cauldron->arch->name)); |
|
|
303 | /* is the cauldron the right type? */ |
295 | /* is the cauldron the right type? */ |
304 | if (strcmp (rp->cauldron, cauldron->arch->name) != 0) |
296 | if (rp->cauldron != cauldron->arch->archname) |
305 | { |
297 | { |
306 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
298 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
307 | return 0; |
299 | return 0; |
308 | } |
300 | } |
309 | |
301 | |
… | |
… | |
315 | /* code required for this recipe, search the caster */ |
307 | /* code required for this recipe, search the caster */ |
316 | if (rp->keycode) |
308 | if (rp->keycode) |
317 | { |
309 | { |
318 | object *tmp; |
310 | object *tmp; |
319 | |
311 | |
320 | for (tmp = caster->inv; tmp != NULL; tmp = tmp->below) |
312 | for (tmp = caster->inv; tmp; tmp = tmp->below) |
321 | { |
313 | { |
322 | if (tmp->type == FORCE && tmp->slaying && !strcmp (rp->keycode, tmp->slaying)) |
314 | if (tmp->type == FORCE && tmp->slaying && rp->keycode == tmp->slaying) |
323 | break; |
315 | break; |
324 | } |
316 | } |
|
|
317 | |
325 | if (tmp == NULL) |
318 | if (!tmp) |
326 | { /* failure--no code found */ |
319 | { /* failure--no code found */ |
327 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); |
320 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients, but not the technique. Go learn how to do this recipe."); |
328 | return 0; |
321 | return 0; |
329 | } |
322 | } |
330 | } |
323 | } |
331 | |
324 | |
332 | #ifdef EXTREME_ALCHEMY_DEBUG |
325 | #ifdef EXTREME_ALCHEMY_DEBUG |
… | |
… | |
336 | |
329 | |
337 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
330 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
338 | { |
331 | { |
339 | remove_contents (cauldron->inv, item); |
332 | remove_contents (cauldron->inv, item); |
340 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
333 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
341 | sum_weight (cauldron); |
334 | cauldron->update_weight (); |
342 | /* adj lvl, nrof on caster level */ |
335 | /* adj lvl, nrof on caster level */ |
343 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
336 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
344 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
337 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
345 | { |
338 | { |
346 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
339 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
347 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
340 | /* new_draw_info_format(NDI_UNIQUE, 0,caster, |
348 | "Your spell causes the %s to explode!",&cauldron->name); */ |
341 | "Your spell causes the %s to explode!",&cauldron->name); */ |
349 | /* kaboom_cauldron(); */ |
342 | /* kaboom_cauldron(); */ |
350 | } |
343 | } |
351 | else |
344 | else |
352 | { |
|
|
353 | new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); |
345 | new_draw_info_format (NDI_UNIQUE, 0, caster, "The %s %s.", &cauldron->name, cauldron_sound ()); |
354 | } |
|
|
355 | } |
346 | } |
|
|
347 | |
356 | return item; |
348 | return item; |
357 | } |
349 | } |
358 | |
350 | |
359 | |
351 | |
360 | |
352 | |
361 | /**
|
353 | /** |
362 | * We adjust the nrof, exp and level of the final product, based |
354 | * We adjust the nrof, exp and level of the final product, based |
363 | * on the item's default parameters, and the relevant caster skill level.
|
355 | * on the item's default parameters, and the relevant caster skill level.
|
364 | */ |
356 | */ |
365 |
void |
357 | void |
366 | adjust_product (object *item, int lvl, int yield) |
358 | adjust_product (object *item, int lvl, int yield) |
367 | { |
359 | { |
368 | int nrof = 1; |
360 | int nrof = 1; |
369 | |
361 | |
370 | if (!yield) |
362 | if (!yield) |
371 | yield = 1; |
363 | yield = 1; |
|
|
364 | |
372 | if (lvl <= 0) |
365 | if (lvl <= 0) |
373 | lvl = 1; /* lets avoid div by zero! */ |
366 | lvl = 1; /* lets avoid div by zero! */ |
|
|
367 | |
374 | if (item->nrof) |
368 | if (item->nrof) |
375 | { |
369 | { |
376 | nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); |
370 | nrof = (int) ((1.0 - 1.0 / (lvl / 10.0 + 1.0)) * (rndm (0, yield - 1) + rndm (0, yield - 1) + rndm (0, yield - 1)) + 1); |
|
|
371 | |
377 | if (nrof > yield) |
372 | if (nrof > yield) |
378 | nrof = yield; |
373 | nrof = yield; |
|
|
374 | |
379 | item->nrof = nrof; |
375 | item->nrof = nrof; |
380 | } |
376 | } |
381 | } |
377 | } |
382 | |
378 | |
383 | |
379 | |
… | |
… | |
451 | { |
447 | { |
452 | size_t i; |
448 | size_t i; |
453 | |
449 | |
454 | for (i = 0; i < rp->arch_names; i++) |
450 | for (i = 0; i < rp->arch_names; i++) |
455 | { |
451 | { |
456 | if (strcmp (item->arch->name, rp->arch_name[i]) == 0) |
452 | if (item->arch->archname == rp->arch_name[i]) |
457 | { |
453 | { |
458 | *rp_arch_index = i; |
454 | *rp_arch_index = i; |
459 | break; |
455 | break; |
460 | } |
456 | } |
461 | } |
457 | } |
|
|
458 | |
462 | if (i < rp->arch_names) |
459 | if (i < rp->arch_names) |
463 | break; |
460 | break; |
464 | } |
461 | } |
465 | |
462 | |
466 | /* failed, create a fresh object. Note no nrof>1 because that would |
463 | /* failed, create a fresh object. Note no nrof>1 because that would |
… | |
… | |
513 | |
510 | |
514 | if (rndm (0, 2)) |
511 | if (rndm (0, 2)) |
515 | { /* slag created */ |
512 | { /* slag created */ |
516 | object *tmp = cauldron->inv; |
513 | object *tmp = cauldron->inv; |
517 | int weight = 0; |
514 | int weight = 0; |
518 | uint16 material = M_STONE; |
|
|
519 | |
515 | |
520 | while (tmp) |
|
|
521 | { /* slag has coadded ingredient properties */ |
|
|
522 | weight += tmp->weight; |
|
|
523 | if (!(material & tmp->material)) |
|
|
524 | material |= tmp->material; |
|
|
525 | tmp = tmp->below; |
|
|
526 | } |
|
|
527 | tmp = get_archetype ("rock"); |
516 | tmp = get_archetype ("rock"); |
528 | tmp->weight = weight; |
517 | tmp->weight = weight; |
529 | tmp->value = 0; |
518 | tmp->value = 0; |
530 | tmp->material = material; |
|
|
531 | tmp->materialname = "stone"; |
519 | tmp->materialname = "stone"; |
532 | tmp->name = "slag"; |
520 | tmp->name = "slag"; |
533 | tmp->name_pl = "slags"; |
521 | tmp->name_pl = "slags"; |
534 | item = insert_ob_in_ob (tmp, cauldron); |
522 | item = insert_ob_in_ob (tmp, cauldron); |
535 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
523 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
536 | CLEAR_FLAG (tmp, FLAG_NO_PICK); |
524 | CLEAR_FLAG (tmp, FLAG_NO_PICK); |
537 | tmp->move_block = 0; |
525 | tmp->move_block = 0; |
538 | } |
526 | } |
|
|
527 | |
539 | remove_contents (cauldron->inv, item); |
528 | remove_contents (cauldron->inv, item); |
540 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
529 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
541 | return; |
530 | return; |
542 | } |
531 | } |
543 | else if (level < 40) |
532 | else if (level < 40) |
… | |
… | |
569 | } |
558 | } |
570 | while (rndm (0, 2)); |
559 | while (rndm (0, 2)); |
571 | } |
560 | } |
572 | return; |
561 | return; |
573 | } |
562 | } |
|
|
563 | |
574 | if (level == 40) |
564 | if (level == 40) |
575 | { /* MAKE RANDOM RECIPE */ |
565 | { /* MAKE RANDOM RECIPE */ |
576 | recipelist *fl; |
566 | recipelist *fl; |
577 | int numb = numb_ob_inside (cauldron); |
567 | int numb = numb_ob_inside (cauldron); |
578 | |
568 | |
… | |
… | |
580 | if (fl && (rp = get_random_recipe (fl))) |
570 | if (fl && (rp = get_random_recipe (fl))) |
581 | /* even though random, don't grant user any EXP for it */ |
571 | /* even though random, don't grant user any EXP for it */ |
582 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
572 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
583 | else |
573 | else |
584 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
574 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
585 | return; |
|
|
586 | |
|
|
587 | } |
575 | } |
588 | else if (level < 45) |
576 | else if (level < 45) |
589 | { /* INFURIATE NPC's */ |
577 | { /* INFURIATE NPC's */ |
590 | /* this is kind of kludgy I know... */ |
578 | /* this is kind of kludgy I know... */ |
591 | cauldron->enemy = op; |
579 | cauldron->enemy = op; |
592 | npc_call_help (cauldron); |
580 | npc_call_help (cauldron); |
593 | cauldron->enemy = NULL; |
581 | cauldron->enemy = NULL; |
594 | |
582 | |
595 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
583 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
596 | return; |
|
|
597 | } |
584 | } |
598 | else if (level < 50) |
585 | else if (level < 50) |
599 | { /* MINOR EXPLOSION/FIREBALL */ |
586 | { /* MINOR EXPLOSION/FIREBALL */ |
600 | object *tmp; |
587 | object *tmp; |
601 | |
588 | |
602 | remove_contents (cauldron->inv, NULL); |
589 | remove_contents (cauldron->inv, NULL); |
603 | switch (rndm (0, 2)) |
590 | switch (rndm (0, 2)) |
604 | { |
591 | { |
605 | case 0: |
592 | case 0: |
606 | tmp = get_archetype ("bomb"); |
593 | tmp = get_archetype ("bomb"); |
607 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); |
594 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); |
608 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); |
595 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); |
609 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); |
596 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); |
610 | break; |
597 | break; |
611 | |
598 | |
612 | default: |
599 | default: |
613 | tmp = get_archetype ("fireball"); |
600 | tmp = get_archetype ("fireball"); |
614 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; |
601 | tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; |
615 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
602 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
616 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
603 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
617 | break; |
604 | break; |
618 | } |
605 | } |
619 | tmp->x = cauldron->x, tmp->y = cauldron->y; |
|
|
620 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
621 | return; |
|
|
622 | |
606 | |
|
|
607 | tmp->insert_at (cauldron); |
623 | } |
608 | } |
624 | else if (level < 60) |
609 | else if (level < 60) |
625 | { /* CREATE MONSTER */ |
610 | { /* CREATE MONSTER */ |
626 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
611 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
627 | remove_contents (cauldron->inv, NULL); |
612 | remove_contents (cauldron->inv, NULL); |
628 | return; |
|
|
629 | } |
613 | } |
630 | else if (level < 80) |
614 | else if (level < 80) |
631 | { /* MAJOR FIRE */ |
615 | { /* MAJOR FIRE */ |
632 | object *fb = get_archetype (SP_MED_FIREBALL); |
616 | object *fb = get_archetype (SP_MED_FIREBALL); |
633 | |
617 | |
634 | remove_contents (cauldron->inv, NULL); |
618 | remove_contents (cauldron->inv, NULL); |
635 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
619 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
636 | free_object (fb); |
620 | fb->destroy (true); |
637 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
621 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
638 | return; |
|
|
639 | |
|
|
640 | } |
622 | } |
641 | else if (level < 100) |
623 | else if (level < 100) |
642 | { /* WHAMMY the CAULDRON */ |
624 | { /* WHAMMY the CAULDRON */ |
643 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
625 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
644 | SET_FLAG (cauldron, FLAG_CURSED); |
626 | SET_FLAG (cauldron, FLAG_CURSED); |
645 | else |
627 | else |
646 | cauldron->magic--; |
628 | cauldron->magic--; |
|
|
629 | |
647 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
630 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
|
|
631 | |
648 | if (rndm (0, 1)) |
632 | if (rndm (0, 1)) |
649 | { |
633 | { |
650 | remove_contents (cauldron->inv, NULL); |
634 | remove_contents (cauldron->inv, NULL); |
651 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
635 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
652 | } |
636 | } |
653 | else |
637 | else |
654 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
638 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
655 | return; |
|
|
656 | |
|
|
657 | } |
639 | } |
658 | else if (level < 110) |
640 | else if (level < 110) |
659 | { /* SUMMON EVIL MONSTERS */ |
641 | { /* SUMMON EVIL MONSTERS */ |
660 | object *tmp = get_random_mon (level / 5); |
642 | object *tmp = get_random_mon (level / 5); |
661 | |
643 | |
662 | remove_contents (cauldron->inv, NULL); |
644 | remove_contents (cauldron->inv, NULL); |
|
|
645 | |
663 | if (!tmp) |
646 | if (!tmp) |
664 | alchemy_failure_effect (op, cauldron, rp, level); |
647 | alchemy_failure_effect (op, cauldron, rp, level); |
665 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->name)) |
648 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname)) |
666 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
649 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
667 | return; |
|
|
668 | |
|
|
669 | } |
650 | } |
670 | else if (level < 150) |
651 | else if (level < 150) |
671 | { /* COMBO EFFECT */ |
652 | { /* COMBO EFFECT */ |
672 | int roll = rndm (1, 3); |
653 | int roll = rndm (1, 3); |
673 | |
654 | |
674 | while (roll) |
655 | while (roll) |
675 | { |
656 | { |
676 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
657 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
677 | roll--; |
658 | roll--; |
678 | } |
659 | } |
679 | return; |
|
|
680 | } |
660 | } |
681 | else if (level == 151) |
661 | else if (level == 151) |
682 | { /* CREATE RANDOM ARTIFACT */ |
662 | { /* CREATE RANDOM ARTIFACT */ |
683 | object *tmp; |
663 | object *tmp; |
684 | |
664 | |
… | |
… | |
695 | { |
675 | { |
696 | remove_contents (cauldron->inv, tmp); |
676 | remove_contents (cauldron->inv, tmp); |
697 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
677 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
698 | } |
678 | } |
699 | } |
679 | } |
700 | return; |
|
|
701 | } |
680 | } |
702 | else |
681 | else |
703 | { /* MANA STORM - watch out!! */ |
682 | { /* MANA STORM - watch out!! */ |
704 | object *tmp = get_archetype (LOOSE_MANA); |
683 | object *tmp = get_archetype (LOOSE_MANA); |
705 | |
684 | |
706 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
707 | remove_contents (cauldron->inv, NULL); |
686 | remove_contents (cauldron->inv, NULL); |
708 | cast_magic_storm (op, tmp, level); |
687 | cast_magic_storm (op, tmp, level); |
709 | return; |
|
|
710 | } |
688 | } |
711 | } |
689 | } |
712 | |
690 | |
713 | |
691 | /* |
714 | /**
|
|
|
715 | * All but object "save_item" are elimentated from |
692 | * All but object "save_item" are elimentated from |
716 | * the container list. Note we have to becareful to remove the inventories |
693 | * the container list. Note we have to becareful to remove the inventories |
717 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
694 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
718 | */ |
695 | */ |
719 | |
|
|
720 | void |
696 | void |
721 | remove_contents (object *first_ob, object *save_item) |
697 | remove_contents (object *first_ob, object *save_item) |
722 | { |
698 | { |
|
|
699 | // this cries for a cleaner rewrite, removing save_item first possibly |
723 | object *next, *tmp = first_ob; |
700 | object *next, *tmp = first_ob; |
724 | |
701 | |
725 | while (tmp) |
702 | while (tmp) |
726 | { |
703 | { |
727 | next = tmp->below; |
704 | next = tmp->below; |
|
|
705 | |
728 | if (tmp == save_item) |
706 | if (tmp == save_item) |
729 | { |
707 | { |
730 | if (!(tmp = next)) |
708 | if (!(tmp = next)) |
731 | break; |
709 | break; |
732 | else |
710 | else |
733 | next = next->below; |
711 | next = next->below; |
734 | } |
712 | } |
|
|
713 | |
735 | if (tmp->inv) |
714 | if (tmp->inv) |
736 | remove_contents (tmp->inv, NULL); |
715 | remove_contents (tmp->inv, NULL); |
737 | remove_ob (tmp); |
716 | |
738 | free_object (tmp); |
717 | tmp->destroy (true); |
739 | tmp = next; |
718 | tmp = next; |
740 | } |
719 | } |
741 | } |
720 | } |
742 | |
721 | |
743 | /**
|
722 | /** |
744 | *"Danger" level, will determine how bad the backfire |
723 | *"Danger" level, will determine how bad the backfire |
745 | * could be if the user fails to concoct a recipe properly. Factors include |
724 | * could be if the user fails to concoct a recipe properly. Factors include |
746 | * the number of ingredients, the length of the name of each ingredient, |
725 | * the number of ingredients, the length of the name of each ingredient, |
747 | * the user's effective level, the user's Int and the enchantment on the |
726 | * the user's effective level, the user's Int and the enchantment on the |
748 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
727 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
749 | * danger. Note that we assume that we have had the caster ready the alchemy |
728 | * danger. Note that we assume that we have had the caster ready the alchemy |
750 | * skill *before* this routine is called. (no longer auto-readies that skill) |
729 | * skill *before* this routine is called. (no longer auto-readies that skill) |
751 | * -b.t. |
730 | * -b.t. |
752 | */ |
731 | */ |
753 | |
|
|
754 | int |
732 | int |
755 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
733 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
756 | { |
734 | { |
757 | object *item; |
735 | object *item; |
758 | char name[MAX_BUF]; |
736 | char name[MAX_BUF]; |
759 | int danger = 0, nrofi = 0; |
737 | int danger = 0, nrofi = 0; |
760 | |
738 | |
761 | /* Knowing alchemy skill reduces yer risk */ |
739 | /* Knowing alchemy skill reduces yer risk */ |
762 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
740 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
|
|
741 | |
|
|
742 | if (!caster->chosen_skill) |
|
|
743 | LOG (llevError | logBacktrace, "calc_alch_danger called without a chosen skill, caster %s, cauldron %s\n", |
|
|
744 | caster->debug_desc (), cauldron->debug_desc ()); |
763 | |
745 | |
764 | /* better cauldrons reduce risk */ |
746 | /* better cauldrons reduce risk */ |
765 | danger -= cauldron->magic; |
747 | danger -= cauldron->magic; |
766 | |
748 | |
767 | /* Higher Int, lower the risk */ |
749 | /* Higher Int, lower the risk */ |
… | |
… | |
771 | * Thus the backfire is worse. Also, more ingredients |
753 | * Thus the backfire is worse. Also, more ingredients |
772 | * means we are attempting a more powerfull potion, |
754 | * means we are attempting a more powerfull potion, |
773 | * and thus the backfire will be worse. */ |
755 | * and thus the backfire will be worse. */ |
774 | for (item = cauldron->inv; item; item = item->below) |
756 | for (item = cauldron->inv; item; item = item->below) |
775 | { |
757 | { |
776 | strcpy (name, item->name); |
758 | assign (name, item->name); |
777 | if (item->title) |
759 | if (item->title) |
778 | sprintf (name, "%s %s", &item->name, &item->title); |
760 | sprintf (name, "%s %s", &item->name, &item->title); |
779 | danger += (strtoint (name) / 1000) + 3; |
761 | danger += (strtoint (name) / 1000) + 3; |
780 | nrofi++; |
762 | nrofi++; |
781 | } |
763 | } |
|
|
764 | |
782 | if (rp == NULL) |
765 | if (rp == NULL) |
783 | danger += 110; |
766 | danger += 110; |
784 | else |
767 | else |
785 | danger += rp->diff * 3; |
768 | danger += rp->diff * 3; |
786 | |
769 | |
… | |
… | |
795 | #endif |
778 | #endif |
796 | |
779 | |
797 | return danger; |
780 | return danger; |
798 | } |
781 | } |
799 | |
782 | |
800 | /**
|
783 | /** |
801 | * Determines if ingredients in a container match the |
784 | * Determines if ingredients in a container match the |
802 | * proper ingredients for a recipe. |
785 | * proper ingredients for a recipe. |
803 | * |
786 | * |
804 | * rp is the recipe to check |
787 | * rp is the recipe to check |
805 | * cauldron is the container that holds the ingredients |
788 | * cauldron is the container that holds the ingredients |
… | |
… | |
909 | LOG (llevDebug, "looking for formula %d:\n", formula); |
892 | LOG (llevDebug, "looking for formula %d:\n", formula); |
910 | #endif |
893 | #endif |
911 | result = NULL; |
894 | result = NULL; |
912 | recipes_matching = 0; |
895 | recipes_matching = 0; |
913 | transmute_found = 0; |
896 | transmute_found = 0; |
|
|
897 | |
914 | for (rp = fl->items; rp != NULL; rp = rp->next) |
898 | for (rp = fl->items; rp; rp = rp->next) |
915 | { |
899 | { |
916 | /* check if recipe matches at all */ |
900 | /* check if recipe matches at all */ |
917 | if (formula % rp->index != 0) |
901 | if (formula % rp->index != 0) |
918 | { |
902 | { |
919 | #ifdef EXTREME_ALCHEMY_DEBUG |
903 | #ifdef EXTREME_ALCHEMY_DEBUG |