1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
24 | /* March 96 - Laid down original code. -b.t. thomas@astro.psu.edu */ |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
95 | * around. :) |
94 | * around. :) |
96 | * -b.t. |
95 | * -b.t. |
97 | */ |
96 | */ |
98 | |
97 | |
99 | void |
98 | void |
100 | attempt_do_alchemy (object *caster, object *cauldron) |
99 | attempt_do_alchemy (object *caster, object *cauldron, object *skill) |
101 | { |
100 | { |
102 | recipelist *fl; |
101 | recipelist *fl; |
103 | recipe *rp = NULL; |
102 | recipe *rp = NULL; |
104 | float success_chance; |
103 | float success_chance; |
105 | int numb, ability = 1; |
104 | int numb, ability = 1; |
… | |
… | |
141 | return; |
140 | return; |
142 | } /* End of WIZ alchemy */ |
141 | } /* End of WIZ alchemy */ |
143 | |
142 | |
144 | /* find the recipe */ |
143 | /* find the recipe */ |
145 | rp = find_recipe (fl, formula, cauldron->inv); |
144 | rp = find_recipe (fl, formula, cauldron->inv); |
146 | if (rp) |
145 | if (rp |
|
|
146 | && rp->skill == skill->skill |
|
|
147 | && (!rp->cauldron |
|
|
148 | || rp->cauldron == cauldron->arch->archname)) |
147 | { |
149 | { |
148 | uint64 value_ingredients; |
150 | uint64 value_ingredients; |
149 | uint64 value_item; |
151 | uint64 value_item; |
150 | object *tmp; |
152 | object *tmp; |
151 | int attempt_shadow_alchemy; |
153 | int attempt_shadow_alchemy; |
152 | |
154 | |
153 | ave_chance = fl->total_chance / (float) fl->number; |
155 | ave_chance = fl->total_chance / (float) fl->number; |
154 | /* the caster gets an increase in ability based on thier skill lvl */ |
156 | |
155 | if (rp->skill) |
|
|
156 | { |
|
|
157 | skop = find_skill_by_name (caster, rp->skill); |
|
|
158 | if (!skop) |
|
|
159 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
|
|
160 | else |
|
|
161 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
157 | ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); |
162 | } |
|
|
163 | else |
|
|
164 | { |
|
|
165 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
|
|
166 | return; |
|
|
167 | } |
|
|
168 | |
|
|
169 | if (!rp->cauldron) |
|
|
170 | { |
|
|
171 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
|
|
172 | return; |
|
|
173 | } |
|
|
174 | |
158 | |
175 | /* determine value of ingredients */ |
159 | /* determine value of ingredients */ |
176 | value_ingredients = 0; |
160 | value_ingredients = 0; |
177 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
161 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
178 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
162 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
… | |
… | |
290 | object *item = NULL, *skop; |
274 | object *item = NULL, *skop; |
291 | |
275 | |
292 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
276 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
293 | int batches = abs (nbatches); |
277 | int batches = abs (nbatches); |
294 | |
278 | |
295 | |
|
|
296 | /* is the cauldron the right type? */ |
279 | /* is the cauldron the right type? */ |
297 | if (rp->cauldron != cauldron->arch->name) |
280 | if (rp->cauldron && rp->cauldron != cauldron->arch->archname) |
298 | { |
|
|
299 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
|
|
300 | return 0; |
281 | return 0; |
301 | } |
|
|
302 | |
282 | |
303 | skop = find_skill_by_name (caster, rp->skill); |
283 | skop = find_skill_by_name (caster, rp->skill); |
304 | /* does the caster have the skill? */ |
284 | /* does the caster have the skill? */ |
305 | if (!skop) |
285 | if (!skop) |
306 | return 0; |
286 | return 0; |
… | |
… | |
316 | break; |
296 | break; |
317 | } |
297 | } |
318 | |
298 | |
319 | if (!tmp) |
299 | if (!tmp) |
320 | { /* failure--no code found */ |
300 | { /* failure--no code found */ |
321 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients," " but not the technique. Go learn how to do this recipe."); |
301 | new_draw_info (NDI_UNIQUE, 0, caster, "You know the ingredients, but not the technique. Go learn how to do this recipe."); |
322 | return 0; |
302 | return 0; |
323 | } |
303 | } |
324 | } |
304 | } |
325 | |
305 | |
326 | #ifdef EXTREME_ALCHEMY_DEBUG |
306 | #ifdef EXTREME_ALCHEMY_DEBUG |
… | |
… | |
330 | |
310 | |
331 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
311 | if ((item = make_item_from_recipe (cauldron, rp)) != NULL) |
332 | { |
312 | { |
333 | remove_contents (cauldron->inv, item); |
313 | remove_contents (cauldron->inv, item); |
334 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
314 | /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ |
335 | sum_weight (cauldron); |
315 | cauldron->update_weight (); |
336 | /* adj lvl, nrof on caster level */ |
316 | /* adj lvl, nrof on caster level */ |
337 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
317 | adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); |
338 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
318 | if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) |
339 | { |
319 | { |
340 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
320 | new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); |
… | |
… | |
404 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
384 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
405 | return (object *) NULL; |
385 | return (object *) NULL; |
406 | } |
386 | } |
407 | |
387 | |
408 | /* Find the appropriate artifact template... */ |
388 | /* Find the appropriate artifact template... */ |
409 | if (strcmp (rp->title, "NONE")) |
389 | if (rp->title != shstr_NONE) |
410 | { |
390 | { |
411 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
391 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
412 | { |
392 | { |
413 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
393 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
414 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
394 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
415 | return (object *) NULL; |
395 | return (object *) NULL; |
416 | } |
396 | } |
|
|
397 | |
417 | transmute_materialname (item, art->item); |
398 | transmute_materialname (item, art->item); |
418 | give_artifact_abilities (item, art->item); |
399 | give_artifact_abilities (item, art->item); |
419 | } |
400 | } |
420 | |
401 | |
421 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
402 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
… | |
… | |
444 | *rp_arch_index = 0; |
425 | *rp_arch_index = 0; |
445 | |
426 | |
446 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
427 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
447 | for (item = first_ingred; item; item = item->below) |
428 | for (item = first_ingred; item; item = item->below) |
448 | { |
429 | { |
449 | size_t i; |
430 | int i; |
450 | |
431 | |
451 | for (i = 0; i < rp->arch_names; i++) |
432 | for (int i = 0; i < rp->arch_names; i++) |
452 | { |
433 | //TODO: should be a shstr comparison |
453 | if (item->arch->name == rp->arch_name[i]) |
434 | if (&item->arch->archname == rp->arch_name[i]) |
454 | { |
435 | { |
455 | *rp_arch_index = i; |
436 | *rp_arch_index = i; |
456 | break; |
437 | break; |
457 | } |
438 | } |
458 | } |
|
|
459 | |
439 | |
460 | if (i < rp->arch_names) |
440 | if (i < rp->arch_names) |
461 | break; |
441 | break; |
462 | } |
442 | } |
463 | |
443 | |
464 | /* failed, create a fresh object. Note no nrof>1 because that would |
444 | /* failed, create a fresh object. Note no nrof>1 because that would |
465 | * allow players to create massive amounts of artifacts easily */ |
445 | * allow players to create massive amounts of artifacts easily */ |
466 | if (create_item && (!item || item->nrof > 1)) |
446 | if (create_item && (!item || item->nrof > 1)) |
467 | { |
447 | { |
468 | *rp_arch_index = RANDOM () % rp->arch_names; |
448 | *rp_arch_index = rndm (rp->arch_names); |
469 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
449 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
470 | } |
450 | } |
471 | |
451 | |
472 | #ifdef ALCHEMY_DEBUG |
452 | #ifdef ALCHEMY_DEBUG |
473 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
453 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
… | |
… | |
559 | } |
539 | } |
560 | while (rndm (0, 2)); |
540 | while (rndm (0, 2)); |
561 | } |
541 | } |
562 | return; |
542 | return; |
563 | } |
543 | } |
|
|
544 | |
564 | if (level == 40) |
545 | if (level == 40) |
565 | { /* MAKE RANDOM RECIPE */ |
546 | { /* MAKE RANDOM RECIPE */ |
566 | recipelist *fl; |
547 | recipelist *fl; |
567 | int numb = numb_ob_inside (cauldron); |
548 | int numb = numb_ob_inside (cauldron); |
568 | |
549 | |
… | |
… | |
570 | if (fl && (rp = get_random_recipe (fl))) |
551 | if (fl && (rp = get_random_recipe (fl))) |
571 | /* even though random, don't grant user any EXP for it */ |
552 | /* even though random, don't grant user any EXP for it */ |
572 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
553 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
573 | else |
554 | else |
574 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
555 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
575 | return; |
|
|
576 | |
|
|
577 | } |
556 | } |
578 | else if (level < 45) |
557 | else if (level < 45) |
579 | { /* INFURIATE NPC's */ |
558 | { /* INFURIATE NPC's */ |
580 | /* this is kind of kludgy I know... */ |
559 | /* this is kind of kludgy I know... */ |
581 | cauldron->enemy = op; |
560 | cauldron->enemy = op; |
582 | npc_call_help (cauldron); |
561 | npc_call_help (cauldron); |
583 | cauldron->enemy = NULL; |
562 | cauldron->enemy = NULL; |
584 | |
563 | |
585 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
564 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
586 | return; |
|
|
587 | } |
565 | } |
588 | else if (level < 50) |
566 | else if (level < 50) |
589 | { /* MINOR EXPLOSION/FIREBALL */ |
567 | { /* MINOR EXPLOSION/FIREBALL */ |
590 | object *tmp; |
568 | object *tmp; |
591 | |
569 | |
… | |
… | |
605 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
583 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
606 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
584 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
607 | break; |
585 | break; |
608 | } |
586 | } |
609 | |
587 | |
610 | op->insert_at (cauldron); |
588 | tmp->insert_at (cauldron); |
611 | return; |
|
|
612 | |
|
|
613 | } |
589 | } |
614 | else if (level < 60) |
590 | else if (level < 60) |
615 | { /* CREATE MONSTER */ |
591 | { /* CREATE MONSTER */ |
616 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
592 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
617 | remove_contents (cauldron->inv, NULL); |
593 | remove_contents (cauldron->inv, NULL); |
618 | return; |
|
|
619 | } |
594 | } |
620 | else if (level < 80) |
595 | else if (level < 80) |
621 | { /* MAJOR FIRE */ |
596 | { /* MAJOR FIRE */ |
622 | object *fb = get_archetype (SP_MED_FIREBALL); |
597 | object *fb = get_archetype (SP_MED_FIREBALL); |
623 | |
598 | |
624 | remove_contents (cauldron->inv, NULL); |
599 | remove_contents (cauldron->inv, NULL); |
625 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
600 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
626 | fb->destroy (); |
601 | fb->destroy (); |
627 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
602 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
628 | return; |
|
|
629 | |
|
|
630 | } |
603 | } |
631 | else if (level < 100) |
604 | else if (level < 100) |
632 | { /* WHAMMY the CAULDRON */ |
605 | { /* WHAMMY the CAULDRON */ |
633 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
606 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
634 | SET_FLAG (cauldron, FLAG_CURSED); |
607 | SET_FLAG (cauldron, FLAG_CURSED); |
635 | else |
608 | else |
636 | cauldron->magic--; |
609 | cauldron->magic--; |
|
|
610 | |
637 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
611 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
|
|
612 | |
638 | if (rndm (0, 1)) |
613 | if (rndm (0, 1)) |
639 | { |
614 | { |
640 | remove_contents (cauldron->inv, NULL); |
615 | remove_contents (cauldron->inv, NULL); |
641 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
616 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
642 | } |
617 | } |
643 | else |
618 | else |
644 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
619 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
645 | return; |
|
|
646 | |
|
|
647 | } |
620 | } |
648 | else if (level < 110) |
621 | else if (level < 110) |
649 | { /* SUMMON EVIL MONSTERS */ |
622 | { /* SUMMON EVIL MONSTERS */ |
650 | object *tmp = get_random_mon (level / 5); |
623 | object *tmp = get_random_mon (level / 5); |
651 | |
624 | |
652 | remove_contents (cauldron->inv, NULL); |
625 | remove_contents (cauldron->inv, NULL); |
|
|
626 | |
653 | if (!tmp) |
627 | if (!tmp) |
654 | alchemy_failure_effect (op, cauldron, rp, level); |
628 | alchemy_failure_effect (op, cauldron, rp, level); |
655 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->name)) |
629 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname)) |
656 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
630 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
657 | return; |
|
|
658 | |
|
|
659 | } |
631 | } |
660 | else if (level < 150) |
632 | else if (level < 150) |
661 | { /* COMBO EFFECT */ |
633 | { /* COMBO EFFECT */ |
662 | int roll = rndm (1, 3); |
634 | int roll = rndm (1, 3); |
663 | |
635 | |
664 | while (roll) |
636 | while (roll) |
665 | { |
637 | { |
666 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
638 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
667 | roll--; |
639 | roll--; |
668 | } |
640 | } |
669 | return; |
|
|
670 | } |
641 | } |
671 | else if (level == 151) |
642 | else if (level == 151) |
672 | { /* CREATE RANDOM ARTIFACT */ |
643 | { /* CREATE RANDOM ARTIFACT */ |
673 | object *tmp; |
644 | object *tmp; |
674 | |
645 | |
… | |
… | |
676 | * in this one, we allow *any* valid alchemy artifact |
647 | * in this one, we allow *any* valid alchemy artifact |
677 | * to be made (rather than only those on the given |
648 | * to be made (rather than only those on the given |
678 | * formulalist) */ |
649 | * formulalist) */ |
679 | if (!rp) |
650 | if (!rp) |
680 | rp = get_random_recipe ((recipelist *) NULL); |
651 | rp = get_random_recipe ((recipelist *) NULL); |
|
|
652 | |
681 | if (rp && (tmp = get_archetype (rp->arch_name[RANDOM () % rp->arch_names]))) |
653 | if (rp && (tmp = get_archetype (rp->arch_name [rndm (rp->arch_names)]))) |
682 | { |
654 | { |
683 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
655 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
684 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
656 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
685 | { |
657 | { |
686 | remove_contents (cauldron->inv, tmp); |
658 | remove_contents (cauldron->inv, tmp); |
687 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
659 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
688 | } |
660 | } |
689 | } |
661 | } |
690 | return; |
|
|
691 | } |
662 | } |
692 | else |
663 | else |
693 | { /* MANA STORM - watch out!! */ |
664 | { /* MANA STORM - watch out!! */ |
694 | object *tmp = get_archetype (LOOSE_MANA); |
665 | object *tmp = get_archetype (LOOSE_MANA); |
695 | |
666 | |
696 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
667 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
697 | remove_contents (cauldron->inv, NULL); |
668 | remove_contents (cauldron->inv, NULL); |
698 | cast_magic_storm (op, tmp, level); |
669 | cast_magic_storm (op, tmp, level); |
699 | return; |
|
|
700 | } |
670 | } |
701 | } |
671 | } |
702 | |
|
|
703 | |
672 | |
704 | /* |
673 | /* |
705 | * All but object "save_item" are elimentated from |
674 | * All but object "save_item" are elimentated from |
706 | * the container list. Note we have to becareful to remove the inventories |
675 | * the container list. Note we have to becareful to remove the inventories |
707 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
676 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
708 | */ |
677 | */ |
709 | |
|
|
710 | void |
678 | void |
711 | remove_contents (object *first_ob, object *save_item) |
679 | remove_contents (object *first_ob, object *save_item) |
712 | { |
680 | { |
|
|
681 | // this cries for a cleaner rewrite, removing save_item first possibly |
713 | object *next, *tmp = first_ob; |
682 | object *next, *tmp = first_ob; |
714 | |
683 | |
715 | while (tmp) |
684 | while (tmp) |
716 | { |
685 | { |
717 | next = tmp->below; |
686 | next = tmp->below; |
… | |
… | |
730 | tmp->destroy (); |
699 | tmp->destroy (); |
731 | tmp = next; |
700 | tmp = next; |
732 | } |
701 | } |
733 | } |
702 | } |
734 | |
703 | |
735 | /**
|
704 | /** |
736 | *"Danger" level, will determine how bad the backfire |
705 | *"Danger" level, will determine how bad the backfire |
737 | * could be if the user fails to concoct a recipe properly. Factors include |
706 | * could be if the user fails to concoct a recipe properly. Factors include |
738 | * the number of ingredients, the length of the name of each ingredient, |
707 | * the number of ingredients, the length of the name of each ingredient, |
739 | * the user's effective level, the user's Int and the enchantment on the |
708 | * the user's effective level, the user's Int and the enchantment on the |
740 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
709 | * mixing device (aka "cauldron"). Higher values of 'danger' indicate more |
741 | * danger. Note that we assume that we have had the caster ready the alchemy |
710 | * danger. Note that we assume that we have had the caster ready the alchemy |
742 | * skill *before* this routine is called. (no longer auto-readies that skill) |
711 | * skill *before* this routine is called. (no longer auto-readies that skill) |
743 | * -b.t. |
712 | * -b.t. |
744 | */ |
713 | */ |
745 | |
|
|
746 | int |
714 | int |
747 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
715 | calc_alch_danger (object *caster, object *cauldron, recipe *rp) |
748 | { |
716 | { |
749 | object *item; |
717 | object *item; |
750 | char name[MAX_BUF]; |
718 | char name[MAX_BUF]; |
751 | int danger = 0, nrofi = 0; |
719 | int danger = 0, nrofi = 0; |
752 | |
720 | |
753 | /* Knowing alchemy skill reduces yer risk */ |
721 | /* Knowing alchemy skill reduces yer risk */ |
754 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
722 | danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; |
|
|
723 | |
|
|
724 | if (!caster->chosen_skill) |
|
|
725 | LOG (llevError | logBacktrace, "calc_alch_danger called without a chosen skill, caster %s, cauldron %s\n", |
|
|
726 | caster->debug_desc (), cauldron->debug_desc ()); |
755 | |
727 | |
756 | /* better cauldrons reduce risk */ |
728 | /* better cauldrons reduce risk */ |
757 | danger -= cauldron->magic; |
729 | danger -= cauldron->magic; |
758 | |
730 | |
759 | /* Higher Int, lower the risk */ |
731 | /* Higher Int, lower the risk */ |
… | |
… | |
769 | if (item->title) |
741 | if (item->title) |
770 | sprintf (name, "%s %s", &item->name, &item->title); |
742 | sprintf (name, "%s %s", &item->name, &item->title); |
771 | danger += (strtoint (name) / 1000) + 3; |
743 | danger += (strtoint (name) / 1000) + 3; |
772 | nrofi++; |
744 | nrofi++; |
773 | } |
745 | } |
|
|
746 | |
774 | if (rp == NULL) |
747 | if (rp == NULL) |
775 | danger += 110; |
748 | danger += 110; |
776 | else |
749 | else |
777 | danger += rp->diff * 3; |
750 | danger += rp->diff * 3; |
778 | |
751 | |
… | |
… | |
787 | #endif |
760 | #endif |
788 | |
761 | |
789 | return danger; |
762 | return danger; |
790 | } |
763 | } |
791 | |
764 | |
792 | /**
|
765 | /** |
793 | * Determines if ingredients in a container match the |
766 | * Determines if ingredients in a container match the |
794 | * proper ingredients for a recipe. |
767 | * proper ingredients for a recipe. |
795 | * |
768 | * |
796 | * rp is the recipe to check |
769 | * rp is the recipe to check |
797 | * cauldron is the container that holds the ingredients |
770 | * cauldron is the container that holds the ingredients |
… | |
… | |
846 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
819 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
847 | { |
820 | { |
848 | char name_ob[MAX_BUF]; |
821 | char name_ob[MAX_BUF]; |
849 | const char *name2; |
822 | const char *name2; |
850 | |
823 | |
851 | if (ob->title == NULL) |
824 | if (!ob->title) |
852 | name2 = ob->name; |
825 | name2 = ob->name; |
853 | else |
826 | else |
854 | { |
827 | { |
855 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
828 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
856 | name2 = name_ob; |
829 | name2 = name_ob; |
… | |
… | |
901 | LOG (llevDebug, "looking for formula %d:\n", formula); |
874 | LOG (llevDebug, "looking for formula %d:\n", formula); |
902 | #endif |
875 | #endif |
903 | result = NULL; |
876 | result = NULL; |
904 | recipes_matching = 0; |
877 | recipes_matching = 0; |
905 | transmute_found = 0; |
878 | transmute_found = 0; |
|
|
879 | |
906 | for (rp = fl->items; rp != NULL; rp = rp->next) |
880 | for (rp = fl->items; rp; rp = rp->next) |
907 | { |
881 | { |
908 | /* check if recipe matches at all */ |
882 | /* check if recipe matches at all */ |
909 | if (formula % rp->index != 0) |
883 | if (formula % rp->index != 0) |
910 | { |
884 | { |
911 | #ifdef EXTREME_ALCHEMY_DEBUG |
885 | #ifdef EXTREME_ALCHEMY_DEBUG |