1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
94 | * around. :) |
94 | * around. :) |
95 | * -b.t. |
95 | * -b.t. |
96 | */ |
96 | */ |
97 | |
97 | |
98 | void |
98 | void |
99 | attempt_do_alchemy (object *caster, object *cauldron) |
99 | attempt_do_alchemy (object *caster, object *cauldron, object *skill) |
100 | { |
100 | { |
101 | recipelist *fl; |
101 | recipelist *fl; |
102 | recipe *rp = NULL; |
102 | recipe *rp = NULL; |
103 | float success_chance; |
103 | float success_chance; |
104 | int numb, ability = 1; |
104 | int numb, ability = 1; |
… | |
… | |
140 | return; |
140 | return; |
141 | } /* End of WIZ alchemy */ |
141 | } /* End of WIZ alchemy */ |
142 | |
142 | |
143 | /* find the recipe */ |
143 | /* find the recipe */ |
144 | rp = find_recipe (fl, formula, cauldron->inv); |
144 | rp = find_recipe (fl, formula, cauldron->inv); |
145 | if (rp) |
145 | if (rp |
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146 | && rp->skill == skill->skill |
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147 | && (!rp->cauldron |
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148 | || rp->cauldron == cauldron->arch->archname)) |
146 | { |
149 | { |
147 | uint64 value_ingredients; |
150 | uint64 value_ingredients; |
148 | uint64 value_item; |
151 | uint64 value_item; |
149 | object *tmp; |
152 | object *tmp; |
150 | int attempt_shadow_alchemy; |
153 | int attempt_shadow_alchemy; |
151 | |
154 | |
152 | ave_chance = fl->total_chance / (float) fl->number; |
155 | ave_chance = fl->total_chance / (float) fl->number; |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
156 | |
154 | if (rp->skill) |
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155 | { |
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156 | skop = find_skill_by_name (caster, rp->skill); |
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157 | if (!skop) |
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158 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
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159 | else |
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160 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
157 | ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); |
161 | } |
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162 | else |
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163 | { |
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164 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
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165 | return; |
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166 | } |
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167 | |
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168 | if (!rp->cauldron) |
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169 | { |
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170 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
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171 | return; |
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172 | } |
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173 | |
158 | |
174 | /* determine value of ingredients */ |
159 | /* determine value of ingredients */ |
175 | value_ingredients = 0; |
160 | value_ingredients = 0; |
176 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
161 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
177 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
162 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
… | |
… | |
289 | object *item = NULL, *skop; |
274 | object *item = NULL, *skop; |
290 | |
275 | |
291 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
276 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
292 | int batches = abs (nbatches); |
277 | int batches = abs (nbatches); |
293 | |
278 | |
294 | |
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295 | /* is the cauldron the right type? */ |
279 | /* is the cauldron the right type? */ |
296 | if (rp->cauldron != cauldron->arch->archname) |
280 | if (rp->cauldron && rp->cauldron != cauldron->arch->archname) |
297 | { |
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298 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
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299 | return 0; |
281 | return 0; |
300 | } |
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301 | |
282 | |
302 | skop = find_skill_by_name (caster, rp->skill); |
283 | skop = find_skill_by_name (caster, rp->skill); |
303 | /* does the caster have the skill? */ |
284 | /* does the caster have the skill? */ |
304 | if (!skop) |
285 | if (!skop) |
305 | return 0; |
286 | return 0; |
… | |
… | |
403 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
384 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
404 | return (object *) NULL; |
385 | return (object *) NULL; |
405 | } |
386 | } |
406 | |
387 | |
407 | /* Find the appropriate artifact template... */ |
388 | /* Find the appropriate artifact template... */ |
408 | if (strcmp (rp->title, "NONE")) |
389 | if (rp->title != shstr_NONE) |
409 | { |
390 | { |
410 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
391 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
411 | { |
392 | { |
412 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
393 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
413 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
394 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
414 | return (object *) NULL; |
395 | return (object *) NULL; |
415 | } |
396 | } |
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397 | |
416 | transmute_materialname (item, art->item); |
398 | transmute_materialname (item, art->item); |
417 | give_artifact_abilities (item, art->item); |
399 | give_artifact_abilities (item, art->item); |
418 | } |
400 | } |
419 | |
401 | |
420 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
402 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
… | |
… | |
443 | *rp_arch_index = 0; |
425 | *rp_arch_index = 0; |
444 | |
426 | |
445 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
427 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
446 | for (item = first_ingred; item; item = item->below) |
428 | for (item = first_ingred; item; item = item->below) |
447 | { |
429 | { |
448 | size_t i; |
430 | int i; |
449 | |
431 | |
450 | for (i = 0; i < rp->arch_names; i++) |
432 | for (int i = 0; i < rp->arch_names; i++) |
451 | { |
433 | //TODO: should be a shstr comparison |
452 | if (item->arch->archname == rp->arch_name[i]) |
434 | if (&item->arch->archname == rp->arch_name[i]) |
453 | { |
435 | { |
454 | *rp_arch_index = i; |
436 | *rp_arch_index = i; |
455 | break; |
437 | break; |
456 | } |
438 | } |
457 | } |
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|
458 | |
439 | |
459 | if (i < rp->arch_names) |
440 | if (i < rp->arch_names) |
460 | break; |
441 | break; |
461 | } |
442 | } |
462 | |
443 | |
463 | /* failed, create a fresh object. Note no nrof>1 because that would |
444 | /* failed, create a fresh object. Note no nrof>1 because that would |
464 | * allow players to create massive amounts of artifacts easily */ |
445 | * allow players to create massive amounts of artifacts easily */ |
465 | if (create_item && (!item || item->nrof > 1)) |
446 | if (create_item && (!item || item->nrof > 1)) |
466 | { |
447 | { |
467 | *rp_arch_index = RANDOM () % rp->arch_names; |
448 | *rp_arch_index = rndm (rp->arch_names); |
468 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
449 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
469 | } |
450 | } |
470 | |
451 | |
471 | #ifdef ALCHEMY_DEBUG |
452 | #ifdef ALCHEMY_DEBUG |
472 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
453 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
… | |
… | |
558 | } |
539 | } |
559 | while (rndm (0, 2)); |
540 | while (rndm (0, 2)); |
560 | } |
541 | } |
561 | return; |
542 | return; |
562 | } |
543 | } |
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|
544 | |
563 | if (level == 40) |
545 | if (level == 40) |
564 | { /* MAKE RANDOM RECIPE */ |
546 | { /* MAKE RANDOM RECIPE */ |
565 | recipelist *fl; |
547 | recipelist *fl; |
566 | int numb = numb_ob_inside (cauldron); |
548 | int numb = numb_ob_inside (cauldron); |
567 | |
549 | |
… | |
… | |
569 | if (fl && (rp = get_random_recipe (fl))) |
551 | if (fl && (rp = get_random_recipe (fl))) |
570 | /* even though random, don't grant user any EXP for it */ |
552 | /* even though random, don't grant user any EXP for it */ |
571 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
553 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
572 | else |
554 | else |
573 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
555 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
574 | return; |
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|
575 | |
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|
576 | } |
556 | } |
577 | else if (level < 45) |
557 | else if (level < 45) |
578 | { /* INFURIATE NPC's */ |
558 | { /* INFURIATE NPC's */ |
579 | /* this is kind of kludgy I know... */ |
559 | /* this is kind of kludgy I know... */ |
580 | cauldron->enemy = op; |
560 | cauldron->enemy = op; |
581 | npc_call_help (cauldron); |
561 | npc_call_help (cauldron); |
582 | cauldron->enemy = NULL; |
562 | cauldron->enemy = NULL; |
583 | |
563 | |
584 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
564 | alchemy_failure_effect (op, cauldron, rp, level - 5); |
585 | return; |
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|
586 | } |
565 | } |
587 | else if (level < 50) |
566 | else if (level < 50) |
588 | { /* MINOR EXPLOSION/FIREBALL */ |
567 | { /* MINOR EXPLOSION/FIREBALL */ |
589 | object *tmp; |
568 | object *tmp; |
590 | |
569 | |
… | |
… | |
604 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
583 | tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; |
605 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
584 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
606 | break; |
585 | break; |
607 | } |
586 | } |
608 | |
587 | |
609 | op->insert_at (cauldron); |
588 | tmp->insert_at (cauldron); |
610 | return; |
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611 | |
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612 | } |
589 | } |
613 | else if (level < 60) |
590 | else if (level < 60) |
614 | { /* CREATE MONSTER */ |
591 | { /* CREATE MONSTER */ |
615 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
592 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
616 | remove_contents (cauldron->inv, NULL); |
593 | remove_contents (cauldron->inv, NULL); |
617 | return; |
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|
618 | } |
594 | } |
619 | else if (level < 80) |
595 | else if (level < 80) |
620 | { /* MAJOR FIRE */ |
596 | { /* MAJOR FIRE */ |
621 | object *fb = get_archetype (SP_MED_FIREBALL); |
597 | object *fb = get_archetype (SP_MED_FIREBALL); |
622 | |
598 | |
623 | remove_contents (cauldron->inv, NULL); |
599 | remove_contents (cauldron->inv, NULL); |
624 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
600 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
625 | fb->destroy (); |
601 | fb->destroy (); |
626 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
602 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
627 | return; |
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628 | |
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|
629 | } |
603 | } |
630 | else if (level < 100) |
604 | else if (level < 100) |
631 | { /* WHAMMY the CAULDRON */ |
605 | { /* WHAMMY the CAULDRON */ |
632 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
606 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
633 | SET_FLAG (cauldron, FLAG_CURSED); |
607 | SET_FLAG (cauldron, FLAG_CURSED); |
634 | else |
608 | else |
635 | cauldron->magic--; |
609 | cauldron->magic--; |
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610 | |
636 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
611 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
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612 | |
637 | if (rndm (0, 1)) |
613 | if (rndm (0, 1)) |
638 | { |
614 | { |
639 | remove_contents (cauldron->inv, NULL); |
615 | remove_contents (cauldron->inv, NULL); |
640 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
616 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s turns darker then makes a gulping sound!", &cauldron->name); |
641 | } |
617 | } |
642 | else |
618 | else |
643 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
619 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s becomes darker.", &cauldron->name); |
644 | return; |
|
|
645 | |
|
|
646 | } |
620 | } |
647 | else if (level < 110) |
621 | else if (level < 110) |
648 | { /* SUMMON EVIL MONSTERS */ |
622 | { /* SUMMON EVIL MONSTERS */ |
649 | object *tmp = get_random_mon (level / 5); |
623 | object *tmp = get_random_mon (level / 5); |
650 | |
624 | |
651 | remove_contents (cauldron->inv, NULL); |
625 | remove_contents (cauldron->inv, NULL); |
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|
626 | |
652 | if (!tmp) |
627 | if (!tmp) |
653 | alchemy_failure_effect (op, cauldron, rp, level); |
628 | alchemy_failure_effect (op, cauldron, rp, level); |
654 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname)) |
629 | else if (summon_hostile_monsters (cauldron, random_roll (1, 10, op, PREFER_LOW), tmp->arch->archname)) |
655 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
630 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s and then pours forth monsters!", &cauldron->name, cauldron_sound ()); |
656 | return; |
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657 | |
|
|
658 | } |
631 | } |
659 | else if (level < 150) |
632 | else if (level < 150) |
660 | { /* COMBO EFFECT */ |
633 | { /* COMBO EFFECT */ |
661 | int roll = rndm (1, 3); |
634 | int roll = rndm (1, 3); |
662 | |
635 | |
663 | while (roll) |
636 | while (roll) |
664 | { |
637 | { |
665 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
638 | alchemy_failure_effect (op, cauldron, rp, level - 39); |
666 | roll--; |
639 | roll--; |
667 | } |
640 | } |
668 | return; |
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|
669 | } |
641 | } |
670 | else if (level == 151) |
642 | else if (level == 151) |
671 | { /* CREATE RANDOM ARTIFACT */ |
643 | { /* CREATE RANDOM ARTIFACT */ |
672 | object *tmp; |
644 | object *tmp; |
673 | |
645 | |
… | |
… | |
675 | * in this one, we allow *any* valid alchemy artifact |
647 | * in this one, we allow *any* valid alchemy artifact |
676 | * to be made (rather than only those on the given |
648 | * to be made (rather than only those on the given |
677 | * formulalist) */ |
649 | * formulalist) */ |
678 | if (!rp) |
650 | if (!rp) |
679 | rp = get_random_recipe ((recipelist *) NULL); |
651 | rp = get_random_recipe ((recipelist *) NULL); |
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652 | |
680 | if (rp && (tmp = get_archetype (rp->arch_name[RANDOM () % rp->arch_names]))) |
653 | if (rp && (tmp = get_archetype (rp->arch_name [rndm (rp->arch_names)]))) |
681 | { |
654 | { |
682 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
655 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
683 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
656 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
684 | { |
657 | { |
685 | remove_contents (cauldron->inv, tmp); |
658 | remove_contents (cauldron->inv, tmp); |
686 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
659 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
687 | } |
660 | } |
688 | } |
661 | } |
689 | return; |
|
|
690 | } |
662 | } |
691 | else |
663 | else |
692 | { /* MANA STORM - watch out!! */ |
664 | { /* MANA STORM - watch out!! */ |
693 | object *tmp = get_archetype (LOOSE_MANA); |
665 | object *tmp = get_archetype (LOOSE_MANA); |
694 | |
666 | |
695 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
667 | new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); |
696 | remove_contents (cauldron->inv, NULL); |
668 | remove_contents (cauldron->inv, NULL); |
697 | cast_magic_storm (op, tmp, level); |
669 | cast_magic_storm (op, tmp, level); |
698 | return; |
|
|
699 | } |
670 | } |
700 | } |
671 | } |
701 | |
|
|
702 | |
672 | |
703 | /* |
673 | /* |
704 | * All but object "save_item" are elimentated from |
674 | * All but object "save_item" are elimentated from |
705 | * the container list. Note we have to becareful to remove the inventories |
675 | * the container list. Note we have to becareful to remove the inventories |
706 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
676 | * of objects in the cauldron inventory (ex icecube has stuff in it). |
707 | */ |
677 | */ |
708 | |
|
|
709 | void |
678 | void |
710 | remove_contents (object *first_ob, object *save_item) |
679 | remove_contents (object *first_ob, object *save_item) |
711 | { |
680 | { |
|
|
681 | // this cries for a cleaner rewrite, removing save_item first possibly |
712 | object *next, *tmp = first_ob; |
682 | object *next, *tmp = first_ob; |
713 | |
683 | |
714 | while (tmp) |
684 | while (tmp) |
715 | { |
685 | { |
716 | next = tmp->below; |
686 | next = tmp->below; |
… | |
… | |
849 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
819 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
850 | { |
820 | { |
851 | char name_ob[MAX_BUF]; |
821 | char name_ob[MAX_BUF]; |
852 | const char *name2; |
822 | const char *name2; |
853 | |
823 | |
854 | if (ob->title == NULL) |
824 | if (!ob->title) |
855 | name2 = ob->name; |
825 | name2 = ob->name; |
856 | else |
826 | else |
857 | { |
827 | { |
858 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
828 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
859 | name2 = name_ob; |
829 | name2 = name_ob; |