… | |
… | |
94 | * around. :) |
94 | * around. :) |
95 | * -b.t. |
95 | * -b.t. |
96 | */ |
96 | */ |
97 | |
97 | |
98 | void |
98 | void |
99 | attempt_do_alchemy (object *caster, object *cauldron) |
99 | attempt_do_alchemy (object *caster, object *cauldron, object *skill) |
100 | { |
100 | { |
101 | recipelist *fl; |
101 | recipelist *fl; |
102 | recipe *rp = NULL; |
102 | recipe *rp = NULL; |
103 | float success_chance; |
103 | float success_chance; |
104 | int numb, ability = 1; |
104 | int numb, ability = 1; |
… | |
… | |
140 | return; |
140 | return; |
141 | } /* End of WIZ alchemy */ |
141 | } /* End of WIZ alchemy */ |
142 | |
142 | |
143 | /* find the recipe */ |
143 | /* find the recipe */ |
144 | rp = find_recipe (fl, formula, cauldron->inv); |
144 | rp = find_recipe (fl, formula, cauldron->inv); |
145 | if (rp) |
145 | if (rp |
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146 | && rp->skill == skill->skill |
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147 | && (!rp->cauldron |
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148 | || rp->cauldron == cauldron->arch->archname)) |
146 | { |
149 | { |
147 | uint64 value_ingredients; |
150 | uint64 value_ingredients; |
148 | uint64 value_item; |
151 | uint64 value_item; |
149 | object *tmp; |
152 | object *tmp; |
150 | int attempt_shadow_alchemy; |
153 | int attempt_shadow_alchemy; |
151 | |
154 | |
152 | ave_chance = fl->total_chance / (float) fl->number; |
155 | ave_chance = fl->total_chance / (float) fl->number; |
153 | /* the caster gets an increase in ability based on thier skill lvl */ |
156 | |
154 | if (rp->skill) |
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155 | { |
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156 | skop = find_skill_by_name (caster, rp->skill); |
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157 | if (!skop) |
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158 | new_draw_info (NDI_UNIQUE, 0, caster, "You do not have the proper skill for this recipe"); |
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159 | else |
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160 | ability += (int) (skop->level * ((4.0 + cauldron->magic) / 4.0)); |
157 | ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); |
161 | } |
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162 | else |
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163 | { |
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164 | LOG (llevDebug, "Recipe %s has NULL skill!\n", &rp->title); |
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165 | return; |
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166 | } |
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167 | |
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168 | if (!rp->cauldron) |
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169 | { |
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170 | LOG (llevDebug, "Recipe %s has NULL cauldron!\n", &rp->title); |
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171 | return; |
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172 | } |
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173 | |
158 | |
174 | /* determine value of ingredients */ |
159 | /* determine value of ingredients */ |
175 | value_ingredients = 0; |
160 | value_ingredients = 0; |
176 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
161 | for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) |
177 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
162 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
… | |
… | |
289 | object *item = NULL, *skop; |
274 | object *item = NULL, *skop; |
290 | |
275 | |
291 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
276 | /* this should be passed to this fctn, not effiecent cpu use this way */ |
292 | int batches = abs (nbatches); |
277 | int batches = abs (nbatches); |
293 | |
278 | |
294 | |
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295 | /* is the cauldron the right type? */ |
279 | /* is the cauldron the right type? */ |
296 | if (rp->cauldron != cauldron->arch->archname) |
280 | if (rp->cauldron && rp->cauldron != cauldron->arch->archname) |
297 | { |
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298 | new_draw_info (NDI_UNIQUE, 0, caster, "You are not using the proper" " facilities for this formula."); |
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299 | return 0; |
281 | return 0; |
300 | } |
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|
301 | |
282 | |
302 | skop = find_skill_by_name (caster, rp->skill); |
283 | skop = find_skill_by_name (caster, rp->skill); |
303 | /* does the caster have the skill? */ |
284 | /* does the caster have the skill? */ |
304 | if (!skop) |
285 | if (!skop) |
305 | return 0; |
286 | return 0; |
… | |
… | |
403 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
384 | LOG (llevDebug, "make_alchemy_item(): failed to create alchemical object.\n"); |
404 | return (object *) NULL; |
385 | return (object *) NULL; |
405 | } |
386 | } |
406 | |
387 | |
407 | /* Find the appropriate artifact template... */ |
388 | /* Find the appropriate artifact template... */ |
408 | if (strcmp (rp->title, "NONE")) |
389 | if (rp->title != shstr_NONE) |
409 | { |
390 | { |
410 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
391 | if ((art = locate_recipe_artifact (rp, rp_arch_index)) == NULL) |
411 | { |
392 | { |
412 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
393 | LOG (llevError, "make_alchemy_item(): failed to locate recipe artifact.\n"); |
413 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
394 | LOG (llevDebug, " --requested recipe: %s of %s.\n", rp->arch_name[0], &rp->title); |
414 | return (object *) NULL; |
395 | return (object *) NULL; |
415 | } |
396 | } |
|
|
397 | |
416 | transmute_materialname (item, art->item); |
398 | transmute_materialname (item, art->item); |
417 | give_artifact_abilities (item, art->item); |
399 | give_artifact_abilities (item, art->item); |
418 | } |
400 | } |
419 | |
401 | |
420 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
402 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
… | |
… | |
443 | *rp_arch_index = 0; |
425 | *rp_arch_index = 0; |
444 | |
426 | |
445 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
427 | if (rp->transmute) /* look for matching ingredient/prod archs */ |
446 | for (item = first_ingred; item; item = item->below) |
428 | for (item = first_ingred; item; item = item->below) |
447 | { |
429 | { |
448 | size_t i; |
430 | int i; |
449 | |
431 | |
450 | for (i = 0; i < rp->arch_names; i++) |
432 | for (int i = 0; i < rp->arch_names; i++) |
451 | { |
433 | //TODO: should be a shstr comparison |
452 | if (item->arch->archname == rp->arch_name[i]) |
434 | if (&item->arch->archname == rp->arch_name[i]) |
453 | { |
435 | { |
454 | *rp_arch_index = i; |
436 | *rp_arch_index = i; |
455 | break; |
437 | break; |
456 | } |
438 | } |
457 | } |
|
|
458 | |
439 | |
459 | if (i < rp->arch_names) |
440 | if (i < rp->arch_names) |
460 | break; |
441 | break; |
461 | } |
442 | } |
462 | |
443 | |
463 | /* failed, create a fresh object. Note no nrof>1 because that would |
444 | /* failed, create a fresh object. Note no nrof>1 because that would |
464 | * allow players to create massive amounts of artifacts easily */ |
445 | * allow players to create massive amounts of artifacts easily */ |
465 | if (create_item && (!item || item->nrof > 1)) |
446 | if (create_item && (!item || item->nrof > 1)) |
466 | { |
447 | { |
467 | *rp_arch_index = RANDOM () % rp->arch_names; |
448 | *rp_arch_index = rndm (rp->arch_names); |
468 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
449 | item = get_archetype (rp->arch_name[*rp_arch_index]); |
469 | } |
450 | } |
470 | |
451 | |
471 | #ifdef ALCHEMY_DEBUG |
452 | #ifdef ALCHEMY_DEBUG |
472 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
453 | LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); |
… | |
… | |
615 | { /* MAJOR FIRE */ |
596 | { /* MAJOR FIRE */ |
616 | object *fb = get_archetype (SP_MED_FIREBALL); |
597 | object *fb = get_archetype (SP_MED_FIREBALL); |
617 | |
598 | |
618 | remove_contents (cauldron->inv, NULL); |
599 | remove_contents (cauldron->inv, NULL); |
619 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
600 | fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); |
620 | fb->destroy (true); |
601 | fb->destroy (); |
621 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
602 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
622 | } |
603 | } |
623 | else if (level < 100) |
604 | else if (level < 100) |
624 | { /* WHAMMY the CAULDRON */ |
605 | { /* WHAMMY the CAULDRON */ |
625 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
606 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
… | |
… | |
666 | * in this one, we allow *any* valid alchemy artifact |
647 | * in this one, we allow *any* valid alchemy artifact |
667 | * to be made (rather than only those on the given |
648 | * to be made (rather than only those on the given |
668 | * formulalist) */ |
649 | * formulalist) */ |
669 | if (!rp) |
650 | if (!rp) |
670 | rp = get_random_recipe ((recipelist *) NULL); |
651 | rp = get_random_recipe ((recipelist *) NULL); |
|
|
652 | |
671 | if (rp && (tmp = get_archetype (rp->arch_name[RANDOM () % rp->arch_names]))) |
653 | if (rp && (tmp = get_archetype (rp->arch_name [rndm (rp->arch_names)]))) |
672 | { |
654 | { |
673 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
655 | generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); |
674 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
656 | if ((tmp = insert_ob_in_ob (tmp, cauldron))) |
675 | { |
657 | { |
676 | remove_contents (cauldron->inv, tmp); |
658 | remove_contents (cauldron->inv, tmp); |
… | |
… | |
712 | } |
694 | } |
713 | |
695 | |
714 | if (tmp->inv) |
696 | if (tmp->inv) |
715 | remove_contents (tmp->inv, NULL); |
697 | remove_contents (tmp->inv, NULL); |
716 | |
698 | |
717 | tmp->destroy (true); |
699 | tmp->destroy (); |
718 | tmp = next; |
700 | tmp = next; |
719 | } |
701 | } |
720 | } |
702 | } |
721 | |
703 | |
722 | /** |
704 | /** |
… | |
… | |
837 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
819 | for (ob = cauldron->inv; ob != NULL; ob = ob->below) |
838 | { |
820 | { |
839 | char name_ob[MAX_BUF]; |
821 | char name_ob[MAX_BUF]; |
840 | const char *name2; |
822 | const char *name2; |
841 | |
823 | |
842 | if (ob->title == NULL) |
824 | if (!ob->title) |
843 | name2 = ob->name; |
825 | name2 = ob->name; |
844 | else |
826 | else |
845 | { |
827 | { |
846 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
828 | snprintf (name_ob, sizeof (name_ob), "%s %s", &ob->name, &ob->title); |
847 | name2 = name_ob; |
829 | name2 = name_ob; |